Mass Effect 3 Multiplayer Demo feedback. What did you think?
#701
Posté 17 février 2012 - 01:42
1) No communication. I'M DEAF. I can't hear other people talk to me, I want to press a key to be able to type to other people like I can in L4D/L4D2.
2) The combat difficulty is so horrible on Bronze that the only class I can use to survive any waves is Engineer. :| It stops being fun after a while because holy crap I'm dying so fast before I can even fire off a shot. Seriously, I'd like it to be lowered to Normal-difficulty-esque instead of feeling like I was playing on Insanity.
3) The objectives get confusing sometimes and I end up not being able to reach them because again, the combat difficulty makes that a pain. And I'm the one who plays L4D/L4D2!
Seriously though, I want TEXT CHAT! That would help my issues. D:
#702
Posté 17 février 2012 - 01:47
-The random unlocks are far too random, especially when it comes to race unlocks. I've consistently gotten Human Female Infiltrator unlocks while being a Human Female Infiltrator. The race being used by the player should be automatically excluded from the selections.
-On that note, it would be nice to separate guns from the random unlocks and allow people to purchase whatever guns they want as long as they have enough credits for it.
-I think the weapon progression system needs some tweaking, as it's too hard to tell the difference between different versions of guns and figure out weight totals when equipping guns.
-The Mantis is pretty bad for the maps we're given in the demo. Its slow rate of fire and reloading makes it hard to kill anything, especially since it can't one shot Assault Troopers without a headshot or a cryo blast before hand. And that's with tactical cloak on an Infiltrator.
-The ammo dumps on the MP maps are pretty hard to spot, since their flash only triggers when your character is within walking distance. Perhaps a blue outline would make them standout better from the environment.
-The zoomed out MP reticule kinda sucks for aiming. I find myself constantly zooming in to aim, which isn't practical given the speed of this game and its enemies, even on Bronze.
-Grenades are a pain to aim. There needs to be an arc indicator or something, because most of my grenade kills are through luck or being too close to miss the enemy.
-There's something wrong with the Phantoms. Despite blasting one with several clips worth of cryo ammo and blasting it with several Level 4 cryo blasts while its barriers were down, it never got frosted over and suffered the same kind of mobility penalties that Centurions and Nemesises did, even when those enemies had some of their protections.
-Also, I think that the Phantoms have too many buffs in their favor. They have tactical cloak, rapidly regenerating barriers, one hit kill melee, and absurd mobility. This makes it hard to counter a Phantom unless you are a Vanguard, Adept, or absurdly lucky. I think they could lose the cloak and still be fearsome adversaries.
#703
Posté 17 février 2012 - 01:58
-The maps were non-linear and had agreat flow them.
-Reallife squadmates instead of AI.
-No pause function, increaed immersiveness and flow of the game.
-The fact there are so many enemies. I can understand the small enemy groups in single player are to pace the game better, but to me the individual battles always felt a bit too short.
I'll definetly be playing the multiplayer when ME3 comes out.
#704
Posté 17 février 2012 - 01:58
#705
Posté 17 février 2012 - 02:02
Also, does anyone else find it weird to see Atlases spawn indoors or other very cramped spaces?
#706
Posté 17 février 2012 - 02:13
#707
Posté 17 février 2012 - 02:19
Admittedly, all of my quarrel is not exactly a permenant issue, as I believe that patches will sort out these issues I've had with balancing and servers, and I can hope that there is a possibility of more races or classes for existing races can/will be released via DLC (which personally I think is a good idea). Overall though, with my problems put out of the equation, it is a pretty good game, but I would have one suggestion for the objective-based waves: give us ESCORT missions (all maps have extraction points, so just simply get an AI friendly and take them to the extraction point, then hold it).
Thanks for reading this if you've bothered.
#708
Posté 17 février 2012 - 02:25
off3nc3 wrote...
Quick question, everybody praising this MP setting does it have Team Deathmatch in the final version or not ? and by that I mean players vs players.. what`s the fun in killing endless waves of mobs in co-op ?
And then it devolves into the usual... this skill is OP, that class is OP... blah blah... and then they have to put in all these defensive skills and on and on and on... and in the end, we all take stealthers and stab each other anyway... *yawn*
Don't actually know if there will be a team deathmatch or not, but the fun in this MP is that it is actually challenging. AI in this game seems much advanced.... we'll have to see how it holds up as people advance.
#709
Posté 17 février 2012 - 02:28
Phantoms are far too resistant to being staggered, especially by a Soldier's concussive shot.
Enemy turrets are far too powerful, even on Bronze given their shields/armor and the sheer amount of damage they can put out. This should probably be toned down.
Staggers need to be able to be 'overwritten' by more powerful staggers. It's very irritating having say a maxed out shockwave/concussive shot not do anything (especially verses Guardians) because the enemy is very weakly staggered by a singularity or tech drone.
The Mattock seems very weak, given its limited ammo capacity and heavy weight compared to the default assault rifle.
