Mass Effect 3 Multiplayer Demo feedback. What did you think?
#1026
Posté 19 février 2012 - 05:35
#1027
Posté 19 février 2012 - 05:36
1. I hear some people have some characters unlocked on loadup and others (Myself included) not getting these characters after 10+ Veteren Packs and 30+ Recruit Packs. Honestly, the only character I really want is the Turian or Krogan Sentinel, but the only one I've unlocked so far is the Quarian Engineer. Same thing with guns and upgrades. As of right now I really need Viper upgrades (Only tier 1), but I just keep getting things I never use such as the Tempest (only good SMG but still stinks IMO), Predator (Phalanx is better once you get it), and Avenger. Heck, I get better stuff out of recruit packs minus the Quarian that was in a Veteran Pack. Also, I've been stuck with crappy upgrades for my pistols (Minus the ammo increase) for the entire Multiplayer so far, its not fun. Why not add individual upgrades that can be purchased for the same price? Making it sometimes worth the risk of a random pack, but if you need something (Only uncommon/common stuff) you can pay the extra cash for it (Such as the next Sniper upgrade would be 30k, 50k, 75k, etc).
2. The Pistol and SMG Scopes are horrible and the Assault Rifle Scope is barely tolerable. Why is the movement so sluggish for them?
3. Theres no way to undo set powers on your characters? I'd pay 50k points to reset my Engineer to fix the mistakes I made.
4. Soldiers Adrenaline Rush is completely useless, I tried using him and I stopped after only a few games because of this.
#1028
Posté 19 février 2012 - 05:44
Was wondering if you can get all the weapons and mods in mp?
Modifié par Crimson_D-bag, 19 février 2012 - 05:48 .
#1029
Posté 19 février 2012 - 05:49
#1030
Posté 19 février 2012 - 06:14
#1031
Posté 19 février 2012 - 06:19
That said, the random unlock system is, well, random.
Granted, it's a nice idea, but I think a few tweaks would improve it, or at least make it more palatable to those of us that will (or already have) paid our hard-earned money for the game.
Add themed packs. For example: race/class pack, weapon pack, mod pack, etc. If implemented well enough (i.e. 25-30k each and have 2-3 characters/weapons/mods in each pack is what I have in mind), it would possibly stem the vast majority of the complaints with the current system. Not to mention that players would know that they have a decent chance of getting what they want with each pack.
Flat-out buys. Just as it says, put in each character, weapon, mod, etc. Make 'em expensive (50k-80k for a weapon, 80k-100k for a character, 20k-40k for a mod for example). At least that way people will have a definite feeling of accomplishment for having gotten what they want. Yes, they'll still have to play another character for a bit, but they'll (eventually) get what they want without the frustration of the pure randomness that we currently suffer through. Keep the current packs, though. If someone's too cheap to shuck out credits for what they want, let 'em go through the random packs.
Modifié par Shadow_eraser, 19 février 2012 - 06:29 .
#1032
Posté 19 février 2012 - 06:33
BUT!!!! Oh my golly, the PHANTOMS!! Unbalanced much? Let's do a quick run through of their skills, shall we?
- Fast and acrobatic
- Invisibility (or I need to have my eyes checked, and they are just that slippery)
- Strong Barrier, good health
- Instant Kills!!!!!
- Stupid Strong Purple Laser???
What's with that laser? Why does the fastest and strongest enemy also have the strongest gun? Unless you are a biotic, there is no way to deal with it!
It's constantly charging!! When you have to slip out of cover to escape the instant kill, MOFO shoots you!! And now you out of cover with no shields, and MOFO is still charging for the instant kill!!
TAKE THE LASER AWAY!! It is strong enough without it!!
One other note: I healed myself with a phantom nearby, only to be sliced to death without being able to take a step. Can't there be an effect of the medi-gel that stuns nearby enemies, so that one can get to a safe spot?
Modifié par Ry-guy, 19 février 2012 - 06:43 .
#1033
Posté 19 février 2012 - 06:48
#1034
Posté 19 février 2012 - 06:57
#1035
Posté 19 février 2012 - 06:59
That was before I actually had a go.
I'm finding it super addictive and loving it. It's great for working out the new controls and, well, blowing up Atlas's is just plain satisfying.
#1036
Posté 19 février 2012 - 07:16
Techlology wrote...
The little hand laser is the most annoying thing about Phantoms.
It is that recharging barrier that irks me. Thing is wicked hard to kill unless you get the whole team working him over.
There are two high damage, high armor things - turrets and phantoms that both seem grossly overpowered.
#1037
Posté 19 février 2012 - 07:18
#1038
Posté 19 février 2012 - 07:28
#1039
Posté 19 février 2012 - 07:35
I am not a console or FPS player. I have played a little Gears of War 3 / Horde mode.
