ME3 PC textures still look awful
#226
Posté 15 février 2012 - 05:08
#227
Posté 15 février 2012 - 05:17
Revan312 wrote...
Raxxman wrote...
I actually agree that the story in ME is popcorn space epic.
However story quality is something that's largely opinion based, it's hard to prove that somethings bad to people uneducated in how to structure narrative.
But the point is the general arguement is BioWare do good stories so everything else can be a bit lacking. It's an apologist arguement which grates me greatly, but it's the most common defence 'fanboys' will cling to.
To some extent I would say the same thing, that if the story/characters/plot/emotional connection is great, the gameplay can be a little on the meh side.. But the sad thing is, Bioware as of late has pretty mundane, forgetable and overall badly structered stories (by late I mean ME2/DA2). And although I agree that peoples preference in stories is subjective, Bioware games are objectively poorly paced and pieced together, again, as of late.
The overall gameplay and visuals surrounding the meh story is just topping on the bleh cake...
I will still chock it up to EA, as the second they bought Bioware all of their endevours since have felt rushed, contrived, poorly conceived and ultimately greedy cash grabs (I.E. Tons of DLC including exclusive and day one 'should be included anyway but isn't' content)
To keep things on topic.. "What are you talking about OP, ME3 looks amazing!!"
Anderson, an important and prominent character in ME3
compared to random thug number 47 in Arkham City
And since both are UE3 games released on consoles, no excuses can be made about engines or consoles vs PC games...
Arkham City? Oh, you mean that game that came out A FREAKING MONTH LATER on the PC, and STILL had to be patched two or three times to make...almost no difference, that I can detect.
Yeah, I'll take getting the game at the same time, and then you graphics wonks can get your HD texture pack that barely makes a noticeable difference two months later. A better solution for sure.
#228
Posté 15 février 2012 - 05:39
Zu Long wrote...
Arkham City? Oh, you mean that game that came out A FREAKING MONTH LATER on the PC, and STILL had to be patched two or three times to make...almost no difference, that I can detect.
Yeah, I'll take getting the game at the same time, and then you graphics wonks can get your HD texture pack that barely makes a noticeable difference two months later. A better solution for sure.
A clipart from 1996 paste job would make ME3 look miles better.. A high res texture pack won't make a noticable difference? Go check out the texmod high res pack for ME2.. I'll wait... It'll be nice to see you eat your words..
And Arkham City looked crazy good on consoles, that's my point.. Bioware are simply terribad at texturing, animating, ya know, the meat and potatoes of 3d gaming..
#229
Posté 15 février 2012 - 05:48
I recommend watching this video...its about darkness 2 but the exact same thing applies to ME3 IMO
#230
Guest_magnetite_*
Posté 15 février 2012 - 06:20
Guest_magnetite_*
One of the settings is called TextureDetail with a value of Ultra High.
I might give it a shot and see if it works.
Edit: Nope, didn't work. My guess is the textures that shipped with the demo are not as good as the textures from the real game. Hence why the ultra high setting was missing or hidden.
Modifié par magnetite, 15 février 2012 - 06:36 .
#231
Posté 15 février 2012 - 06:35
Revan312 wrote...
Zu Long wrote...
Arkham City? Oh, you mean that game that came out A FREAKING MONTH LATER on the PC, and STILL had to be patched two or three times to make...almost no difference, that I can detect.
Yeah, I'll take getting the game at the same time, and then you graphics wonks can get your HD texture pack that barely makes a noticeable difference two months later. A better solution for sure.
A clipart from 1996 paste job would make ME3 look miles better.. A high res texture pack won't make a noticable difference? Go check out the texmod high res pack for ME2.. I'll wait... It'll be nice to see you eat your words..
And Arkham City looked crazy good on consoles, that's my point.. Bioware are simply terribad at texturing, animating, ya know, the meat and potatoes of 3d gaming..
Bioware has good artists, so it's pretty obvious that know how to make high quality textures; just for some mundane reason, they either don't release the higher resolution textures or make their textures at low resolutions in the first place.
