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Mass Effect 3 Multiplayer Demo feedback. What did you think?


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#126
BogdanUKR1984

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So far so good, but what need to be done:

Chat ladder, where people can speak, i mean not only in the

lobby.

In general some bugs, like mouse hang and disconnect.

My Platform is PC

Os : Windows XP SP3

#127
redafro

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its overal not bad but the side rolling with space bar gets me to miss cover a lot(hint hint, more keys for the pc version ;) ) and i am not personally such a fan of staying in one place doing loads of stuff there so i am hoping there will be a bit of a variation in game mode
and then the boxes for upgrades you can buy tend to give me stuff i already have

last bot not least, aiming from cover doesn't always seem to work properly, quite often i tend to be stairing at my own back rather then seeing the enemy

all in all, if there would be more game modes in the full game i am sure multiplayer will be grand, i love the idea behind it and i need to grind to get a quarian to play ;)

Modifié par redafro, 15 février 2012 - 12:28 .


#128
Descy_

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redafro wrote...

its overal not bad but the side rolling with space bar gets me to miss cover a lot



This x10.

My Drell Vanguard look so stupid while trying to get to cover.

#129
tripleb2k

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- The MP is pretty good. I've had a few bugs like enemies getting stuck in walls or barriers. Thankfully Overload and other powers can still kill them.
- Biggest issue is the unlock. Having to buy a random unlock box to gain better weapons or cool characters really sucks. You can be really lucky and get something powerful/good early or get screwed. It doesn't make for an enjoyable, worthwhile experience. Please reward good players with weapon unlocks, etc instead of it being by chance!!

I'm enjoying the MP but I don't know how much lasting power it will have. I see it being busy for the first month than dying down quickly afterwards.

#130
CrimsonHooj

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 After playing for most of the afternoon (ok fine all of it), I share the same main complaint that a lot of people seem to have: the randomized weapons/classes.  It can be fun to see what gear you get, but it can be very frustrating when you don't get anything you want, in my case character races.  

Another complaint is i'd really love to be able to make any race any class and i was disappointed at how restrictive the class/race system seemed to be.  I know it some cases it doesn't make lore sense but I think it would be hilarious to have a krogan infiltrator.  

Lastly (and this is very minor) some more armor customization would be nice, for instance different helmets for the humans (personally I really hate the vanguards helm).  
The multiplayer is still fantastic in my opinion. Almost completely what I hoped it would be.  I'm really looking forward for the full retail version.

#131
Mike Aus

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CrimsonHooj wrote...
I know it some cases it doesn't make lore sense but I think it would be hilarious to have a krogan infiltrator.


I agree that it would be quite hilarious, but unfortunately it would somewhat break the ME canon. ;)

#132
Guest_Aotearas_*

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First impressions:


Damn is that combat clunky. Back when I played the demo at Gamescom, it felt much more fluid.

The combat HUD is awfully hard to see, especially in lighted environment and tuning down the lighting per options doesn't help much. unless I am zooming in, it is more guessing where the crosshair is than actually seeing it.
So much for that.

Next up, too little input. At least compared with ME2, I see less. I don't know how that works, but I feel like the vision is more focused than the ME2 one.
And more importantly, hand in hand with the HUD, I can hardly note the status of my shields when I am not actually looking at it! That is crucial information that I am missing out when fighting and combined with the hardhitting enemies on Insanity one's downfall when all the warning you get is the audigible bang when your shields are down. By the time you see a cover, you're dead.

The HUD is plain awful compared to the ME2 one.

Now, to the combat:
And the weight system is ... weird. When little to no weight means I have a basic cooldown for AR of 3.33 seconds and much weight results in 20 seconds cooldown, the mathematical average means little less than 12 seconds being THE basic cooldown for the AR power, which strikes me being awfully high, especially compared to ME2 power standards.

Now, don't brand me pessimistic, but I reckon the Mattock, Eviscerator, Predator and Tempest aren't exactly the most heavy weapons there are, meaning with other weapon setups, we'd be seeing more like 25-30 seconds cooldown, which is plainly gross.

Those are my first expressions on the gameplay. Now I am off trying to cope with the HUD and fair a bit better (and trying to get the console to work!).

#133
Chromie

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Co-op NEEDS cross-platform. I wanna play with my console budds.

#134
xhostileman

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Descy_ wrote...

So far, Vanguard has been a bad idea for me.
LOL I get downed too much.


Man i love the Vanguard. But i understand. The early level vanguards stink. But what i did was upgrade the biotic charge first where when you charge at the guy you get your shields right back

#135
xhostileman

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My impressions. MP is addicting and fun. Looking for longer waves. More of a reminder when you have an objective. I find when playing with randoms who dont have a mic that they dont realize that there is an objective to do or they just fail to be a teamplayer.

Any PVP coming in full game?

#136
dbrw

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Really good, lots of fun playing as Adept.

#137
double02

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I love the multi-player. I definitely see myself playing it a lot in between single-player play-throughs.

Everything seems to be in the green, very well done. I haven't had any connection problems at all. Combat is excellent, team variety makes for impressive combinations. Perhaps the leader could issue a variety of simple commands on the field.

Also, I like the random factor with the packs, but maybe tweak it a bit.

#138
Vankash

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I'm really enjoying the Demo it is great. But a few things i don't like bout it
I can't use my Xbox 360 Controller, for me the game feels a lot more to be played with a Controller idk why.

It would be great if you allow us to modificate the FOV and one last thing it is about the Graphics.

