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Mass Effect 3 Multiplayer Demo feedback. What did you think?


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#1426
RagingGoblin

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Well, I just realized I was the first person in canada on PS3 to hit max level, 6th in the world.!

E-Peen aside,  after playing the hell out of the multiplayer, this is my feedback :

Positive:
  • class abilities are pretty well balanced, and no race/class combo seems to be obviously better than others.
  • Unlock system perpetuates mindless addictive grinding (Read: Lots of fun with friends)
  • All enemies have a clear strength/weakness and even if class is not optimal, all enemies can still be killed by any class with varied difficulty.
  • Enemy spawn locations/ AI Coordination present a challenge to even the best of teammates
  • Different operations each time keep the experience somewhat dynamic and unpredictable.
  • Game just looks plain cool, controls are fairly intuitive and simple
  • All the guns we loved from ME:2 seem to re-appear in all their deliciousness, plus mods!
  • Equipment system is an excellent addition and allows for much more customization.
On a whole I need to say I loved it, which kind of goes without saying considering the leaderboard spot and all.. But it wouldn't be a proper feedback without criticism, so here goes!

Negative:

  • Krogan and Turian lack mobility actions. While they are 'bigger' than the other races, it does make them feel kind of awkward and clunky to control. Even a basic sidestep would be nice. It can make breaking from cover a pain sometimes, and pressing the dodge button to have nothing happen can probably ruin someone's day.
  • The unlock system : I realize everyone seems to be complaining about this, but I actually like this concept a lot. I'm only putting it in the negative section because all my classes are level 20 and N7 is 120 and I'm still missing 4 racial options and a couple guns. Getting male human adept a few dozen times is kind of a drag.
  • Lack of DNF support. Nothing tears at my heart more than having an amazing round only to get Disconnected or suffer the occasional freeze, to lose all 'progress' during the round. More importantly, it can be a total pain to get back in a game. An option to rejoin last game or at least keep the experience/credits earned (if the manual quit button wasn't pressed) would work wonders.
  • Salarian Engineer ability selection: While they are pretty okay as-is,  I think overload in place of Energy drain would be more appropriate and balanced overall, keeping them in line with the other engineer classes.
  • Default characters : We start with humans of all races, why not both genders? It would give people a chance to build their characters differently for different uses, right off the bat. It seems sort of silly to start off with a human every time, but not be able to choose gender without unlocking it.
  • Online voice-acting :  I'm not sure if the audio package was limited to keep the demo size small, but the Turian and Krogan voices sound nothing like they did in ME:2, they sound more like disgruntled puny humans! There doesn't seem to be any disguishing between the two and that kind of makes me sad.
  • Online Matchmaking: It may be poor luck of the draw, but I've been consistently put into games that are close to being finished (round 8 or so) and while this is not a problem directly, it doesn't give me a chance to futz with my character to suit the group better, beforehand.  If the lobby screen was kept available for a game in progress, allowing the new player to see what the group has before joining and adjust prior to joining mid-round, that would be amazing.
  • Weapons : The Viper sniper rifle seems entirely underpowered.  The Mattock assault rifle does nearly the same damage, with a larger clip and a faster rate of fire. Stick a scope on it, and it trumps the Viper in nearly every situation, barring cloaked infiltrators with the bonus.
  • Weapons: The Widow sniper rifle does too much damage when penetrating cover. It doesn't really matter where you hit them on bronze or silver, if you shoot them through cover they will die as if it was a normal shot, no matter where you hit them. This seems wrong to me!
  • Abilities: Krogran Carnage seems incredibly underpowered when compared to the usefulness of other similar abilities, like concussive shot.  The force is fine but the overall damage and recharge time leave much to be desired.
  • Abilities: Engineer combat drones and sentry turrets are kind of inadequate. I realize they are not supposed to be a massive source of damage, and are more for diverting attention/supplementing your group, but they die much too fast on higher difficulties for the enemies to even bat an eye at them. having them scale up with difficulty level, or just plain giving them more HP would make them much more viable and helpful on silver and gold.
  • Abilities : Krogran inferno grenades  don't really live up to expectations. Like carnage, they lack features that similar abilities possess. Their range is utterly terrible 2m base (if memory serves) as opposed to like a 5m base for frag grenades.  Damage over time is fine in amount but not in time. The damage progresses too slowly to make a difference in a tight spot where you'd normally be using the grenades. If the damage was kept but progressed over a shorter time these would be fine.
  • Abilities: Human Vanguard's Nova is extremely nifty but could maybe use some kind of cooldown. It is supposed to be separate I gather from the biotic charge/shockwave's cooldowns, but being able to use this ability literally any time you have any barrier, can make it slightly overpowered  and can result in some really unfair and nasty chains of biotic charge + nova + nova + biotic charge, etc. 
And now for the fun part!