As for the people calling others graphic ****s:
Honestly, even if the lighting and effects and stuff in the game were poor, I would still not complain as long as the textures were at a modern resolution. HOWEVER the fact that the resolution of the textures is so low shows that:
1) Bioware is simply too lazy to release higher resolution textures (which should take literally 0 effort if they drew the textures at high resolution in the first place)
or even worse
2) They drew the textures at a low resolution in the first place which is a stupid idea; even having the game made for consoles in the first place doesn't justify creating the textures at such a low resolution. Anyone with an ounce of professionalism would at least draw the textures at a higher resolution for the sake of preservation and ease of transfering to multiple platforms.
Seriously, Bioware spends millions of dollars making this game. Creating textures at a high resolution is NOT that expensive compared to other assets. I'm wondering where all that money is actually being spent.
Modifié par robertlieu, 15 février 2012 - 06:51 .
#232
Posté 15 février 2012 - 06:59
They drew the textures at a low resolution in the first place which is a stupid idea; even having the game made for consoles in the first place doesn't justify creating the textures at such a low resolution. Anyone with an ounce of professionalism would at least draw the textures at a higher resolution for the sake of preservation and ease of transfering to multiple platforms.
+1
Plus if they ever decide to release the trilogy on the next generation of consoles, they would have to do allot less work to get the games up to par graphically.
After playing the demo though, I am SO god damn glad that it supports eyefinity.
However, playing in a 5760x1080 resolution it's incredibly easy to pick out how graphically poor the game is.
Everything is low-detailed texture wise, even the sky boxes and things like buildings in the background look like cardboard cut-outs, low in geometry and texture resolution. (Tessellation + HD Resolution Textures would have been a boon.)
The textures on the clothing looks like something I would have expected in a game a decade ago, the game overall looks to have no improvement over the other two games.
This game is far from stressing my PC, more or less a cake walk, then again Bioware has never really been known to push the boundries of graphical fidelity, but it would be nice not to have everything looking like an eyesore.
I wish developers would stop treating the PC like a consoles little brother, the PC already makes the consoles look like a 486, so stop holding back the platform!
I'm still deciding whether to buy the game or not. On the one hand it Supports Eyefinity and I can conclude the trilogy's story.
On the other hand you have to use Origin and you get no Tessellation, low resolution textures, bad FOV, Over Priced in Australia despite our dollar worth more than the USD, DRM in the form of having to connect to EA's servers to play single player... Just to name a few.
Modifié par Pemalite, 15 février 2012 - 07:00 .
#233
Posté 15 février 2012 - 07:02
I've played the demo about 5 times now, 4 times on Xbox and once on PC. Bioware made keyboard movement a lot more fluid now anyway. I found it easier to kill those Husks climbing the roof on PC than Xbox's Controller. And it's a lot more agile and accurate on PC. As much as I've pre ordered the Collector's Edition on the 360, I can't wait to get started on the PC playthrough. The graphics and AA are ten times better, but yeah I hope that the textures where compressed in the demo, because their Uniforms look terrible to the eye. That's the only flaw.
But seriously guys? I can't believe we're nearly at the end of Shepard's story now!
Modifié par unknown16, 15 février 2012 - 07:08 .
#234
Posté 15 février 2012 - 07:14
Zu Long wrote...
Arkham City? Oh, you mean that game that came out A FREAKING MONTH LATER on the PC, and STILL had to be patched two or three times to make...almost no difference, that I can detect.
Yeah, I'll take getting the game at the same time, and then you graphics wonks can get your HD texture pack that barely makes a noticeable difference two months later. A better solution for sure.
If you think there's no difference between Arkham City PC and Arkham City on the console, then you need to get a new prescription for your spectacles..
Either that or your computer is a POS.
#235
Posté 15 février 2012 - 07:15
magnetite wrote...
I was digging through some files and it seems there is a setting for ultra high textures. It's just not in the configuration file. The file is called MassEffect3DemoConfig.xml. It's located in the data folder under the main ME3 demo folder. There are references to the GamerSettings.ini located under: X:Users[Username]DocumentsBioWareMass Effect 3 DemoBIOGameConfig.
One of the settings is called TextureDetail with a value of Ultra High.
I might give it a shot and see if it works.
Edit: Nope, didn't work. My guess is the textures that shipped with the demo are not as good as the textures from the real game. Hence why the ultra high setting was missing or hidden.
