Aller au contenu

Photo

Mass Effect 3 Multiplayer Demo feedback. What did you think?


1872 réponses à ce sujet

#901
P4NCH0theD0G

P4NCH0theD0G
  • Members
  • 368 messages

BDelacroix wrote...

Ok....
First of all I have no problem with sharing the mass effect expericence with friends.  Its a great idea.

However, in practical terms, it does not seem to be working.

Not having been an early adopter, I started on friday.  I tried all evening until I finally quit in frustration.  I was paired with level 20s and 50s and 60s.  They didn't want a newbie to carry.  This isn't a fault of Bioware, it is a fault of human elitism.

I tried again Saturday morning.  This time I did get to stay in a game for a while but it was like I was just some extra guy chasing after big brother. The high level was just running around solo far ahead of the team.  It was obvious they had no use or need for anyone else.

Neither of these are faults of Bioware, but it is the reality of what happens in multiplayer games.

Aside from that, I can't say much since I have yet to actually experience the multiplayer as I think bioware intended and I don't think I will be able to.  Which is only a little disappointing but not a big deal since its the single player game that I am interested in anyway.


First off, I'm sorry. It seems to be happening. The only remedy would be to play a few times, get to know the game and maps. Second, try to search for Bronze Challenge (lowest difficulty) only. And third, if you get into a match with high levels playing high level characters, just quit and try another. At least on Xbox that shouldn't be too hard. And there is no shame in just running along with someone who knows the game and learn the ropes. It takes about two games to get the hang of it.

Also, people with N7 lvl 20, 50, 60 does not necessarily mean they are playing high level characters. I'm level 50 and I have a Sentinel on lvl. 2. When I was level 30 I started again with a lvl 1 Adept. So if you find yourself in a lobby check the level of the classes the people play, not necessarily their N7 overall Level.

#902
Badpie

Badpie
  • Members
  • 3 344 messages
I'm finding it really difficult to get in and out of cover and I'm rolling all over the place. Not sure if I'm just a spaz or if this is something that should be looked at if other people are having the same problem.

Also the camera angle is sometimes weird and oftentimes my character has completely obscured my line of sight.

Other than that my complaints are largely my own doing and just my need to get used to the controls, but I am really enjoying it. I think it's pretty great and I can't wait to play more.

#903
RaphiTheOne

RaphiTheOne
  • Members
  • 86 messages
Some stuffs I'd like to be change :

Be able to choose which set of skills on the race you want.

Radar plox =P

The fact that ammo power only last one game annoys me deaply. I saw ammo power the same as a weapon. I want to keep it. O.O

Having a map or two where you progress foward in a map. It hads a different gameplay where you know ennemies can't spawn in your back and thus out flanking ennemies makes more sense.

#904
RaphiTheOne

RaphiTheOne
  • Members
  • 86 messages
 Some stuffs I'd like to be change :
Be able to choose which set of skills on the race you want.
Radar plox =P
The fact that ammo power only last one game annoys me deaply. I saw ammo power the same as a weapon. I want to keep it. O.O
Having a map or two where you progress foward in a map. It hads a different gameplay where you know ennemies can't spawn in your back and thus out flanking ennemies makes more sense.

#905
DeadpoolBub

DeadpoolBub
  • Members
  • 234 messages
The demo is MUCH better than I thought it would be. Is it bad that I sort of wish that there was a competitive multiplayer in ME3 now?

#906
ratzerman

ratzerman
  • Members
  • 3 237 messages

BDelacroix wrote...
Not having been an early adopter, I started on friday.  I tried all evening until I finally quit in frustration.  I was paired with level 20s and 50s and 60s.  They didn't want a newbie to carry.  This isn't a fault of Bioware, it is a fault of human elitism.

I tried again Saturday morning.  This time I did get to stay in a game for a while but it was like I was just some extra guy chasing after big brother. The high level was just running around solo far ahead of the team.  It was obvious they had no use or need for anyone else.

