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Mass Effect 3 Multiplayer Demo feedback. What did you think?


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#751
DadeLeviathan

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 So far, I'm honestly pleasantly surprised. I really thought multiplayer was just going to be tacked on to bring in more fans, but I'm happily surprised that it's anything but. Multiplayer is actually designed around new core gameplay rather just slapping some multiplayer on already created ME3 gameplay. 
There are a few complaints I have, however. So I will list those and my reasons for them:
  • No bots: I really only enjoy playing multiplayer games with friends. Thus, I'm not a fan of having to play with random people I don't know if those friends are not on. Thus, bots should be an option in multiplayer if friends are not around, or if you really want the option of playing the multiplayer maps without having to let random people you don't know join your game.
  • Starting Equipment and Characters: I understand the need to level up in order to get more powerful equipment. But I can't start off playing a male vanguard... why? Locking races is somewhat silly but excuseable if the race has a huge advantage in their class (i.e. Krogan Soldiers or Asari Biotics), but locking genders is downright stupid. There is no advantage that a male vanguard has over a female or a female biotic has over a male. Locking genders is just a flimsy superficial way to get people to play more (or pay money as I won't be surprised if EA decides to let people unlock bonus characters/items for a few bucks) and it isn't really needed. Overall, not a huge deal because it doesn't ruin the experience, but I do view it as a bad design decision. 
  • Customization: Wait... so I can only customize my character so much before I level up? What? This makes no sense. None what-so-ever. It's one thing to offer MORE to characters who level up, but offering less to those who don't? That's a design decision I can't abide because it serves no other purpose than, "Sink more hours into our game so you can finally have a pattern on your armor and not look like everybody else." NOT looking like everybody else is the point of playing multiplayer in an RPG, so this design decision is silly bordering on just plain bad.
  • Difficulty needs to be scaled for people who want to solo in multiplayer. What if I want to play without anybody bust I still want to play as a Krogan/Asari/Whatever instead of shepard? It's pretty much impossible to solo multiplayer after the first couple of waves, because enemies continue to spawn during the "hacking" minigames where you need to hack computers or disable reaper equipment. Yeah, yeah I understand this is going to get some, "But it's multiplayer. It's meant to be played with other people," but at the end of the day sometimes you want the multiplayer gameplay without having to deal with other people. 
  • Remapping powers: I don't know if this is a bug or not, but try as I might, I can't remap my powers during multiplayer. No matter how hard I try, I simply can't drag the powers to the quickslots. 
  • Melee targetting: Melee needs to auto-target within a certain range of the enemy. I've lost count of the times where I have the enemy lined up, hold down the melee button to give the powerful melee attack, and either the camera changes slightly, or the movement of the enemy causes my fist to fly right by his face. It's annoying and frustrating. please fix it.


#752
Madwoman

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Loving the MP so far. Truly is best with a committed group. Random public matches I've tried have not been pleasant. I have tried the Quick matches and spend more time in the lobby waiting for everyone to be ready then once everyone readies up having one or more drop, then I have to back out of the lobby and try and find another one. All the while the loading screens for these make it take so long. Compared to other lobby MP systems this one is rather slow in getting you the the action. Once you've got a committed group of buddies it is great.

Also since I'm still kinda learning the system in MP it is a bit frustrating when I send my guy running and instead he does this ninja/scissors kick thing instead and I end up getting cut down. I'm sure it has something to do with my button mashing during the heat of the moment. If anyone has any suggestions or tips feel free tell me what I may be doing to make him do this so I can stop getting downed when trying to run to cover.

#753
Anglamite

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I'd like to see MP support parties instead of hoping my friend and I get into the same match OR have others join ours. Also, this is purely an asthetic issue, the execution animation is hit or miss, literally, with the same effect everytime. Cerberus dude stomps you, you die. Fine, unless he just stomped the ground or my foot or my leg or my arm, etc. Execution should be final, make the animation a solid curb stomp or a douple tap or rip me apart with biotics. If I'm down, a kick to the knee isn't gonna push me into the abyss.