Bugs:
  • Nearly any sort of ability that applies a force (Concussive shot, push, shockwave, carnage, nova, etc.) when used on an enemy in a stasis field (bubble or otherwise) sometimes seems to 'lag freeze' them,  making them unable to take damage, leaving them completely immobile and invulnerable until a minute or so later when they appear somewhere else nearby , vulnerable again to damage.  (Reproduced many times)
  • Phantom animations when instant-killing a player trying to melee them seem to sometimes stagger their location in the game, and bullets fired directly at the phantom will miss, yet 'lock-on' abilities will fire a bit off to their side and cause damage, bullets aimed where the abilities track to will still do damage. (Reproduced only twice)
  • When the character tries to shoot or use an ability as they drop down  past a ladder, sometimes the player will be unable to climb any ladder for the rest of the match. (Unable to reproduce as of yet)
  • Krogan rage expiring at the end/beginning of a round seems to cause system freezes on the PS3. This seems the most logical explanation as to why I only seem to freeze when playing krogan as I am constantly in rage. (Krogan don't use bullets, don't be silly!) Reproduced a saddening large amount of times. Woe is my XP!
  • Combat Engineers will put down their turrets in many cases despite any attempt to stop them. Sometimes the turret explodes, but usually it does not and will continue it's 'setup phase' long after the engineer is killed, put in stasis, thrown, pulled, put in a singularity, etc. Though maybe the turrets are sentient and actually driving the engineers like big badass RC Cars with guns. Then it would make sense!  (reproduced nearly every time an engineer spawns!)
  • Phantoms are invulnerable to grab attacks. Unsure if this is intended or not, but it is possible to sneak up to them in cover and it makes me sadface on the rare attempt you manage to do so but get no option to explode their head with fist! :(  If this is intentional, consider it a suggestion to change!
  • Fallen teammates occassionally fall into slumps unreachable by their compatriots, getting stuck in floors or walls, or somtimes even on top of the cover they were hiding behind. While humorous, the inability to coax them back into eating more bullets for you by using your omni-tool of life can kind of be a drag. (Rarely reproduced)
  • Unlock store purchases somtimes seem to fail, giving a message saying such. When examining inventory, they seem to in fact be redeemed  correctly and the error message is popping up inapprpriately! (Reproduced three times)

That's most of what I can think of for now, being like 2:35 AM and all  Sorry for the long post!  Hope this helps, Bioware dudes!

#1427
DyneEnigma

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Not going to lie Bioware, I was kind of dreading the multiplayer because I thought it may diminish the game. Glad to say I was wrong. You guys have created a great, challenging, team based co-op mode that, in my opinion, just doesn't get old. I'm having to FORCE myself not to play it more so I don't risk getting worn out from it before the full game.

There are only a few issues I have. The main one is the random equipment packs. Don't get me wrong. I like them. However, I don't think they should be the only way to get equipment. Make the items you receive in veteran packs better, because the only really "rare" thing I've got is the Widow. Maybe put in a way to buy more specific equipment. I love, however, leveling up your weapons and mods.

Second and last, because I barely had any issues, is the Revive button. I can't count how many times I have died trying to save a squad mate, because every time I hit A, or X in PS3's case, my character wants to jump for cover. Even though the Revive is highlighted. I suggest using X for the 360. Just for Revive. Keep the action and taking cover button as A.

Other than those two small things, you guys have created an AMAZING multiplayer that I will be enjoying for a long LONG time. Thanks for Mass Effect and I love you guys!

#1428
Jarradane

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[quote]Hunter-Wolf wrote...

[quote]Jarradane wrote...

I hated that no matter how soon or how late an enemy rolls my power will miss, even if they roll straight into my throw.
It was kind of ridiculous.[/quote]

No it isn't, there is no need to overcomplicate things.[/quote]
Making the animations fit the circumstances isn't making anything more complicated.

[quote]I didn't like that if someone staggers a guardian no other stagger will affect them until after the entire animation has completed, when stacked with the fact that these are just a 'cop out' difficult enemy fighting them isn't challenging, just annoying.[/quote]
[quote]
And what is the point of staggering them twice when they are already staggred ..  you are supposed to be shooting them while they are staggred not staggeing them again .. this is to prevent players from cheating and locking Guardians in infinite stagger loop ... and you clealy can't recognize a challenage when you see one .. they are some of the most fun enemies to defeat .. there are already dozens of ways to knock them out (Stagger them / Shoot through the shield openings or shoot their limbs outside the shield / Pull their shields / Flank them / Throw grenade behind them / Use Engineer Bot to harass them ... etc etc) .. there is nothing anoying about them at all.
[/quote]
Yes, there are many ways to stun stagger or distract them, but that's not the point.
On higher difficulties each enemy can take plenty of damage, when you stagger them you can't hit them when they begin the animation, and you can't hit them for a small amount of time while they are completing the animation.
That was my point, it doesn't make any sense.
That doesn't make the game more difficult, it just makes them more annoying to kill.
Sure you can have fun with them, but how fun they are wasn't my point.

[quote]As I'm sure others have mentioned, the unlock system is just ridiculous, and feels as though multiplayer was just an afterthought.
My friend played with me and another friend for eight hours as a soldier and unlocked nothing but pistols despite buying dozens of verteran packs. We have played many games since the multiplayer went live, and he still hasn't got a mattock.[/quote]
[quote]
I bought a few and i got Salarians and Asari ... it is jsut fine .. many people actually like it, it is fresh and different from teh boring linear progressino systems identical in all games these days (that completely de-value unlocks), i'd have that exciting system any day over the boring linear systems in other games.

i wish to unlock Drell, Quarians, Krogan and Turians (haven't even seen a single Turian so far in action) but i don't go whining about it .. i paly the game more .. earn more cash .. try my luck on Silve and Gold Diffculty (for extra cash) and keep hoping to get one of those classes .. not becasue it is detrimental  to my enjoyment that i don't have these characters yet .. but becasue i want more options to experiment with .. however and whenever they come i'm ok with that .. this system taught me not to lock myself into a single class, race, weapon all the time.
[/quote]
What you unlocked is irrelevant, my friend played has played a soldier for over 13 hours now and hasn't unlocked a single weapon that would benefit his class, no assault rifles, no sniper rifles, just pistols and smg's.
His weaponry doesn't match his level 18 character, and that means that he has a tough time in silver and gold.
It's completely random, and that is what is wrong about it.
As you try harder difficulties, different races and classes wont give you a straight up advantage, it's your level and your equipment.
An actual store would be better, or even if you could purchase a random weapon or assault rifle loot bag to increase your odds of having a character which can keep up with you.

