Modifié par TMA LIVE, 14 février 2012 - 07:15 .
Grenades not hitting targets
#1
Posté 14 février 2012 - 07:14
#2
Posté 14 février 2012 - 07:17
TMA LIVE wrote...
I've played Soldier and Infiltrator, and it seems that the grenades aren't hitting the target I'm selecting. They either go over them, or no where near them. And the Infiltrators are using sticky grenades so they should be hitting the target. Is this a bug, or is there a method to it I need to do?
That was happening for me when I threw grenades as a soldier, but then I started aiming towards the ground around them and it helped it hit the mark better.
#3
Posté 14 février 2012 - 08:14
With practice, you'll get the hang of it.
I was in a match with a soldier, and he kept getting 4+ kills with grenades
#4
Posté 14 février 2012 - 08:17
Otherwise, you can only throw a grenade when a target is standing still.
#5
Posté 15 février 2012 - 03:45
#6
Posté 15 février 2012 - 08:06
Aren't sticky grenades granades that stick to the target -if- you hit it. I don't think they're supposed to follow your target, they're supposed to stick to them if you hit so they can't run away from it.TMA LIVE wrote...
Even if they aren't like powers, your Shepard should follow a target, and throw it in it's direction. Especially if it's a sticky grenade.
Otherwise, you can only throw a grenade when a target is standing still.
#7
Posté 15 février 2012 - 08:58
Zalitara wrote...
Aren't sticky grenades granades that stick to the target -if- you hit it. I don't think they're supposed to follow your target, they're supposed to stick to them if you hit so they can't run away from it.TMA LIVE wrote...
Even if they aren't like powers, your Shepard should follow a target, and throw it in it's direction. Especially if it's a sticky grenade.
Otherwise, you can only throw a grenade when a target is standing still.
What I mean is, if I hit the grenade command while selecting a target, Shepard should throw it at targets direction and position. Thus hitting the target, or exploding near it.
As is though, if the target moves, which they do, then I'm throwing a grenade, sticky or not, where a target "was" before throwing it.
It's not like Uncharted, where I have full control over the direction of the grenade.
So I can't use a grenade unless the target is still. But even then, sometimes the grenades go past them.
#8
Posté 15 février 2012 - 10:43
#9
Posté 15 février 2012 - 11:18
Atmosfear3 wrote...
I'm disappointed they didn't implement some sort of grenade-arc indicator for Shep. Yes, yes it'd be like Gears of War, so what? They share the same engine and style of shooter anyways.
OMG, hell yes. That'd make such a difference.
Going by the SP portion of the demo, I don't plan on using very many grenedes. Too difficult to place to be effective and even more damningly you can run out and there doesn't seem to be anywhere to pick up more as opposed to powers that are far easier to get to hit their targets and u don't run out. I'd really rather use my level up points on those, thanks then sticky grenades.
#10
Posté 16 février 2012 - 05:35





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