Multi-Player Internet Connection Issues (Xbox 360, PS3 & PC)
#51
Posté 17 février 2012 - 12:59
#52
Posté 17 février 2012 - 01:05
#53
Posté 17 février 2012 - 01:09
#54
Posté 17 février 2012 - 01:11
Its annoying because I can barely start a game without somehow losing the connection.
#55
Posté 17 février 2012 - 01:18
#56
Posté 17 février 2012 - 01:29
#57
Posté 17 février 2012 - 01:33
#58
Posté 17 février 2012 - 01:40
#59
Posté 17 février 2012 - 02:11
#60
Posté 17 février 2012 - 02:55
headcr4b wrote...
Ok. So I'm not the only one having connection issues here. Playing on PC and I played lag free all day yesterday. I log in today to play and MAN. Its a total lagfest. Takes several minutes to find a game or lobby. Then once I start playing, everybody (both teammates and enemies) is jerking/teleporting around the place. I'm trying to level my Infiltrator and sniping is pretty much impossible when you're constantly shooting where the enemy was 2 seconds ago.
Can you hear the thunder? The groaning? Huuuuuuuuuuuusks....
They're coming!
Quick, open a silver game and hide!
#61
Posté 17 février 2012 - 02:57
#62
Posté 17 février 2012 - 03:02
#63
Posté 17 février 2012 - 03:18
TurianRenegade wrote...
I have a AT&T U-verse broadband router. It does have a firewall with a NAT/Gaming section so that I can configure it so I can play the ME3 demo by adding a profile under the Custom Services, except it asks for a Global Port Range, a Base Host Port, and protocol (UDP, TCP, or both) and I have no idea what to put in for those fields.
Are you playing on PC? The easiest solution there would be to check your firewall, it should tell you which ports the game uses and which protocols are required.
For the Xbox
Taken from XBOX Live:
- Port 88 (UDP)
- Port 3074 (UDP und TCP)
- Port 53 (UDP und TCP)
- Port 80 (TCP)
This opens the NAT for your games and should allow smoother p2p connetions.
Modifié par NekOoNinja, 17 février 2012 - 03:19 .
#64
Posté 17 février 2012 - 03:18
However, I have never been able able to host a public game it seems. No matter how long I sit around waiting... No one ever gets into my Lobby (I'm in IT and it's not my router/firewall/ports; and my bandwidth is the top tier). I personally think there's something wrong with the matchmaking *or* there's just so little people that have access to the ME3 PC Demo Multiplayer right now.
#65
Posté 17 février 2012 - 03:32


NekOoNinja wrote...
TurianRenegade wrote...
I have a AT&T U-verse broadband router. It does have a firewall with a NAT/Gaming section so that I can configure it so I can play the ME3 demo by adding a profile under the Custom Services, except it asks for a Global Port Range, a Base Host Port, and protocol (UDP, TCP, or both) and I have no idea what to put in for those fields.
Are you playing on PC? The easiest solution there would be to check your firewall, it should tell you which ports the game uses and which protocols are required.
For the Xbox
Taken from XBOX Live:
- Port 88 (UDP)
- Port 3074 (UDP und TCP)
- Port 53 (UDP und TCP)
- Port 80 (TCP)
This opens the NAT for your games and should allow smoother p2p connetions.
#66
Posté 17 février 2012 - 03:37
Modifié par Bon3zz1001, 17 février 2012 - 03:38 .
#67
Posté 17 février 2012 - 03:58
#68
Posté 17 février 2012 - 05:33
#69
Posté 17 février 2012 - 07:54
#70
Posté 17 février 2012 - 08:40
#71
Posté 17 février 2012 - 09:28
#72
Posté 17 février 2012 - 09:56
Me and my friends have no trouble getting into quick games or joining each other.
Any idea if this will be fixed in the retail version?
#73
Posté 17 février 2012 - 12:42
Modifié par BiggBno, 17 février 2012 - 01:56 .
#74
Guest_Felidae_5_*
Posté 17 février 2012 - 01:16
Guest_Felidae_5_*
#75
Posté 17 février 2012 - 02:39
Router<----Wifi---->Laptop sharing connection<----cable---->Xbox
The router has uPnP activated but when I run a diagnostic on the connection it says something about NAT and how it could affect my connectivity or something like that.
Anyone know a way to fix this? I don't have one of those fancy wifi-antennas for my xbox but I should probably get one, would be nice if I could fix this in the meantime however.
Modifié par Nizzemancer, 17 février 2012 - 02:46 .





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