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Mass Effect 3 Multiplayer Demo feedback. What did you think?


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#801
SuperSoldierRCP

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niripas wrote... And why, oh why Soldiers don't have any ammo power?


They do but if you use them for some reason all the enemies target you. I went all of wave 1 being the only one attacked my freind was able to melee 4 people and they never shot at him. Its like they said F it and went only for the guy with the bonus multipliers

#802
RaphiTheOne

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Not enough customazible. (Someone help me spell that.)

Only a pre chosen set of only 3 skills. I would have like to play the same class as in the single player. However, I would at least appreciate to choose the three skills I can put my points into. Or at the very least, don't force a race of certain skills. I would have liked if the choici of a race was purelly estitics.

#803
SuperSoldierRCP

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And one thing make sure its not just me.

Has anyone else noticed that once your shields drop the AI become ULTRA-FEARLESS. So many times(don't matter the level). I'll be holding back 2 Troopers and a Centurion once my shields drop they ALL bum rush you making it IMPOSSIBLE to fight back. The more you have the harder it is. If its just me so be it but if everyone's having this issue it might be something to address. Seems weird that they normally stay at a distance but once the shields are down everyone bum rushes you. A lot of battles are fought close quarters and its hardly makes its fair(even possible to win) when every time my shields go down i have to fend off everyone in sniper range.

#804
red dragon of baldur's

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I play the adept class and I thought 'Hm, I can use every weapon now' so after a dozen games I finally looked at the weight bar and saw that my power recharge was affected by the weapons I carried. So I tried using only the pistol and...I love it! Really nice that I can go a solo, full adept with my power's recharging at an extremely high rate. Thanks BioWare for this small but fun side game.

Also on the side note of DLC, please don't let EA force you on map packs. We, the fans, would rather see more DLC missions like Overlord and Lair of the Shadow Broker than small, 10 dollar downloads most players won't want. However, if there is no chance of this happening then try your hardest at convincing the EA board that single-player expansion is in their best interests rather than a multiplayer expansion.

#805
Vaandrasl_Amuande

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I personally like the multiplayer, though the race/class/gender locking for Quarians (Seriously, why aren't there any male Quarians?) irks me a bit. I was really hoping I could play as a Turian Vanguard, but after seeing that was impossible, rolling a Soldier has been proving well for me, and I might try rolling a Sentinel later. ...Even if it's a forced human due to the RIDICULOUSLY rare chance of getting something other than a human or a weapon I'll never use.

#806
R3DKL0UD

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 Sooo... I'm assuming this thread can be closed since your shooting copies into space soon (ok balloons in the upper atmosphere, but shooting in space sounds better). This means you A. Fixed our concerns already or B. will not and cannot fix our concerns. My only major concern was movement speed, control (awesome button, it only does everything!), and animation. Though as a Vanguard I wouldnt mind more knowledge of whats happening besides in front of me.

Ok, just one more, the turrets. I like the challenge but they do kill faster than anything, are second hardest to destroy, and my only real problem is they also enjoy the least visibility in the field of battle..

Modifié par R3DKL0UD, 18 février 2012 - 03:08 .


#807
kregano

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Yeah, having played a few short lived matches on silver, I have to say turrets need to be nerfed. They kill people too easily compared to the amount of effort required to kill them. One or two of them in any area is more than enough to kill off an entire squad.

#808
Flawed Kestrel

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SuperSoldierRCP wrote...

And one thing make sure its not just me.

Has anyone else noticed that once your shields drop the AI become ULTRA-FEARLESS. So many times(don't matter the level). I'll be holding back 2 Troopers and a Centurion once my shields drop they ALL bum rush you making it IMPOSSIBLE to fight back. The more you have the harder it is. If its just me so be it but if everyone's having this issue it might be something to address. Seems weird that they normally stay at a distance but once the shields are down everyone bum rushes you. A lot of battles are fought close quarters and its hardly makes its fair(even possible to win) when every time my shields go down i have to fend off everyone in sniper range.


Now that you mention it, yes! I think that shouldn't change for anything.

Players 1, 2, 3 at full strength. Player 4 at half strength, all enemies on field shift focus to Player 4/ Player 4 is the weakest link in the squad. Him dying allows the enemy to flank you and you wasting time to revive him.

#809
RedShiftJ29

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Despite what everyone else is saying, I think the turrets are fine, they're supposed to suppress players behind cover is what I'm guessing.

I only have one concern.

MULTIPLAYER RACE UNLOCKS ARE RIDICULOUS! It's just total BS that it takes luck, and I mean luck, by a 5% chance that a new race will ever drop from a Reinforcement Package. I would suggest increasing the percentage of race drops, because I already know people who have told me that they won't be playing MP much because of the lack of class variety. It would be better if we could at least buy the race/class combos from packages, because keeping us locked on Human characters isn't going to keep people playing.

#810
eye basher

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Flawed Kestrel wrote...

SuperSoldierRCP wrote...

