Mass Effect 3 Multiplayer Demo feedback. What did you think?
#1576
Posté 25 février 2012 - 03:59
#1577
Posté 25 février 2012 - 04:24
THANK
YOU
#1578
Posté 25 février 2012 - 05:02
#1579
Posté 25 février 2012 - 05:13
Veteran Pack: I purchased this around 20 times now and I have only unlocked a Drell Vangard. WTF? That is alot of credits. I "unlocked" the male soldier twice with XP and a female Sent with XP. I already have my female Sent at level 20 so all I got was a seconday color unlock. Poop.
Everything else... Great job. All I have used my Xbox for is the demo since it went live for everyone. Heart this game!
#1580
Posté 25 février 2012 - 05:31
I still worry how this will affect my precious single-player mode, but for now I'm having fun with it.
I was annoyed with the randomness for characters for about two seconds, then I realized it actually gave me something to do. I would have been bored within a half-hour if there wasn't some sort of goal to work towards. Getting my alien characters has been really fun. And another bonus, MP has shown me how fun the Engineer class is, one that I've never managed to try in SP.
#1581
Posté 25 février 2012 - 05:44
#1582
Posté 25 février 2012 - 05:51
#1583
Posté 25 février 2012 - 05:55
First of all, the MP gameplay has been a lot more fun than I expected, so cheers! That being said, I'm a bit surprised that this is a demo - it's the buggiest MP experience I think I've ever played (granted I haven't played much recently, but I've been playing MP shooters since Quake, including really early CS, NS etc). From the frequency and variety of bugs encountered, it feels like this code wasn't QA'd at all. Really surprising considering the budget/dev time.
Matchmaking
- BUG: I often get stuck on the "connecting" load screen (I have UPNP enabled on my router, have also manually enabled port fwding w/o helping). Rather unfortunately, there's no way to quit/disconnect when this happens. I suspect on the other end, this takes up a slot in someone's lobby or shows up as hung. When hung it's actually quicker to restart the entire game than to wait for a timeout. That's really bad. Let me disconnect.
- BUG: client should default to 'Bronze' so new users don't get dropped into Gold matches; they're just going to get kicked/berated or die instantly, not a very good initial UX
- RFE: It'd be nice to see/specify ping times. It's really annoying to be connected to a slow host; alternatively, it should be possible to migrate host (leader) based on who has the best connection
- RFE: It'd be nice to filter by N7-level; there's no point in jumping into a lobby w/ an N7 1 player
- RFE: It'd be nice to specify Bronze+Silver
- BUG: Lobby's often never seem to fill up. In some cases, you cannot even invite anyone (greyed out) so this is probably related to a hung connection? The system needs to be way more aggressive in disconnecting in those cases. It'd be useful to have some feedback in the GUI (the empty slot) showing that it's searching for a match
- BUG: Switching characters leaves your quick slots unbound; I hear this is fixed in the final, which is good since it forces you to leave the match just to switch characters
- RFE: A new character has a default skill point assigned - this can be inconvenient if it assigns it to something you don't use (since you can otherwise 4x6 your skills)
- RFE: It's hard to tell when you enter whether people are AFK, just finished a round etc. Some simple GUI changes can help - ie, in the listing, show what screen someone is in, how many rounds they've played in the current session, etc.