Same thing happened to me. Matchmaking is pretty much broken. The only way I was able to have any fun was to party up with friends. Playing this game with randoms is a joyless experience for lower level players.

#907
OneDrunkMonk

OneDrunkMonk
  • Members
  • 605 messages
Seems that having an Infiltrator cloaked, running around healing is pretty much a necessity.

#908
PoSpoon

PoSpoon
  • Members
  • 73 messages
So I decided to take a break from the demo, seeing as how I've been playing it since Tuesday.
Originally, I thought it'd be a competent addition at most, but not very interesting, a Bioshock multiplayer basically. But damn. You guys nailed it. I've had more fun with a demo than I have with any multiplayer game I've bought in a long time. I started with a level 3 drell vanguard, and stuck with it. The Vanguard is extremely fun to play as, and I don't think I've ever played another game that has someone like it. Based on the multiplayer, I think I'm going to be changing my main Shepard's class to vanguard in single player. The high risk/reward feeling is much more present here than in ME2, and the charge never fails to amuse me when used in combos with cryo ammo or pull. Firebase White is a fantastic map, I'm not a huge fan of the other one but that's jsut becasue it isn't as good as Firebase White. The only complaints I have are these:

X should be used to revive and activate objectives in multiplayer, as I'd rather risk accidentally reloading than diving out into enemy fire while trying to revive an ally.

The map names are kinda awful. I call Firebase White Noveria already, I think you should just stick with the planet names.

The trading card pack system of unlocking new things is good, but you should add an option to buy a 100,000 credit pack that lets you pick any uncommon you want. Players would still buy lower packs for essentials like medigel, rockets, etc. And the expensive "Requisition" pack or whatever you decide to call it would only come with the one thing, so you'd need rockets and such. Alternatively, maybe you would unlock an "omnigel" or whatever every time you level up, and like 5 of them could be redeemed for a "Requisition" pack.

Also, the ladders are fickle beasts, and I've met many an untimely end because they glitched out and stick me up like a pinata for enemies.

I remember a Bioware employee descirbig the turret a while back and saying it was mean to "annoy, not kill". Those things are beyond lethal to a vanguard. 

Finally, when you walk away from the landing pad on Noveria and down that ramp to the left, there is a snowbank to the right of the ramp. I once saw a player get trapped in there for an entire game. I'm not sure how he ended up in there but I'm inclined to blame it on the near-by ladder because I hate the things.

Modifié par PoSpoon, 18 février 2012 - 05:12 .


#909
ed87

ed87
  • Members
  • 1 177 messages

BDelacroix wrote...

Ok....
First of all I have no problem with sharing the mass effect expericence with friends.  Its a great idea.

However, in practical terms, it does not seem to be working.

Not having been an early adopter, I started on friday.  I tried all evening until I finally quit in frustration.  I was paired with level 20s and 50s and 60s.  They didn't want a newbie to carry.  This isn't a fault of Bioware, it is a fault of human elitism.

I tried again Saturday morning.  This time I did get to stay in a game for a while but it was like I was just some extra guy chasing after big brother. The high level was just running around solo far ahead of the team.  It was obvious they had no use or need for anyone else.

Neither of these are faults of Bioware, but it is the reality of what happens in multiplayer games.

Aside from that, I can't say much since I have yet to actually experience the multiplayer as I think bioware intended and I don't think I will be able to.  Which is only a little disappointing but not a big deal since its the single player game that I am interested in anyway.


There are multiplayer games that manage this reality a lot better. Random matchmaking is like going to play basketball at school only to realise youre up against Michael Jordan... and then going to play the next day to realise you have to play with a 7 year old.

By making all players go through random matchmaking, Bioware decided to deny experienced players the option to browse for an appropriate game with appropriate players. So i would actually blame bioware for that.

If im over level 50 why would i want to be thrown into a game with horrible ping and teammates that do not know how to revive or complete objectives? Its a waste of time and its not enjoyable.