[quote]The eliminate missions were not fun, the targets usually run and hide and the ridiculously small time frame you're given is barely enough for one player to make it across the map in time, let alone finish the enemy.[/quote]
[quote]
And don't know what's worng with the AI in your game but they never run anywhere .. if you mean the Nemisis .. tehy do that wether they are targets or not .. Guradians never run .. they confront you even if tehy are assassination targets ... besides .. that's the whole idea of it being a challenge XD[/quote]
Obviously mechs and guardians advance, but combat engineers, soldiers, nemesis' etc have all hid on the other side of the map.
I would prefer it if this was changed, or if the time limit were increased by about fifteen seconds.
Trying to run across the map isn't very challenging, holding the print button in a single direction can be done by a player of any skill level.

[quote]Phantom instant kills are stupid, I plan everything, so randomly dying every now and then when really screws up my strategy, especially if I know I have enough time to revive a squadmate and use my spec ops pack and then tech armor before I die.
But no, random death is the enemy of smart tactical thinking.
It wouldn't be so bad if it were a one hit kill if you were unshielded, you can learn to work around that, but random instant kills are silly.[/quote]
[quote]
Nope they aren't, they only instant kill you if you aren't paying attention to your surroundings, other than that you can easily avoid it, i'm lv.37 (the N7 rank) and i haven't been killed by their instant kill grap attack once .. if i see one i either confront her and take her out with my teammates or keep my distance until i'm ready to pummel her.
[/quote]
No, it has nothing to do with my ability or how much attention I'm paying.
My point was the insta-kills are random.
You haven't been insta-killed because it's random, it's a rare occurance but it happens.
And all that needs to happen is that your shields go down and they come near you.
I can be killed instantly even though normally a phantom would have to land multiple consecutive hits to kill me unshielded.
It's happened with my sentinel, my engineer, and my krogun soldier, and if you haven't been in a situation where you need to revive an ally to help you while you're surrounded by multiple enemies and a phantom then you obviosly haven't reached a high wave on a high difficulty with a medium level character playing with a soldier who hasn't unlocked any weapons for his class.
Even though my three buddy's and I work together brilliantly, random events can still occur randomly and mess things up.
[quote]Once again universal cooldowns kill gameplay, there's almost no point in using anything but throw as a sentinel unless you're facing an armored target, as the cooldown on warp is uncomfortably long when you take its minuscule effect into account.[/quote]
[quote]
Want faster cooldowns don't use too many heavy weapons or use a single weapon or upgrade skills that lower wieght penlaty so that cooldown goes faster (up to 200% faster) .. i play an Adept Asari and mainly use my skills instead of my weapons .. it is just fine.

And Warp isn't minuscule in any way .. it is a great skill to cause Biotic Explosions .. and very good at removing armor (very useful when dealing with Atlas or Sentry Guns), and for other enemies (probably husks or whatever enemies we will have in the full game) it prevents healing.
[/quote]
Cooldown speed was not my point, the universal cooldowns were.
Have you played ME1 and 2?
ME2 cooldowns are universal, ME1 cooldowns aren't.
My point was warps cooldown is much longer than the throw etc, so even if the cooldown was faster, the difference would still be uncomfortable.

On higher levels a reasonably high level warp does almost nothing to and average soldier, barely scratches a turret, and takes dozens coordinated team hits to bring down a mech.
Biotic explosions work exactly the same with a throw, making an enemy fall over prevents healing, as does staggering it, using singularity, and killing it with a few headshots.
Warp does far less damage than any weapon on armor, in the time it takes to cast and cooldown you can do more damage with a rifle or a decent pistol.

[quote]Aliens not being able to roll is ridiculous.[/quote]
[quote]
Quite the opposite .. it is one of the best things made to diffrentiate teh races and make each feel unique .. i don't see any reason to complain about this !!!
[/quote]
I did like that there was a weakness for aliens (salarians and I assume asari will be different of course)
and I admit that something had to be done, but I still would prefer it to be different.
Especially when you consider that a high level Krogun soldier is meant to get into the fray, but doesn't have enough health to survive a grenade from almost anywhere in the blast radius and isn't fast enough to outrun it with much time to spare on a higher difficulty.
Kroguns need slightly more health, or they need the rage tree to provide come kind of benefit without having to trigger it with melee kills, and turians need to be slightly faster.
[quote]Physics based powers not working on shielded enemies feels wrong sometimes, particularly singularity.[/quote]
[quote]
Nope, it is just fine .. if they worked players would be abusing them .. and that will remove a lot of challenge from thr game ... besides .. even if the physical effect doesn't work .. they damage them.
[/quote]
My opinion is my opinion, when a space altering black hole esque power is used on an enemy, it doesn't make sense that ballistic shields make it 100% immune and unnafected, even if they were drawn slightly towards it would make more sense.
There are other ways to increase difficulty, like fixing the roll for the ai to avoid a throw, or making them avoid a singularity instead of walking directy into it.
[quote]Controls are too clunky to keep up with a competent player, too often we lose the wave because I roll instead of taking cover, or cancel a sprint accidentally because I need to be over precise, or take cover when I try to revive a squadmate, or miss a melee when I have done nothing different to other connecting hits[/quote]
[quote]
Controls are jsut fine .. they just need a little getting used to .. the only problem is placing the revive button on the movement/cover/running button.
[/quote]
Your opinion is different to mine, but I have no doubt that if you played ME2 right now you would notice the difference in finesse and smoothness.
I' doing my ME2 playthrough right now to get it perfect before release.

