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Random unlocks are a problem and need fixing


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#76
Knight_Quack

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From what I read, I think that random unlocks can be fun for a while, when you are beginning the multiplayer experience. But when sank a couple dozen hours and are looking for something in particular (class, weapon), then this system is just frustrating. Solution: Unlocks based on class you're sinking time into, play as sentinel?, get sentinel class unlocks, use sniper? get sniper. Although I agree that powerful weapons (widow), should be rare in this random packages. But in no way class unlocks should be rare. This way you'll first complete classes first, weapons later.

#77
pauseREWIND

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Knight_Quack wrote...

From what I read, I think that random unlocks can be fun for a while, when you are beginning the multiplayer experience. But when sank a couple dozen hours and are looking for something in particular (class, weapon), then this system is just frustrating. Solution: Unlocks based on class you're sinking time into, play as sentinel?, get sentinel class unlocks, use sniper? get sniper. Although I agree that powerful weapons (widow), should be rare in this random packages. But in no way class unlocks should be rare. This way you'll first complete classes first, weapons later.


+1

#78
IBPROFEN

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Eclipse_9990 wrote...

Elecbender wrote...

I thought this was Mass Effect not Pokemon Trading Card game.


Ah that takes me back.. Buy 20 booster packs. Never find a Charizard. 

 
 You talking about the card with ****(german) flag on the castle, my friend had 2 of them. They were in very first run cards in the states then they done a reprint without the flag on them.

Modifié par IBPROFEN, 15 février 2012 - 07:49 .


#79
DxWill10

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Unlocking everything you want within a few days of game play does not create longevity. It's not surprising at all this is the system they went with, seeing as how they want people to play it for a long time.
I don't have access til Friday, but I know I would rather spend more time desiring a certain unlock than getting it immediately and have nothing else to look forward to.

#80
lookingglassmind

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Agreed. class unlocks are unecessary, and will cause more frustration and dropout than weapon unlocks.

But, hey. Whatever. I'll still play.

#81
rorako

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Keep the unlocks. So much better than just generic "unlock the best stuff first" that all shooters seem to be doing. I like the unknown, it actually keeps me playing for longer. Glad they didn't take the CoD route.

#82
Xerxes52

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rorako wrote...

Keep the unlocks. So much better than just generic "unlock the best stuff first" that all shooters seem to be doing. I like the unknown, it actually keeps me playing for longer. Glad they didn't take the CoD route.



There could be a solution for that.

Say you are in the store. All of the weapons, mods, etc start out at level one (except for the default weapons of course). So when you buy that new Mattock rifle, you get the Mattock I, and then the Mattock II appears in that slot in the store. But as it gets higher in level, the incremental cost goes up. You would still have to work your way through the ranks, but you would work through them on the weapons and mods that fit your needs.

#83
siarheicka

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Xerxes52 wrote...

There could be a solution for that.

Say you are in the store. All of the weapons, mods, etc start out at level one (except for the default weapons of course). So when you buy that new Mattock rifle, you get the Mattock I, and then the Mattock II appears in that slot in the store. But as it gets higher in level, the incremental cost goes up. You would still have to work your way through the ranks, but you would work through them on the weapons and mods that fit your needs.


That's exactly how this should work.

#84
Indoctrinated Spectre

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franciscoamell wrote...

I'd like it if you could trade the stuff you don't want with players who want it and have stuff you want, wouldn't it be cool?

I'm happy to give away my higher tier shotguns...-_- That I only use when I play the salarian Infiltrator whose skillset was set for shotgunning instead of sniping..But I rarely use him.

Edit: The rocket launchers you get are invaluable though, along with medigel.

Modifié par Indoctrinated Spectre, 15 février 2012 - 09:00 .


#85
Sharkey1337

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I think if they included a premium package that'd be like 50k for each separate class would help. Say you buy a Premium Soldier pack, you'd only get equipment that would be Soldier oriented. It'd keep the addicting drive in getting new crates, but when you're rolling in the creds you can focus on specific class unlocks. The premium cost would also guarantee at least 1 gold item.

