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Mass Effect 3 Multiplayer Demo feedback. What did you think?


1872 réponses à ce sujet

#1376
keife191

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multiplayer would be soo much better with squad or leader bonuses that you can lv up and branch into, maby by doing extra little side quests in a multiplayer match that requires teamwork to complete.

also itd be better if they added armor suits to the multiplayer, to change up some characters looks and effectiveness. great game overall, awesome multiplayer,

just a few tweeks here and there and itd be the best multiplayer game in the world

quote me if you agree

Modifié par keife191, 21 février 2012 - 07:58 .


#1377
cosmonaut2001

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I really like the multiplayer. :)
I think it's perfect the way it is. I played it a lot (I'm N7 rank 95), and still not bored.
Anyways since a lot of people complains about the possibilty to choose their favorite race, I think it would be a good a idea to make available some sort of race starter pack, so everyone will choose his/her fav race at the beginning (only at the start, with other random stuff).
I like the way it is, i like the "lottery" thing, but it would be a nice compromise.
See ya, and keep up the good work (hope the singleplayer experience will be as awesome :))

#1378
CapZac

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 60 fps on pc is a little hard on the eyes over time (for me anyway). Used to higher values on games designed for pc and is essential for mulitplayer.

I think the pros/cons have been covered in the previous threads fairly well.

My main beef is the controls for sprint/cover/interact.  Why oh why, are all these functions carelessly lumped to one key!!??  In single player if I go to interact while running up to an object I'll end up taking cover, etc.  In muliplayer this is much more of a problem and may prove to be a deal breaker for me....and that is, attempting to move/sprint to the next objective, or get to downed teammate, and end up inadvertainly taking cover b/c I ran to close to an object...this is incredibly frustrating.  I'm  used to competitive multiplay titles where there are separate controls to do what YOU want to do so the game doesn't 'get in the way'.

My suggestion, and I pray this doesn't fall on deaf ears, please separate the cover and sprint (storm) functions.

#1379
JohnDoe

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I wonder.. this will be the only multiplayer versions we will get?
there will be more modes?

I would love to see an ASSAULT mode (where a group of 10 has to infiltrate a huge base, like a coop mission instead of just survival)

or zombie mode (with husks) a la left4dead in bigger maps and bonus on performance.

#1380
Dominator24

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I was nice but the Krogan soldier need work his melee attack are buged, if a enemy is in the smoke most of the time I will run through him, many times there is a problem with the follow up melee atack It misses even thou I have the enemy at my feet and the first hit connected. And the Drell Vandguard is a joke with his 300 shield, useless.

Modifié par Dominator24, 21 février 2012 - 07:57 .


#1381
filetemo

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I'm enjoying the multiplayer. It reminds me how rusty I am after ME2

#1382
Sejborg

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It's frustrating how hard it is to unlock characters. I have played alot and I want to play a Quarian or an Asari. But the random boxes makes it near impossible to get to play what I want. And that is frustrating.

There should be more reinforcement packs. One that guarantee at least one character, one that guarantees at least one weapon, one that guarantee at least one weapon upgrade and what have you.

The randomness is somewhat cool, but if its too random then its just frustrating.

And also. If I have maxed out all of say, the Human Sentinell customizations, then I should not get that character card anymore. That's like pulling a blank and that sucks. 

But the gameplay is very good!

Modifié par Sejborg, 21 février 2012 - 08:56 .


#1383
FollowMeClosely

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Maxed my human soldier pretty easily. And I love trolling with my human engineer's combat drone lolol. The multiplayer is great when you've got a team in a good rhythm and strategy. I AM severely disappointed BioWare isn't offering some sort of carry over for progress from the demo to the actual game. Maybe for people who purchase the CE of ME3? Of course there would be kinks and uproars with this I haven't thought out, before people start flaming me.

#1384
Barbarossa2010

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A few random points:

At first I was bit critical of the gameplay balance.  But, the balance is better than I once thought.  It does require you to level a bit to find a rhythm and "power" sweetspot.  Can easily finish Bronze Challenges with me and just one other at this point.  That was a big criticism I heard from many players early on, with low level characters.

Silver and Gold Challenges remain pretty challenging no matter your level.  These levels REQUIRE alot of teamwork, which is a welcome mechanic.  Because of this, I can't believe how many actually polite and cooperative players (something I am not used to in MP) I've run into over the course of many matches.