[quote]You could play 100 hours and not get the right unlocks, simply because they are based on luck.

That's pathetic.[/quote]
[quote]
Fact is .. there is no such thing as RIGHT unlocks .. the game isn't supposed to spoon feed you .. this system is great for making players experiamnet with all sorts of classes and weapons .. i and it takes a lot of time to unlock everything .. which is great.

[/quote]
Not really, you misunderstand.
As I stated before, the random nature of unlocks means a player can go hours without unlocking any weapons that would suit them, a soldier with the first rank of vanilla assault rifle at level 17+ is laughable.
And having said that, the assault rifle is bread and butter.
Not unlocking one at all after such a long time makes no sense.

If people didn't whine when they were asked to, games would never improve.
It's strange that you would attack people stating their opinions when asked like this.
Oh, level 55 overall by the way.
I've played a fair amount with all the classes, so it's not like I don't find the game enjoyable.
In fact, I love it.
But that doesn't mean I have to praise every decision, and it definitely doesn't mean I have to tell everyone their opinions are wrong and that everything fine the way it is when I think it's not.

Modifié par Jarradane, 22 février 2012 - 08:37 .


#1429
Buzykill

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I just love the MP demo, the challenge and fun it is. But there are couple things i dont like. First is the server search. When i try to find Silver or Gold game, after 5 minutes of spamming the quick join i finally get to server where guys are at N7 level 5 when i myself have N7 level 55 and level 20 character. Why on earth it has to find a game which just cannot succeed. Of course everyone must be able to play silver and gold thats not the point. I wish there would be something like "quick-join options" to choose if you want to play with similar level guys or not.
Then the second thing. It seems that every server I join, there is already the same character i would be using. Adept Asari in this case. Would be nice to have an option which finds you a server that doesnt have one at that moment. Odd that i have never seen Asari Vanguard yet. Never. And thats what i would like to play :) Anyway the classes are very well balanced and if you know what you're doing, you are going to cause havoc.

Third and final thing. The class ranking. I played my human adept to level 16 before getting the asari. I was thrilled. It was soon decayed when i noticed that i could only level her 4 times and thats it. In my opinion you should need to level the new character from level 0, not from the level the class is currently having. You dont have any experience with that character when you havent played it yet, do you?

So those are the main things i would have to be changed. The Turian should have more moveability but.. Yeah. Just impove it. And where is Turian Infiltrator? Actually Quarian Vanguard could be possible as well.

Also there is a bug, or lag i dont know, appering when enemy near biotic explosion turns white and kind of stuns there. When i try to spm him with all i got, he wont take any damage or ability. Like the enemy is not there. Then the Stasis is kind of broken sometimes, when i try to freeze somebody, the skill hits but enemy remains unaffected. This must have something to do with lag. Ping should be shown somewhere.

And i would like to have more sounds or even diffrent voice actors for the species. That said, i must have heard all of the Asari sounds a thousand times. And actually i find the "Enemy" and some other lines kind of useless.  The old "Hostile contact" and "Now it gets fun" would be more pleasing to hear :) Just do what you did in ME1 combat, those sounds were fun and a lot longer what you hear now. The game lacks those random kill confirmation sounds like "Enemy down" etc. Thanks for somebody who put the "headshot" sound there.

I hope someone agrees with my wall-o-text
-Buz

Modifié par Buzykill, 22 février 2012 - 09:26 .


#1430
NordoCeltic

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 Myliplayer is GREAT!   I hope we see new enemies, and most importantly new game modes!  Kill all of the things is great, but hopefully I will have new play modes to enjoy.   

My personal favorite class is the vanguard at the moment, I really enjoy shooting from enemy to enemy.   Over all all the classes seem well balanced.    I love how I can both upgrade characters and upgrade my gear.  

Some things I want changed:  

1. Dear god PLEASE give us PC users controller support.  Support only the 360 controller if need be, I have one of those for PC.   Its 2012, 360 controller support on PC is becoming a standard.  I want to believe this can be offered in a patch, please appease me.    

2.  Please make sure I can rearrage my class powers in my hotbar!  :mellow: I cannot in the demo and its very fustrating.  Some of us like to map power slots to thumb buttons on our mice, and not being able to move a favorite power to slot 1 hinders my play.   This is such a large fault it may break multiplayer's enjoyment for me.  

3.  Please fix in the xbox 360 match-making.  Its broken so that people in parties cannot connect properly.  (I tried both demos) 

4.  Please scale the game better for 2 player teams.  Even on bronze with high level characters its very easy to get overwhelmed 

5.  Please give us a store option to unlock specific items .  Perhaps its 5x as expensive to buy an item outright, or perhaps they are only offered at various player levels, but the random drop only isn't very rewarding as I seem to get the same equipment over and over again.   