- RFE: Beyond N7 level, it'd be nice to see some extra stats (Bronze, Silver, Gold completions, ping, location) in the extended details
- RFE: easier integration w/ Origin friend adding
- RFE: being able to see your play history (and w/ whom) would be really useful
- RFE: top status bar shows status of other players (red/green, potentially what they're doing)
- BUG: Lots of geometry issues w/ Vanguard either getting partially stuck (problems walking etc), or falling completely above/below the level, especially on FB Ghost. There probably needs to be way more robust checking for geometry and a full reset that's available (say every time you use the charge)
- BUG: similar issues being unable to move (except by rolling)
- BUG: enemies can sometimes get stuck in the ceiling? This happens in FB Ghost, you're sort of stuck (I eventually was able to kill the enemy w/ splash damage from a missile to end the round)
- BUG: enemies can become stuck/inactive after being stasised
- BUG: enemies can become invincible (not taking any damage)
- BUG: enemies can disappear, although you take damage, they can't be seen. Shouldn't the enemy position be transferred with their actions? Bad netcode
- BUG: after a player was shot, their corpse remained across rounds? Player state probably should be refreshed across rounds
- BUG: related to the user corpse bug, I've also seen a case where the user couldn't be seen (but could be heard) on my client - again isn't the user position transfered w/ their actions?
- BUG: quick slots can't be rebound
- BUG: if you're disconnected (after host leaves etc) your items are consumed. It seems like the items should be consumed only when you finish the match/if you voluntarily disconnect from the match
- RFE: rebinding keys, especially being able to separate out the 'cover', 'sprint', and 'revive' functions
- BUG: have encountered unable to reload (either using ammo dumps or quick reloading)
- BUG: have experienced being unable to do any damage to enemies when shooting
- BUG: when the leader leaves, I'll often find myself migrated alone. No one subsequently joins
- RFE: better notification when someone leaves/joins the game
- BUG: Invisible turrets
- BUG: enemies can become unstasisable
- Personally, I'm not a fan of the intermittent reinformence schemes, especially since it's so uneccesary to the core mechanics. Also, it was the most annoying thing getting the alien races I wanted. I've bought a... lot (a count along w/ match stats would be nice) of veteran packs, and have often gotten nothing uncommon (silver cards right?) from them. It'd be nice if at least if you were guaranteed to get non-repeat cards first.
- Improve the final mission summary/'score' UI so it's more obvious that the XP total is the team total added up. You could line up the scores on the left and the total as a sum below to show more obviously that individual scores aren't that important
- Additional information when hitting escape in a match (class, level, etc) would be useful in-game especially if you're dropped off in a middle of a match
#1584
Posté 25 février 2012 - 06:00
NoBullet wrote...
PLEASE let us see who is talking on the mic. For a game based around helping each other this is really important. It would be best if a mic icon shows up over their username and in addition to a name on the HUD. Or better yet show a direction icon when they're off screen.
yes, this please.
#1585
Posté 25 février 2012 - 07:01
- Something that was missing was text chat conversations. I don't have a working microphone, so all I could do was spin in circles and bob my head to communicate.
- Lag has only been an issue once. All other gameplay has been extremely solid.
I applaud the hard work and effort by the programming and digital artisans. Thank you for not only being eager to hear feedback, but actually implementing some of the suggestions your fans recommended.
this MP demo rocked!
Modifié par RekindledPhoenix, 25 février 2012 - 07:02 .
#1586
Posté 25 février 2012 - 07:07
snfonseka wrote...
The system needs to give more value to people:
1. Who complete the objectives
2. Who destroy turrents
3. Who revive others
I agree strongly with the first point. objective completion should have a medal award at least.
#1587
Posté 25 février 2012 - 09:05
BUT there is one thing
after the human adept, engineer and soldier i played as an asari adept and i must say
it was ridiculous in some way...
stasis warp shooting stasis warp shooting again and again and throw to keep lesser enemies away. no one not even the phantoms were able to do something against that in fact it made everyone else in the team look rather useless. i think the asari adept is a bit unbalanced (over powered) and somehow that destroys the necessity to be in a team which is complete and well working together. this needs to be fixed...
#1588
Posté 25 février 2012 - 10:38
Notes highlighted with bold. besides that agree with whatever youve said.randomfoo wrote...
MatchmakingLobby
- RFE: It'd be nice to see/specify ping times. It's really annoying to be connected to a slow host; alternatively, it should be possible to migrate host (leader) based on who has the best connection
- I think the matchmaking system already migrates to the the host with the best connection.