They look really cool the lens flare and so on but the Texture are really low quality so it looks like you're trying to cover it with the Effects. Would be great to have real sharp Textures instead of blurry and too much lighting. Sorry for my bad english, I would be happy if i get a official reply to it :D

#139
Troller79

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im level 3 i just started playing and how do u earn credits all i have gotten are xp

#140
MikkroBitti

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I'm playing on PC and gotta say that the multiplayer or co-op is actually freakin' fun! I just beated, or WE beated all 11 rounds! :)

Modifié par MikkroBitti, 15 février 2012 - 01:49 .


#141
Guest_Aotearas_*

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One major gripe I have with the graphics is that whenever I move, there is no fluent motion. It is more a stop-and-go animation. One second I am in this position, then I move the camera and the next moment Shepard simply switches into the next position with little to no transition movement. It's like playing Mr.Game and Watch!

#142
Troller79

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im level 3 i just started playing and how do u earn credits all i have gotten are xp

#143
legionthegeth

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I like it so far, however I feel they need to work on the difficulty of missions and provide more ways to gain credits

#144
shepard1038

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A question do i need to download the multiplayer or just when is available connect to the servers
and play?

#145
Troller79

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im level 3 i just started playing and how do u earn credits all i have gotten are xp

#146
haggiswashere

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I have a real problem with the powers. Can you pick the remaining biotic abilities later on or is this all you can upgrade with the adept? Because it seems silly to have a class dedicated only to biotic powers with only 3 powers. No lift, pull, throw, slam ect. It seems like you have taken all the advantages of being an adept. I am extremely disappointed. I also dislike the unlock process. I hope these are things that will be fixed in the full game release. That being said the level setup is cool (alot of cover and choke points) and playing as the soldier is fun but all other classes I feel are limited in what powers they have. Please tell me I am making a mistake and I missed how to pick the other powers. I am devastated. I am a huge Mass Effect fan with literally 15 playthroughs on mass 1 and 2 a piece and I am still going to ignore my family and friends for months to play Mass Effect 3 single player haha but I really don't think multiplayer is for me in the state its in.

#147
Xerxes52

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Pretty good overall, but there are some big issues though:

1. Extremely difficult, even on Bronze. I would put it about on par with Hardcore in Gears of War 3 Horde mode. Enemies are too "spongy".

2. No viable replacement for quitters. We need a join-in-progress feature or filler bots to take up empty slots. If you go below three players (even on Bronze) you may as well pack it up and move on.

3. Need more ways to get credits (Kills, wave completion, revives, etc).

4. I despise the current store system. Let us buy what we need, not some random boxes. Divide up the loot between Supply, Equipment, Characters, Weapons, Mods, etc tabs so we can buy a la carte.

Modifié par Xerxes52, 15 février 2012 - 02:11 .


#148
P4NCH0theD0G

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Platform Xbox 360

Really fun Multiplayer, nice realization of Powers/Tech - IF it works. My main grief was/is with not being able to search games with a friend, with powers not triggering (no, not during cool-down) or powers not working / having no effect. That and the Lag I had several times. Apart from that, it actually made me pre-order again, just for the MP.

Issues:
  • No Joining a game with friends / Nobody joining your Party's game.  You cannot search a public game to join TOGETHER with a friend, like a squad system / party system in a "pre-lobby" lobby BEFORE you start searching. And if you make a game no "randoms" seem to join. Me and a friend tried playing together with two other people. We first made a game with two public slots and waited for 15 minutes and nothing. Then we had to try joining public games and hoping to be able to invite one another. Very annoying.
  • Freezing my console. Four times, each time just before starting a match and someone left, my console froze.
  • Lag. Several times my character could not move, moved sluggishly or just blinked from one place to the next. A lot of times Powers did not trigger at all (which I attribute to lag), or triggered one or two seconds later, or had no effect (had regular enemies walk right through Shockwaves).
  • Caught in the Geometry. Several times I just couldn't move anymore, getting caught beneath a ladder or between crates or cover, my character shuddering. Once I started the game and could not move, despite my character moving his feet, which I got out of by using some powers and going in and out of cover.
Suggestions:
  • Pre-Search Lobby to team up with one or two friends and then search a game.
  • Search/Beacon function to fill-up public slots (The Leader can tell the game to search for players or light a beacon for the public search function to home in on).
  • 45-second Countdown to Mission Start if the majority of players are ready (two of three; three of four), starting the mission even if one player is still not ready.
  • In-Game Loot from killed major enemies (Atlas, Phantom etc.) to be rewarded to the player who did the most damage to that enemy.
  • Bonus XP for certain actions, like Drawing Fire so others can get behind certain enemies (Shield-Guards, Atlas etc.) or Killing Enemies about to execute a teammate.
  • Priority Override for reviving over cover/rolling - so you don't jump into cover instead of reviving your teammate.
All in all this is so much better than I hoped. I'm really excited.
Good Job. (If you can make it all work the way it's supposed to;))

#149
VinnyFx

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I love it :P only thing i would add is more customization, extra armors maybe.

#150
legionthegeth

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Xerxes52 wrote...

Pretty good overall, but there are some big issues though:

1. Extremely difficult, even on Bronze. I would put it about on par with Hardcore in Gears of War 3 Horde mode. Enemies are too "spongy".

2. No viable replacement for quitters. We need a join-in-progress feature or filler bots to take up empty slots. If you go below three players (even on Bronze) you may as well pack it up and move on.

3. Need more ways to get credits (Kills, wave completion, revives, etc).

4. I despise the current store system. Let us buy what we need, not some random boxes. Divide up the loot between Supply, Equipment, Characters, Weapons, Mods, etc tabs so we can buy a la carte.


Good to see that someone also thinksa they need to fix thst stuff.