6.  Please make the starting pistol and smg better.  They both are so bad I'm better off not equipping them for the power recharge bonus.   

7. Please fix the Krogan solider.  I found the vanguard to be far superior rushing character.   Playing as the Krogan if I try and make use of my melee I end up getting downed before I can get much of a hit off.   I feel that the human solider or human vanguard are much better choices for agressive players.    

I'm really looking forward to the full version, I believe you guys at bioware are going to deliver.   

Modifié par NordoCeltic, 22 février 2012 - 09:46 .


#1431
greghorvath

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One thing I forgot. It is still stupid that you can run out of ammo for a weapon while you have heat sinks for the other. I mean if heat sinks ARE universal, it is logically impossible to have sinks for one and not for the other.

Great game though :)

#1432
hmedon

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try mixing aim and revile it make sense, make an update now thx.
an update for the demo it just would be so ..... xD

#1433
keife191

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RagingGoblin wrote...

Well, I just realized I was the first person in canada on PS3 to hit max level, 6th in the world.!

E-Peen aside,  after playing the hell out of the multiplayer, this is my feedback :

[*]Negative:[/b]

  • Krogan and Turian lack mobility actions. While they are 'bigger' than the other races, it does make them feel kind of awkward and clunky to control. Even a basic sidestep would be nice. It can make breaking from cover a pain sometimes, and pressing the dodge button to have nothing happen can probably ruin someone's day.
  • Weapons: The Widow sniper rifle does too much damage when penetrating cover. It doesn't really matter where you hit them on bronze or silver, if you shoot them through cover they will die as if it was a normal shot, no matter where you hit them. This seems wrong to me!

[list=1]
  • krogans and turians can dodge, look at garus and wrex, if a grenade lands by a krogun hed pick it up, run to the enemy and shove it down the guys throat! garus is always rolling out of damage. ADD DODGE TO MP ALIANS
  • the widow is a anti-material rifle, its meant to penetrate tanks, 3 inch metal isnt going to add any defence, but surprisingly 2 ft slab of rock is impenetrable


    #1434
    zr0iq

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    I do like the Nemesis AI, not shooting when near them, this is so hilarious.

    #1435
    snfonseka

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    RagingGoblin wrote...

    [*]Lack of DNF support. Nothing tears at my heart more than having an amazing round only to get Disconnected or suffer the occasional freeze, to lose all 'progress' during the round. More importantly, it can be a total pain to get back in a game. An option to rejoin last game or at least keep the experience/credits earned (if the manual quit button wasn't pressed) would work wonders.



    This is so true.

    #1436
    karlpopper

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    i felt the multiplayer side of the demo was far more fun than the singleplayer demo, though abit repetitive seeing its just cerberus and two maps

    #1437
    sg1fan75

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    Its fun,and adictative but I still can't unlock the Krogan!!!!

    #1438
    DarkWilSin666

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    im not a good writer. so i dont know where to cut and make a new paragraph. anyway here i go.

    ok the Guardian's. seems the only way for them to drop their shields is by Pull,Stasis thats it either shoot threw the lil window infront. i think the Krogan Soldier maxed or have a certin amount of melee damage should EASILY! be able to knock those dudes on their butts or make them fly with their shields. also if i shoot the Guardian in the back with warp or any power i dont want to hear a CLING! like he has his damn shield aimed at me the ENTIRE TIME. he had his back turned to me. that needs FIXING.

    these bonuses and damage % is all wrong. cause it really seems like it makes no difference. just a very very small difference. warp needs to do more damage. and so do alot of other power ups. the equipment section warp rounds i put them on version I and II and they did not seem to do anything to enemys health or biotic shields AT ALL! no big difference. the revenant is HORRIBLE. its nothing compared to what it was in part two a actually good gun. the krogan shotgun...ok humans understand the long reload and kickback. but if i have a freakin krogan soldier i think the claymore should be better on that character. reload quicker and little kickback or none at all. the viper rifle does horrible damage even when at ver X. that needs a lil fixing as well.

    now to that STUPID RANDOM box crap. ok i have atleast spent prob 1 million to 2. in credits on veteran packs to get characters. all i wanted was a krogan soldier and a Drell Adept. what upsets me and i am not the only one  but i dont speak for EVERYONE, its annoying to have someone download the demo or someone low level to use their FREE STARTER PACK and get a new character a krogan soldier a asari adept or a salarian infiltrator and even a qurian engineer. everytime i spent all my money on veteran packs its a UPGRADE TO weapons that I DONT EVEN USE!!! either make better packs or get rid of them completely have goals in story to unlock them have someone beat a mission in co op on insane or GOLD with a certin character to unlock another dude.

    lets say i want that AWESOMENESS Drell Adept well i have to beat this level with these type of enemies on GOLD cant use equipment power ups. just an idea you can have it. im just trying to help. theres prob people with better ideas or a mix of ideas with what im saying.

    oh yes there is also a annoying bug where you cant move in the begining. i would suggest roll to cover and hop over it always works.unless your a turian or someone that cant roll so you have the computer kill you and someone revive you. ok im trying to remember what else is there and stuff we all talked about.

    and for multiplayer characters

    i see there is room in the area for 1 more character in each class.

    now i hope its prothean and geth cause legion IS THE MAN...and thats right the widow maker better be awesome for the geth.