And one thing make sure its not just me.

Has anyone else noticed that once your shields drop the AI become ULTRA-FEARLESS. So many times(don't matter the level). I'll be holding back 2 Troopers and a Centurion once my shields drop they ALL bum rush you making it IMPOSSIBLE to fight back. The more you have the harder it is. If its just me so be it but if everyone's having this issue it might be something to address. Seems weird that they normally stay at a distance but once the shields are down everyone bum rushes you. A lot of battles are fought close quarters and its hardly makes its fair(even possible to win) when every time my shields go down i have to fend off everyone in sniper range.


Now that you mention it, yes! I think that shouldn't change for anything.

Players 1, 2, 3 at full strength. Player 4 at half strength, all enemies on field shift focus to Player 4/ Player 4 is the weakest link in the squad. Him dying allows the enemy to flank you and you wasting time to revive him.


Of course they will come at you when your weak that's the whole point what you think they'll just hang back and let you heal yourself if the roles were reversed you wouldn't give them a chance either.Image IPB

#811
ssate

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my problem with turrets is not they are powerful, but that they doesn't de-pop after the engineer's killed or the wave ended

I had a few times I got shot down by a turret, then when my teammates took care of the remaining enemies, I stand back up and get spawn camped by the same turret again...

#812
RedShiftJ29

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Please change the MP Packages, I'm reading all across the forums and it seems that no one is content with the miniscule chance of unlocks!

#813
Impulse and Compulse

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I love everything, the customizability is great in allowing you to choose how you want to play while keeping things balanced. All the classes are a blast, the game is addictive as hell, and playing with a competent team is a rush.

My only issue is with the ultra-grade weapons that you could only get from the collector ship in ME2; they weigh a ton and are kind of pieces of junk.

The Revenant has the range of a tempest and double the recoil for only slightly more practical damage and capacity, the M-300 Claymore cripples my Vanguard's recharge speed, has hardly any ammo whatsoever, is crippled by the fact that it doesn't have anything like a unique, faster reload (which is also made worse by small details with reloading like how rolling, sprinting, or even taking cover cancel the reload), and the fact that it doesn't even deal enough damage to, in vanilla form, one-shot a Nemesis on bronze at point-blank. The damage is higher, yes, but it's a massive struggle to use, and even more of a disappointment than the Revenant. I haven't used the Widow, but it doesn't sound half-bad being able to shoo through light cover.

But the Revenant and Claymore are absolute garbage. Just fixing one thing about them would make them viable; a damage boost would make them high-risk, high-reward options, making the Revenant a powerhouse up close and the Claymore actually rewarding for lining up that perfect shot, a higher capacity or faster reload would give them staying power (especially the Claymore), and a reduced weight penalty that is less than freaking 200 would allow me to actually use my abilities to complement its strength or cover its weaknesses. Just change one thing, and they could be good. Please.

#814
Liber320

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The random unlocks are really frustrating. I've been trying to get a Turian Sentinel for days now, to no avail.

Also, why can't something like half the races roll? It seems like a bad way to try and balance them out, imo

I mean I can maybe understand Krogans, but the rest?

#815
Janter1

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Turrets are fine - your own fault when u run into it.
I'ts STATIC. people, understand that.

DONT WHINE SO MUCH.
challenge = fun.

#816
RedShiftJ29

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Liber320 wrote...

The random unlocks are really frustrating. I've been trying to get a Turian Sentinel for days now, to no avail.

Also, why can't something like half the races roll? It seems like a bad way to try and balance them out, imo

I mean I can maybe understand Krogans, but the rest?


I agree, it's obvious we're not the only one's irritated by this. My buddies on Live spent an all nighter trying to get a Quarian Engineer / Krogan Soldier, and still haven't gotten it yet since the demo was released.

I myself, have been grinding with them for an Asari Adept, and I still haven't had anything drop for me, except a Krogan Soldier and a Salarian Infiltrator. Hell, you can't even choose the gender of your hard locked Human character. This is SO unreasonable.

#817
kregano

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Janter1 wrote...

Turrets are fine - your own fault when u run into it.
I'ts STATIC. people, understand that.

DONT WHINE SO MUCH.
challenge = fun.

It's a static weapon with a 360 degree firing arc, shields and armor, and fires faster than any of the player weapons can. Plus there's no way to tell where a turret is besides keeping track of where everyone dies or being close enough to see or hear it fire, especially when engineers can put the damn things anywhere at anytime.

#818
Kusy

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kregano wrote...

Janter1 wrote...

Turrets are fine - your own fault when u run into it.
I'ts STATIC. people, understand that.

DONT WHINE SO MUCH.
challenge = fun.

It's a static weapon with a 360 degree firing arc, shields and armor, and fires faster than any of the player weapons can. Plus there's no way to tell where a turret is besides keeping track of where everyone dies or being close enough to see or hear it fire, especially when engineers can put the damn things anywhere at anytime.


