Mass Effect 3 Multiplayer Demo feedback. What did you think?
#126
Posté 15 février 2012 - 12:18
Chat ladder, where people can speak, i mean not only in the
lobby.
In general some bugs, like mouse hang and disconnect.
My Platform is PC
Os : Windows XP SP3
#127
Posté 15 février 2012 - 12:25
and then the boxes for upgrades you can buy tend to give me stuff i already have
last bot not least, aiming from cover doesn't always seem to work properly, quite often i tend to be stairing at my own back rather then seeing the enemy
all in all, if there would be more game modes in the full game i am sure multiplayer will be grand, i love the idea behind it and i need to grind to get a quarian to play
Modifié par redafro, 15 février 2012 - 12:28 .
#128
Posté 15 février 2012 - 12:28
redafro wrote...
its overal not bad but the side rolling with space bar gets me to miss cover a lot
This x10.
My Drell Vanguard look so stupid while trying to get to cover.
#129
Posté 15 février 2012 - 12:31
- Biggest issue is the unlock. Having to buy a random unlock box to gain better weapons or cool characters really sucks. You can be really lucky and get something powerful/good early or get screwed. It doesn't make for an enjoyable, worthwhile experience. Please reward good players with weapon unlocks, etc instead of it being by chance!!
I'm enjoying the MP but I don't know how much lasting power it will have. I see it being busy for the first month than dying down quickly afterwards.
#130
Posté 15 février 2012 - 12:33
Another complaint is i'd really love to be able to make any race any class and i was disappointed at how restrictive the class/race system seemed to be. I know it some cases it doesn't make lore sense but I think it would be hilarious to have a krogan infiltrator.
Lastly (and this is very minor) some more armor customization would be nice, for instance different helmets for the humans (personally I really hate the vanguards helm).
The multiplayer is still fantastic in my opinion. Almost completely what I hoped it would be. I'm really looking forward for the full retail version.
#131
Posté 15 février 2012 - 12:35
CrimsonHooj wrote...
I know it some cases it doesn't make lore sense but I think it would be hilarious to have a krogan infiltrator.
I agree that it would be quite hilarious, but unfortunately it would somewhat break the ME canon.
#132
Guest_Aotearas_*
Posté 15 février 2012 - 12:40
Guest_Aotearas_*
Damn is that combat clunky. Back when I played the demo at Gamescom, it felt much more fluid.
The combat HUD is awfully hard to see, especially in lighted environment and tuning down the lighting per options doesn't help much. unless I am zooming in, it is more guessing where the crosshair is than actually seeing it.
So much for that.
Next up, too little input. At least compared with ME2, I see less. I don't know how that works, but I feel like the vision is more focused than the ME2 one.
And more importantly, hand in hand with the HUD, I can hardly note the status of my shields when I am not actually looking at it! That is crucial information that I am missing out when fighting and combined with the hardhitting enemies on Insanity one's downfall when all the warning you get is the audigible bang when your shields are down. By the time you see a cover, you're dead.
The HUD is plain awful compared to the ME2 one.
Now, to the combat:
And the weight system is ... weird. When little to no weight means I have a basic cooldown for AR of 3.33 seconds and much weight results in 20 seconds cooldown, the mathematical average means little less than 12 seconds being THE basic cooldown for the AR power, which strikes me being awfully high, especially compared to ME2 power standards.
Now, don't brand me pessimistic, but I reckon the Mattock, Eviscerator, Predator and Tempest aren't exactly the most heavy weapons there are, meaning with other weapon setups, we'd be seeing more like 25-30 seconds cooldown, which is plainly gross.
Those are my first expressions on the gameplay. Now I am off trying to cope with the HUD and fair a bit better (and trying to get the console to work!).
#133
Posté 15 février 2012 - 12:44
#134
Posté 15 février 2012 - 12:56
Descy_ wrote...
So far, Vanguard has been a bad idea for me.
LOL I get downed too much.
Man i love the Vanguard. But i understand. The early level vanguards stink. But what i did was upgrade the biotic charge first where when you charge at the guy you get your shields right back
#135
Posté 15 février 2012 - 01:00
Any PVP coming in full game?
#136
Posté 15 février 2012 - 01:06
#137
Posté 15 février 2012 - 01:25
Everything seems to be in the green, very well done. I haven't had any connection problems at all. Combat is excellent, team variety makes for impressive combinations. Perhaps the leader could issue a variety of simple commands on the field.
Also, I like the random factor with the packs, but maybe tweak it a bit.