Interesting. Thanks for pointing this out!
#236
Posté 15 février 2012 - 07:18
ME engine will never be or look like a real UE game.
Modifié par GnusmasTHX, 15 février 2012 - 07:18 .
#237
Posté 15 février 2012 - 07:24
#238
Posté 15 février 2012 - 07:33
GnusmasTHX wrote...
God people who compare AC to ME... Are you serious? The engines are only related by name. It was clear in ME1 that BW did some godawful experimentation with the engine and produced the most bizarre offshoot of anything ever. Seriously, how do you not know that?
ME engine will never be or look like a real UE game.
And yet ME1 still looks better, I played the ME3 demo and then immediately played ME1. Its just shocking. The art design, the textures, the lighting, everything looks better in ME1.
#239
Posté 15 février 2012 - 07:35
killerteeth wrote...
And yet ME1 still looks better, I played the ME3 demo and then immediately played ME1. Its just shocking. The art design, the textures, the lighting, everything looks better in ME1.
QFT
#240
Guest_magnetite_*
Posté 15 février 2012 - 07:35
Guest_magnetite_*
Unbannable wrote...
Interesting. Thanks for pointing this out!
You're welcome. So if I'm right, we should see high resolution textures (above 1024x1024 for most things) when the game ships. It worked for the first two games, so there's no reason they wouldn't have high resolution textures for this game. Especially since it's based on the Unreal 3.5 engine (also found that out while searching).
#241
Posté 15 février 2012 - 07:36
killerteeth wrote...
GnusmasTHX wrote...
God people who compare AC to ME... Are you serious? The engines are only related by name. It was clear in ME1 that BW did some godawful experimentation with the engine and produced the most bizarre offshoot of anything ever. Seriously, how do you not know that?
ME engine will never be or look like a real UE game.
And yet ME1 still looks better, I played the ME3 demo and then immediately played ME1. Its just shocking. The art design, the textures, the lighting, everything looks better in ME1.
Just no.
I do miss film grain though, but now that they don't need it, they've thrown it away like a used wh*re. I'll miss you, film grain.
#242
Posté 15 février 2012 - 07:40
And this a rpg game,you will spend half of the time looking at characters,talking to them,so the character texture is very important,not just the face,but the whole character need to look detailed in order to make them look believable and alive,just imagine how the tatto of jack looks like in such a low res texture,im really not asking too much,i just want the graphic to be at least as good as ME2,this is a new game right?Gibb_Shepard wrote...
I gotta say, the game looks great. Sure the body textures are bad, but everything else looks fantastic.
Modifié par libindi, 15 février 2012 - 07:43 .
#243
Posté 15 février 2012 - 07:44
libindi wrote...
And this a rpg game,you will spend half of the time looking at characters,talking to them,so the character texture is very important,not just the face,but the whole character need to look detailed in order to make them look believable and alive,just imagine how the tatto of jack looks like in such a low res texture,im really not asking too much,i just want the graphic to be at least as good as ME2,this is a new game right?Gibb_Shepard wrote...
I gotta say, the game looks great. Sure the body textures are bad, but everything else looks fantastic.
They are as good as ME2, probably better (Hands and forearms are better). ME2 didn't have great clothing, armor and skin (other than face) textures either. And neither did ME1. Neither does DA, DA2 and Skyrim (they were proprtionately good for their games, but not the best, that's why mods were released later on that added high-res to everything). It's hardly anything new, to ME, or the genre.
Go back and play it, see for yourself. And concerning Jack's tatoos, they were never that sharp. Look at Liara's hands in LotSB, lol.
Modifié par GnusmasTHX, 15 février 2012 - 07:48 .
#244
Posté 15 février 2012 - 07:51
#245
Posté 15 février 2012 - 07:54
I played through ME2 5 times,and i never see clothes so blured in the screenshot posted by other players in this topicGnusmasTHX wrote...
libindi wrote...
And this a rpg game,you will spend half of the time looking at characters,talking to them,so the character texture is very important,not just the face,but the whole character need to look detailed in order to make them look believable and alive,just imagine how the tatto of jack looks like in such a low res texture,im really not asking too much,i just want the graphic to be at least as good as ME2,this is a new game right?Gibb_Shepard wrote...