Ive played some games like Killing Floor online for over 200 hours because i could always be around people my skill level. New players might join harder games if they felt up to the challenge, and skilled players might join easy servers to joyride or coach others. In the end, there was harmony.


P.S. Dont get me wrong i also hate it when im trying to learn a new game only to be bullied by high level players. My whole argument is about having a good system to put the right people together, as opposed to complete randomness

Modifié par ed87, 18 février 2012 - 05:14 .


#910
ADLegend21

ADLegend21
  • Members
  • 10 687 messages
A radar would be of some use. I can't tell you how many times when my teammaes have died I've gotten out of a fire fight only to run into a team of Cerberus goons that was behind me the whole time being quiet. Other than that I enjoy the hell out of multiplayer.

#911
AlarTriannon

AlarTriannon
  • Members
  • 7 messages
I've actually come across a bit of a bug -- like in the old games where you'd "climb" boxes and not be able to get down...well this is similar.

Except I'm falling. Just like that recurring dream....

But seriously :-) been falling randomly in Firebase for the past 5 minutes and can't stop or die...sorry random teammies!

#912
RobertRence

RobertRence
  • Members
  • 7 messages
With regards to the PC version:

There does not currently appear to be a way to add a person you're playing with to your friends list. In order to do so, I had to use the Origin tool. It would be nice to have the option when looking at another player's profile.

That's my list of complaints so far.

Other than that, I've found it quite enjoyable. I feel the enemies are balanced against Biotics in the demo, but I feel that similar to the Merc gangs in the last game, each enemy type will have primary strengths and weaknesses. Cerberus, in this case, has shields and armor to worry about, which are tougher for Biotics to whittle away. I like how the weapon loadout affects the frequency with which one can use their special abilities, allowing people to prioritize abilities over weaponry.

Looking forward to March 6th! Hope you plan on allowing a pre-load plan for people using Origin!

#913
Ew_Tux

Ew_Tux
  • Members
  • 184 messages
P3 Version:

Loving this so far, although have 2 gripes already:

- No mute ...

why do they keep doing this, they add voice but do not include a mute option.

- Losing of Credits ...

I was in a game and had accumelated 16k credits, went to the store to get the veteran pack for the next game only for everyone to leave, this kicked me back out of the store without selecting the item from the veteran crate, when i went back to the store the credits were gone and so was the option to pick out an item.

#914
Dilos01

Dilos01
  • Members
  • 90 messages
Hi, I'm a newb to these forums.

I got to admit, I was reluctant to use the MP...at first.

Then I tried it out and found myself up till 1:00 in the morning!

To put it simply, I've never had this much fun in years!!! I'm already got to level 12 on my soldier, infiltrator, and sentinel; yet, after all that grinding, I haven't unlocked one single race at all (yet)! Posted Image And to think this is only THE DEMO!! I can't wait to see what the full game will have in store!!

Modifié par Dilos01, 18 février 2012 - 08:40 .


#915
SuperSoldierRCP

SuperSoldierRCP
  • Members
  • 20 messages

Flawed Kestrel wrote...

SuperSoldierRCP wrote...

And one thing make sure its not just me.

Has anyone else noticed that once your shields drop the AI become ULTRA-FEARLESS. So many times(don't matter the level). I'll be holding back 2 Troopers and a Centurion once my shields drop they ALL bum rush you making it IMPOSSIBLE to fight back. The more you have the harder it is. If its just me so be it but if everyone's having this issue it might be something to address. Seems weird that they normally stay at a distance but once the shields are down everyone bum rushes you. A lot of battles are fought close quarters and its hardly makes its fair(even possible to win) when every time my shields go down i have to fend off everyone in sniper range.


Now that you mention it, yes! I think that shouldn't change for anything.

Players 1, 2, 3 at full strength. Player 4 at half strength, all enemies on field shift focus to Player 4/ Player 4 is the weakest link in the squad. Him dying allows the enemy to flank you and you wasting time to revive him.


