Mass Effect 3 Multiplayer Demo feedback. What did you think?
#1526
Posté 24 février 2012 - 02:00
#1527
Posté 24 février 2012 - 02:01
With that said, us 'die hard' ME fans have enjoyed the franchise because of its story and cinematography. I am excited to see the MP tie into the single player, but I think the MP could benefit from a more cinematic approach. Has anyone here played Killzone 3's Operations mulitplayer mode? It's structured very similar to battlefields rush mode in the sense that there is an attacking team and defending team. The objectives are not alwways the same though, the really cool thing is the cutscenes. At the start of the match there is a brief cutscene showing the infil of the attacking team, and as they push forward through the map and complete objectives there are brief cutscene showing the objective being completed and the attacking team pushing forward. that is competitive MP and the players doing the best on the team are portrayed in each cutscene as their respective class. It is probably too late in the game for Bioware to implement this into the MP, which is unfortunate... With that said, I would like to see more varied objectives, and objective rounds more often. I've completed all 11 waves on bronze and silver and they were structured exactly the same. Waves 3, 6, and 10 are objective waves and 11 being exfil... Maybe silver should be waves, 2, 5, 7, 10 and 11 and gold be 2, 4, 6, 8, 10 and 11. Actually make it more difficult by having to complete more obj. Not by throwing 6x as more enemies at you that take an insane amount of damage.
Anyways. That's my 2 cents. Look up killzone 3 operations mode on YouTube, it could have been implemented really well into this...
#1528
Posté 24 février 2012 - 02:10
#1529
Posté 24 février 2012 - 02:42
#1530
Posté 24 février 2012 - 02:42
Finding a match:
I think you should get rid of the "search any challenge" option because a lot of low levels are ending up in gold/silver rooms (though im not sure if this is the case), they eventually get kicked out anyways or other people just leave because they see low levels in the room. I think there has to be some level restriction option when you make a room at least.
Lobby Room:
I'd like to know if other people are inside the power or weapon menu. Everyone just assumes people are afk and start voting to kick or start leaving. Just a simple notification by their name saying which menu they're in. Maybe even have a 30 second countdown when 3 people have already greened up.
Also when you're in those menus yourself there needs to be a better notification that others have greened up. Having text saying theyre waitng for you isnt that noticable.
In game:
PLEASE let us see who is talking on the mic. For a game based around helping each other this is really important. It would be best if a mic icon shows up over their username and in addition to a name on the HUD. Or better yet show a direction icon when they're off screen.
The start menu should have a lot more detail about the players. It should show all of the players class/race kits and weapons. Making combos would be much easier.
Like others have said the "A" button to revive can get annoying when you accidentally go into cover. Maybe use the Right stick click for revive instead.
The vibration feedback is way too much. I'd like to have it used only when you're getting hit. And a bigger rumble when you start loosing health bars. Feedback from every gunshot is overkill.
The hit-direction/objective icons on the HUD is a bit too light or transparent especially on bright maps like Firebase White. When it starts getting hectic its not that easy to notice.
I like the engineer turrets but hate having to babysit it to see if its destroyed. An icon telling me if its destroyed would be nice. I know theres a HUD icon around it but that too is too light to see.
I'd like to have an option to turn off scoring. I cant believe how many people get angry over "stealing kills"
Some bug/glitches ive encountered:
Players Engineer turret missiles will shoot at enemies through the walls. That kinda makes the game a bit too easy when you know where they're coming from.
Same goes for enemy AI. If a player is around the wall the enemy is already looking straight at them. It makes for easy kills against the guardians.
When in a lobby, everyone is greened up and ready but the game doesn't start.
Starting a game at spawn and you're unable to move.
After switching a host mid game the objective HUD's dont show up. Like the device circles and target/hacking bar.
There's a few places on both maps where if you die near a ledge the rag doll will make you fall inside. Others cant revive you and reviving yourself just makes you stuck or glitch out under the map.
Krogans melee animation changes randomly to a completely different melee animation. For both normal and heavy melee. Not sure whats cauing this. really weird .
I'd list all the stuff I like about the game but that would take awhile.
Modifié par NoBullet, 24 février 2012 - 03:02 .