#754
Daryst

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I am still playing the MP.... and that for a demo... enough said right? :)

#755
Sidney

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Really need to work on getting matches filled as a priority. I can't tell you how many times I've dropped back to the menu because I've got a 2 man party and nothing is filling it up -- and then I go join another 2 man party.

#756
Landaren RNS

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Random unlocks suck, give us a freeking store.

Remap Sprint/cover/use key (A) or (Space) both PC and Consoles are screaming about it. Fix it.

Increase the damage of Assault Rifles and Shot Guns.
Didn't you learn anything from Halo 1? Pistol should not be the king of all weapons. (I'm looking at you carnifex)
I'm not even going to talk about the sub machine guns. I mean, if you guys can't figure out how bad those are you should stop making video games.

Modifié par Landaren RNS, 17 février 2012 - 10:22 .


#757
mjh417

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I cant ever stay "connected to EA's servers for more than like 2 mins during a match. ITS AWFUL. I dont get whats wrong

#758
Mylo_Cordana

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I am concerned about difficulty. From what I understand, players complete these rounds, either in co-op or solo, to capture an area in the game. The number of areas captured determines what ending the player receives, with the degree of success dependant on how many areas are conquered. Playing with one other friend, I have been unable to get past wave 5 or 6, even on the Bronze level. Neither of us are new to Mass Effect. With these rounds being almost impossible to beat through wave eleven unless the player has a full party, I don't imagine many players will receive successful endings.

#759
R Rarzy

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I love the demo multiplayer... The only issue I have, which I'm sure others have mentioned, is the random unlocks for the characters. Random unlocks is fine to me for everything else. But I feel somewhat betrayed by the fact that I can't play a krogan yet, despite having surely played multiplayer in the demo for 15 or so hours. It's disheartening to know that I'm essentially no where closer to unlocking him then I was 15 hours ago; there's no real "progress" towards him since it's completely random. For longtime mass effect fans, I feel the draw of multiplayer in the first place was to play as your favorite alien. But as of now, It just seems like dangling the carrot in front of you without letting you take it... Whether you played 15 hours or not.

#760
chickenchasa

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Well after burning my eyes out after shotgun Infiltrating for six(teen) hours, i have come up with only three complaints and only one bug, but first: the compliments!

Compliments:


- Gameplay well managed without differing from the main game.

- Any class using any weapons allows for interesting combinations (Shotgun Infiltrators, for example) without one class setup being overpowered or 'the best', despite what some people say about human vanguards and asari adepts...or maybe I'm just awesome, I don't know. :S

- The game is challenging in a way that's fulfilling, not frustrating.

- Yes drop system can be irritating, but it's also great when you wind up getting something 'good' (even IF I don't use the Quarian Engineer I got...I still got it though! :S)

Complaints:

- What's with the lack of male Quarians? I can understand Krogans and Salarians only have one gender fighting, but we've seen both genders of Quarians in battle, namely (the amazing) Kal'Reegar and the Migrant Fleet Marines, which, from what we've seen, consists mostly of men.

- Lack of Lobby or any sort of chat system leaves a lot to be desired in terms of being able to plan and co-ordinate. Sure I've had groups where we've formed a plan just by 'doing it', so to say, but other times we run around with chickens with their heads cut off.

- Limited Customization. I can understand why it would be limited, but I'm sure that if Mass Effect ventures into Multiplayer again (hopefully in the way you've pulled off here.), allowing for more custom armors and character appearances would make most people's dreams come true.

Bugs:


-If you're being 'executed' while being revived, you'll be "T-Posed' and moved to the spectator camera as if you're dead, but after about five seconds you get back up.

In Closing:

Overall, the game is well polished and a blast, but there is just one thing that comes to mind as you all play: 'This is just THE DEMO.'

Modifié par chickenchasa, 17 février 2012 - 10:38 .


