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Mass Effect 3 Multiplayer Demo feedback. What did you think?


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#1301
SpaceBigfoot

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I downloaded the demo a few days ago, and even though I haven't unlocked everything yet, I wanted to give some feedback. Let's start with the positives:

-Every single class feels good to play. In ME2, I had some contensions with Vanguard (as well as Engineer and Sentinel to a lesser degree). Now, thanks to the modular weapon and power system, every class feels good. Speaking of that power system...

-Oh my god, the powers. Capitalizing on power evolution in this way was a stroke of brilliance, and is a beautiful addition to Mass Effect.

-COMBAT MOVEMENT IS :D

-Unique cover actions between most races? Very cool.

-Melee. 'nuff said.

Here's some stuff I'd like to see improved on (in order of magnitude).

-Character customization is moderately disappointing. I'll break it down into particular aspects.
*The only alien I've unlocked so far is Krogan, so I'm not sure if the skin tone option is universal between the 4 "exposed" races. Regardless, it feels like skin tone should be one of the starting options, since it's so integral to the uniqueness of each character. All of the armor options are just additional details (more on that in a moment), but skin tone is much more significant to having a one-of-a-kind character.
*All humans are wearing helmets? Really? Unless I'm playing as my one alien (the Krogan), I feel like a robot. There's nothing unique about having helmets on all your characters (I realize how many Talimancers are going to call me racist for this, I don't care, it's canon). Having custom faces like on Shepard not only adds a whole level of depth between the player and the character, but also keeps the alien characters from looking like clones of Liara and Thane, etc.
*Limiting customization options to color and pattern reminds me too much of Halo 2. The problem with Halo 2 was that everyone looked the same, just colored differently, and with only a limited color palette, even that was moot. If you could add armor pieces just for aesthetic variance, then customization would be nearly perfect.

tl;dr Customization feels limited and half-assed.

-The shop is crap. I'm sorry, but having two packs to get every concievable item is just lazy. I like the idea of packs, and I very much like the economic way each pack is priced, but I'd much rather stock up on one particular power up than hope to get it by blowing a bunch of credits. Here is my proposed ME3 Multiplayer Store.
*The store will be organized into 3 main categories: Consumables, Armament, and Custom. Each category will have subcategories.
*Consumables will be divided into Equipable (weapon bonuses, ammo types, etc.) and Combat Items (Cobras, Medi-Gel, etc.). In order to prevent players from fighting using only the Cobra, each player will only be able to hold 5 of each Combat Item at any given time.
*Armament will be dived into Weaponry and Upgrades. In the Weaponry category, you would purchase weapons by type in a lotto-type system, where each purchase of a "Weapon Card" would net the player a random weapon of the chosen variety. Upgrades would be purchased using Recruit and Veteran packs, with each pack containing 3 weapon bonuses (M-IV Shuriken upgrade, etc.), and 2 completely random attachments.
*Custom will be divided into Character and Armor. Custom options like pattern wil be unlocked through packs, as will each individual character. If armor pieces are included, they will be purchased through packs under the Armor subcategory.

The following is the single biggest problem I have with ME3's multiplayer: Krogans
Two limitations were imposed on the Krogan which ultimately caused the race to become (from a pure gamplay-oriented perspective) inferior to every single other race. The first of these limitations is melee. While I have no gameplay related issues with heavy melee (it IS somewhat bland, however), and while I do like the headbutt, headbutting is the only melee attack a Krogan has. While this does given Krogan players the comical ability to headbang, it is also a carbon-copy of ME2's melee, which was slow and unreliable. For me, however, the headbutt is the lesser of two evils. The second limitation is a travesty: Krogan characters cannot perform any evasive rolls. I absolutely don't understand this. There is no possible justifiable reason for this. I'll give a little leeway: Krogan physiology would make it dificult to roll backwards. The problem with this is that by implementing tumbling with the Drell and sliding with the Asari, Bioware has already proven that they are able and willing to invent and implement alternatives to rolling. Why not here? It doesn't have to be anything elaborate. Krogan have legs, make them leap from cover to cover, or lunge, OR EVEN ROLL IF YOU ABO****ELY HAVE TO. Don't exclude a revolutionary feature arbitrarily!