#138
Posté 15 février 2012 - 01:40
I can't use my Xbox 360 Controller, for me the game feels a lot more to be played with a Controller idk why.
It would be great if you allow us to modificate the FOV and one last thing it is about the Graphics.
They look really cool the lens flare and so on but the Texture are really low quality so it looks like you're trying to cover it with the Effects. Would be great to have real sharp Textures instead of blurry and too much lighting. Sorry for my bad english, I would be happy if i get a official reply to it
#139
Posté 15 février 2012 - 01:40
#140
Posté 15 février 2012 - 01:47
Modifié par MikkroBitti, 15 février 2012 - 01:49 .
#141
Guest_Aotearas_*
Posté 15 février 2012 - 01:47
Guest_Aotearas_*
#142
Posté 15 février 2012 - 01:48
#143
Posté 15 février 2012 - 01:54
#144
Posté 15 février 2012 - 01:56
and play?
#145
Posté 15 février 2012 - 02:01
#146
Posté 15 février 2012 - 02:02
#147
Posté 15 février 2012 - 02:09
1. Extremely difficult, even on Bronze. I would put it about on par with Hardcore in Gears of War 3 Horde mode. Enemies are too "spongy".
2. No viable replacement for quitters. We need a join-in-progress feature or filler bots to take up empty slots. If you go below three players (even on Bronze) you may as well pack it up and move on.
3. Need more ways to get credits (Kills, wave completion, revives, etc).
4. I despise the current store system. Let us buy what we need, not some random boxes. Divide up the loot between Supply, Equipment, Characters, Weapons, Mods, etc tabs so we can buy a la carte.
Modifié par Xerxes52, 15 février 2012 - 02:11 .
#148
Posté 15 février 2012 - 02:19
Really fun Multiplayer, nice realization of Powers/Tech - IF it works. My main grief was/is with not being able to search games with a friend, with powers not triggering (no, not during cool-down) or powers not working / having no effect. That and the Lag I had several times. Apart from that, it actually made me pre-order again, just for the MP.
Issues:
- No Joining a game with friends / Nobody joining your Party's game. You cannot search a public game to join TOGETHER with a friend, like a squad system / party system in a "pre-lobby" lobby BEFORE you start searching. And if you make a game no "randoms" seem to join. Me and a friend tried playing together with two other people. We first made a game with two public slots and waited for 15 minutes and nothing. Then we had to try joining public games and hoping to be able to invite one another. Very annoying.
- Freezing my console. Four times, each time just before starting a match and someone left, my console froze.
- Lag. Several times my character could not move, moved sluggishly or just blinked from one place to the next. A lot of times Powers did not trigger at all (which I attribute to lag), or triggered one or two seconds later, or had no effect (had regular enemies walk right through Shockwaves).
- Caught in the Geometry. Several times I just couldn't move anymore, getting caught beneath a ladder or between crates or cover, my character shuddering. Once I started the game and could not move, despite my character moving his feet, which I got out of by using some powers and going in and out of cover.
- Pre-Search Lobby to team up with one or two friends and then search a game.
- Search/Beacon function to fill-up public slots (The Leader can tell the game to search for players or light a beacon for the public search function to home in on).
- 45-second Countdown to Mission Start if the majority of players are ready (two of three; three of four), starting the mission even if one player is still not ready.
- In-Game Loot from killed major enemies (Atlas, Phantom etc.) to be rewarded to the player who did the most damage to that enemy.
- Bonus XP for certain actions, like Drawing Fire so others can get behind certain enemies (Shield-Guards, Atlas etc.) or Killing Enemies about to execute a teammate.
- Priority Override for reviving over cover/rolling - so you don't jump into cover instead of reviving your teammate.
Good Job. (If you can make it all work the way it's supposed to;))
#149
Posté 15 février 2012 - 02:22
#150
Posté 15 février 2012 - 02:25
Xerxes52 wrote...
Pretty good overall, but there are some big issues though:
1. Extremely difficult, even on Bronze. I would put it about on par with Hardcore in Gears of War 3 Horde mode. Enemies are too "spongy".
2. No viable replacement for quitters. We need a join-in-progress feature or filler bots to take up empty slots. If you go below three players (even on Bronze) you may as well pack it up and move on.
3. Need more ways to get credits (Kills, wave completion, revives, etc).
4. I despise the current store system. Let us buy what we need, not some random boxes. Divide up the loot between Supply, Equipment, Characters, Weapons, Mods, etc tabs so we can buy a la carte.
Good to see that someone also thinksa they need to fix thst stuff.




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