#1531
Posté 24 février 2012 - 04:17
Making US host all the matches, we aren't dedicated servers, every game that does this has tons of lag because of it, my friend and I can't even play together because of this, we keep trying to luck out and get into a room with a host and invite each other as our workaround because we can't ourselves host each other, it's tedious, it takes forever, and it seriously detracts from the experience.
I doubt there will be any fixes to this as the game goes live in March, but I won't be buying it if they aren't, frankly, I've wanted multiplayer since I bought the first one and if the structure of it is this poorly done there's no point.
#1532
Posté 24 février 2012 - 05:28
I love the multiplayer side of the demo most. The single player feels like more of mass effect 2 and will only impress me at this point with awesome story, vid scenes and choices. Would love if joker came back, etc.
I read this in a mod post regarding loot "In the demo, we recognize it can be difficult to unlock exactly the race/class/weapon you want to use without considerable play time. "
And until I'd put in the considerable amount of play time, I didn't hate what the loot system offered. HOWEVER, now that I HAVE put in some real time, got almost all the levels and waste my time spending credits on rewards that are a COMPLETE WASTE OF MY TIME. NOW I hate them. If I have 4/6 classes fully leveled, and my unlocked characters in each class have their full customization unlocked, I am being ripped off by getting an XP Pack for that SAME CHARACTER, MULTIPLE TIMES, in ONE Veteran pack. THAT is garbage. If the loot system for those packs worked on process of elimination, then I wouldn't feel obliged to complain about them. Then I would know for a fact that I should have a limited amount of packs lefts before I had every weapon, weapon unlock, and character on my side. If I have two rare weapons, 9 unlocks each and 9 unlocks on each rare weapon already in my possession, PLUS like 8-9 characters still locked in my reward system, then I should not receive 4 male human soldier xp unlocks in 30K and three packs of unlocks. That wastes my time, that wastes my effort and erases my faith in there being a point to playing further.
The multiplayer is good, varied ME combat fun. The rewards are becoming an issue.
If it's all based on random numbers and small chances of unlocks, then I could very well buy this game and never, ever, get every unlock, simply by the bad luck of possibility.
While if I rock some CoD however, I can see how far I am from everything but the sneakiest titles and emblems. I can work towards real results and find some satisfaction in it.
Until I started getting ripped off, the random rewards were awesome. I just feel that the process of elimination would be a better means of randomly receiving loot. Especially in a multiplayer that runs the same 11 waves, 3 missions, and 2 maps endlessly.
More than maps, game modes or bonus unlocks, what the full game needs is a corrected loot system. I'd say process of elimination works fine, but some of this page clearly asks for more than that.
^^ Was super psyched to jump on here and talk about how much fun I was having too, just didn't want to step in before I beat it. Took all this time for the loot to turn to repetitive garbage on me, glad I waited to see it.
#1533
Posté 24 février 2012 - 05:43
Some missions are significantly harder than others especially at later waves i.e. I have yet to complete an assassination mission on wave 8+ silver
NPC damage is through the roof (silver difficulty) so the NPCs are relatively dumb and pause for great periods between shots otherwise they would wipe the party. Make the damage more consistent and they can be more aggressive. This whole 1 hit your shields are gone bs is pretty ridiculous and the reason that infiltrators and Asari adepts are so popular. Accurate weapons (Mattlock, Carnifex, Widow, etc..) are the rave because you cant leave cover for more than 1-2 shots. In anticipation of the "skill" argument everyone being cornholed into a singular tactic isnt skill its tedium.
There are ways of providing difficulty without creating ninja stealth assassins with speed, stealth, best ranged, best melee, dodge most attacks, and significant defense if you happened to land an attack. They have 0 downsides.
NPC turrets are sturdy and damaging but manageable, PC turrets and drones are completely pointless can be ignored by mobs and killed in a few shots.
Unlocking the same class with the same abilities but with a different gender is pointless. Lowering chances at what you actually want from the already garbage RNG system.
#1534
Posté 24 février 2012 - 07:36
#1535
Posté 24 février 2012 - 07:37
#1536
Posté 24 février 2012 - 08:44
#1537
Posté 24 février 2012 - 09:24
And Its hard as hell to get a decent gold game going cause there is tons of level 1 and otehr lower level players in gold. Make it level restricted please.