#1302
Ravenmyste

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okay after playing mp for almost a week i need to say there need to be limit on what classes can use the sniper rifles gun class, i am not talking about the widow or the other rares ones..

like the mantis and etc that are more common there needs to be a limit or else everyone will be using them in the full game like they are being used as of now in demo mp i just had 14 games where every class would pull it out to use it because they was scared to die..

like for instance 5 games we had a vanguard that was level 20 using only a sniper riffle as the only means fighting on BRONZE LEVEL

then on silver we had a krogan who was you guessed it a mantis sniper rifle not that i am complaining but wouldn't the krogan rather use a shot gun that will increase there melee damage with the knife mod to increase his melee damage? only use ranged like say a avenger to light up the the deadly phantoms... but no kept using the rifle.. this went on for a lot other games that people that was using the rifle should been doing melee due they get bonuses for it..

if the Mass effect 3 mp goes lives it will be mass effect sniper rifle mp edition.

#1303
Ravenmyste

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SpaceBigfoot wrote...

I downloaded the demo a few days ago, and even though I haven't unlocked everything yet, I wanted to give some feedback. Let's start with the positives:

-Every single class feels good to play. In ME2, I had some contentious with Vanguard (as well as Engineer and Sentinel to a lesser degree). Now, thanks to the modular weapon and power system, every class feels good. Speaking of that power system...

-Oh my god, the powers. Capitalizing on power evolution in this way was a stroke of brilliance, and is a beautiful addition to Mass Effect.

-COMBAT MOVEMENT IS :D

-Unique cover actions between most races? Very cool.

-Melee. 'nuff said.

Here's some stuff I'd like to see improved on (in order of magnitude).

-Character customization is moderately disappointing. I'll break it down into particular aspects.
*The only alien I've unlocked so far is Krogan, so I'm not sure if the skin tone option is universal between the 4 "exposed" races. Regardless, it feels like skin tone should be one of the starting options, since it's so integral to the uniqueness of each character. All of the armor options are just additional details (more on that in a moment), but skin tone is much more significant to having a one-of-a-kind character.
*All humans are wearing helmets? Really? Unless I'm playing as my one alien (the Krogan), I feel like a robot. There's nothing unique about having helmets on all your characters (I realize how many Talimancers are going to call me racist for this, I don't care, it's canon). Having custom faces like on Shepard not only adds a whole level of depth between the player and the character, but also keeps the alien characters from looking like clones of Liara and Thane, etc.
*Limiting customization options to color and pattern reminds me too much of Halo 2. The problem with Halo 2 was that everyone looked the same, just colored differently, and with only a limited color palette, even that was moot. If you could add armor pieces just for aesthetic variance, then customization would be nearly perfect.

tl;dr Customization feels limited and half-assed.

-The shop is crap. I'm sorry, but having two packs to get every concievable item is just lazy. I like the idea of packs, and I very much like the economic way each pack is priced, but I'd much rather stock up on one particular power up than hope to get it by blowing a bunch of credits. Here is my proposed ME3 Multiplayer Store.
*The store will be organized into 3 main categories: Consumables, Armament, and Custom. Each category will have subcategories.
*Consumables will be divided into Equipable (weapon bonuses, ammo types, etc.) and Combat Items (Cobras, Medi-Gel, etc.). In order to prevent players from fighting using only the Cobra, each player will only be able to hold 5 of each Combat Item at any given time.
*Armament will be dived into Weaponry and Upgrades. In the Weaponry category, you would purchase weapons by type in a lotto-type system, where each purchase of a "Weapon Card" would net the player a random weapon of the chosen variety. Upgrades would be purchased using Recruit and Veteran packs, with each pack containing 3 weapon bonuses (M-IV Shuriken upgrade, etc.), and 2 completely random attachments.
*Custom will be divided into Character and Armor. Custom options like pattern wil be unlocked through packs, as will each individual character. If armor pieces are included, they will be purchased through packs under the Armor subcategory.

