Aller au contenu

Photo

ME3 horrible framerate drops


  • Veuillez vous connecter pour répondre
90 réponses à ce sujet

#26
Amaranthy

Amaranthy
  • Members
  • 177 messages
Unreal engine is known to stutter for a millisecond to a second when loading a new area. I've seen this in all Unreal Engine games (Batman to Mass Effect).

I ran FRAPS when I was playing the demo and during the first mission on earth, it happened quite often.

#27
Dante124

Dante124
  • Members
  • 3 messages
Had same problem, deactivated that in game Origin thing AND added the exe in Nvidia Control Panel. Runs fine now, freaking Origin.

#28
fatalfeline

fatalfeline
  • Members
  • 424 messages
I had framerate problems too. I turned off Active Shadows and it was fine. I had FRAPS on too. MAybe that had something to do with it...

#29
DarthCaine

DarthCaine
  • Members
  • 7 175 messages

GnusmasTHX wrote...

It's just your computer not being able to render a new scene fast enough. Spin the camera around when you start up, and you should have no problem for the rest of the game, until you load a new enough area.

Yeah right, his rig is two times more powerful than mine and I've got no problems

#30
pane_ani

pane_ani
  • Members
  • 16 messages
Found a solution that may just work for you.

I was having similar fps drops and I tried switching off origin overlay etc
Even switched off shadows, lowered resolution by quite a bit but i bet u want it to look decent and play well.

My sytem is Alienware m15x with i7 740qm, ati 5850, 8gb ram

if u have anything similar or around this i feel this might work for u.


This may sound a bit odd but try this:
1.Go into Ati catalyst and force AA to 2x, set at multisample
2.Launch game and play
3.In game you can use or switch off the ingame AA with no performance hit. Dont know why this happens but good that it works.
4.If u still need a bit more then reduce resolution by a bit and if still more then do the drastic and switch off shadows.


But I believe forcing AA from ati control panel makes it handle AA better and improves performance by a whole lot. Now I get constant 60 fps all settings on at 1600x900, and at 1920x1080 I get 38-45 fps still awesome compared to previous massive drops.

What I dont understand is how both in game AA and forcing AA worked together. But interestingly the game looked a whole lot smoother and no performance hit.


Took me an hour of testing different settings. Tried switching off mouse dampener, shadows, going lowest res etc but I guess forcing AA kind of made the graphics card handle AA correctly.


Try it and gimme some feedback. If you still have problems after this I may try some other stuff and figure out a solution.

#31
azerSheppard

azerSheppard
  • Members
  • 1 279 messages
Unreal engine sucks with AA, thats the real issue.

#32
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
The demo runs at a steady 60 FPS for me without tweaking anything. /shrugs

Modifié par ErichHartmann, 15 février 2012 - 01:51 .


#33
jahaa

jahaa
  • Members
  • 495 messages

ErichHartmann wrote...

The demo runs at a steady 60 FPS for me without tweaking anything. /shrugs




Same here.

#34
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages

Dromiceiomimus wrote...

Unit-Alpha wrote...

Same here...

Athon II x4 3.0 Ghz
5770 @ stock
4 gigs DDR3
Windows 7 x64


Damn, runs smooth on my 5770 though.


What resolution are you running at?

#35
MrChowderClam

MrChowderClam
  • Members
  • 490 messages
AA is single pass FXAA. It's super cheap should cost less than 1-2fps (i think its something like 0.8ms on a gtx560)

Btw origin fix did it for me. Damn origin...

#36
Unit-Alpha

Unit-Alpha
  • Members
  • 4 015 messages
What version of ATI drivers are you all using if you are getting a good framerate? I'm on the 12.1 drivers myself.

#37
pane_ani

pane_ani
  • Members
  • 16 messages
11.12 driver for me

#38
Regional_Coffee

Regional_Coffee
  • Members
  • 29 messages
The main problem is that the ME3 demo is forcing double-buffered vsync.  So if you game dropped to 59fps without vsync, with double-buffered vsync it would drop to 30fps.  That's part of the reason you're seeing such wild framerate fluctuations.

I have a 4GB AMD X215 with 6670 1GB GPU.  Certainly a very low-end system, however with everything still maxxed, at 1280x720 I can get 60fps in many scenes, obviously I'm CPU limited in some like looking over the city as the Reapers lay waste to it will drop to 30fps, but aside from that the game isn't actually that demanding - I sustain 30fps at 1080p with everything maxxed, and there's no doubt some areas would be ~45 without.