1. Use cover.
2. Use cover.
3. Use cover.

I hope those three easy steps aren't too hard for you? If you're not careless the turrets are easy, they have a cooldown if you didn't notice.

Also, look around, engineers aren't hard to notice, and once you notice one - you know there's a turret nearby, they also make a really annoying sound that nothing else does... that's that.

I agree that the unlocks are a bit unfair. I see people with N7 ranking 3 running around as an alien... I'm 33 and stuck with humans... I have full customizaion unlocks on 3 characters tho.

Additionally - Cryo Blast + Sniper Rifle = the ultimate, headhunting weapon of mass destruction.

Modifié par Mr.Kusy, 18 février 2012 - 04:12 .


#819
capn233

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Had a blast, played it for the first time today.

Took a Soldier, equipped the Mantis and Shuriken and got to work. Then when I got $20k I bought the veteran pack and it gave me the Widow. I had a lot of fun with that weapon.

#820
Janson0

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Hi all,

The gameplay has been really fun. A great way to get me back in the saddle for ME3!

This has probably been brought up already, but the multiplayer party system is really frustrating.  How are we supposed to stay with our friends if the public spots for mulitplayer will not fill up quickly? It is friday night and we will wait like 10 mins and no one will fill the spot. We should be able to be linked together at all times, even when we join quick matches. Please add this feature at some point!

Michael

#821
Bismth

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it shouldnt be so damn rare for different race/class character types to drop. I just want to play as a turian soldier or quarian infiltrator, is that so much to ask?

#822
CaptainOrgia

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It might only be me but radar would be really nice since they spawn all over.

#823
kregano

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Mr.Kusy wrote...

kregano wrote...

Janter1 wrote...

Turrets are fine - your own fault when u run into it.
I'ts STATIC. people, understand that.

DONT WHINE SO MUCH.
challenge = fun.

It's a static weapon with a 360 degree firing arc, shields and armor, and fires faster than any of the player weapons can. Plus there's no way to tell where a turret is besides keeping track of where everyone dies or being close enough to see or hear it fire, especially when engineers can put the damn things anywhere at anytime.


1. Use cover.
2. Use cover.
3. Use cover.

I hope those three easy steps aren't too hard for you? If you're not careless the turrets are easy, they have a cooldown if you didn't notice.

Also, look around, engineers aren't hard to notice, and once you notice one - you know there's a turret nearby, they also make a really annoying sound that nothing else does... that's that.

Here's the problem with your advice: the game is designed to get you out of cover. It flushes you out with grenades, fast moving Assault Troopers, Nemesises, Phantoms, and Atlases. And that's on Bronze. While prioritizing targetting of engineers. who only show up on the later waves. On Silver, it's even worse, because the proportion of Engineers in each Cerberus wave goes far higher at around Wave 6 (which is when all my teams get massacred in every Silver game I've layed) and the game keeps making them the objects of the "kill the enemy VIP" waves, which naturally results in players being forced to move towards them to complete the objectives within the stupid time limits.

And let's not even get into how some of the objectives that require you to remain stationary for some amount of time or near a certain thing make it even easier for the turrets to annihilate teams. I get the feeling that these things were designed more for SP (and even there, they can instagib you due to the fact that you need to move or pop out of cover to shoot/cast powers) and the kind of slow, tactical planning you can do with the power wheel.

#824
GhoXen

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I'm playing on the PC version.

The only thing that really bothered me was the FOV. Due to the extremely narrow FOV, the camera is placed too close to the player character, causing the character to block a large portion of the screen (especially the case for Krogans).

This also makes seeing enemies sideways and meleeing difficult. Initial playing of the game caused severe eye strain and nausea in both singleplayer and multiplayer. After 20 levels of multiplayer demo I've gotten somewhat used to it, but it is still annoying and unfriendly.

The FOV can already be modified by editing the memory while the game is running, which I imagine will be regarded as hacking with a third party software after the game officially launches. Please allow players to modify the FOV in the final game.

#825
katerinafm

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I really like multiplayer so far. I've come across a couple of problems and this is the most basic one:

Sometimes the powers don't get mapped out on the hotkeys (PC) and since there isn't the option to manually add them to the hotkeys it makes them really hard to use. For example, the powers were mapped out fine on my Sentinel but when I switched to an Infiltrator only the sticky grenades would be mapped out. It suddenly fixed itself after a few matches of awkward gameplay, but I hope that's not something I'll encounted often in the full game.

Please either fix that so that the powers are always mapped out on the hotkeys or even better add the option to manually add them to the hotkeys like in singleplayer.

Other than that some minor glitches that made me freeze and unable to use powers until the enemies killed me or being unable to fire and use powers.

This is not a glitch, but I have to say that I would really prefer it if we were able to unlock species with some other way other than the packages. I've been extremely unlucky and haven't unlocked any other species even though I've bought over 20 packages (got the Widow in one of the veteran packages though, that was a very nice surprise :D ). Maybe add the option to be able to buy the unlocks for species we want?