I'm a level 20 Soldier at this point and properly leveling your character has much more to do with a solid performance than I once thought.  ME MP is not just a twitch-fest, 'who gets the drop first-wins,' 'oh, hey look, I have a level number next to my badass name;' which is a welcome relief; but requires the fairly thoughtful expenditure of earned points and XP to level up anything worth using.  For instance, playing a Soldier, Concussive Shot and Frag Grenades topped-out will virtually one shot any garden variety Cerberus trooper, as well as a few higher level enemies, especially if their barriers or shields are stripped down, or they can take their armor completely off.  Early on, sure, you're just slugging it out the old-fashioned way, but in my view, you're just earning your way up.  So the balance comes in time.   The difference I see here is that when you're teamed up with a Level 18 Adept, Engineer, Soldier, it's not just a number associated with the amount of time someone has played; but that guy or gal is bringing some fairly serious power to the fight, based upon their selected powers/skills, and at higher-level challenges, there simply is no substitute for leveled powers.

I've gotten used to the random pack purchases.  Didn't like it at first.  But I'm tolerant of it now that I've used it over time.  It's pretty easy to predict now what you're going to get within one or two items if you purchase a Recruit or Veteran pack out of the store.  I will say, it might be a good idea for Bioware to offer something like Medi-Gel, Missiles, or other player-preferred items, in the store as a shopped item, but charge a much higher price for it to supplement the current system and force a little more cost-benefit decision.  I know, we're supposedly only looking at only about half of what will be offered in game in the packs, so the randomness effect will certainly be going up.

General:  Enemy AI is perhaps some of the best I've seen in any co-op experience.  You cannot stay in cover and bide your time, the enemy will force you out with frags and flanking your position, and BW is to be commended for this.  The idea of missions peppered through the levels is a great idea and forces your team to move across the battlefield and accomplish tasks while the enemy keeps the pressure on you.  I would like to see something like team assault added, as I believe it would fit well into the overall MP package.  There's really a lot that could be done here.  Movement, Roll, snap in/out of cover, run, and point and aim mechanics all work fine.  I prefer a slightly more lumbering character (Soldier) that has a more realistic feel than a world class spinter, pogo stick, and for me at least, they hit the right balance.

I guess, the bottom line is that I wasn't expecting much out of this add-on, but over time, it's showing itself to be an inspired piece of work.  I really like the MP experience they've introduced here, and I started off a real skeptic.  I'm actually looking forward to what the gold game MP experience is going to give us in enemies, maps, missions, and store items.  Well done.

Modifié par Barbarossa2010, 21 février 2012 - 09:58 .


#1385
Guest_BrotherWarth_*

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As time has passed the MP demo has gotten buggier. Just today in the middle of a wave I started floating into the air, going higher and higher. Meanwhile my teammates told me I was just standing still in the middle of the landing pad, getting shot to death. Then one wave later when I took cover I fell through the floor and was stuck below the map. And when I was stuck down there my teammates could still see me standing in plain view. One thing that was different this time was that now instead of just getting killed I, and my teammates, could not die. Waves progressed as normal but we could not die. When our health dropped to zero it automatically went back to full(as did our shields). So I was more useful to my team stuck under the map(making them invulnerable) than if I had been fighting with them.
Here's a pic of me trapped below the map.

Image IPB

Modifié par BrotherWarth, 21 février 2012 - 10:05 .


#1386
Collinjones

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Hey, so far I'm loving the multiplayer. I only have 2 concerns. You've probobly heard this before but the spacebar being your "wonderbar" needs to go. Now.

You can't have 1 button do everything and be efficient about it. If I want to rez my buddy whos by a wall why should I have to go through all these animations of wall hugging, then break the wall hug, then stand over him and hit space bar 3 times to ultimitly watch him bleed out while getting myself shot up?

I've seen boys play on gold and succeed but still fall into these "animation traps" ( ladders are also bad why can't I tell my girl to go down a ladder she started going up? Again a friend died beside a ladder and ultimitly BY that ladder because instead of helping him I got sucked into this stupid animation and helplessly watched him die.)

2nd Point of concern is Targeting. I'm not sure if theres a way to switch your target manualy.

Imagine this scenario ( which happens a lot ), a teammate runs of and gets killed. Now this becomes a rescue mission. If theres someone inbetween me and the guy going to curb stomp my ally, why cant I hit a button to cycle targets and use my biotics on them? Even when theres a clear view of him but the target is sticking to the guy closer but slightly to the side?

I used to play Everquest2 and I know the styles of games are pretty far off but, I could hit tab to cycle targets forward, Q to cycle targets backwards, and E to target nearest .

I'm suggesting you keep your current system but implement ways that "better fit" ME's gameplay allowing us to cycle our targets to increase our efficiency on the battlefield. Whatever you come up with could remain "unbound" and guys like me will stumble upon it eventualy while your general purpose targeting remains present for the newcomers.

Everything else to me is good. I feel the classes are balanced, maybe not the races in each class but that doesnt matter to me because theres still a place for every class on the battlefield. Most games that are designed around multiplayer can't seem to get this right.

Modifié par Collinjones, 21 février 2012 - 10:23 .


