I liked just about everything in MP. It has speed, requires team work, has very clever way of adjusting XP gained for both kills and assists thus everyone gets what they deserve, for once I will not have to be yelling, "it's a team game there is no such thing as a kill steal, go play chess then.. "
Fair enough, I played for a long time and bought about 70 odd veteran packs before I unlocked an Asari, whom I instantly fell in love with and it will be a pain trying to get it all over again with my terrible luck. I do not have a problem getting random unlocks at all, however, I would probably add an additional unlock, like masters, worth say 5 veteran packs which guarantees one rare unlock + more goodies say 5 health packs instead of 3 to offset the higher price, it may still take time to get the one you want but at least you have an option.
Game is surprisingly smooth with virtually no lag except on occasion when the host dropped after a short while. It has interesting and well trained enemies. Turrets are annoying but represent a well thought out plan to get players to pay more attention to the type of enemies on the field and understand the priorities as to whom to eliminate first by being a greater threat.
Once we got bogged down by 3 turrets so well places we could not move and died one after the other as there was no way of attacking any of the turrets without at least 2 others shooting you down fast. Exhilaratingly wonderful!
I do have one tiny complaint, 6th won't come soon enough, for both MP and SP play
edit: as for the quick bar, heh, with enough buttons on my mouse to cover all necessary ones, I had little to no trouble with using any of my skills or boosts, it just takes a while to remember which button has which skill assigned given the varied differences between classes.
Modifié par mi55ion, 25 février 2012 - 02:47 .