I agree that the AI need chances to flank you BUT!!!
When 1persons sheilds drop and EVERY troop bumrushes that one player then the chances of him dropping are high. Not to mention it takes almost a full clip for the Avenger(unless its headshots) to kill even just an assult trooper. The time player 4's sheilds do down to the AI Bumrushes him(lets say its 6troopers), Its slim that youll kill them all before hes/she is downed and with the troopers right there they kill them right away. If theres anything stronger (round 3 or past your screawed).  I agree they should rush you but not every AI at once

#916
Tang McGame

Tang McGame
  • Members
  • 145 messages
I was a skeptic, but now I'm won over. Multiplayer is amazing fun. You guys really knocked it out of the park. The only thing I'd change is have the different races be unlocked through progression, but you can leave weapons and mods in random packs. I'm a sucker for that kind of thing, but I think having the races in there is a little too punishing and frustrating.

#917
Meshakhad2

Meshakhad2
  • Members
  • 254 messages
When people sing the praises of Mass Effect, they generally focus on the story, characters, setting, and dialogue. These are, of course, arguably the main draw to any RPG. The multiplayer component of Mass Effect 3 strips away most of that, and forces part of the game to stand almost entirely on its core gameplay and combat mechanics.

So BioWare deserves credit that its multiplayer still kicks ass. Part of this comes from the simple fact that the ME3 combat system itself is very good, and offers more variety than many shooters. And part of it comes from the fact that BioWare have simply done an effective job of parsing that into an enjoyable multiplayer experience.

It seems that BioWare decided to look to Team Fortress 2 for inspiration. This is not a criticism, as it would be both very difficult and unwise for a company new to multiplayer to try and create something entirely original, but a compliment. If you're adapting an RPG/shooter to multiplayer, TF2 is a splendid model. Its emphasis on class-based teamwork, loadout customization, and objectives that don't revolve around just killing everyone on the other side works well with what Mass Effect brings. The class powers are probably what truly separates Mass Effect 3 from most shooters, and give it a lot more variety. The enemies, so far, are restricted to Cerberus, but even they provide enough variety to keep things fun. Guardians in particular are a great multiplayer enemy, as they encourage teamwork and flanking.

I'd like to call attention to the map design. So far, of course, we've seen only two maps, but they both seem to indicate a general design philosophy. The defining element is that there are no easy holdouts. Virtually every point on the map can be approached in two directions. Many times, my comrades and I will be holding a given position, firing on the enemy advance, when suddenly we get flanked from the rear. This is good if you want to encourage people to play the multiplayer with others as opposed to trying to solo it. However, it does become a problem when you have less than four players. If I were BioWare, I would build maps assuming that there will be three players on average.

My biggest complaints are reserved for the acquisition of new character types and weapons. After some thought, I'll allow that restricting race/class combos works well, providing a set number of options per class, each with its own abilities. I'll even give them a temporary pass on not including batarians, as that might not work with the story. However, I strongly dislike being unable to choose which new characters I can unlock. Personally, I think that they should all have been available from the start, allowing players to choose based on personal preference and abilities. If not, then I should be able to choose which ones to unlock - and the defaults should not all be human. Instead, I have to buy "packs" and hope that the one I got has what I want. Players are going to specialize; let them. If BioWare wants to keep the packs, they could set prices so packs are a better deal, but you don't know what you're getting.

Overall, I very much enjoyed the Mass Effect 3 multiplayer. I imagine I'll be spending a lot of time playing the demo until ME3 comes out. And I'll probably be playing the ME3 multiplayer for the forseeable future.

#918
euro_salamander

euro_salamander
  • Members
  • 4 messages
I LOVE the multiplayer, but if there is one thing (so far) that I'd lik you to change, it'd be to reduce the damage of the enemy turrets, 'cause if you are caught out in the open next to one of those, it will cut you apart!

