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Single Player►
Everything I lurv about ME series. Love the vertical dimension and large scale setpieces in beginning. I'm going to focus on the stuff that punched me in the face.
-- EnvironmentsAwesome, however one thing that really stuck out at me was the cityscape in the opening mission.
Yes, it's the future, and there probably isn't pollution, but adding just a hint of haze or something to the far-distance would really help sell the scale. I look at those Reapers wreaking havoc on the city, and they look like how they're probably rendered; 1/16 models in Unreal Extended Skybox.
I don't know really, I just know that right now it feels a little like running around on a miniature set with toys. Maybe add a slight DOF wherever you're aiming, so if it's close, the background fades a bit.
TLDR:
Atmospheric Perspective-- Character designsUsually, I'm good with faces, so when Ashley says hello, and I draw a blank, that's not good. She doesn't look at all like her previous designs, and I'd say the majority of chars seem to be getting more "realistic" to the point of uncanny valley territory.
Everyone seems to have gotten more...mottled. Anderson looks like he has severe acne scarring.
TLDR:
Mass Effect 2's characters were the best blend between style and realism.
Weird shaders; overdone specularity; something.-- AnimationsWonderful during cutscenes.
Which makes the switch to combat very jarring.
Terribly stiff upright walk. At least allow the user the option to lower the weapon.
Who, when running across rooftops runs like that?
►Multiplayer►Just played 6 or so matches. Lost 'em all. Then realized I'd been playing Silver difficulty, so getting as far as I did with Lvl 2-3 not so bad! Great action! Fast, and the enemies are tough and smart! Definitely keeps me moving.
Since moving is so critical now....
-- Cover system needs work.It works, but barely. Everything that has been suggested so far is a good fix.
Seperate bound keys; particularly for just
unsticking yourself from cover.
For console users, maybe a new key could be created by pressing TWO buttons at the same time. Maybe? I dunno.
After playing Deus Ex: HR, I REALLY would like a button for transition to different "planes", so I can crouch myself AROUND cover instead of popping up, running and getting hit, then crouching down again.
TLDR:
Do everything that's been suggested so far. It needs to work better especially since we're being flanked on all sides.
There is no time for long cover animations in this mode.
-- Camera needs work.Between a bad cover system wherein I tumble from cover to cover, and a camera that's too close, I'm lucky if I don't get shot from 4 different angles by the time I stand up.
-- Infiltrator classJust a teens bit faster reload? Or a rifle that has two shots at a time? I mean, it's so much better.
If you hit, but don't quite bring them down, you can shoot 1 more time to finish an enemy.
My 2c

Looking forward to the full game!
Modifié par Earendil18, 19 février 2012 - 02:37 .