#761
NubXL

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Enemy turrets are ridiculously OP. They shouldn't be doing 10x more damage than an Atlas.

#762
redbaron76

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So far what I saw of the multiplayer and single missions I like. Multiplayer is deffenately challenging. I love the demo and think that the game will be great.

#763
Stenow

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I've had a lot of fun with the MP. Mostly been playing as Vanguard, and now I have trouble adjusting to any other class. While it could be that I'm just best suited to Vanguards, they do seem a bit overpowered. With my current build I can pretty much spam Biotic Charge and Nova without any cooldowns, basically making me invulnerable to anything except Guardians and Phantoms. I hate to say it, but Vanguards might need a nerf.

#764
Magicman10893

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Another thing I want to point out, why is the human male/female locked for half the classes? They don't have any different powers from the other gender. Why aren't they both unlocked from the beginning?

#765
netfrik

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I really like the vanguard. :D If you know how to play it, you are really able to won as hell (heavy melee, nova, charge, shotgun...). :D

#766
sp0ck 06

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Mylo_Cordana wrote...

I am concerned about difficulty. From what I understand, players complete these rounds, either in co-op or solo, to capture an area in the game. The number of areas captured determines what ending the player receives, with the degree of success dependant on how many areas are conquered. Playing with one other friend, I have been unable to get past wave 5 or 6, even on the Bronze level. Neither of us are new to Mass Effect. With these rounds being almost impossible to beat through wave eleven unless the player has a full party, I don't imagine many players will receive successful endings.


Once you start leveling up, that will change.  I can solo bronze pretty easily (only hard part is the hacking missions), and beat Silver with one friend.  I actually think the overall difficulty is a bit on the easy side when you start to realize how powerful your abilities are

#767
GroverA 125

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chickenchasa wrote...

Well after burning my eyes out after shotgun Infiltrating for six(teen) hours, i have come up with only three complaints and only one bug, but first: the compliments!

Compliments:


- Gameplay well managed without differing from the main game.

- Any class using any weapons allows for interesting combinations (Shotgun Infiltrators, for example) without one class setup being overpowered or 'the best', despite what some people say about human vanguards and asari adepts...or maybe I'm just awesome, I don't know. :S

- The game is challenging in a way that's fulfilling, not frustrating.

- Yes drop system can be irritating, but it's also great when you wind up getting something 'good' (even IF I don't use the Quarian Engineer I got...I still got it though! :S)

Complaints:

- What's with the lack of male Quarians? I can understand Krogans and Salarians only have one gender fighting, but we've seen both genders of Quarians in battle, namely (the amazing) Kal'Reegar and the Migrant Fleet Marines, which, from what we've seen, consists mostly of men.

- Lack of Lobby or any sort of chat system leaves a lot to be desired in terms of being able to plan and co-ordinate. Sure I've had groups where we've formed a plan just by 'doing it', so to say, but other times we run around with chickens with their heads cut off.

- Limited Customization. I can understand why it would be limited, but I'm sure that if Mass Effect ventures into Multiplayer again (hopefully in the way you've pulled off here.), allowing for more custom armors and character appearances would make most people's dreams come true.

Bugs:


-If you're being 'executed' while being revived, you'll be "T-Posed' and moved to the spectator camera as if you're dead, but after about five seconds you get back up.

In Closing:

Overall, the game is well polished and a blast, but there is just one thing that comes to mind as you all play: 'This is just THE DEMO.'

Everything you've said I agree is in desperate need of sorting out. Proper Quarians ('Reegar is a legend and I doubt that all the Quarian special forces consist of females) and frankly, would be nice to have quarians that aren't in for tali fanboyism (I swear that Liz voices them too, for gods sake!), proper server and proper customisation (hell, just helmets for the aliens would be nice)

One little thing though, how the hell did you and your team end up running WITH chickens with their heads chopped off?