    ah yes now i remembered something the stupid garbage useless sentry turret for the quarian engineer omg is that thing horrible even maxed out.rocket or flame thrower HORRIBLE!. that needs fixing faster shooting or something  MORE POWER! have it upgrade its ammo with whatever ammo you put in equipment like you have cryo rounds I or II have it so the sentry can use it also.vice versa.def need more choices in the upgrades. bigger cap then 20 also.or make a custom character as well in multiplayer not these damn presets.

    sound effects and the darkness of the game in some areas or play looks like you all need alot more time to fix this game i dont mind a delay and i think alot of us dont mind either. esp the sound come on doesnt sound like 5.1 to me. and high quality sound. and why does female shepard have better i dont know emotion in her words compared to the person that voices male shepard. seems like he just read the paper normally without thinking of being in that situation and acting it out. anyways.  it is just a demo this better not be nothing like the real game.

    i always trusted you bioware and i will. but you have a reaper near you guys and thats EA. so be careful.

    i dont know what else to think of. or remember.

    combat engineers and their turrets i think their turrets need a longer cooldown OR lower the dang damage cause wow.

    sometimes the enemies seem like they are going fast forward through levels its a glitch or something. look into that also. for now i go goodbye everyone.

    Modifié par DarkWilSin666, 22 février 2012 - 01:04 .


    #1439
    Major Swift

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    was skeptical of the multiplayer at first i admit, but then after playing it i thought it was really fun and addictive and a good idea to add it in, good job!

    #1440
    RagingGoblin

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    RE: Jarradane's post

    Oh, and Jarradine- There's an easy counter to phantoms. Sprint towards them and power melee. When they stagger, power melee again. Bam, phantom dead. I honestly find the Atlas' Instant kill more common and annoying while I am trying to melee those, than I do the phantom If you don't feel like the kung fu is strong with you, abilities like overload or concussive shot distract them enough and make them roll around, easy to shoot while they are doing the 'OMG BULLETS AND BRIGHT LIGHTS MUST BALLET' dance!

    As for the elimination mission waves, I've never seen a problem with the time limit.  Generally I have my fleams run flanking pairs while another two hold a section of hte map and draw fire.  So, they usually come across the targets just while going about their business. If they need help, the supressing pair  goes mobile.  Hell, even one person can juke around the map and solo most of the targets.   If sitting around and slowly planning each map is your idea of 'strategic gaming' Maybe you just need to think faster on the move!  A little 'run and gun' never hurt anyone, and helps a ton in avoiding being flanked.  You know what they say - Home is that chest-high wall that happens to be closest.

    As for the unlock system, The way I see it:  Play according to what you have, not according to what you don't.  If you don't have any new weapons for the solder (What's wrong with hte M8-Avenger? It kicks rocks!) Then maybe try another class that excells with an SMG or pistol?   Do you have the Carniflex Pistol? You can pretty much snipe with that. Adepts and vanguards barely need to use their weapons, and Krogan have them just for show so the weaker races don't feel left out.


    Tech armor is amazingly useful, and the cooldowns seem with it. For me as a sentinel the abilities are secondary anyways, I use warp to weaken armored stuff I am shooting at, or throw to stagger a phantom so I can stab her in the ear. Most mostly sentinels shoot stuff. If you want super fast biotics, maybe you should play an adept?

    I'm not sure where you're coming from with the controls thing. I've found them much more fluid and intuitive than in ME 1 or ME 2. You can actually sprint in directions other than forward and take corners! Can't do that in previous games. If you really felt like it, you could run an entire circle of  firebase white without stopping and adjusting your camera. For me, that is awesome!  Cover is better now that you can actually cover slip, rather than getting up and out in the open to round corners like in the previous games.  The mobility actions are an amazing addition that help avoid so many uncomfortable deaths that make me want to hug the person who came up with the idea.   The only think 'clunky' about the controls is the melee system is still a bit fickle as to what will hit them and what won't.

    As for your guardian complaint - I find the only point in staggering guardians with throw is when there is lots of them and you need them to back up so you can work your mojo.  It's infinitely easier to shoot them in the eyeslot when they are advancing normally, and if you don't have pull or stasis there's really not much point in staggering them to begin with!  Also, if one person is staggering, why is someone else trying to? Player 2 should be shooting that boy in the face, not using powers!  Sounds more like you are the victim of poor team coordination, Sorry!

    Modifié par RagingGoblin, 22 février 2012 - 03:43 .


    #1441
    Sir_Recon

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    I think the ME3 MP is alot of fun and is very challenging, thanks BIOWARE ME dev team, seems the grabbag is getting shallacked but thats relatively minor, I wouldn't mind changing that to a purchase what you want arrangement, or not doesn't matter to me, either way.

    BUG-I am a PC user, and sometimes even during Single player, when I push Shift and the mouse pointer comes up to select a power, when I mouseover the powers graphic nothing happens and I cannot select anything, usually I'll escape out a couple times and go back then it will work again, this happens about 1 or 2wice an hour, It actually is making me use the Hotkey #'s now which when you get accustomed to it works better.

    Thank you

    #1442
    paleobones

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    Excellent work on the multiplayer! I have been playing since the 14th. Mixing different objectives with horde mode is great, keeps it interesting. The maps are nice not too large or small and have good offensive and defensive areas. Enemies AI is also good using cover, flanking players and annoyingly accurate grenades. I really love being able to drop into a friends existing game, big bonus!