#919
Grekofrog

Grekofrog
  • Members
  • 66 messages
I havent read trough the whole thread to see if the thing im gonna give feedback on have already been posted. But here are my takes on the multiplayer.

Low level characters in Silver/gold: Meeting people with level 1-5 characters in silver and gold matches are utterly annoying because they die more or less instantly wich makes it 10 times harder to get any progress in the match and should be done something about, like maybe making a level requirement for joining matches on silver and above.

Other then that i dont have anything to pick on, the gameplay is fluid and fun, just love the AI in particular, the phantoms are very tricky to deal with when u have 5-6 other troopers + an atlas bearing down on ya.

Looking forward to the full game, would also love a demo with reaper opponents, but its not even a month left to the full game and its worth the wait, Bioware delivered the multiplayer gameplay and feel just perfectly if u ask for my opinion.

#920
Demigod

Demigod
  • Members
  • 360 messages
Tried this today and have to admit I haven't had so much fun in multilayer since Enemy territory came out on 2003.

#921
JohnDoe

JohnDoe
  • Members
  • 923 messages

Bergy_si wrote...

Pleas give the PC version text messeging system.


this always puzzled me, why have a "TEXT CHAT" in the binding configuration, if there is NO CHAT/TEXT working?

and I agree with all the other suggestions

* Reconnect button would be awesome.
* More options in the lobby AND after game analysis.. (perhaps buttons to quick add friends to the origin system, or to report for cheating..etc.. )


odi0n wrote...

I love everything. Only one HUGE design flaw.
Cover, Run, Vault, Revive, Roll ... All are on the same button (A) on Xbox 360.

What
starts happening is you hug the wall when trying to run. You hug the
wall when trying to revive. You hug the wall when trying to vault. I
really hope this gets addressed. This game is too amazing for this to
not approached by the devs.


its on the PC as well :(

Modifié par JohnDoe, 18 février 2012 - 06:28 .


#922
Kioux

Kioux
  • Members
  • 76 messages
It's so not what I was expecting from Mass Effect - but it fits. I usually don't like Multiplayer at all - I hate forced grouping. But I decided to give it a try yesterday and instead of playing just a match or two... I saw the sunrise when I finally stopped.
From what we were able to see so far - I like the fast pace of the gameplay, including the quick revival, I like the challenge (though as someone mentioned before, the turrets are maybe a bit overpowered), the class/race combinations and customization options.
Only thing I was missing, despite it being a demo, is the chat - including the chat for the lobby - and a description of the challenge levels. Other than that - I have been having a blast and I can't wait to see the other maps.

#923
toofloated

toofloated
  • Members
  • 2 messages
I LOVE the multiplayer i just have a couple gripes with it
the phantoms hand cannon needs nerfing
i really wish a phantom wouldn't instant kill you, or stalk downed people so as soon as you get up they attack again
turrets should start with either just armor, less armor after the shield, or just weaker defense
i LOVE the pack system, i just want more specified ones, i'd pay 8000cr for a one that guarantees me another race, or part or upgrade for a specific weapon, like a sniper pack that guarantees me an upgrade for my sniper, or sniper attachment, or small chance at a new sniper

#924
yuncas

yuncas
  • Members
  • 781 messages
The two main things I find I don't like are the lack of melee syncing and the cover system not being fluid enough. I have been playing as a krogan soldier for a while and the heavy melee for this guy just dominates. When I can actually line up properly. And while in a tough situation when surrounded by enemies there is nothing better at making me want to throw something at the tv like sliding into cover while trying to run away from the atlas/phantom/turret/guardian and getting my ass handed to me.

#925
Cyberfrog81

Cyberfrog81
  • Members
  • 1 103 messages
Maybe I'll post more later, but just have to post this while it's fresh in my mind:

I chose quick match and the game put me in a game that was on wave 11... literally seconds before it was over, giving me 107K free XP.

This event is probably rare, but... doesn't seem like something the server should do.