I think Gold on later stages should have more enemy variety and be a tad easier while adding in a higher Platinum difficulty in.
If a quick search fails, I shouldn't have to reload and go back to the character screen. I should stay on the quick search screen and be able to try again.
Engineers, from the looks of it, don't give any points for being killed. Need to fix this.
If I switch classes after a quick game while still in the same lobby, many of my abilities assigned to numbers 1-4 are not there. They are still there when I use shift however. I do not know if this is how it happened or not. You have to quit the current map to fix the problem.
When the hacking type missions come up, where you need all 4 people to stand around in the area, it would be nice if the entire vicinity wasn't swarming with enemies right at the start. It is not that bad on Bronze or Silver, but on the later Gold stages it is a giant cluster $&%* as all that spawns are Phantoms + Atlases. See my first sentence, as this relates to this as well.
Guardian Shields need to have their own health/armor bar. Some class/race combinations have a really hard time dealing with Guardians, even more so than Phantoms.
When I Biotic Charge as a Vanguard, I don't want enemies to be immediately meleeing me/throwing grenades before I even get there, so by the time I do get there I am hit by those attacks with no chance to react. This happens most of the time with Guardians doing their shield melee when I Biotic Charge them, and I normally expect them to get staggered so I can attack them.
Enemies should not be able to dodge "thrown" biotic and tech powers when used behind them. They shouldn't be able to even see that.
Looks like multiple Detonate talents do not stack any more, I have been doing significantly less damage with Warp + Throw combos now. Not sure if this was intentional or some other change was implemented. I liked it the way it was before =(
Tech Bursts, Cryo Explosions, and Fire Explosions need a bit more explination. Maybe some talents could be indroduced to increase their damage like Detonate does for Biotic Explosions, but exactly tell how strong these are since they are so much harder to do.
Turians should be able to dodge at least some. They are not massive like Krogans and their bodies look agile enough to do so.
I noticed that the Locust SMG and Turian Sentinel now have an uncommon unlock, instead of rare. I am not sure about the actual unlock %, but in the packs you can buy that what the border of their unlock cards are now. Not sure what significance this really is.
Drell need more shields/barriers, it is pitifully low, especially as Vanguards.
Krogan need to be able to melee Stasis/Floating targets.
Human Soldiers just seem underwhelming to me, I don't know what it is exactly. Maybe they could have an increased stock of grenades compared to other classes, 1 or 2 more at the starting level, add ammo effects to the grenades, and/or the amplification talent for concussive shot could be rolled into the base ability along with adding a new rank 6 talent.
The global delay after a Sentinel Tech Shield Burst, not the power cooldown, should be less. I should be able to fire my weapon/run immediately after I use that so the ability can get some proper use. I haven't met a Sentinel, yet, that uses this move extensively. Its on use Burst ability might need some redesigning, or simply not use up the shielding it gives.
Phantoms need to be able to be affected by Biotic and Tech powers more often. I get it when a Phantom dodges a warp, throw, cryo blast, or incinerate, that was my fault for doing that most of the time. But when I hit them straight on, it should affect them 100% of the time like all the other enemies, not the random 10% it seems right now. This happens when they have their Barriers up or down. So if you aren't suppose to be able to do this stuff when their Barrier is up, make sure that you can do it 100% of the time when their Barriers are down, because right now that is not how it is happening in the game. It seems that a cryo blast has a higher chance to chill phantoms compared to other powers affecting them, but I never had them freeze.
The Hornet has way too many recoil/stability issues and it weighs too much. This is by far the worst gun in the entire game.
Pistols still seem a bit strong for being... pistols. While SMGs still way too weak, especially against phantoms. Perhaps while giving SMGs a damage boost, they could do a bit extra damage to barriers.
If you have too much stability, your gun starts to jump DOWN, instead of staying center/jumping up when you fire. Sounds like a coding/implementation issue. I found this by using a Turian Sentinel with the Matlock with + Stability talents and weapon mods.
If I want to drop down a ladder, I should have to press space bar to do so. I hate dropping down a ladder if I even get close to it when I don't want to.
Invisible/Invincible Turrets and Enemies are bad.
My game crashes and I encounters a lot more bugs when I am playing a Vanguard than any other class. The biggest bug seems to be my character on screen in relation to where the game thinks I am is off. I don't really know where I am because of this, I can't really kill anyone or get more ammo. The only way to fix this is either leave the game, sometimes if I die and then get revived/survive the round it will be fixed but not always. This seems to happen when I try to take cover right against the side of said cover... not really sure how else to explain it.
This will probably be fixed when the retail version is release, but there needs to be at least 4-5 types of each weapon to be used.
Instead of just having a Missile Launcher, perhaps we could choose what Heavy Weapon we could use, similar to the ones from Mass Effect 2. And the Missiles we buy from those packs at the store would be the Heavy Weapon Ammo.
Although you said that every class can use every type of gun now, I still don't see how some of the physically weaker class/race combinations can handle a Widow, Claymore, or Revenant.
Adding female Krogans, Turians, Salarians, male Quarians and Geth Units would be nice.
I hope some enemy factions you can fight against are the mecenary groups from Mass Effect 2. That would be sweet! I hope there is a Geth Faction as well, assuming the Geth can still be enemies by canon.
Modifié par Spiffspoo, 04 mars 2012 - 11:20 .