I gotta say, the game looks great. Sure the body textures are bad, but everything else looks fantastic.
They are as good as ME2, probably better (Hands and forearms are better). ME2 didn't have great clothing, armor and skin (other than face) textures either. And neither did ME1. Neither does DA, DA2 and Skyrim (they were proprtionately good for their games, but not the best, that's why mods were released later on that added high-res to everything). It's hardly anything new, to ME, or the genre.
Go back and play it, see for yourself. And concerning Jack's tatoos, they were never that sharp. Look at Liara's hands in LotSB, lol.
#246
Posté 15 février 2012 - 07:54
libindi wrote...
I played through ME2 5 times,and i never see clothes so blured in the screenshot posted by other players in this topicGnusmasTHX wrote...
libindi wrote...
And this a rpg game,you will spend half of the time looking at characters,talking to them,so the character texture is very important,not just the face,but the whole character need to look detailed in order to make them look believable and alive,just imagine how the tatto of jack looks like in such a low res texture,im really not asking too much,i just want the graphic to be at least as good as ME2,this is a new game right?Gibb_Shepard wrote...
I gotta say, the game looks great. Sure the body textures are bad, but everything else looks fantastic.
They are as good as ME2, probably better (Hands and forearms are better). ME2 didn't have great clothing, armor and skin (other than face) textures either. And neither did ME1. Neither does DA, DA2 and Skyrim (they were proprtionately good for their games, but not the best, that's why mods were released later on that added high-res to everything). It's hardly anything new, to ME, or the genre.
Go back and play it, see for yourself. And concerning Jack's tatoos, they were never that sharp. Look at Liara's hands in LotSB, lol.
I have. Look at anyone in Illium or the Citadel.
#247
Posté 15 février 2012 - 07:55
apriliamgt wrote...
Would it not be a good idea for some one at bioware to come on and just clear things up. Would stop all the speculation.
they already have regarding the dio trees and people still complain.
its like they really believe theres this conspiracy that bioware always lies
#248
Posté 15 février 2012 - 07:55
Likes this。。。killerteeth wrote...
Fine my ass, look at this ****!
The xbox demo looks better than this, anyone else getting this on the PC demo?
Running full 1920x1080 res as well.
#249
Posté 15 février 2012 - 07:57
Ok i mean i never see such a bad quality texture on main characters like the pic i quoted。GnusmasTHX wrote...
libindi wrote...
I played through ME2 5 times,and i never see clothes so blured in the screenshot posted by other players in this topicGnusmasTHX wrote...
libindi wrote...
And this a rpg game,you will spend half of the time looking at characters,talking to them,so the character texture is very important,not just the face,but the whole character need to look detailed in order to make them look believable and alive,just imagine how the tatto of jack looks like in such a low res texture,im really not asking too much,i just want the graphic to be at least as good as ME2,this is a new game right?Gibb_Shepard wrote...
I gotta say, the game looks great. Sure the body textures are bad, but everything else looks fantastic.
They are as good as ME2, probably better (Hands and forearms are better). ME2 didn't have great clothing, armor and skin (other than face) textures either. And neither did ME1. Neither does DA, DA2 and Skyrim (they were proprtionately good for their games, but not the best, that's why mods were released later on that added high-res to everything). It's hardly anything new, to ME, or the genre.
Go back and play it, see for yourself. And concerning Jack's tatoos, they were never that sharp. Look at Liara's hands in LotSB, lol.
I have. Look at anyone in Illium or the Citadel.
#250
Posté 15 février 2012 - 07:58
libindi wrote...
Likes this。。。killerteeth wrote...
Fine my ass, look at this ****!
The xbox demo looks better than this, anyone else getting this on the PC demo?
Running full 1920x1080 res as well.
IM HOPING THE FILE HOST DOESNT CHANGE THE RESOLUTION, BUT HERES WHAT THAT SCENE ACTUALLY LOOKS LIKE (Nothing like that):
http://i44.tinypic.com/ve526d.jpg

IM ROFLING SO BAD RIGHT NOW, POSTER OF THAT PIC MUST HAVE THE ****TIEST PC
Modifié par GnusmasTHX, 15 février 2012 - 07:58 .





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