    Each of the classes is well built, balanced and fun to play. good level of customization of powers and skills and long with appearance. I can understand why all humans have helmets. So far I have unlocked the Salarian infiltrator, the Krogan soldier and the Quarian engineer. Oh and the human female vanguard too many times to remember! I am hoping the limited unlocks are because its a demo, if not this needs to be tweaked.

    Only issues I have run into have been minor. the Nova power doesn't always fire in my experience. At the start of one game I couldn't run or walk only roll. I rolled around into cover and after about 30 seconds it fixed itself. Very rarely, maybe twice in 50 matches, on the white map the enemies don't jet pack up to the landing platform. We ran all over looking form enemies and finally my friend found them just hanging out down there. Also once in awhile even though I have fully revived someone it doesn't work and I have to do it again. The A button is a bit overused.

    Overall the multiplayer is solid. I was pleasantly surprised! Its challenging even on bronze level without being tedious. Full extraction on Silver really feels like an accomplishment! There is a great variety of classes to support different playing styles.

    Now just give me and Asari Adept already!!

    #1443
    RagingGoblin

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    NordoCeltic wrote...

     Myliplayer is GREAT!   I hope we see new enemies, and most importantly new game modes!  Kill all of the things is great, but hopefully I will have new play modes to enjoy.   

    My personal favorite class is the vanguard at the moment, I really enjoy shooting from enemy to enemy.   Over all all the classes seem well balanced.    I love how I can both upgrade characters and upgrade my gear.  

    Some things I want changed:  

    4.  Please scale the game better for 2 player teams.  Even on bronze with high level characters its very easy to get overwhelmed 

      Um, what?  From what I've seen, it does scale. And it scales very nicely, actually.  Bronze is fairly simple to complete even alone, so I'm not really sure where you're coming from on this one.  kill the first two atlas with guns rather than missile launchers, prioitize engineers and turrets, and you'll do fine.

    5.  Please give us a store option to unlock specific items .  Perhaps its 5x as expensive to buy an item outright, or perhaps they are only offered at various player levels, but the random drop only isn't very rewarding as I seem to get the same equipment over and over again.   

     
    I can kind of agree with this, maybe separate packs into categories. Keep the recruit/vet packs, but add comsumable packs that is 10,000 and a weapon/class pack that is 35,000.

    7. Please fix the Krogan solider.  I found the vanguard to be far superior rushing character.   Playing as the Krogan if I try and make use of my melee I end up getting downed before I can get much of a hit off.   I feel that the human solider or human vanguard are much better choices for agressive players.    


    I'm sorry, but are you absolutely insane? You can play as krogan, melee EVERYTHING on the map without firing a single shot - and be pretty much invulnerable to damage on bronze, finishing with the highest score on your team! Fortification gives you a ridiculously awesome damage reduction, coupled with rage  not even an atlas can drop your shiels in one go. Speaking of, if you drop fortification for the melee boost and have your char built for melee, you can take out an atlas with 6 power melees.  That's faster than most guns can do it, just so you know. (Just make sure you back off after each one or it picks you up and crushes you like a tomato can)   The only thing about the krogan in my opinion that needs to change, is they could severely use some kind of dodge,  and their  power melee being slightly awkward to aim sometimes (Charging past someone just isn't cool sometimes!) Also, who even uses their abilities? Smashing everything is much more effective.  If anything, Krogan are too powerful!  The only thing that I've found give them a run for their money as far as 100% melee during a round, is a drell vanguard.

    Modifié par RagingGoblin, 22 février 2012 - 03:57 .


    #1444
    Vaneke

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    mp demo is nice to play, really enjoyed the games i had so far.
    even without voice or text, there seems to be generally good teamwork, and people catch on quick as to what to do or not to do.
    good diversity in characters and abilities, can't wait to see what will be in the final version.
    howhever, some bugs i encountered,

    * fell trough the map, twice, on firebase white when being killed, but didn't die, .. well i did, but i kept getting back up for some unknown reason (while falling trough the level), meanwhile slowly descending the map, after 5 minutes of slowly falling i had to d/c .. it got boring (rest of the team was still playing)
    * it seems to happen frequently that on my main weapon it shows the ammo upgrade, but when i switch to my sidearm it doesn't show.
    * joined a game where the enemies didn't show. obv i died, but when i went down i saw the enemies, i got revived, but then they were gone again.
    * my soldier seems to have all his abilities removed from the quickbar, is there a way to add them again?

    for the matchmaking, it's horrible at times, i just tried for 45 min to join a gold game, i got into games hosted by lvl 1's, people who think with two it's the way to go and i forgot how many times when it said that my connection got lost.
    waited 15 min in a created game and nobody showed up. (and yes all my firewall settings etc are okay.)
    i hope there will be some improvement atleast in the release cause if after 10 tries you can't find a game it takes the fun away for abit.
    overall still good fun, it you can get into a game. Image IPB

    Modifié par Vaneke, 22 février 2012 - 05:06 .


    #1445
    OMTING52601

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    I'm going to tip toe in here, since my opinion is a minority - in this thread, at least.

    I don't like the multiplayer, at all. I've never been good at shooters in the first place. The only explanation for my ability to play through, and finish, ME 1 and 2 on casual and normal is because I can RB, line up an enemy in my reticule(wait for it to turn red/orange) and fire off a tech or biotic attack. The only weapon I'm any good with, in-game, is the sniper rifle, which surprised the hell out of me, but in the MP demo, I've yet to find a good sniper position, first of all, and even if I did, enemies spawn randomly, so if I were to find a good post to snipe from, nine times out of ten there are no enemies in the vicinity. Most of my power shots, like warp(which doesn't seem to work at all) are constantly going awry, missing the enemies.