Modifié par Sharkey1337, 15 février 2012 - 09:26 .


#86
The Yummy Fur

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Characters and appearance packs should definitely not be random I still don't have any at all for my quarian engineer and its really starting to ****** me off to the point of not wanting to play as that character anymore :(

#87
JeffZero

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I like them.

I got a missile launcher in my starter package. I was happy.

#88
RedWulfi

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it would be too easy to pick what you want. besides I like the surprise :)

#89
DiebytheSword

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I have mixed feelings. Some things about random are good (keeps people playing) others are terrible (frustrating when you're closing in on those final items or getting things that are useless to your class).

#90
McAllyster

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Bioware has a love to random stuff.

They did the same thing in SWTOR multiplayer with Champion / Battlemaster bags - and never worked. They had to give commendations instead of random loot because the playerbase raged. I can't understand why tried again a similar system in ME.

#91
Nuclear Pete

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I really like the random surprises. It's different. I got a Turian Sentinel in my last pack.

#92
LinksOcarina

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See, the random items work becasue you get random bonuses for the multi-player. They should have made unlocks for the character skins and weapon upgrades on a path though.

But both systems clash with each other that way. Still, so far I have seen no problem with the unlock system. I have been sort of lucky and it kind of promotes saving up and playing the game to buy stuff that is more expensive (i.e uncommon items in the bigger pack.) I don't know, it makes sense to me on some levels...

#93
iLostMySockz

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AlphaJarmel wrote...

I literallt have bought roughly a dozen Veteran packs and all I have unlocked is Turian Sent and Salarian Inf. What's even more garbage is the gun upgrades are for the AR which I never use. I have two fully maxed out AR's and not even a level 2 for any of my sniper rifles.

I have bought about a dozen veteran packs and 2 dozen recruit packs and still can only play as humans. 

#94
ElementL09

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I don't have much of a problem with random unlocks, its like playing the lottery, I just wish that there were different avenues to spend money in. Say I want to try to get a character card for my krogan to unlock customization settings, it would be nice if there was pack for characters. Like you would get 4 common and one character. I think 10,000 would be fair.

#95
Stretzal

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The past 4 Veteran packs I bought all had the Mattock which I never use. The system was cool at first but almost 17 Veteran packs later I can only play as a Drell and Humans.

Modifié par Stretzal, 15 février 2012 - 11:04 .


#96
Anakronist

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Imo every regular weapon should be upgradeable without being random. Meaning, like it was stated previously, that you can buy your Mattock then II then III then IV etc. Then, to make obtaining that crazy weapon you want, make the last part of the toughest maps with the toughest enemies give each player a token that can be used to either buy a random pack of goodies (lots of goodies), or make it so that the special weapons cost something like 10 imbalimba tokens each or something. You shouldn't be able to randomly get the most awesome weapon on your level 1 greenskinned soldier or w/e class you play,

#97
trackboy186

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DxWill10 wrote...

Unlocking everything you want within a few days of game play does not create longevity. It's not surprising at all this is the system they went with, seeing as how they want people to play it for a long time.
I don't have access til Friday, but I know I would rather spend more time desiring a certain unlock than getting it immediately and have nothing else to look forward to.


I keep seeing this line. Call of Duty and Battlefield get hundreds of hours sunk into their multiplayer and they have level unlocks not random.

My playstyle has just moved onto "this class is good enough so I'll stop wasting credits now". That is after only 4 hours.

#98
eye basher

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Fan input ewww that's how the game got ruined in the first place no catsuits no mako and having to suck on tali and garrus without having a choice in the matter.

#99
RogueKrogan

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I like it. I try to keep an open mind about new classes, and this system encourages me to just go with the cards I'm dealt rather than only buying what I want and nothing else. Besides, I already got my 2 most anticipated class/race combos, Krogan Soldier and Quarian Engineer.

#100
KnuckLes_8I0

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 Im tired of getting the same stuff all the time in vet packs.