The weight for unlockable weapons should also be looked at. The Widow has a massive weight compared to the Mantis but doesn't do that much more damage.
Soldiers should be able to carry more weapons and/or having a significant weight advantage over other classes.
There needs to be an ability to remap powers.
There needs to be an ability to search for "Unknown"/Random maps instead of "Any" or a specific map. Some of us like the 10% XP bonus.
The lobby system / networking / joining / etc needs a lot of polishing. It's very frustrating to get games together when you get stuck at black screens where the game is 'Loading' and gives a "Please wait" message. The lobby is very unstable and crashes, there's no ping filter or server browser, no ability to filter out players of a lower level etc etc. Failure joining other games is very common.
Why is there no party system to allow you to quickly find additional players when you have a few friends?
The game should scale the difficulty/reward based on how many players there are in the game, especially given that the game tends to find half-full lobbies that no-one else ever joins.
Why does the MP component quit out back to the single player when failing to join a game?
Players should be able to inspect another player's powers/mods instead of just their weapons and equipment in the lobby.
There should be a countdown once players have been matched up rather than waiting for players to all ready up. Failing that, the game should make it much clearer what players are doing to others (e.g. "Changing classes", "Upgrading powers", "Modifying weapons" rather than other players having no idea what is going on).
There is a bug where players do not ready up properly.
Not a bug, caused by being grabbed by a Phantom with low shields, similar to the Atlas.
The revive button needs to be mapped to a different button on consoles. It shares far far too many features with A.
Modifié par The Silent, 17 février 2012 - 06:06 .
#710
Posté 17 février 2012 - 02:38
#711
Posté 17 février 2012 - 02:38
#712
Posté 17 février 2012 - 02:39
The Silent wrote...
More feedback:
Phantoms are far too resistant to being staggered, especially by a Soldier's concussive shot.
Enemy turrets are far too powerful, even on Bronze given their shields/armor and the sheer amount of damage they can put out. This should probably be toned down.
Staggers need to be able to be 'overwritten' by more powerful staggers. It's very irritating having say a maxed out shockwave/concussive shot not do anything (especially verses Guardians) because the enemy is very weakly staggered by a singularity or tech drone.
The Mattock seems very weak, given its limited ammo capacity and heavy weight compared to the default assault rifle.
The weight for unlockable weapons should also be looked at. The Widow has a massive weight compared to the Mantis but doesn't do that much more damage.
Soldiers should be able to carry more weapons and/or having a significant weight advantage over other classes.
There needs to be an ability to remap powers.
There needs to be an ability to search for "Unknown"/Random maps instead of "Any" or a specific map. Some of us like the 10% XP bonus.
The lobby system / networking / joining / etc needs a lot of polishing. It's very frustrating to get games together when you get stuck at black screens where the game is 'Loading' and gives a "Please wait" message. The lobby is very unstable and crashes, there's no ping filter or server browser, no ability to filter out players of a lower level etc etc. Failure joining other games is very common.
Why is there no party system to allow you to quickly find additional players when you have a few friends?
The game should scale the difficulty/reward based on how many players there are in the game, especially given that the game tends to find half-full lobbies that no-one else ever joins.
Why does the MP component quit out back to the single player when failing to join a game?
Players should be able to inspect another player's powers/mods instead of just their weapons and equipment in the lobby.
There should be a countdown once players have been matched up rather than waiting for players to all ready up. Failing that, the game should make it much clearer what players are doing to others (e.g. "Changing classes", "Upgrading powers", "Modifying weapons" rather than other players having no idea what is going on).
There is a bug where players do not ready up properly.
There is a bug where Phantom melee attacks can instantly cause a player to die by "bleeding out".
The revive button needs to be mapped to a different button on consoles. It shares far far too many features with A.
completly agree
#713
Posté 17 février 2012 - 02:42
#714
Posté 17 février 2012 - 02:56
#715
Posté 17 février 2012 - 03:05
#716
Posté 17 février 2012 - 03:09
#717
Posté 17 février 2012 - 03:11
I did encounter a couple bugs:
1) After exiting a lobby, I once became bugged such that, whenever I entered a new lobby, I would show up as a nameless "Level 0" player and my game would crash soon after. (No idea how I showed up to the other players, if at all, since as I said the game crashed soon after.) After this happened twice in a row, I exited Origin and restarted Windows, just to cover all the bases. After the reboot everything was back to normal.
2) I once became unable to shoot or use abilities for the rest of a round. I could still move, run, take cover, etc. I have no idea what caused it, though as I said, the end of the round seemed to resolve it.
Tarahiro wrote...
I would quite like the ability to buy what I want too.
Agreed. If you want to make it more expensive per item to buy specific things than to buy the random grabboxes, fair enough, but it's rather terrible to be locked out of the specific race/class combination you want. I was really hoping for a Turian Sentinel, especially after seeing that it has my desired powers. But after many starter packs I have yet to even unlock it, much less gotten any further customization unlocks.
