Mass Effect 3 Multiplayer Demo feedback. What did you think?
#151
Posté 15 février 2012 - 02:25
#152
Posté 15 février 2012 - 02:25
#153
Posté 15 février 2012 - 02:27
#154
Guest_CorkonianCowboy_*
Posté 15 février 2012 - 02:28
Guest_CorkonianCowboy_*
I would hope in the full version there are modes just for surviving waves of enemies as games end too quick if tasks are failed even tho your squad is good at just killing enemies.
Are all weapons and mod unlocks going to be random from boxes?
Any chance of bots if players drop out or if I start a game with less then the maximum number of players?
Any way to see connection strength?
EDIT: Forgot to say how surprised I was on how much I enjoyed it..
Modifié par CorkonianCowboy, 15 février 2012 - 02:45 .
#155
Posté 15 février 2012 - 02:29
incinerator950 wrote...
Good, and I'm loving the boxes for bonuses. Just got my Phalanx.
My current weapon of choice too.
I found that the basic SMG was actually better than the basic pistol as the total damage seemed to be higher. The Phalanx tops the basic weapons though.
#156
Posté 15 février 2012 - 02:29
And people keep saying they unlock the same weapons in the loot boxes. That is not the case!! You guys need to pay attention when you play the game. The only things you unlock that are the same are the Supplies. Once you have a weapon, you won't be given the weapon again in the loot boxes. Instead, the boxes may give you a more powerful version of the gun. I have a Vindicator Rifle that's Level 3. Same goes with Mods you already have; you will receive more powerful versions of those mods. For characters, receiving a character you already have unlocks more customization options for that character.
Get it right people!
#157
Posté 15 février 2012 - 02:30
VinnyFx wrote...
I love itonly thing i would add is more customization, extra armors maybe.
I'm with you on the customization
#158
Posté 15 février 2012 - 02:35
legionthegeth wrote...
Xerxes52 wrote...
Pretty good overall, but there are some big issues though:
1. Extremely difficult, even on Bronze. I would put it about on par with Hardcore in Gears of War 3 Horde mode. Enemies are too "spongy".
2. No viable replacement for quitters. We need a join-in-progress feature or filler bots to take up empty slots. If you go below three players (even on Bronze) you may as well pack it up and move on.
3. Need more ways to get credits (Kills, wave completion, revives, etc).
4. I despise the current store system. Let us buy what we need, not some random boxes. Divide up the loot between Supply, Equipment, Characters, Weapons, Mods, etc tabs so we can buy a la carte.
Good to see that someone also thinksa they need to fix thst stuff.
On 1. and 2. I'm kinda divided. I made it with a friend (just us two) to Wave 10 and it was exhilarating. We were very proud. Maybe the enemy HP can be adjusted according to player numbers. Less players would mean less Health for the Enemies.
3. I kind of agree with, there should be some more things to do to get credits, especially on lower levels, when reaching and finishing Wave 3 is not that easy.
4. Divided again. I kinda like it, but must admit that sometimes I was pretty angry at the junk I received. It's one of these "you have to play to get more so you can play more and get more" things that might get addictive. Or totally annoying.
#159
Posté 15 février 2012 - 02:40
redBadger14 wrote...
That's the way it's going to be, and there's no problems with it.
Thats the thing though buddy, its a problem with me. I disagree with you on the point of it making it unbalanced but thats your opinion and your entitled to it. I just wanted a similiar (or as close as possible) experience to singleplayer and my favorite playthroughs have been Adepts using ONLY biotic abilities and no ammo unless its a boss of some kind. Oh well its not for me. like i said before I am still excited for singleplayer but it seems like multiplayer is not for me.
#160
Posté 15 février 2012 - 02:46
All bots classes seem to be not very different, that or they are not using abilitys much.
All that happens each wave is just more of same. With random errand thrown in as filler.
Combat is same as single player, which I have yet to discover anything new with. Cover system and camera still maddening
Will there be bosses to break up the waves in final release or, is it just waves of the same bots but with different skins forever or until everyone dies.
Also random deaths for last man standing unless the grenade icon and explosion does not show in spectator. Could not ask because chat did not seem to be working.
Prob just as well no pvp because ammo points would just get camped. I was camping bot spawns so...
Pretty lame for MP in 2012, shame really.
Also, can everyone see my email? I saw other players had email addresses over their chars. Need to know this before I can go back in and explore further.
#161
Posté 15 février 2012 - 02:47
CDRSkyShepard wrote...
Playing solo as a Level 1 Infiltrator...ouch. I haven't been able to defeat wave 1 yet, because they overwhelm me so quickly and I only have so much heat sink capacity. I ran out of ammo at one point and they just kept coming. They can also huck grenades at me at will, but I have like...one grenade. Ew.
I've tried getting matched up, but the server is like a ghost town...I'm sure I'll be okay once I have people to play with, but solo is not going well so far. It's fun, but frustrating when you run out of heat sink capacity and are running around, quite literally helpless.
lol I know how you feel, as an Engineer I tried diverting the enemy's attention away with my combat drone, which did help a little bit, but I eventually fell to the countless hordes of 4-eyed Cerberus grunts. It is possible to survive a FEW waves but thats about it. x[
After seeing Bioware made "solo" another term for mission impossible, I just aint feeling the love today. :<
#162
Posté 15 février 2012 - 02:49
Experience is overall great, but some things should be done:
ladder char
Server list
the List of Top should be large, use small fonts instead of a big ones, i mean i want to see at least
100 Top player on one screen page.
Thats all on my side, see you on the battlefield!
Modifié par BogdanUKR1984, 15 février 2012 - 02:55 .