The following is the single biggest problem I have with ME3's multiplayer: Krogans
Two limitations were imposed on the Krogan which ultimately caused the race to become (from a pure gamplay-oriented perspective) inferior to every single other race. The first of these limitations is melee. While I have no gameplay related issues with heavy melee (it IS somewhat bland, however), and while I do like the headbutt, headbutting is the only melee attack a Krogan has. While this does given Krogan players the comical ability to headbang, it is also a carbon-copy of ME2's melee, which was slow and unreliable. For me, however, the headbutt is the lesser of two evils. The second limitation is a travesty: Krogan characters cannot perform any evasive rolls. I absolutely don't understand this. There is no possible justifiable reason for this. I'll give a little leeway: Krogan physiology would make it dificult to roll backwards. The problem with this is that by implementing tumbling with the Drell and sliding with the Asari, Bioware has already proven that they are able and willing to invent and implement alternatives to rolling. Why not here? It doesn't have to be anything elaborate. Krogan have legs, make them leap from cover to cover, or lunge, OR EVEN ROLL IF YOU ABO****ELY HAVE TO. Don't exclude a revolutionary feature arbitrarily!


neither can the turiens that cant combat roll either

#1304
Syrus101

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I have to agree on Space on the dodging mechanics for Krogan and Turian. although I havent unlocked them myself. I have some friends that talk to me who have and as I have said before. sure I can understand Krogans and to an extent Turians not doing combat rolls but but the side hop that Quarians seem fitting at least? having said that however my friend who has been playing as a Turian Sentinal seems to notice that when he is in cover he becomes immune to grenades? is this an ability they get because they have not 'evasive' manoeuvres?


and as much as I do kinda like the random booster packs in the shop... it is VERRY irritating when all I EVER get in them are flippin shotguns.... I have the Katana and the Shimitar at around lv X+ (as in lv 10+) along with some respected shotgun upgrades and I NEVER use them... I'm only forcing myself to use them because they are so greatly buffed.... and the weapons I DO use often like Phalanx and Carnfex as an example are only lv 1 - 2
not to mention the luck (or unlucky in some cases) for more customisation options you have to get the same character pack again to unlock another customisation option? I have unlocked the Quarian Engineer. and I have not picked up another character since... let alone the same one.

I think an idea in the shop would be to allow you to choose what you want to unlock (weapon or character) JUST to have that item or character available for use. AFTER that, the extra options can work in the 'booster packs' with random items... that way you can unlock the race or weapons you really want to use and then in the boosters you get the chance to get more options and upgrades.


the other thing that would be nice customisation wise is like Space mentioned having no helmets on the humans... but if thats the case... can we have a helmet option for the other races as well? like Turians are cool and all but their helmets are awesome too (think Garus at the beginning of ME2) would be nice to have an option to throw on a helmet on your alien characters for more customisation options.

gameplay wise though as said before really nice... combat is fun and challenging. gunplay is satisfying. grabs are epic to pull off (though a pain sometimes) and enemies (at least Cerberus) are nicely varied. top marks for gameplay (minus the lack of mobility for Turians and Krogans =P)

#1305
dryz

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Im kinda sick of getting into games where 1 or 2 people drop out as soon as the game starts for whatever reason and no one joins in mid battle. 2 games in a row i had this happen where me and the other player had went from wave 1 to wave 9 and then wave 10 by ourselves before finally falling. After the game we wanted to continue playing together with new players joining in but after waiting on the match screen no one is put into our match and we went our seperate ways, we did exchange FR's but the servers should place people looking for games into open matches. I forsee people complaining about this because they might want to go with 2 or 3 players so give us an option to make the game open for new players to join, or to lock them out if you dont want this.

The other issue i have is with Krogans like the other poster above this but for vastly different reasoning. I have not unlocked the krogan so i dont know the mechanics first hand but i do notice that anytime i have a person using Krogan players they run around the entire time trying to melee everything, i dont know if Krogan melee is more powerful or just looks cool but its extremely annoying when you have to revive players 2-3 times per wave because they try to melee enemies and get killed then when you dont run out to help them they start threatening to quit game unless you revive them. This is a gameplay issue and you cant make players play a certain way but you can discourage the backing out by making it negatively impact the player, make backing out cost credits or drop your level or rank to try and discourage this behavior. Another option would be keeping track of how many game someone backs out of as many EA sports games do so when your about to start a match you can see when someone backs out of 50% of the games they join and kick them at the begining allowing someone else to have their spot.