#718
Posté 17 février 2012 - 03:20
From my experience so far, I see needed improvements. Example, the pack you buy from the store shouldn't be as random. Gotten the same items 7 to 10 times. If my character is special ops i should have the best equipment. Ie each level up on the packs, if u have something already you get something different if it gives you a weapon. Or a different mod, as the case may be. (just on weapons and mods)
Also really is fustrating when people drop out of the game. One can tell this was designed for 4 players and not scaled for 2 to 4. Should feature something like borderlands where more players mean harder enemies and more of them. At least allow people to join an already in progress session through quick match. Special forces would have back up too, not just our enemies. Other than those headackes, its fun.
#719
Posté 17 février 2012 - 03:41
Kia Purity wrote...
My problems with MP Demo:
1) No communication. I'M DEAF. I can't hear other people talk to me, I want to press a key to be able to type to other people like I can in L4D/L4D2.
2) The combat difficulty is so horrible on Bronze that the only class I can use to survive any waves is Engineer. :| It stops being fun after a while because holy crap I'm dying so fast before I can even fire off a shot. Seriously, I'd like it to be lowered to Normal-difficulty-esque instead of feeling like I was playing on Insanity.
3) The objectives get confusing sometimes and I end up not being able to reach them because again, the combat difficulty makes that a pain. And I'm the one who plays L4D/L4D2!
Seriously though, I want TEXT CHAT! That would help my issues. D:
I think if you look in keybindings under the Online sub-section the 'T' key is bound to text chat... Except it doesn't seem to be working in the demo.
Also the combat just takes a bit of practice. Dodge rolling, knowing the best part of the two maps to quickly sprint to if in danger. Oh and always keeping a 'team-buddy' with you makes it a lot easier.
Only a few enemies, such as the Phantom and the Turret really cause some damage. But it just takes getting used to.
#720
Posté 17 février 2012 - 03:48
Anyway, A few problems we could see is the weapon rewards are really frustrating, had a lvl 20 Solder running around with a lvl one assault because no matter how many times he bought stuff it just wasn't getting an upgrade and we were playing for like 10h other day. also it was the assault gun you start with. Character upgrades as well, i don't want stuff for a character I've maxed as well. In one match we got the fall through the map glitch but it only happened the once and we couldn't see anything else happen.
I can't really comment on the classes as all I've really only had a run with is Infiltrator (Which is Boss) and Vanguard. I'll try the others when i get more free time. Work, Work, how I love and hate Thee!
#721
Posté 17 février 2012 - 03:57
#722
Posté 17 février 2012 - 04:01
- I cannot join with my friends in a party and then grab a quick match. It seems like I either need to have 3 friends to play with or we will have to go our own ways because the 'Create Match' does not give randoms (AFAIK, tried for 10 minutes with the spots set to "public" but no one joined, while grabbing a quick match had 4 people in an instant).
- The sideways roll has almost gotten me killed several times when I try to get out of cover and run away. Instead the character rolls from cover to cover and gets shot to pieces. Please, please put it on different buttons.
- Only two weapons? This truly sucks. I love having a lot of weapons and that being thrown away because of console gamers is kind of insulting. :< More weapons please.
#723
Posté 17 février 2012 - 04:02
- I wouldn't mind bigger maps
- cover is just as it was in ME2: sticky as hell. It needs work. I hate that the bloody space bar does everything.
I might end up getting this game just for the multiplayer. Never thought I'd say that about a Bioware title.
Modifié par slimgrin, 17 février 2012 - 04:02 .
#724
Posté 17 février 2012 - 04:15
1- the unlocks NOT carrying over to the main game (different species) is going to really ****** people off. maybe bioware should at least do this through the online account on this site.
2- not having ai controlled people pretty much means grinding till you can solo the missions.
3- no couch co-op is quite frankly OFFENSIVE. i think the multiplayer option was a complete abortion without couch co op. it removes the social aspect of gaming. talking to some kid in taiwan over a mic who you have never seen before is not a substitute for having your friends in the same room.
hope this is fixed with dlc or before release.
4- a helmets off option with pre-set faces you can cycle through and select limited options, a few faces, skin tone, hair style and color (like kotor or any ps2 level character creation game). would be nice.
5- its a noble effort and allows for fast play that can be fun and you can quickly get overwhelmed and abused.
Modifié par Bluto Blutarskyx, 17 février 2012 - 04:17 .
#725
Posté 17 février 2012 - 04:30
Experience very enjoyable, at least on Bronze (I´m still to unskilled for higher difficulties, especially with a level 5 Vanguard
My issues were:
- Biotic charged enemies would sometimes get on their feet in a millisecond and would already start their melee attack
- sometimes (most of the time in corners) you don´t even get your locked enemies, and their also really fast with their melee attack
Other than that, I think everything was alright. Congratulations, it´s really great! Can´t wait for the full game with every mission available!!!
Modifié par BlueDemonX, 17 février 2012 - 04:33 .




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