Gameplay[list]
- BUG: Switching characters leaves your quick slots unbound; I hear this is fixed in the final, which is good since it forces you to leave the match just to switch characters
Hate that bug, needs to be fixed asap.
- RFE: It's hard to tell when you enter whether people are AFK, just finished a round etc. Some simple GUI changes can help - ie, in the listing, show what screen someone is in, how many rounds they've played in the current session, etc.
- Really support this one.
- RFE: Beyond N7 level, it'd be nice to see some extra stats (Bronze, Silver, Gold completions, ping, location) in the extended details
- Might be nice but also may affect some players' expreience, like getting kicked because of the player's location (too much xenophobia anyway)
[*]BUG: Lots of geometry issues w/ Vanguard either getting partially stuck (problems walking etc), or falling completely above/below the level, especially on FB Ghost. There probably needs to be way more robust checking for geometry and a full reset that's available (say every time you use the charge)
[*]BUG: quick slots can't be rebound
[*]I think it's meant to be. anyway it needs to be changed
[*]RFE: rebinding keys, especially being able to separate out the 'cover', 'sprint', and 'revive' functions
Same as the above.
[*]BUG: when the leader leaves, I'll often find myself migrated alone. No one subsequently joins
[*]That's because most players usually leaves when they see the migration note.
[*]
Modifié par SatlaClaus, 25 février 2012 - 10:39 .
#1589
Posté 25 février 2012 - 12:52
Glitches:
- Falling through the level after reviving.
- Randomly invisible turrets.
- One game where I could not see any enemies on the map, but could still take damage and affect them while firing blindly with weapon/powers. Battle log did not display any kills, only achievement milestones.
- Some enemies who are knocked down get stuck in the floor or do not get back up.
- Since nearing N7 rank 120 (rank 110+) on the 23rd of February none of the packs, Veteran or Recruit, were giving me anything but common (blue) unlocks. Did not get any rares (gold) or uncommons (silver) even in the Veteran Packs, which are supposed to guarantee an uncommon (silver) unlock.
- Krogan heavy melee phases through targets obscured by smoke grenades.
- Biotic Charge on an opponent with shields/barriers causes them to stagger backwards, regardless of angle of impact.
- Nova overrides Phantom's execution melee attack; animation happens but Vangaurd is still alive afterwards. This occurs when I activate Nova just before the Phantom impales me with her sword.
- Sometimes a Guardian will shield bash me just as I reach it at the end of my Biotic Charge, knocking me out of the charge and cancelling the damage/knockback.
- Phantom shouldn'5 have 1-hit execution attacks anyway. They have Carnifex's in their fingertips or something already. Their ranged attacks are accurate and hit like trucks. Their melee attacks all seem to stun lock you. They have a barrier AND cloak. They're all flippin' ninjas. A one hit kill I could grudgingly accept. An execution attack? Too much.
- Pressing A while you're standing over a teammate's body should NOT make you take cover, wasting precious time while your comrade is frantically mashing A to stay alive and you're taking fire from all sides. Running away from three Phantoms and you happen to brush up against a corner, you should NOT immediately take cover in plain view of all those enemies you were just trying to get away from. There may need to be a dedicated cover button.
- The enemies can curb stomp us. I want to curb stomp them. Make it so I can put my foot down on a downed enemy's face for heavy damage. It can have an animation like a heavy melee and leave me open to any enemy attacks or whatever is appropriate. Just let me stomp on these jerks with some spiked cleats.
- The unlocking system is much too random and luck dependent. Keep the packs around but allow people to purchase specific items for straight credits. Say you can purchase the Asari Adept for 150k credits or something like that. Weapons like the Claymore or Widow can be at around the same price as well. Just give me my Asari Adept already!
- Sure Krogans and Turians have more health and shields than the other races. They still can't dodge or roll. I hate that. If you have knees you should be able to roll.
