Aller au contenu

Photo

Mass Effect 3 Multiplayer Demo feedback. What did you think?


1872 réponses à ce sujet

#776
Xeranx

Xeranx
  • Members
  • 2 255 messages
Another thing I wanted to add, but forgot in my original post: We NEED, NEED the ability to use F1-4 for weapons on PC. I don't and to scroll through weapons just trying to get to the weapon I want to use. It was fine for my infiltrator run since I only had 3 weapons (pistol, sniper, heavy), but if I go the decreased weight route and use the mattock in addition to the others...I'm not going to be much good.

This about being able to change up on the fly if you need to.

Also, since I just remembered it now, I like that reserve ammo can be increased, but I also wish we could increase the amount of shots we can fire per. Either that or please reduce the length of time it takes to reload.

#777
Subach_Innes

Subach_Innes
  • Members
  • 8 messages
Honestly, the one complaint I have is that the only way to respec my Vanguard in the demo is to unlock the male human version. I've made my choices that looked reasonably good on paper, but have turned out to be not so great in practice. Specifically, going for the 25% faster cool-down Nova upgrade over the half-blast.
I really hope we can redistribute our points in the full-version, as having an optimized build is surely going to be paramount

#778
Guest_swarnick123_*

Guest_swarnick123_*
  • Guests
I'm absolutely loving the MP, its getting me so pumped for the actual game. The gameplay is smooth and it has kept me playing match after match more so than any other full game multiplayer, and thats saying a lot considering we only have two maps and one enemy choice.

Some concerns:

-The difficulty is slightly high for bronze. Around wave 6 or 7 there is little chance of passing unless you have 4 people in your game. I'm not so sure its the difficulty as it is the amount of enemies attacking at once, from all different sides of the map. It just sometimes gets frustrating playing four games in a row with only 3 players and not passing wave 7.

-I have had one major issue where the demo completely froze my 360. This only happened once, and I think it had to do with the host leaving the game or something like that, but I figure its worth mentioning.

- I have had a few glitches where enemies freeze in place and take no damage for about 15 seconds...and then they spawn a few feet away. Its like a hiccup, nothing too major but it has happened at least four times.

-Like others said, those turrets are super OP. I've never been killed by an atlas, but those turrets are insane.

Other than that, I'm having a blasssttt with the demo. The retail version is going to be sick!

#779
legion999

legion999
  • Members
  • 5 315 messages
I'm not a fan of the package system to buy new characters and needing every player to press ready before a mission.

Aside from that the multiplayer's good (note colateral shotgun headshot on a Centurion and a trooper is extremely satisfying).

EDIT: I forgot the objective that involves killing a certain enemy has way too short a time limit. If you're a low level character there's no way you're taking them down.

Modifié par legion999, 17 février 2012 - 11:28 .


#780
CyndrusTheWarPig

CyndrusTheWarPig
  • Members
  • 6 messages
The inability to simply choose what race you want to play is irritating me. I've been playing all day trying to unlock an Asari and all I've been getting are XP packs for the default human classes. If I hadn't gotten a Krogan soldier out of the free pack I don't think I'd even still be trying. Spending half an hour playing a silver map, and then spending my 30k points and all I get are XP packs and upgrades for guns I don't even use is enough to make me want to just turn the thing off. These XP packs especially started to agitate me once I realized I was still getting them after having unlocked all the color options for that particular class.

I don't want to play a human. I want to use the aliens, and I don't want to have to grind for days or weeks to get them.

Modifié par CyndrusTheWarPig, 17 février 2012 - 11:35 .


#781
Kilshrek

Kilshrek
  • Members
  • 4 134 messages
Is anyone else getting weird misses with their biotics? It's infinitely annoying to see my throws and warps hit dead on to no effect.

#782
FlyingCow371

FlyingCow371
  • Members
  • 182 messages
Pretty fun demo. Would definitely like a way to respec, or better yet just a way to delete/reset the character to level 1, with no experience, so we can redevelop it.