#768
Xeranx

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I like the co-op mode. It leaves a lot to be desired however. The biggest negative I see here is that we aren't able to use melee to attack a downed target. Whether it's the result of cryo blast or a number of melee attacks, you can't finish off the target. You have to wait for the target to get up so you can finish it off. That's a huge waste of time especially when you factor the fact that you don't have maneuverability once you get a melee attack going.

So if you down a target without killing it and perform another melee attack trying to finish it off, you can go off in another direction (slashing at air) while your former target gets a chance to get the drop on you along with their buddies.

I saw voice chat options in the option menu. I thought voice chat for PCs wasn't going to be added, but the options make it look like it might. I would seriously like the option to have voice chat capabilities rather than use a third party chat program on top of running origin and all the necessary stuff I have running on my PC already.

This is an aside, but that damn phantom needs to be put in that "special place" reserved for child molesters and people who talk in the theatre.

#769
Sidney

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Mylo_Cordana wrote...

I am concerned about difficulty. From what I understand, players complete these rounds, either in co-op or solo, to capture an area in the game. The number of areas captured determines what ending the player receives, with the degree of success dependant on how many areas are conquered. Playing with one other friend, I have been unable to get past wave 5 or 6, even on the Bronze level. Neither of us are new to Mass Effect. With these rounds being almost impossible to beat through wave eleven unless the player has a full party, I don't imagine many players will receive successful endings.


2 players is basically not gonna happen from what I've seen - I'm sure some savant will show up and tell us how he killed everyone on Gold solo soon - I've cleared all 11 with 3 a few times now.

#770
XCPTNL

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The Good
- It's a lot of fun (if your team isn't totally stupid)
- I've spend probably more time with this MP demo than with some full version games
- I can see potential in this with more tasks, maps, enemy types...

The Bad
- Matchmaking sucks. It has once again "poor console port" written all over. The MP needs a better system with filters like levels, classes, region/ping and game lobbys you can see and chose from.
- Unlocking weapons/items is fun but annoying at the same time. There's already a thread about this. I think it needs some finetuning.
- There should be more variety for the user in creating his own online chars to play with and not just a few out of the box versions with pre-set skills. Customization with gender, races, classes, armor... that sort of stuff.
- In general I think the classes should not necessearily have more skills, but you should have the option to choose which one you want to add to your person class out of the ones that are available for that class in SP. Because I'm totally missing things, like Incinerate for the Infiltrator for example.
- Hotkeys need to be changeable like in the SP
- And then there's the 2 problems that SP has as well: FOV is too narrow and can't be changed and run/roll/cover/use on 1 button is a pain in the ass at times

and the ugly
- There are some bugs like sometimes not getting a connection or being stuck in the loading screen for a while or getting into bronze games when you chose silver or the other way around.

#771
Sidney

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NubXL wrote...

Enemy turrets are ridiculously OP. They shouldn't be doing 10x more damage than an Atlas.


I'm not sure I've seen an atlas kill anyone but dear god those turrets are monsters. The dmaage would be ok IF the things weren't so flippin' hard to kill. One or the other but not both.

#772
Unfallen_Satan

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After about 20 games, the only potentially game-breaking bug I've found is the inability to manually map powers to quick-slots coupled with the rare case when the quick-slots do not correctly show the powers. That happened to me once when only one power showed up even though I was supposed to have 3 powers and two each of rockets, medi-gel, etc.

#773
Sidney

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I've had a bug twice where I couldn't fight. I could move but guns and powers didn't fire off. When I died and revived I came back fully functional from there on out.

#774
panamakira

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Duuude~ I played like 10hrs straight. Can't get enough!!!! So damn addicting. Played mostly as Infiltrator and it was damn fun. I honestly don't have much to complain except ONE thing.

The cover/roll system is really the main issue. It's still pretty damn awkward. If you there's an area to go on cover side by side you keep rolling back and forth between the two areas and it's not as fluid as I'd wished.

Modifié par panamakira, 17 février 2012 - 11:15 .


#775
Ambrosius 5C

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Am I the only who finds it odd that a Krogan can be a sentinel? I mean, they don't come across as being very technical.