#1306
SpaceBigfoot

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dryz wrote...

 i dont know if Krogan melee is more powerful or just looks cool


Krogan melee is more powerful to start off with. In addition, the Krogan racial abilities (Krogan Berserker and Rage) BOTH level up melee damage. As a result, fully-leveled Krogans have the highest melee damage out of any race. This really stings because, as I've stated above, Krogan melee is very inefficient. There is about a .5-1 second wind-up period  followed by a 1-1.5 second stall for each melee attack. This means that for every basic melee attack you make as a Krogan, you leave yourself vulnerable for a total of 3 seconds.

Do not want.

#1307

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Playing the demo hard and have to say, I am enjoying it.
Few issues though.

Races:
It really should be easier to set out in a class set-up with a particular race. Perhaps a person could start off as Human and then hit level 10 and choose one new race. In this, maybe you could choose the sex of you initial human, then at some level you can unlock a Drell, Asari, Turian, Krogan or Salarian. This would be much better than waiting for a random drop in the Packs. I would play the human vangaurd to death if I had the opportunity to get the Drell as a form of achievement. It could link in story-wise perhaps, given Drell are a commodity of sorts like Thane.

If the unlock system required credits though, the store would need a complete overhaul. Depending on random drops is a gruelling prospect. Also, combat boosters in equipment could easily be categorised on the bottom of the pile. Definitely worth wasting creds to get XP for level unlocks rather than packs.

Customisation could do with adjustment. Although full customisation is a bit much, it would definitely be worth cheapening up the appearance options if a credits system were implemented in the store.

I think SpaceBigfoot covered most in the way of market options though.

Something I find really good about the demo is the diversity of team play dynamics. I was playing Adept on a team full of adepts and it was a surreal experience I tell you whut. Perhaps the quick game allocator could allocate a balanced set of classes. Like a squad builder or something.

Problems so far with the Demo have mostly been the awkwardness in finding games. This whole restarting a wave when a host DCs is terrible. Given the number of disconnects it has been painful sometimes. Games sometimes take ages and I don't know how many hours now I must have had a static key-config screen planted on my screen only to be DC'd in the end. It is terrible. Here is hoping Matchmaking will run smoothly in the finished product.

#1308
marzbeatz

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 It's really awesome but getting random crap that you'll never use in the store sucks lol. They should let you trade equipment with your friends.

#1309
MKGDX

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Well, I agree with some of the points others have made:

I am enjoying this Firefight / Horde / whatever you want to call it Mode.
Plays and feels like the SP portion of the demo. Love being able to choose my loadout and the optional items as I please.

Dislike not being able to buy specific classes/items/weapons, but don't really mind the grab bag idea as a cheap gamble.

Would like it to be easier to solo for when my pals can't play with me.

And the Sentinel's tech armor doesn't feel like it does anything.
Same with the Infiltrator's cloak. I think the enemies can still find me.

And absolutely f**king hate the whole "Go blind and deaf as you die" idiocy that most FPS games are adopting these days. Seriously, what's the point? To be killed constantly by that one thug you can't see in the red area or hear less than 20 pixels away from you? Sounds like something dreamed up by LCD manufacturers to make more cash replacing broken TV's and monitors.

And what does the "Promote" button do, anyway?

#1310
dryz

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SpaceBigfoot wrote...

dryz wrote...

 i dont know if Krogan melee is more powerful or just looks cool


Krogan melee is more powerful to start off with. In addition, the Krogan racial abilities (Krogan Berserker and Rage) BOTH level up melee damage. As a result, fully-leveled Krogans have the highest melee damage out of any race. This really stings because, as I've stated above, Krogan melee is very inefficient. There is about a .5-1 second wind-up period  followed by a 1-1.5 second stall for each melee attack. This means that for every basic melee attack you make as a Krogan, you leave yourself vulnerable for a total of 3 seconds.

Do not want.


Then im really lost as to why these people would leave themselves that vulnrable, i mean they run into 5 enemies and think they will melee the whole bunch because their primary is a sniper rifle and thats not doing any good that close up, then whine and complain about how no ones coming to help them.