Concern: At one point in the demo, I was somehow floating above the ground. I was unable to enter cover, or do much of anything; my character was hopping up and down and eventually I fell off the edge of the map and continued falling forever. So, add an out-of-bounds thing someplace below the map. My solution was to quit the game and rejoin.

#783
Bryan Johnson

Bryan Johnson
  • BioWare Employees
  • 4 045 messages

Subach_Innes wrote...

Honestly, the one complaint I have is that the only way to respec my Vanguard in the demo is to unlock the male human version. I've made my choices that looked reasonably good on paper, but have turned out to be not so great in practice. Specifically, going for the 25% faster cool-down Nova upgrade over the half-blast.
I really hope we can redistribute our points in the full-version, as having an optimized build is surely going to be paramount


In the full game there is a means to respec your characters

#784
Novolizer

Novolizer
  • Members
  • 150 messages
I personally am loving the multiplayer - and I'm really excited considering this just the demo. Hopefullt many more pleasant surprises to come.
One issue I had was that when I was playing (along with another couple forumites) we got up to level eight and the game glitched. Essentially we had eliminated all the enemies but the next wave wouldn't activate for some reason. There were three of us and the only way we could carry on without losing all the XP/credits was for the host to leave so that the wave would restart. They then had to rejoin. Not a complaint just something that I hope will help the devs in some small way when fixing bugs etc. Overall very happy :D

#785
OneDrunkMonk

OneDrunkMonk
  • Members
  • 605 messages

SirBrass wrote...

OneDrunkMonk wrote...

Horde mode though...It's going to get boring fast. I really don't care for this "stay in one area and shoot everything that pops out" multiplayer. Why can't we travel a bit? Go from point to point? At any rate hopefully BioWare comes up with some creative and enjoyable modes and maps.


Um, you move quite a bit.  I'm traveling all over the 2 demo maps (then again, I'm a vanguard).  But if you ain't moving, the enemy is chucking grenades trying to get you to move.  And they flank you and move out as well so they can spread all over pretty quickly if you don't contain and eliminate.  OR, you're moving all over if you're down to solo or just two and getting hammered by guardians and an atlas.  THen you've got to progressively retreat to a more secure area and wait for them to come before resuming the carnage.

Sit and camp COD this MP mode is definitely not.


I mean movement as in leaving an area and entering a new one. Traveling, not just running around a defined area. Right now you are confined to an area and merely have to keep it clear of baddies. I'm thinking what if you had to travel area to area, point A to point B to point C, etc., to complete an objective(s). That's what made co-op in GOW so much fun.

#786
mizark3

mizark3
  • Members
  • 22 messages
Pros:
- Maps
- Random for bonus XP
- Wave mechanics
- Ammo Crates (Con that grenades have a timer)

Cons:
- Races have limited classes (other than humans)
- 2 weapon slots for Soldier and they can't be used for 2 ARs
- Limited use items (just allow 1 use per item per match)
- Random crates for unlocks
- Difficulty does not scale down for less people
- Takes ~2/3 of the starting AR's clip to kill one enemy without shields on easy/bronze (starting)
- The spacebar
- Cannot chose starting race/class (simple fix, have 6 unlocks allowed from the start)
- Weight system (I might as well equip no guns and only use abilities)
- Heavy Melee (too open for other enemies to damage you)
- No AI allies to fill empty slots
- No apparent Health and Shield gain on level independent from upgrades
- No ammo mods on Soldier (other than limited use items)
- Universal cooldowns (Adrenaline Rush uses the same resource as Concussive Shot?)
- Bars for guns rather than numbers (damage, accuracy etc.)

Edit:
Great Potential Additions:
- Option for ally indicators to be more pronounced
- Current game stats (aka end game stats visible mid-game by hitting Tab/Select/Back)
- Credits based on wave by wave, rather than every third or fourth
- More chances for bonus XP and credits in the form of mods eg. no abilities, no guns, 1 more shield bar on enemies, friendly fire, etc.

Modifié par mizark3, 18 février 2012 - 12:34 .


