Mr.Kusy wrote...
kregano wrote...
Janter1 wrote...
Turrets are fine - your own fault when u run into it.
I'ts STATIC. people, understand that.
DONT WHINE SO MUCH.
challenge = fun.
It's a static weapon with a 360 degree firing arc, shields and armor, and fires faster than any of the player weapons can. Plus there's no way to tell where a turret is besides keeping track of where everyone dies or being close enough to see or hear it fire, especially when engineers can put the damn things anywhere at anytime.
1. Use cover.
2. Use cover.
3. Use cover.
I hope those three easy steps aren't too hard for you? If you're not careless the turrets are easy, they have a cooldown if you didn't notice.
Also, look around, engineers aren't hard to notice, and once you notice one - you know there's a turret nearby, they also make a really annoying sound that nothing else does... that's that.
Here's the problem with your advice: the game is designed to get you
out of cover. It flushes you out with grenades, fast moving Assault Troopers, Nemesises, Phantoms, and Atlases. And that's on Bronze. While prioritizing targetting of engineers. who only show up on the later waves. On Silver, it's even worse, because the proportion of Engineers in each Cerberus wave goes far higher at around Wave 6 (which is when all my teams get massacred in every Silver game I've layed) and the game keeps making them the objects of the "kill the enemy VIP" waves, which naturally results in players being forced to move towards them to complete the objectives within the stupid time limits.
And let's not even get into how some of the objectives that require you to remain stationary for some amount of time or near a certain thing make it even
easier for the turrets to annihilate teams.
I get the feeling that these things were designed more for SP (and even there, they can instagib you due to the fact that you need to move or pop out of cover to shoot/cast powers) and the kind of slow, tactical planning you can do with the power wheel.