- I find Tech Armor to be the least fun and viable of all the class specific powers. Sure you've got damage reduction but at a huge ability recharge penalty. The self destruct is pointless if you're taking damage from ranged enemies. It's completely underwhelming as a class feature IMO.
- If I can't see through the dense smoke to accurately take a bead on my enemies, neither should those filthy Nemesis, >_<.
Modifié par ChromeLore, 25 février 2012 - 07:09 .
#1590
Posté 25 février 2012 - 01:30
Quaay wrote...
Is there a way to search for games with your XBL party? My bf and I always have to find a lobby with 2 ppl already in it and then join each other. It's really a pain and takes forever. Any easier way?
start a private match, one bf is in, gop to mission settings and change to public
very few issues I've seen with ME3 mp, some of you folks need to try decaf
#1591
Posté 25 février 2012 - 02:03
#1592
Posté 25 février 2012 - 02:49
I do have one minor issue/pet-peeve that no one has seemed to bring up yet, in regards to the Xbox 360. When the Xbox alerts you with their system notifcations ("a freind has come online", kinect asking you: "Feeling tired or sore? Take a break.", "friends playing this game", "achievement unlocked", etc.) those appear at the bottom-center of the screen -- right on top of all the vital information about your shields/health.
To my understanding, games can choose to change the location of where these appear, so as to not interfere with a component of the HUD. I'm not sure where exactly would be the best place to place them if not there at the bottom, I just wanted to bring it up, and maybe see if anyone else noticed this. It's not a big concern, just something that caught me off guard a few times while I was in a tight situation.
Thanks again BioWare for taking the time to read this, you guys are awesome.
#1593
Posté 25 février 2012 - 03:07
My impression - unplayable due to the current control scheme.
Got incredibly frustrated due to majority of my deaths being a result of my character jumping into cover when I attempt to run or vice versa.
Won't be giving it another go until this gets fixed.
Binding cover and run to a single key - utterly moronic idea.
Modifié par Xayoz, 25 février 2012 - 03:07 .
#1594
Posté 25 février 2012 - 03:24
- Complete lack of soundtrack. I can't say this enough. Some action music at least in the final wave is needed. Keeps the whole experience compeling. Funny thing is, great soundtracks already exist on ME, they just need to get in-game. Tested it myself with overlord, LoTSB and ME2 soundtracks playing on the media player and it was legen...wait for it...dary!
- Option to put some of mine equips available for the team. I have a stack of shotgun extensions and no use for then. How about a option in the equipment menu that allows other players of the team to use then?
- Chat. In-game, for the whole team to see. I know theres voice chat in there, but for what I am seeing only a few people have microfones. Also, shouting insanely at 3am might not be the best ideia.
- Turrets needs some work done. On Firebase ghost, after the wave was completed, there was a hidden turret close to the LZ. The turret by itself killed four players. End game with no enemies because of a hidden turret. Maybe the turrets should have a timed-detonation after the engineer was killed.
- Sometimes grab kills just don1t kick in.
- While storming in direction of cover, the character get in cover always, and to jump over I need to press space again. A lot of time and mid-gel was lost. What about, when storm constantly, the character would just jump over instead of get in to cover? Makes more sense, because single-press space gets you in cover anyway, but to jump over obstacle without geting in cover first I need a heck of a lot trouble with space key, trying to press it twice before duck in.
Modifié par Mozts, 25 février 2012 - 03:34 .
#1595
Posté 25 février 2012 - 04:06
i do like it how you can shoot the turret off the back of an engineer before he deploys it though
turrets do need to be made a bit easier to take down, not everone has a carnifex with a scope, i find they can mince turrets really quickly.
Phantoms. I hate these things with a vengeance, specially when you get five of them at a time trying to do a wave 9 or 10 mission and people are just faffing around. On bronze. Yes, bronze.