#787
Kia Purity

Kia Purity
  • Members
  • 1 054 messages

Turran wrote...
I think if you look in keybindings under the Online sub-section the 'T' key is bound to text chat... Except it doesn't seem to be working in the demo.

Also the combat just takes a bit of practice. Dodge rolling, knowing the best part of the two maps to quickly sprint to if in danger. Oh and always keeping a 'team-buddy' with you makes it a lot easier. 
Only a few enemies, such as the Phantom and the Turret really cause some damage. But it just takes getting used to. ^_^


That it does, it has a learning curve and I tend to start with easy so I can pick up on it better. x_x However, this didn't even have an easy mode for me to get used to, just dying over and over.

And ah, thanks for telling me about the text chat. Strange that it's broken in the demo. :blink: Which means I can't really give a good feedback on that because I think my inability to talk to my boyfriend when we're trying to cover each other's backs is giving me issues because I can easily lose track of people when having to fight back too many enemies, bleh.

However, once ME3 comes out, I'm hoping that the talk feature isn't glitched and I'll REALLY be able to give better feedback based on that. x_x

#788
y0urd0g

y0urd0g
  • Members
  • 6 messages
 Oh so far I love the demo, but there are a few bugs that annoy the heck out of me, one, sometimes my abilities dissappear from the quickbar and I cant put them back on, two, freeking ladders dont work half the time, ill run up to it and i cant climb up it or down for that matter. I also want to complain as well about jamming three things onto one button, ok I can understand that for 360 or ps3, but why cant pc users bind them seperatly, its annoying, I try to rez a teammate and end up rolling towards an enemy. PLEASE seperate these, PLEASE it bugged the crap out of me in the second game and now it's even worse. A few more suggestions, a cool feature you could add is allowing players to customize the color on their weapons, I know it changes a little bit when you put mods on. Another thing, the pistol scope looks like a plastic toy, do me a favor and at least make the texture better. Something that would be cool is if you allowed players to go into battle with no weapons and get the 200% bonus to ability recharge, and allow you to punch people. A small suggestion, have both male and female human unlocked from the start because there is no point to unlocking one if you all ready have the other. Both their abilities are the same, and unless there is some hidden bonuses female/male get they are exactly the same, so to have to unlock them is just, pardon me but, it's just stupid. Something that could improve the game is adding a jump button, its just wieard when I have to duck behind cover in order to jump over it, not too big of a problem but anyway. Weapon variety as far as I have seen there are only 2 of each kind of weapon, and 3 for the pistol, thats really small, I would like to see at LEAST 3 for all the different weapons for the final release. Oh and i hope that there is PvP in the final release. Over all I love the multiplayer, keep up the good work.

#789
sinewav

sinewav
  • Members
  • 36 messages
Wow what a difference MP makes, I was enjoying the single player demo well enough but once they unlocked Multi-Player this all but seals the deal for me. I'm so addicted to Mass Effect multi-player now!

#790
iRAWRasaurusREX

iRAWRasaurusREX
  • Members
  • 277 messages
I have a issue with the matchmaking, perhaps a lobby for friends before searching for a match.

#791
SuperSoldierRCP

SuperSoldierRCP
  • Members
  • 20 messages
I LOVE THE DEMO, only a few things had me mad/puzzled

You know what made me mad. I just got the reverent assault rifle and it has the same fire rate and damage as the avenger YET it weighs more. I think Bio ware needs to last min tweak the guns so that guns do more or less damage and are much more diversified.
Next there needs to be a back out fee or people who jump in games only to die in round 1or2 then leave right away(maybe just them not gaining ANY credits/exp for the match).
Some abilities are worthless. When you use "Tactical Clock" you still are attacked i(and others) have used it countless times but the AI shoot at us anyways(moving/standing still/not even firing a weapon) they auto lock and shoot you. This really needs to be fixed. Also did you know that proximity mines they just combat roll over them and they don't activate(try it i'm not kidding).
Last my friend was a Engineer(Qurian level 10) I'm a level 20Human soldier with almost max fitness/alliance training and for some reason his shields AND HEALTH where higher then mine. Shouldn't the Soldier classes have the highest health out of them all?