I have a couple of decades of testing experience, including closed game testing.
I've been playing this game on an Xbox 360 for a few days solid now. Overall I'm extremely pleased. I don't own a console, I was using a friend's.. and I've already considered buying the game.
Even with my limited skill, I'm able to handily stomp on the lowest difficulty, and have a good challenge completing silver. I haven't really seen gold yet.
--
Firstly, I don't know what feedback you expect. Much of the demo seems limited and I could be giving feedback on things which are specific to the demo and would be different in the live game.
For example, I could comment on the a random reward box. Lots of people have mentioned this before, and I've read that there will be more categories to choose from, more to unlock, etc. This comment is already "answered", so to speak. With this example in mind, there could be many other things which would be drastically different in the live game. So I feel like I'm just shooting in the dark when I comment.
A list of frequently seen comments, and official+brief responses to them would help a lot.
It is, however, way too late to get and actually -do- anything with any comments. Why even ask? This isn't a beta, it's a demo. Demos are feature-limited versions of the completed game.
If you're trying to make a last-minute decision to push the release date back, then ok. Or will multiplayer be released in a mostly-functional state with the assumption that if people are already connected, updates can be pushed out to them later on? =/
--
= Connections
My biggest issue -by far- has been getting into the same match with the guy sitting right next to me. If we start a game together, nobody joins.
(Firewall issue? Our settings are good, but perhaps we lack UPnP. I'll check into getting the consoles put into a DMZ or some such)
We have to keep forming games and hoping there is a free slot so one of us can invite the other. It has literally taken longer to assemble a team for a new game than it is to play a whole round of silver from start to finish.
= Understanding
Most of the descriptions for powers need elaboration. Force, power, damage? These are all variations on the same idea. I was able to unravel their mysteries with some playing, but I really really hated having to "try and see" to learn these things. So does more force mean they take more damage? How much?
On that note, there are quite a lot of powers that don't talk about effectiveness vs shields, health and armor directly enough.
It could be interesting to explore all the powers with their vague descriptions, except that by the time I figured things out I also realised that I was locked into the talent tree. For a public demo, everything should have been unlocked to play.. and starting from scratch should have been available for free. You don't need all that grinding to be "tested".
Detonating abilities is mysterious and frustrating. It's not fully explained anywhere. There are some class/race combinations which don't have such a feature. Going from one race to another and losing their detonate sucks.
Looking at skills, I can't properly visualize the path from the start to the finish. I have to somehow keep in mind all previous choices as I go from left to right. I need to be able to examine the complete tree, and have all the descriptions tallied up for me. This isn't buying the skill up, it's just looking at the tree to see if it's one of the worthless class/race combinations or not.
= Website
A complete copy of all the content found in the game - classes, skills, descriptions - would have been great on the website. I can't even remember a portion of what's there, so that I can comment effectively enough.
= classes
Tech Armor. Is this a joke?
I got the engineer that can throw the turret. I thought it would be a turret that I could assemble. You know, the things called "turret" that enemy engineers build. The thing that's pictured in their drone icon.
Vanguards are overpowered. When they're not overpowered, they're bugged. Falling through the ground sucks.
Some classes' powers are completely impotent against some enemies.
Why start classes off with a point in a skill? Maybe I don't want any of that skill.
= Enemies
Guardians need to have a separate armor value for their shield. Make their shield destructable by armor-specific effects.
If a guardian is hit directly with an area of effect attack, they should take some damage.
When exploding an area of effect attack at the feet of or behind a guardian, the guardian should take normal damage.
Creepers, uh I mean Phantoms are rediculous. Take away their gun. Improve the AI so that if they're spotted but not continually engaged, they'll back off and go invisible to try to come at people from another angle. Take out their super-assassinate-from-behind nonsense.
= Score
Score, experience and money should be tallied up between rounds and saved server-side. Right now everything is a waste of time if the game is interrupted.
= Load time
Really really really bad.
On that note, one of the loading screens shows the controls. Nice, but it's the single-player controls. I had to discover the d-pad's functionality on my own.
= Combat, gameplay
Generally good.
- I'd like to be able to reload while running.
- Run, cover, resurrect, roll. All the same button. This is a disaster.
- I have cursed quite loudly many times when I get stuck on cover while trying to run.
- I see the "press a to resurrect" thing, and pressing "a" does nothing. I'm not getting stuck on cover or some such, I just stand there and nothing happens.
- There is no real gun kickback unless aiming. Using an SMG without aiming is probably more effective than it ought to be. They have basically no weight. The kickback when zoomed in is just rediculous.