#1538
Posté 24 février 2012 - 10:05
#1539
Posté 24 février 2012 - 11:54
RecoonHoodie wrote...
I am already 120 n7. I played a lot and got thru silver and gold . I think we need to have the opurtunity to use med-packs more often. Only 2 is little. Maybe 3 or 4 for one mission will be good.
I think two is enough, considering that we are healed between waves. Too much medigel would encourage players to go Rambo style. It's more fun when every shot you take maters, when you must care about your friends that are under fire.
Two medigel are all you need in bronze to do that without bigger problems, and as challenging in the other levels. I like that.
Modifié par LeandroBraz, 24 février 2012 - 12:00 .
#1540
Posté 24 février 2012 - 12:45
MetalWingedWolf wrote...
I've been waiting forever to finally post on this, wanted to wait until I was 120 or just on break and unable to play it but I've finally set the time to say something.
I love the multiplayer side of the demo most. The single player feels like more of mass effect 2 and will only impress me at this point with awesome story, vid scenes and choices. Would love if joker came back, etc.
I read this in a mod post regarding loot "In the demo, we recognize it can be difficult to unlock exactly the race/class/weapon you want to use without considerable play time. "
And until I'd put in the considerable amount of play time, I didn't hate what the loot system offered. HOWEVER, now that I HAVE put in some real time, got almost all the levels and waste my time spending credits on rewards that are a COMPLETE WASTE OF MY TIME. NOW I hate them. If I have 4/6 classes fully leveled, and my unlocked characters in each class have their full customization unlocked, I am being ripped off by getting an XP Pack for that SAME CHARACTER, MULTIPLE TIMES, in ONE Veteran pack. THAT is garbage. If the loot system for those packs worked on process of elimination, then I wouldn't feel obliged to complain about them. Then I would know for a fact that I should have a limited amount of packs lefts before I had every weapon, weapon unlock, and character on my side. If I have two rare weapons, 9 unlocks each and 9 unlocks on each rare weapon already in my possession, PLUS like 8-9 characters still locked in my reward system, then I should not receive 4 male human soldier xp unlocks in 30K and three packs of unlocks. That wastes my time, that wastes my effort and erases my faith in there being a point to playing further.
The multiplayer is good, varied ME combat fun. The rewards are becoming an issue.
If it's all based on random numbers and small chances of unlocks, then I could very well buy this game and never, ever, get every unlock, simply by the bad luck of possibility.
While if I rock some CoD however, I can see how far I am from everything but the sneakiest titles and emblems. I can work towards real results and find some satisfaction in it.
Until I started getting ripped off, the random rewards were awesome. I just feel that the process of elimination would be a better means of randomly receiving loot. Especially in a multiplayer that runs the same 11 waves, 3 missions, and 2 maps endlessly.
More than maps, game modes or bonus unlocks, what the full game needs is a corrected loot system. I'd say process of elimination works fine, but some of this page clearly asks for more than that.
^^ Was super psyched to jump on here and talk about how much fun I was having too, just didn't want to step in before I beat it. Took all this time for the loot to turn to repetitive garbage on me, glad I waited to see it.
There's something really strange about this looting system. I get every race, some more than one time, long before I reach level 120. I know people in the same situation as you, but most of the people I play with is having no difficulty in getting new characters, or are having difficulty in a specific race. It's like there's some kind of bug in this random algorism that prevent some people to get the characters.
Now that I have every character and almost every gun, the looting is almost locked at Human Infiltrator or sentinel. Some times come a different stuff. I don't think it must be changed but it really have some kind of issue that must be verified..
#1541
Posté 24 février 2012 - 12:54
I did experience a rather odd bug yesterday. All of a sudden I couldn't use my powers anymore. I could hit the button and the icon (top left corner) would blink (and you hear the blib sound), but nothing happened. I could still fire my weapon but couldn't collect ammo. So most waves had to be handled runnning around meleeing
#1542
Posté 24 février 2012 - 01:34
Can we have a slow autofire for pistols, and the mattock, I love both, but the clicks you can go through, add up after a while for these weapons. I will ask, is it possible to boost cyro shot, its somewhat lackluster on a few places, the only class that gets any use heavily for it, is quarian engineer, because of the tech combo. Another item, is to please, please, take grenades to cooldown, please, nothing is more irking than to have to wait at a box because of slow respawn of these things. I wouldnt even mind if it was on separate cooldown for use, to prevent spamming, just something to not cookie cutter the use of them, as number just up and adds more than a little boost 90% of the time.