Anyways beside those 4issues I LOVE THIS GAME!!! i cant wait till midnight on the 6th to get my preorder and beat it for REAL.
GOOD JOB BIOWARE!!!

Signed a SUPER-HAPPY FAN!!!!

#792
Guest_magnetite_*

Guest_magnetite_*
  • Guests
Aside from random unlocks, it would be interesting if they added unlocks as a reward for completing missions successfully. You could still buy them from the store as well. Half completed missions would receive the usual credits, minus the unlocks.

#793
Pinkflamingo22

Pinkflamingo22
  • Members
  • 455 messages
The "A" button is way to crowded. My friend and I had trouble.

#794
OneDrunkMonk

OneDrunkMonk
  • Members
  • 605 messages
To note, I always try and revive fallen mates, unless you are dry humping a turret ( ever see a whole squad go down in front of a turret as one tries to revive the last one, I have, epic fail). It's generally a good idea to support your squad, instead of being a stat ****. When a squad works together it's like magic. Biotic push the guy with the shield, someone else cryo-freezes him, another comes in with concussion shot, all done.

#795
Hatem

Hatem
  • Members
  • 479 messages
Vanguard seriously kicks ass, I did not have so much fun in a long while. Might be a bit OP though. As a soldier, I couldn't get higher than 2nd place on the match table, as vanguard, however, I'm almost always on top with 75+ kills and 25000+ points.

If anyone wants to group up, add me (Gr4ntus) :)

#796
sangy

sangy
  • Members
  • 662 messages
I don't usually try the multiplayer option on single player games. I was surprised that I actaully enjoyed it. Only problem I had was the feeling of guilt. I am horrible at it. I was the least useful and effective in the three teams I joined.

It was a little intimidating because some of the people I played with were really good. I probably won't play multiplayer again, but it was fun to try. Overall experience was good.

Some of you players are hardcore. It's fun to watch, even if slightly confusing.

#797
CamlTowPetttingZoo

CamlTowPetttingZoo
  • Members
  • 253 messages
I really enjoy ME3's MP. I didn't hate the idea when it was initially presented I was just going to take a wait and see approach and even if it didn't meet my expectations, I wouldn't have gotten bent out of shape about it cause the SP is why I play ME. However, this MP is interesting and fun. I'm really looking forward to the actual game with more unlocks, maps, and enemy types to deal with. even though there are only 2 maps, I really can't stop playing the MP. I also like that it does present a challenge and it's not just a cakewalk (don't change the phantoms even though people are already complaining, they aren't that difficult to deal with). The only thing I really don't like is the awkward execution period where someone has to run across the map to kill you even though there is a guy standing right on top of you.

#798
Aurora313

Aurora313
  • Members
  • 4 616 messages
I liked multiplayer, its fun and interesting but my main issue that that matchmaking could use improvement, both in speed and player groupings (put level 1-5 together, 6-10 ect, ect.). And I've had issues using the ladders. The system is a bit chunky, but that just might be my internet. I'm ejoyed myself, still am, but it does annoy me a little.

#799
Nexis7

Nexis7
  • Members
  • 557 messages
Also heres some light suggestions:

- When someones down, their cross can change colour according to how much time they have left before bleeding out. e.g. it slowly goes from blue to red, so you know roughly how much time you have left?
- In spectator mode, you watch the person's actual screen like in Left 4 dead/Zombie mode in COD
- Some else suggested you can 'tag' enemies to tell your team mates to watch out for them. Pretty good idea, especially if theres a phantom or atlas and you dont have a mic.


again theyre just light suggestions so yeah

#800
niripas

niripas
  • Members
  • 250 messages
I'm really enjoying the MP :) As a soldier I even developed concussion shot just for getting centurions over the edge and stopping the Phantoms in their tracks. I just hope that the current MP is based on beta codes, cause there are too many bugs. Situations like cannot replenish ammo, or whole map is like frozen, but the enemies are shooting are just a little too often. And why, oh why Soldiers don't have any ammo power?