#1311
Sir Shermy

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It has been very fun on the whole, but there are two things that would help it immensely. First change the shop. The CCG nature of the packs is honestly just annoying. I was lucky to get a salarian infiltrator randomly from starter pack, but I would much rather buy the equipment and characters I want than hope against hope for the unlock that never comes. Secondly something needs to be done about connection problems. By this I do not mean the servers are bad, as they obviously are not, but once and a while a person's router messes up and drops them from the network temporarily. When this happens you get booted from the game and lose all progress that you made. My brother had this happen when he was 15 seconds from evac and as such lost multiple levels of xp and credits he would have gained from the game he was playing. You can imagine he was pretty put off by the whole affair. The system needs to be improved such that even if you get booted you still receive the xp and credits you did earn during the match so that you don't feel cheated if your hardware messes with you. Otherwise the multiplayer is a blast and I look forward to the other options.

#1312
dryz

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Sir Shermy wrote...

It has been very fun on the whole, but there are two things that would help it immensely. First change the shop. The CCG nature of the packs is honestly just annoying. I was lucky to get a salarian infiltrator randomly from starter pack, but I would much rather buy the equipment and characters I want than hope against hope for the unlock that never comes. Secondly something needs to be done about connection problems. By this I do not mean the servers are bad, as they obviously are not, but once and a while a person's router messes up and drops them from the network temporarily. When this happens you get booted from the game and lose all progress that you made. My brother had this happen when he was 15 seconds from evac and as such lost multiple levels of xp and credits he would have gained from the game he was playing. You can imagine he was pretty put off by the whole affair. The system needs to be improved such that even if you get booted you still receive the xp and credits you did earn during the match so that you don't feel cheated if your hardware messes with you. Otherwise the multiplayer is a blast and I look forward to the other options.


Giving XP when you get booted or leave a match would detroy this game, people would just drop out constantly and just get the aquired xp. There is already a problem with people dropping when they get killed and no one revives them or for no reason at all as i stated in my previous posts. The only thing stopping more people from dropping out is that they lose the xp that they earned you CAN NOT allow people to get xp unless they finish the whole match weither by dropping out or disconnect issues it doesnt matter you will never be able to tell the difference.

#1313
Barnaclebob

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I strongly dislike the RNG system when it comes to unlocking races. I'd rather have had a system in place where when you leveled up a class you could spend your credits on unlocking races pertaining to that specific class. Same thing goes for weapons really. Progression, rather than random luck for unlocks would've been much preferable. All I want is a Quarian engineer but I've gotten 6 or so human soldiers :(

Other than that, the multiplayer is fantastic. Difficulty settings are noticeably different and the AI is actually intelligent, which is a nice change of pace from other games.

#1314
Dangerfoot

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Ravenmyste wrote...

okay after playing mp for almost a week i need to say there need to be limit on what classes can use the sniper rifles gun class, i am not talking about the widow or the other rares ones.

Absolutely not, opening up gun skills to the player is probably the best improvement of all. I love my Sniper Engineer. It adds a whole new level of depth to your class.

#1315
Weltenschlange

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It's surprisingly good.

:-)

#1316
DevilHakoten

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Just started playing the demo and so far my only problem is the player hosting. I'm sick of the cop out of player hosting. Most people have a terrible connection and it makes for a terrible gameplay experience. Please, please, host some servers or something it's not -that- expensive.

Space Marine was a wonderful game but I got tired of the teleporting and laggy melee deaths because the host's internet was as powerful as a potato. It's the only major complaint I hear towards Space Marine and I imagine it'll be a big gripe for ME3, too. People are going to buy it because it's ME but in order to sell more DLC and stuff you'll need to have people wanting to come back, instead of trying to snipe while enemies are teleporting back and forth.

#1317
Noob493

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First off, I loved the demo. I am a total level of 102 and have unlocked most everything. The problem with this is, as most everyone else here has complained, about the random unlocks. I didn't mind it at first. But once I got to a high enough level and maxed out the Uncommon weapons, I kept buying veteran packs and started to get nothing but character upgrades. Not only that, but character upgrades for classes that were already maxed and completely customized. I can understand this, but I find it extremely frustrating. A way out of this, in my personal opinion, is to implement a larger pack that costs a LOT more money but gets you at least one definite gold level upgrade. This would have to cost at least like, I dunno, 150k creds, to keep the balance. But please don't restrict the packs only to recruit and veteran, I love you guys too much to let that happen.

Ok, rant's over, back to Mass Effect 2.