I always play with D3dOverrider to enable triple-buffering to avoid the screen tear that comes with no vsync, but also get smoother frame rates as opposed to just double-buffered vsync.  However this is the only game where I've found I can't force triple buffering, just doesn't work .  Tried Radeon Pro utility with "Aggressive API detection" checked as well, no go.  Force vsync off in ATI Vision control panel, as well the game stays double-buffered. Adjusting graphic options or not enabling the Origin overlay doesn't fix it.

Bioware: Give us control of Vsync please! 

#39
Shane77

Shane77
  • Members
  • 1 messages
 I'm not sure if VSync or AA is the issue here. At least it wasn't for me.

My demo sturreded like hell when I moved my mouse. Everywhere. No matter if in-game menus, in the action, in dialog choices or even in-game movies and cutscenes. No mouse = smooth gameplay. Mouse = stuttering.

I then deactivated the Origin in-game client and it works like a charm now. I have even enabled dynamic shadows and AA, it still runs great.

CPU: intel Core 2 Duo 3.2 GHz
GPU: AMD HD 6850 1GB, Catalyst 12.1 (AA set to Multi-Sampling, rest "let application decide")
I'm playing at 1680x1050.

#40
MASSEFFECTfanforlife101

MASSEFFECTfanforlife101
  • Members
  • 8 311 messages
Dammit. I disabled Origin, but the FPS is STILL low. Why? :(

I have A 17.3 inch Laptop, HP Pavilion, ATI Radeon 6550, with a 6 gig Ram and 4 gig Video Graphics.

I have ME1 AND ME2 at 1600x900 Screen Resolution with the Settings on High, and the FPS for BOTH Games go MOSTLY from 40-60 FPS. Why is ME3 lower, I'm mostly getting 20-30 FPS in the Demo.:(

Is the Actual Game going to be like this?:unsure:

Modifié par MASSEFFECTfanforlife101, 15 février 2012 - 06:27 .


#41
Guest_makalathbonagin_*

Guest_makalathbonagin_*
  • Guests
go to
masseffectDemo/binaries
open MassEffect3DemoConfig and configure anisotropic filter to 16x
worked for me

#42
MASSEFFECTfanforlife101

MASSEFFECTfanforlife101
  • Members
  • 8 311 messages

makalathbonagin wrote...

go to
masseffectDemo/binaries
open MassEffect3DemoConfig and configure anisotropic filter to 16x
worked for me


How do I get there? :(

#43
MASSEFFECTfanforlife101

MASSEFFECTfanforlife101
  • Members
  • 8 311 messages
I can't get to the configuration for some reason. :(

#44
Guest_makalathbonagin_*

Guest_makalathbonagin_*
  • Guests
program files/origin games

there :D

#45
DarKGameR177

DarKGameR177
  • Members
  • 257 messages

MASSEFFECTfanforlife101 wrote...

I can't get to the configuration for some reason. :(



C:\\Program Files (x86)\\Origin Games\\Mass Effect 3 Demo\\Binaries [64-bit OS]

C:\\Program Files\\Origin Games\\Mass Effect 3 Demo\\Binaries [32-bit OS]

Modifié par DarKGameR177, 15 février 2012 - 07:11 .


#46
MASSEFFECTfanforlife101

MASSEFFECTfanforlife101
  • Members
  • 8 311 messages

makalathbonagin wrote...

program files/origin games

there :D


I just hope the Actual Copy of the Game has a better FPS.:(

#47
lobi

lobi
  • Members
  • 2 096 messages

makalathbonagin wrote...

go to
masseffectDemo/binaries
open MassEffect3DemoConfig and configure anisotropic filter to 16x
worked for me

not seeing where to edit which file inside this archive are you talking about?

Modifié par lobi, 15 février 2012 - 09:53 .


#48
Amaranthy

Amaranthy
  • Members
  • 177 messages
Why put AF to 16x? Higher values would lower your framerate.

#49
Dromiceiomimus

Dromiceiomimus
  • Members
  • 22 messages

Unit-Alpha wrote...

What version of ATI drivers are you all using if you are getting a good framerate? I'm on the 12.1 drivers myself.


1680*1050, AA and the shadow option are turned on. I'm also using the 12.1 drivers.

#50
Dromiceiomimus

Dromiceiomimus
  • Members
  • 22 messages

Dromiceiomimus wrote...

Unit-Alpha wrote...

What version of ATI drivers are you all using if you are getting a good framerate? I'm on the 12.1 drivers myself.


1680*1050, AA and the shadow option are turned on. I'm also using the 12.1 drivers.


Damnit, that was meant to be a reply to your earlier post.