    I fully admit that I am not a good shooter player. I'm much more jump in and start swinging swords or punching faces, but I haven't(though I was really hoping for this after seeing the melee reveals) been able to even effectively melee, which might offset my horrendous shooting skills. I just get swarmed and stomped to death.

    I do have one positive thing to say about the MP, but it's about the players. I've played through many matches and I suck. I'm always at the bottom. The one thing I do well is get in the enemies face and get them all jumping on me, while my teammates shoot the massed group up. I often die early in a wave and despite the fact that I'm S*** at the MP, not ONE single person has cursed me, downrated my profile, or in any other way been a jerk even though I'm not much help, if any at all. I feel horrible when a teammate revives me, and if more people had mics they'd hear me saying NO, don't, I SUCK! But the players seem to be decent people who aren't jumping my a** because I'm ineffectual, and that is really cool.

    The only thing playing the MP demo did for me was make me a bit sad because I don't think I'll be able to play it for 'war readiness', which means I'm looking at getting an ending to the game that I've spent more than eighty bucks for thats sucky or at least suckier than I'd have liked, but there just isn't anything I can really do about it. I certainly can't play through the MP alone and I've yet to be in a match that 'ended', the best I've gotten to is wave 10, but not finished.

    e: number typo

    Modifié par OMTING52601, 22 février 2012 - 06:06 .


    #1446
    Kelamity88

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    I have been playing with a friend of mine since early launch and though I do enjoy the multiplayer there is something I wish could get implemented to make match making a lot easier. An ability to join as a group instead of hopping around all day trying to find a server with 2 open slots.

    #1447
    foreshadowjr

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    RagingGoblin wrote...

    NordoCeltic wrote...

    5.  Please give us a store option to unlock specific items.  Perhaps
    its 5x as expensive to buy an item outright, or perhaps they are only offered
    at various player levels, but the random drop only isn't very rewarding as I
    seem to get the same equipment over and over again.  


    I can kind of agree with this, maybe separate packs into categories. Keep the
    recruit/vet packs, but add consumable packs that is 10,000 and
    a weapon/class pack that is 35,000.


          I also would like to see this implemented.  There really should be a way for people to buy a certain race for a certain class at a higher cost than the packs. Some people really want to play as a certain race and it would be nice for them to be able to buy it than to play as a character they do not like until they are lucky enough to unlock the one they want.

           As for weapons, it is really annoying getting Shuriken VI when you still have the first "model" (or whatever you want to call the upgrades) of the weapon you want to use.  Although I hate this, it gives me something to work for.  The weapons pack seems like a nice idea that allows the player greater chances at getting the weapons they want while still making players have something to work for.

    Modifié par foreshadowjr, 22 février 2012 - 09:01 .


    #1448
    HayhaS1mo

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    I think you guys have many bugs to fix.

    #1449
    Had-to-say

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    OMTING52601 wrote...

    I'm going to tip toe in here, since my opinion is a minority - in this thread, at least.

    I don't like the multiplayer, at all. I've never been good at shooters in the first place. The only explanation for my ability to play through, and finish, ME 1 and 2 on casual and normal is because I can RB, line up an enemy in my reticule(wait for it to turn red/orange) and fire off a tech or biotic attack. The only weapon I'm any good with, in-game, is the sniper rifle, which surprised the hell out of me, but in the MP demo, I've yet to find a good sniper position, first of all, and even if I did, enemies spawn randomly, so if I were to find a good post to snipe from, nine times out of ten there are no enemies in the vicinity. Most of my power shots, like warp(which doesn't seem to work at all) are constantly going awry, missing the enemies.

    I fully admit that I am not a good shooter player. I'm much more jump in and start swinging swords or punching faces, but I haven't(though I was really hoping for this after seeing the melee reveals) been able to even effectively melee, which might offset my horrendous shooting skills. I just get swarmed and stomped to death.

    I do have one positive thing to say about the MP, but it's about the players. I've played through many matches and I suck. I'm always at the bottom. The one thing I do well is get in the enemies face and get them all jumping on me, while my teammates shoot the massed group up. I often die early in a wave and despite the fact that I'm S*** at the MP, not ONE single person has cursed me, downrated my profile, or in any other way been a jerk even though I'm not much help, if any at all. I feel horrible when a teammate revives me, and if more people had mics they'd hear me saying NO, don't, I SUCK! But the players seem to be decent people who aren't jumping my a** because I'm ineffectual, and that is really cool.

    The only thing playing the MP demo did for me was make me a bit sad because I don't think I'll be able to play it for 'war readiness', which means I'm looking at getting an ending to the game that I've spent more than eighty bucks for thats sucky or at least suckier than I'd have liked, but there just isn't anything I can really do about it. I certainly can't play through the MP alone and I've yet to be in a match that 'ended', the best I've gotten to is wave 10, but not finished.

    e: number typo


    I think you need to max lvl out a infiltrator. You like to snipe, which is good and you can help the team stay alive with cloak and much needed revives, give it a try. What platform do you play on?

    #1450
    lacunista

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    No one else has had the multiplayer issues I was describing on the 360? Because it was a total joke when I tried...