#1387
The Giant Napkin

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Enjoyed the multiplayer, from which I was not expecting much, quite a bit more than I expected! Very enjoyable, though it still had a couple of issues on PC (not being able to bind powers to your hotbar in any other way than the game seemingly randomly decides to, text chat not working.) The spacebar/wonderbar complaint is very valid, I think one key for sprinting/cover etc. and one for interaction would be more convenient.
Lastly, I'm hoping for some more options in the full game as far as buying items/characters goes, because I won't accept not unlocking the drell vanguard in the full game *ChrisPriestly smiley*

#1388
michaello67

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Shane Ashkore wrote...


Phantoms - They are overpowered, their shot attack is way to strong as well as their melee attack. Is it good to have an emeny that  a Krogan Soldier sees and go "PHANTOM! RUN!!!!!!"


Drell -  Why are the Assassins close range combat Vanguards not long range Infiltrators? If they stay Vanguards could they get more health and barriers?


Phantoms aren't overpowere IMO, without them all the challenge will be gone, as they are the only enemy you can't solo consitently, they're still killable in two shots with the carnifex, if you're a good shot, but good luck with that, I'm lucky to get one headshot in. They punish teams that don't work together and are one-class heavy, you need a biotic to tackle a phantom, with an adept on your team phantoms are a breeze.

Drell has never been the long range inflitrators, they were always up close and personal, that quarians and salarians for inflitrations/snipers.

#1389
Andy379

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Krogan characters cannot perform any evasive rolls.. Krogan have legs, make them leap from cover to cover, or lunge, OR EVEN ROLL IF YOU ABO****ELY HAVE TO. Don't exclude a revolutionary feature arbitrarily!


Your out of your mind. Krogans don't need rolls they tank like bosses.

#1390
Khron0s

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The option to use quick match, while in a group, would be extremely helpful. Especially during times when it's just you and one other friend playing.

#1391
rudboi5

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Great job on the multiplayer bioware!! I just beat gold, now I can finally put this demo away.

More than a few notes-
Some of these may not apply just to multiplayer, but I'll put them here anyway.

1. Krogan and Turian mobility. Because the krogan and turian can not roll, they are severely hindered. They just don't translate well to higher difficulties because they have little ability to get out of sticky situations quickly. i don't care how you rationalize it, faster storm is not an answer.

2. The krogan soldier, a class that relies heavily on melee for both survivability and damage, has the worst attack animation in the game. Krogan should melee just like other classes. A missed power melee (which is frequent if you aren't careful) can often get you killed because the animation can put you so out of position, with no roll to recover.

3. A group that is well-planned, well-coordinated, and well-equipped can easily beat gold. Maybe a higher difficulty in final version?

4. I love stasis, but I have to rip on its imbalance. When stasis breaks, the target shouldn't fall haplessly to the ground as if it was stunned, but rather resume its action. Treat it like a time stop, not a stun (barring stuns that hit the target while its in stasis, of course).

5. A better in-game explanation of tech blasts and biotic explosions would be nice. Took me a long time to figure out their mechanics on my lonesome. These combos make big plays at higher levels, and I think players should be made aware of exactly how they work. Maybe stick them in tooltips somewhere? I don't know, this one is hard.

6. Combat drones and sentry turrets are just so, well, meh. I wish they lent themselves to a little bit more "active" playstyle. I don't know what I'm trying to say here. I guess they are just boring, really. You just kind of throw a turret or combat drone out there and hope it does something, and at higher difficulties, its more of a distraction for enemies than a threat. Perhaps working as intended? If so, I'm falling asleep now.

7. While playing multiplayer, sometimes it feels like you are playing alone, simply because teammates spell effects, sounds, animations, whatever, just aren't that pronounced. I hate to mention another game here, but I think Battlefield 3 did one of the best jobs with this in recent memory. When you are in a foxhole with someone, the sound of their gun is blistering, and it actually feels like you are playing alongside someone. This applies to enemies as well. Mass Effect 3, not so much.

8. Give us a radar to put in armor equipment slot.

9. Don't let the overwhelming hate of the random upgrade system on this forum dissuade you, Bioware. It is fresh, it keeps you working (work is a terrible word to use) and encourages experimentation with skills, classes, weapons, and equipment. So tired of this 21st century gaming mantra of giving me what I want, when I want it. Bring back the 90's!

Don't let my feedback lead you to believe that i don't think that this is an excellent game. The multiplayer component is right at home here, the pace is perfect, and it is rife with drama. A few tweaks here and there and you go from pure gold to solid platinum (sorry about strip club analogy, LOL).

Final note- GIVE ME PVP

Modifié par rudboi5, 22 février 2012 - 12:16 .


#1392
Siven80

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Turrets are really tough and do lots of dmg.

Not keen on the RNG nature of gaining upgrades. RNG on opening other races for the classes i can deal with, but the RNG for Weapons is just horrid and a bad design imo.