I find soldiers need something reliable to take down guardians besides sniper rifles imo.
also enemy dont allways spawn correctly by the LZ on firebase ghost, and just stand underneath it, we were wondering round looking for two enemies till i ran up and shot them with tme carnifex from above.
even though if you time it right you can storm right up to cover and slide over it, but this is hard to time right and could use some more "refinement"
another bug on Xbox, someone leaves the game and i'm replaced with no name, no lvl, no character selected and a big zero next to my n7 rating, i am made unready then my xbox freezes.
Modifié par the almighty moo, 25 février 2012 - 04:20 .
#1596
Posté 25 février 2012 - 05:56
Gameplay: Definately done right very little lag and fun to play.
Teamwork: Kinda adds to gameplay but it makes things go alot easier if everyone is working together.
Middle
Unlock System: i just think that you should be able to unlock random think in your class not every class. ex. adepts ulnock adept races, pistols, and submachine guns.
Level Progression: I do like it but i didnt like the fact that the level goes by class instead of character ex. i used the adept cause its my favorite class and then i unlock the asari and shes already level 20 which some people might even prefer by i just feel like getting to 120 n7 rating was to fast
Bad
Quick Match: I am always getting booted or the host always leaves very little do i get a team that actually plays the game. i think that quick match should connect to other quick matches instead of putting me with a squad of three whos in a party and doesnt want another person.
#1597
Posté 25 février 2012 - 06:03
#1598
Posté 25 février 2012 - 06:25
Instead of a normal lobby, your lobby is actually a ship. What I mean is when you enter someone game that he's hosting you are actuaaly in his ship where you move around to go about and select your thing. Like the tavern in the game dundeon defenders. It would be also fun to have a face to show in thi case.
Make maps where you actually progress in it. Where ennemies don't randomly spwan depending of where you are. It would be fun to stop the rounds and make actual missions like in the single player.
Buff SMG. I find them really bad. A little buff on the assault riffle also. I find the pistol as good or better than the assault riffles and they are lighter.
Not being able to choose skill is meh.
Make a better ai for the drone and sentry turret. So that they stop trying shooting someone that is behind a wall... Also buff the sentry so it actually kills people... a bit for the drone too.
#1599
Posté 25 février 2012 - 06:26
- More customizable race/skill combinations. I don't want to be limited to a certain race based on which skills I want, or vice versa. :/ Race limited by class makes sense, but skills within those classes being limited by race is sucky. D:
- A way to communicate in game without a mic/not through Origin
- Ability to Re-map skills on the Quickbar
- A bit more control over unlockables...
- To use character names instead of Origin username while in-game
- Character name slot a bit longer... I tried to name my Quarian Cheryl vas Quib Quib, but it didn't fit
- When Shepard is talking, it sounds really odd for him to say things like "All enemies down." then a second later "Incoming enemies!" in between waves. I forget exact examples, but it sounds so contradictory sometimes...
Things I like!
- Appearance customization being unlockable is fun, always something to look forward to!
- The time of matches is a nice length, not too long, not too short.
- A variety of objectives is fun
- Weight system for weapons is neat, nice to have that kind of control over it.
- Multiplayer is definitely more fun then I expected it to be!
Thanks for reading and making such an awesome game!
#1600
Posté 25 février 2012 - 07:06
CitadelDEA wrote...
well first of all the multiplayer is amazing...who would have thought it?
BUT there is one thing
after the human adept, engineer and soldier i played as an asari adept and i must say
it was ridiculous in some way...
stasis warp shooting stasis warp shooting again and again and throw to keep lesser enemies away. no one not even the phantoms were able to do something against that in fact it made everyone else in the team look rather useless. i think the asari adept is a bit unbalanced (over powered) and somehow that destroys the necessity to be in a team which is complete and well working together. this needs to be fixed...
Have you played on Gold? It's not a walk in the park even with Stasis. I've seen Phantoms dodge 5 of them in a row.




Ce sujet est fermé
Retour en haut