#1318
BlazeShepard

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At first I wasn't so sure what the big flap about the Carnifex was, but I just got out of a match where everyone else was using one exclusively. Every second you'd hear the splattering of some guy's head getting blown off. That gun is ridiculously overpowered.

#1319
evilpotato

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I've been playing the demo for a bit and I think it's awesome. however I have discovered 2 bugs both on the firebase white map and I was curious if anyone else had them. The first bug was while being revived a grenade went off next to me and blew me right off the map (reminds me of the original counter-strike!) I didn't die and I was stuck there until the rest of my team finished the mission. the 2nd bug has happended to my 3 times, when the game starts I can't walk, i just jog in place and all I can do is dodge rolls the only way to fix the problem was to get in cover and then come out of cover and then movement goes back to normal - has anyone else had this problem?

#1320
DiegoRaphael

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The thing that is bothering me the most is the amount of loading screens.
I mean for example: if wan't to do a quick match but don't get a connection, i should return to the quick match screen, but no, the game send me back (and has a loading) to the multiplayer screen.

Same thing if i wan't to join some friend. The game needs to go back (and has a loading) to the main menu screen instead of just load me wherever I am.

The multi also needs a text chat and some rooms/servers select screen.

#1321
Guest_A Space Ostrich_*

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The multiplayer was very enjoyable, I had an Idea as to how it could be more grounded in the story. Perhaps from time to time different areas could come under attack, and maps in those areas could generate bonuses or even have special enemies ect.

#1322
Fox544

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Another 9 cases and 3 male soldiers, 1 katana and 1 female infil (theres more but its all just as disappointing). This system is so broken its turning me off the multiplayer. Since I spend all my credits on recruit packs I don't get a chance to unlock any rare guns or upgrades to the 1 rare I have. It feels like being stuck at a character creation window.

Who on the dev team honestly stopped and said "Yep, this will never get old."

Modifié par Fox544, 21 février 2012 - 04:17 .


#1323
Gnarlesee

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I have played to around rank 70´something now and tested most of the stuff.

The gameplay itself is cool, and with more opponents and unlocks in the full game it should prove to
last many hours.

The only problems are the networking and matchmaking kind (besides glitches and bugs)

- PC players cannot join as a party - why?
- "game is full" when joining a friends game(even private)
and "connection to the game have been lost" errors are way to many, and will hopefully be fixed.

- Many many players cannot host, because its clientside, i even tried opening all the ports your
employees suggested, and i still cant get people in my games (i can in all other hosting games)
I believe this leads to the "connection to the game have been lost" error.

- Why is there no browser? Im not interested in looking for a gold game for 20 minutes because i only find lvl 1-5 players trying to host one, (which they obviously have no chance to make) The only possible way to even have a remotely strong group is either strong luck or having alot of friends online 24/7.

- Restrict the level intervals you can join lobbies in. If im lvl 20, i should be able to avoid being matched with rank 1 lvl 1 gold hosters, its simply a waste of time for both him and me.

- The game is obviously consolized, but a few tweaks to the PC version would make the matchmaking many times more enjoyable.


Good game Bioware/EA. Im sure the Singleplayer is really good, and the core gameplay in multiplayer is really addicting and strong. If the networking/matching gets improved, then you are looking at a very solid game indeed.

PS. The grenades are not really strong enough to warrant being limited as they are.

Modifié par Gnarlesee, 21 février 2012 - 04:44 .


#1324
LGf

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here is bug that happened to me while playing a vanguard.
my shield get instant reuse and i was nearly immortal till Atlas one shoot me xD
on video that i upload u can see that i spam nova and after 1ms i get shield full recovered

#1325
AtlAggie

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Loving the MP demo -- it's all kinds of fun (and a huge time-suck).

Only real gripe I have is w/the matchmaking system. There either needs to be a filter for searching matches, or level restrictions for silver/gold. I spent 3 hours playing tonight, and at LEAST half that time was searching silver matches for a full 4-player complement that didn't have players below a level 6. Nothing against low level players, everyone starts somewhere, but that somewhere should be bronze matches, not silver (or gold).

It's just frustrating to spend so much of my limited gaming time searching for a game to play, rather than actually playing the game.

Other than that, great addition to the game that has made me even more excited for the full release!