- People gathering for the hack event (by the way, it's "crack") help make it go by faster, right? If so, the game should scream at people louder so that this fact is learned.
- Perhaps have the potential bonus score displayed for that and any other event. Make it tick down as time passes.
- Place a number of dots next to it indicating the players, or some colours.. the entire event idea needs to be improved.
- There are plenty of times when an event is rolling and I clue in. I'm learning to look for the 1/2/3/4 with circles for the deactivate event, that display helps.
- Really excellent default controls. Even the button mappings for the powers is almost always perfect.
- Power buttons should be remappable per-character.
- The multiplayer score should be separate from other functionality. Bring it up with the back button and remove it from the start button.
- Have the player list / score also display when people are talking. Consider a mute feature right there too.
- My target box often vanishes, it's hard to guage how far I can move my camera without it disappearing.
- I like the reticle change to indicate power cooldown.
- Powers that are super target-seeking missiles .. seems strange. Powers that go through walls, seems strange.
- Being able to have perfect cover and still shoot clearly is wrong. This is a classic over-the-shoulder camera issue. I noticed (some) powers will shatter on the cover, although I often can't tell if I'm peeking out enough or not. No, I don't usually want to stick to the cover and use aim to poke out. Sticking to upright walls like that is really horrible gameplay and bad on mobility.
- I really despise having my vision and hearing distorted when I'm wounded. Most of the time I may as well just throw the controller through a window than try to fight blind and deaf. Most of the time I can't tell when I'm being hit for just a moment, and I can't tell the direction until a moment after that.. meaning that by the time I can actually catch up and deal with the situation, I'm deaf and blind. any time something happens, I have to panic and just run in whatever direction to then figure out what the heck to do. This makes the gameplay sucky. I guess this is just me being new to the genre.
- I have a particularly strange variation on the infiltrator which helps with this. It's too bad the invisibility doesn't really turn you invisible. I get gunned down all the time. I also can't deal with anything with shields. Again with the poor power balance.
- One of the alien soldier rage abilities changes the brightness of the world. I can't play that class/race with that power, because of that. . My brightness is MY setting, don't touch it.
= Items
It's hard to understand what's going on when a box is purchased. Did something get improved? Did I get something new? What's going on? Oh, I got <someweapon> type ivqlh. What weapon was that again, did I like that one? What's that rating mean? Roman numerals, seriously? People keep asking what they mean. This entire box experience is confusing.
Attachments on weapons is interesting, but there are many combinations of weapon and attachment which are hopeless together. Some of the attachments may as well be doubled in improvement before they matter. An x% improvement is just a sliver in some cases. Drop the percentages and give a flat bonus.
--
I'm sure there's plenty more to say, but I haven't been taking notes while playing. Proper elaboration would also require way more effort than the demo pays me for. =p
#1040
Posté 19 février 2012 - 07:51
I know some powers would get very little use if this were the case but it's really frustrating having an awesome character with one or two powers that don't really fit your play style.
(Forgive me if this has already been covered. I did come into this thread late and have skipped the middle 20 pages or so.)
#1041
Posté 19 février 2012 - 07:59
Also I don't particularly mind the random unlock system for equipment but I do feel that new characters should appear a little more often or should have just all been available from the start. One of the appealing things about multiplayer is the ability to play as aliens for the first time and they're all locked away to start with no reliable way to get them. I do like that items carry over for every character though.
#1042
Posté 19 février 2012 - 07:59
Vaandrasl_Amuande wrote...
jwillis7 wrote...
lightsnow13 wrote...
jwillis7 wrote...
another problem with the random class picks, is that i am leveling a character i do not want to play. I want a turian. and with every box that i buy that has another human female whatever i want to play less and less. there is nothing wrong with human females it's just that i am playing to get something instead of playing for enjoyment
not that i dont like it, i just want to be able to pick my race
Or, play a class you enjoy, keep winning the veteran packs and you're bound to get the class/race you want. THEN play the class/race. Otherwise, I suppose you could look at it as you're leveling the class you want to play. At least when you get your race you're not going to have to level up the character again. Instead it just starts at the level your human was.
when am i bound....because the way random works is that i am not actually bound to win anything. i have a high chance that the class i want will be unlocked eventually. But i also have a chance to play 100 hours and not have my class of choice unlock. which is a problem
I'm with jwillis7 on this. It really does get frustrating when you're forced to play as a race you don't want to. Yes, you could just play the class you enjoy, but that still won't do you any good if you're still forced to play as a race you don't like, especially when the chance to get the race you want is so terribly low you can expect to see the same human female vanguard or infiltrator ten to fifteen times (in a row in my case).