#163
Posté 15 février 2012 - 02:49
Mike Aus wrote...
NOD-INFORMER37 wrote...
Hey do you get credits for playing solo?
You pretty much can't. Even on Bronze it's really tough (heck even with 4 people it can be hard).
You only get credits after doing the mini missions (like disabling the indoctrination devices, hacking the data, etc). Which happens at around wave 4 or so and is practically impossible to do by yourself.
Inflitrator can as you can cloak when doing each one to avoid some fire. But it's really tough and pointless.
Well thats a damn shame. Especially on the lowest difficulty, it shouldnt be THAT hard. Even with 4 ppl.
I think the only way playing solo would be do-able is to leval up and upgrade your character(s) to the max, and LOTS of practice on all maps. As for the credits, I guess we'll have to play tons of online and/or somehow achieve them alone(which would probably take forever).
Bioware I'm not flaming or attacking you or anythng, but I HIGHLY suggest you guys put together some sort of update or dlc pack later to make things easier on the solo/offline folks. Such as adding friendly bots, making an easier difficulty(..."Copper"? xP), maybe an easier way to obtain items, etc. I know you guys said yourselves it was going to be hard, and I was prepared for that, but compared to most other co-ops I've played alone(and I go solo with these things ALOT) this is just unplayable lol.
Anyways, I know I'll enjoy the SP part at least.
Modifié par NOD-INFORMER37, 15 février 2012 - 02:50 .
#164
Posté 15 février 2012 - 02:52
haggiswashere wrote...
VinnyFx wrote...
I love itonly thing i would add is more customization, extra armors maybe.
I'm with you on the customization
I was honestly hoping for something like ME2's customization. Something simple where you chose shoulders, legs, belt, chest, helmet, and gloves. I'm hoping the actual campaign goes beyond that but yeah.
#165
Posté 15 février 2012 - 02:53
Well, it is unbalanced; that is not my opinion. For there to be multiple races in one class, there needs to be incentive to use the other races as well as making the races distinct from one another. This is where the power differences come into play. However, my opinion lies with that I'm fine with not having all powers on one race character, and you have a problem with it. I respect your opinion as well. Thankfully we have the Singleplayer though which undoubtedly you, myself, and most everyone here will focus on. So it won't be too huge of an issuehaggiswashere wrote...
redBadger14 wrote...
That's the way it's going to be, and there's no problems with it.
Thats the thing though buddy, its a problem with me. I disagree with you on the point of it making it unbalanced but thats your opinion and your entitled to it. I just wanted a similiar (or as close as possible) experience to singleplayer and my favorite playthroughs have been Adepts using ONLY biotic abilities and no ammo unless its a boss of some kind. Oh well its not for me. like i said before I am still excited for singleplayer but it seems like multiplayer is not for me.
#166
Posté 15 février 2012 - 02:53
Mike Aus wrote...
incinerator950 wrote...
Good, and I'm loving the boxes for bonuses. Just got my Phalanx.
My current weapon of choice too.
I found that the basic SMG was actually better than the basic pistol as the total damage seemed to be higher. The Phalanx tops the basic weapons though.
Avenger and Phalanx. If I had my Collector Rifle (which I will in the game), I'm going to use a CAR and Heavy Pistol for my Adept.
#167
Posté 15 février 2012 - 02:54
Armor piece customization will be returning in the SP for ME3. One of those 3 trailers that released last week showcases the customization I believe.Hunter_Wolf wrote...
haggiswashere wrote...
VinnyFx wrote...
I love itonly thing i would add is more customization, extra armors maybe.
I'm with you on the customization
I was honestly hoping for something like ME2's customization. Something simple where you chose shoulders, legs, belt, chest, helmet, and gloves. I'm hoping the actual campaign goes beyond that but yeah.
#168
Posté 15 février 2012 - 02:56
I don't think there are dedicated servers Bogdan, just player hosted.BogdanUKR1984 wrote...
Well today i finished my 3 hours multiplayer game , heh got soldier level 10
Experience is overall great, but some things should be done:
ladder char
Server list
the List of Top should be large, use small fonts instead of a big ones, i mean i want to see at least
100 Top player on one screen page.
Thats all on my side, see you on the battlefield!
#169
Posté 15 février 2012 - 02:57
#170
Posté 15 février 2012 - 02:58
Chris Priestly wrote...
Hi folks
I'm creating this thread to gather your feedback on the Mass Effect 3 Multiplay demo. What did you like? What did you not like? Please give us your feedback here and let us know what you thought about Multiplay in <ass Effect 3.
I'm creating a similar thread in the General Discussion forum to discuss the Single Player demo. Please use that one to contribute your feedback on the Single Player demo as well.
We want to hear form you. Thanks.
Awesome. But I don't know yet as I don't have Battlefeild 3, so no go in the "early access". I have no interest nor intent in getting that game, esp not with ME3 comming out right around the corner... that doesn't even make any sense, lol.
Sorry if that seems bitter and or snide. I just really wanna want to play too.
#171
Posté 15 février 2012 - 03:00
#172
Posté 15 février 2012 - 03:22
Use the other race as a form of customization. Or maybe give the races a bonus to health, recharge rates, shields/barriers, weight capacity. i.e. quarians would have lower health but higher shields. or Krogans could carry a ton and also have a bonus to health. I dunno. I really don't need an incentive to play as a krogan or another race. It would be cool just to play as them to just play as them.
#173
Posté 15 février 2012 - 03:33
#174
Posté 15 février 2012 - 03:42
#175
Posté 15 février 2012 - 03:45




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