#1393
granyte

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it seem like you have been forced to glue patch some rushed code on top of the ME3 code and had not enough time to desing the thing properly

1 it's incredibly buggy (not even counting origin it self being buggy)

2 Randoom package as the ONLY way to get item HORRIBLE i guess it's ment to add replayability by forcing people to GIND but hell it only seem like a cheap trick to cover the rectum of some dev who didnot had enough time to build a REAL system.

3 no TEXT chat WTF you where over the dead line already leave us to wonder what else has been left out of the real version because of the dead line? EA standar management i smell you had something to do with the dead lines ...

4 difficuly levels how can i say this ... Bronze is to Hard for beginner and Gold might become to easy for experienced players when you play your 3-4 first game Bronzer Just Stomp roll over you but when you get a hand on it you can practicaly jump to silver in the following day so an other 2-3 days and ill stomp roll Gold? Maybe add one under Bronze and one Over Gold

On the bright side i was not even expecting that much from it anyway so all in all it's still better then i expected

EDIT: on an other side i don't even know why i'm writing this it's not like it will change anything since EA / care about the opinion of the Gamers

Modifié par granyte, 22 février 2012 - 12:12 .


#1394
rcnovak1

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I feel like I need to echo the sentiments of what a few players had already voiced... Equipment-Based class Powers (such as "Proximity Mine", "Inferno Grenade", "Cluster Grenade", etc.) scale terribly at higher difficulty levels. In Bronze, Sticky Grenades are kind of awesome. In Silver, they are a liability. Perhaps some sort Tier-Scaling Damage increase to these types of powers would go a long way in correcting that? (Much like how the Cerberus Trooper's grenades seem to become more lethal at higher difficulties).

#1395
OneDrunkMonk

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I understand the badges and points are set up in a way so that players can't troll levels while others do all the work. However I find that there is so much incentive for players to rack up kills that they tend to run off and do there own thing to which the whole team ends up suffering. I'd really like to see some kinda co-operation bonus, though honestly I don't know how such would be implemented.

#1396
charredrex

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I really didn't like this bug.  We wiped on silver, still got my experience and credits, but in the middle of going to the lobby screen, my host disconnected and my character got ZERO level up points going from level 17 to level 18.  So I got the experience, but I'm now permanently going to be a lesser character at level 20 because I didn't get any actual points to spend on powers when I leveled up. 

Just a heads up so that this can get fixed in the live version of the game.

#1397
RC_JB

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Im loving this game but just a little things to ask before release?
It seems the waves are to short? i mean maybe increase the number or even have that same map but different levels to it like at wave elven after the departure your team goes to a different part of that map and gets to wave 12, then you have different "tasks" or "missions" like infiltrate or search and destroy, up to wave 15 then more defensive roles to 20 like protect east entrance for 2 minutes or repair barriers to western wall, like have second part of mission to be a break in to a base or vise versa. so 1-11 start part one with regular things we do now then 12-20 with infiltration and defensive missions, just a little thing im asking i dont expect this to happen but it would be nice.

second thing, hopefully in full version have a survival mode to were you test your limits and go as long as you can, it way seem as a copy of cod but i know this game can make it into something better it already has in the demo in my opinion,

final request, Male quarians and turian infiltrators please =)

Leave me comments on what you think and get to this if you can bioware, also please reframe from flaming this comment as i was just stating opinions and requests, thank you.

#1398
CkT LEGEND

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I am a HUGE Mass Effect fan. I absolutely adore this franchise, period.It's been my addiction ever since the first one. But this multiplayer demo is absolutely hideous. Completely terrible. While the leveling up system is solid, Bioware really dropped the ball on this one. The reward system is a lazy, embarassing excuse for a reward system. I've wasted countless credits on countless veteran packs, gaining literally nothing while the rest of the online community passes me by. From Asari adepts to Krogan soldiers, I've seen it all, but never acquired one. Bioware, you really shouldn't have rushed this demo. I am supreme loyal to the Mass Effect franchise, but this demo is pushing my patience, and I've had to fight back my extreme frustration. Therefore I believe that it's in Bioware's best interest that they overhaul  the actual multiplayer, or I will start to find exceptionally difficult to remain loyal. I also feel that those repeatedly ripped off by this embarassment of a so called "reward system" should be reimbursed by the company.

#1399
CkT LEGEND

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A lot of the demo's short comings seem to come from a lazy ass delevoper who wanted to take short cuts. Good job.

#1400
Uzuki

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Been really enjoyable so far.  Love the difficulty (although platinum difficulty would be freaking amazing).  The gameplay is fantastic.  A few more tech and biotic combos would be nice.  I love the random unlocking of stuff, adds a fun element to the game.  My only complaint would be that when I get the actual game it only has slightly more content then the demo.  I want lots and lots of content!!  I'm always afraid that after a good demo I've already played out the game.  Keep up the good work.