It isn't fun when you have to constantly hope to get what you want, only to have those hopes crushed by getting something the player doesn't like. Some people enjoy this and even say it helps keep the multiplayer alive when you have to buy multiple packs before getting what you truly want, which I don't really understand. If anything, it gets frustrating and eventually makes the person feel like their wasting their time.
As a way to fix this, I agree with everyone who has given ideas on how to make unlocking the aliens easier with the best two ideas I've seen so far (in my opinion) are 1.) You'd get a "free pick" to choose the race/class you want most from the beginning, and 2.) A pack that guarantees you'll unock a different character. These ideas make it easier for those who want to play as a certain alien and will most likely make the multiplayer experience more enjoyable for them.
yea i agree. the credits arnt used for anything but buy random packs. maybe implement them into buying weapons, or attachments, or supplies, or even characters. its a bad idea to leave something that actually influences players to play your multiplayer portion when basically 90% of the customization of our characters is randomized.
#1043
Posté 19 février 2012 - 08:30
1. The soldier abilities don't fell very involved compared to the other classes.
2. Connection and hotbar issues (we are confident these will be resolved upon release)
3. Please give us actual stats on weapons instead of the bars. Eventually people will determine how much damage per bullet each gun does and it would be much nicer to see that information in game instead of having to alt tab out of the game to see that infomation on the mass effect wiki.
4. When we unlock the same weapon multiple times it changes the roman numeral associated with the weapon, what the hell does this represent? Is it a better version of the weapon? Is it just indicating that you've had the poor luck to unlock the same gun yet again?
5. Most importantly please change the random gear unlocks. We all universally HATE the random gear packs. It really really sucks getting equipment or characters you have no intention of using. Instead of feeling like you are saving up towards some goal, you just get fustration in return for your credits. I would gladly save up 100k to get that character or weapon that I actually want rather than sighing as I unlock that pistol I never use yet again.
Modifié par bombidier3, 19 février 2012 - 09:20 .
#1044
Posté 19 février 2012 - 08:53
My only complaint is the fear that ATLAS mechs inspire in me - they're my most common cause of death. I turn a corner and see one stomping down a corridor, my immediate reaction is "WOAH NO. No no no no no HELL NO." and immediately pulling a 180 to sprint back the way I came, even if it means racing right back into the hornet's nest I was just running from.
#1045
Posté 19 février 2012 - 09:06
Modifié par Anthonx88, 19 février 2012 - 09:06 .
#1046
Guest_lightsnow13_*
Posté 19 février 2012 - 09:09
Guest_lightsnow13_*
I love the challenge the phantom brings. Don't change her.
#1047
Posté 19 février 2012 - 09:16
Other Stuff
Can we please get some information about how the entity known as the Origin network is setup? I was talking to support earlier about an inability to connect to Origin and play ME3 because a BF3 server was beig maintained...:blink:Seems a little odd to me.
Requests: if we're going to buy packs for equipment and upgrades I'm fine with that, but at please add a little bit of variety work into them so we don't get the same character/weapon/mod unlock/upgrade three times in a row. Some balancing is definitely needed on the phantoms
The revival of Mk. 'X' weapons makes me incredibly happy. And the custom options for everything are nicely done too, though it would be nice if we had more than a die roll chance to access them.
VERIFIABLE BUG: The Vanguard's charge has issues operating from cover. It'll charge but then do no extra splashyness or operate however it's ranked. It just moves you from A to B, which usually leaves you open for a royal grilling. If you pop out of cover and then fire it it operates beautifully.
Well done Bioware on an excellent demo release! :happy:
Modifié par Eixle, 19 février 2012 - 09:19 .
#1048
Posté 19 février 2012 - 09:22
Personally, I really love all aspects of this multiplayer experience.
The only thing that need some work is the cover system. Often I find myself unintentionally stuck to cover while running away -or- trying to get into cover and not being able to. I fully realize some of this is due to connection, however it still happens when I am playing solo (to a lesser extent.)
As for the random unlocks they are awesome. To all those of you who hate them, random loot tables are one of the reasons that games like WoW and Borderlands and every trading card game ever created are so successful. People like to have a reason to keep playing.
Oh and I hope in the full retail release there will be more than 10 waves of enemies.
Edit: Phantoms are freaking awesome, for all of you who can't deal with them, maybe you should get better at the game. I almost NEVER have a problem killing them, even on the hardest difficulty.
Modifié par Jungle Quack, 19 février 2012 - 09:38 .
#1049
Posté 19 février 2012 - 09:40
#1050
Posté 19 février 2012 - 10:08
Same here. After finishing the SP part a number of times, I tried the MP. Can't wait for the full version of the game.Cherie Bombe wrote...
I've never played multiplayer anything before. I was really not looking forward to it and was planning on just politely ignoring it.
That was before I actually had a go.




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