Another item, that would prevent irk, is a total points we get at 20, so when you go to your character screen, you can see how many points you have in total, so you can avoid having to invest in having dangling points, or at least when we upgrade, to not finalize it until we leave? so we can see, especially with a new character, if the idea works?
You have something very nice here, and I hope you listen to the feedback that improves the game.
#1543
Posté 24 février 2012 - 01:47
Everything is great from the pacing to the learnign curve and I only had a couple nuances/suggestions..
STORE: Be able to buy the unlocks, Armor and basic weapons etc. through a normal store interface, And keep
the 'Random loot' chests as an option to get a bundle of items for cheaper. (Ie, You might be 1000 short to buy a
gun in the STORE, But have enough for one of those 'boosters' and a chance to get the gun you wanted.)
Likewise the chests could contain 'unique' or 'special' versions of items and weapons. Like 'Garrus' rifle' or a
special 'prototype mod'. Considering how often robots attack you, Even on BRONZE, Having easily-acessible
rockets would be a godsend.
AI waves: Whether you play solo, 3 or 4 people the amount of enemies is always the same. Having more or less
enemies active depending how many people are in the map would be useful. (Although I made it to wave3
by myself my first attempt doing a map solo.)
I found myself 'glitched' to underneath the map with no way to get back. I had to QUIT and thus lost the points I
had gained. An option to 'self kill' on the menu though scary would be a nesessity as there's ALWAYS those weird
glitches where you get stuck or glitch offmap in any big game. The same happens if using an ability sometimes
I'd find myself 'stuck' in place untill I hit 'shift' again, Even though the item bar was nowhere on screen.
Other than that.. Can't wait for the full game to see the other factions and maps. This game's taken up so many hours of my life already XD
#1544
Posté 24 février 2012 - 03:51
I love the game-driven character communications to assist in locating incoming enemies.
The AI, especially on Silver/Gold is outstanding. Bronze is exactly challenging enough, I think.
The graphics are outstanding.
The *ONLY* thing I don't like is that I think the Vanguard class is a little too overpowered. I'm probably not alone in this but I've been in more than a few rooms, waiting to launch into the game and had the host demand that Vanguard classes either leave or change class. Their ability to charge all over the map and solo almost any enemy makes it less fun for other classes.
Bug: I've been knocked off the map board twice and my character doesn't respawn (my teammates see me at the LZ but I can't move or see anything).
My honest opinion is that the multi-player function, tying into the single-player campaign is going to make ME3 Game of the Year.
Quick note to the people asking for more cinematics. This is just the demo. If you watch the trailer for Co-Op Multiplayer, you see Shepard addressing the troops. I imagine we'll see more of this sort of thing as people progress through the multiplayer campaign.
Bravo
Modifié par TheDufrez, 24 février 2012 - 05:16 .
#1545
Posté 24 février 2012 - 05:13
#1546
Posté 24 février 2012 - 05:50
#1547
Posté 24 février 2012 - 06:04
Modifié par Revrant, 24 février 2012 - 06:05 .
#1548
Posté 24 février 2012 - 06:10
#1549
Posté 24 février 2012 - 06:13
#1550
Posté 24 février 2012 - 06:15
That being said there are some seriously frustrating things happening. Sometimes my asari adept has only throw- no other powers available on hot keys, no medigel, no shield boost,no rocket launcher..... nothing. Sometimes my character freezes for a couple of seconds or i suddenly loose connection to the game.... lots of fun when your in a tight spot.
Once my heavy pistol didn't work for an entire mission at all. I could switch to it but couldn't fire, reload or refill ammo. What will they do when the game is released and there are more people playing?
And finally an apology and a big thanks to everyone who has had to deal with my zany noob screw ups.
Modifié par xenacrocker, 24 février 2012 - 06:17 .




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