Please post the screenshots then, because my own screenshots look exactly the same as the ones from Hamster.Fredvdp wrote...
Hamster, it doesn't look nearly as bad on my PC as on your screens and I have an HD 6870. Textures are bad on my PC but not that bad.
ME3 PC textures still look awful
#276
Posté 18 février 2012 - 05:29
#277
Posté 18 février 2012 - 05:43
#278
Posté 18 février 2012 - 05:51
killerteeth wrote...
Fine my ass, look at this ****!
The xbox demo looks better than this, anyone else getting this on the PC demo?
Running full 1920x1080 res as well.
Here you go, thats the picture in question.
Page 2!
It's not so much the graphics that they state is bad, but sheppards clothing (textures) being extremely blurry. Do you know if for the demo the textures were resized to make the game fit under 2GB?
Modifié par Abisco, 18 février 2012 - 05:52 .
#279
Posté 18 février 2012 - 05:52
Luckily, HD texture packs as optional downloads are becoming common place, not just in Battlefield 3 and Skyrim, but Bioware themselves released an HD pack for Dragon Age 2. Here's hoping they continue the PC love and provide an HD pack for Mass Effect 3 too <3
#280
Posté 18 février 2012 - 05:54
Darkstorne wrote...
Agreed. Faces look incredible, especially the main characters. And the detail in Anderson's face made my jaw drop. But the clothing... my god. I wouldn't be surprised if each individual pixel is the size of a thumb print. And the detailed skin textures just make the clothing stand out even more.
Luckily, HD texture packs as optional downloads are becoming common place, not just in Battlefield 3 and Skyrim, but Bioware themselves released an HD pack for Dragon Age 2. Here's hoping they continue the PC love and provide an HD pack for Mass Effect 3 too <3
Well in a recent tweet by the official Mass Effect account, they stated that the game had HD textures available within the game. (I'm assuming they mean the FULL game)
#281
Posté 18 février 2012 - 05:56
#282
Posté 18 février 2012 - 05:58
Yes the graphics aren't Crysis level (I would get ME for PC if that were the case; I have a beast of a rig) but who plays Bioware games for their graphics?
I mean seriously...
#283
Posté 18 février 2012 - 06:00
Abisco wrote...
killerteeth wrote...
Fine my ass, look at this ****!
The xbox demo looks better than this, anyone else getting this on the PC demo?
Running full 1920x1080 res as well.
Here you go, thats the picture in question.
Page 2!
It's not so much the graphics that they state is bad, but sheppards clothing (textures) being extremely blurry. Do you know if for the demo the textures were resized to make the game fit under 2GB?
No sane sacrifices character-related textures in favor of something else (Terrain, 2GB size, etc.).
#284
Posté 18 février 2012 - 06:06
Jarrett Lee wrote...
Thanks for posting the shot.
hey you got a xbox 360 tag? love to have you on my team for mp
#285
Posté 18 février 2012 - 06:08
Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Also i posted som pictures on page 11 ->
http://social.biowar...1509/11#9333599
#286
Posté 18 février 2012 - 06:11
Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Comparisons are all over the place. The game LOOKS good for the most part, but the uniform textures are blurry and undefined. Just see Anderson and Shep during the initial scenes. No definiation to their outfits. Jarring and low res.
#287
Posté 18 février 2012 - 06:15
Mettyx wrote...
ItsFreakinJesus wrote...
That's what happens when you build for consoles and PCs simultaneously instead of starting with the PC first and downgrading to consoles.
Yep, like Witcher 2, but Bioware obviously doesn't care about such lofty things as quality, it's all about mass whoring for money now.
Well said. Not sure though if BW calls the shots anymore and €A is the most renegade game publisher on earth.
#288
Posté 18 février 2012 - 06:19
Hunter of Legends wrote...
Why are we complaining?
Yes the graphics aren't Crysis level (I would get ME for PC if that were the case; I have a beast of a rig) but who plays Bioware games for their graphics?
I mean seriously...
not sure if troll?
we are not asking for much, just for a slight improvement from ME2 in terms of animations and graphics.
#289
Posté 18 février 2012 - 06:22
gabe2gg wrote...
Hunter of Legends wrote...
Why are we complaining?
Yes the graphics aren't Crysis level (I would get ME for PC if that were the case; I have a beast of a rig) but who plays Bioware games for their graphics?
I mean seriously...
not sure if troll?
we are not asking for much, just for a slight improvement from ME2 in terms of animations and graphics.
And I'm sure you'll get one or make one yourself.
I understand the frustration (I myself absolutely LOVE DX11 and what it did for Crysis 2) but I would rather have an amazing game with acceptable but jarring graphics than a sub-par one with advanced res right out the door.
To be completely honest though these things if ignored don't detract as heavily IMHO. There are signifcant diminishing returns at this level and at certain levels near DX11/using middle-upper tier grahpics cards.
Modifié par Hunter of Legends, 18 février 2012 - 06:26 .
#290
Posté 18 février 2012 - 06:27
Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Modifié par -Draikin-, 18 février 2012 - 06:29 .
#291
Posté 18 février 2012 - 06:35
I don't need super high res textures but the Sur Kesh background looks like it comes 10 years too late. This 5 years after Crysis in an AAA title is disappointing. And it's not the fault of consoles. Other console games have much better textures and backgrounds. Bioware should have hired optimization experts. Every platform would have profited from that significantly. Instead the budget went into huge amounts of DLC very few people will every see.
That's the way of the money, cough, I mean €A. Invest in what brings the most profit, customer satisfaction is secondary at best. They probably know this attitude will bite them in the a** eventually, but hey, the next financial's operating proft is so much more important.
Modifié par Rotkaepchen, 18 février 2012 - 06:42 .
#292
Posté 18 février 2012 - 06:38
Abisco wrote...
killerteeth wrote...
Fine my ass, look at this ****!
The xbox demo looks better than this, anyone else getting this on the PC demo?
Running full 1920x1080 res as well.
Here you go, thats the picture in question.
Page 2!
It's not so much the graphics that they state is bad, but sheppards clothing (textures) being extremely blurry. Do you know if for the demo the textures were resized to make the game fit under 2GB?
Yeah that's not what the game looks like. The person who posted that picture was playing on a terrible PC, or deliberately with terrible settings. He was just trolling.
Here's what it really looks like, again:
Modifié par GnusmasTHX, 18 février 2012 - 06:39 .
#293
Guest_Luc0s_*
Posté 18 février 2012 - 06:42
Guest_Luc0s_*
-Draikin- wrote...
Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Zooming in at something that you normally see from afar in the game isn't really helping to prove your point. Developers would be dumb to spend much resources on a texture that you're not going to see from up close in the actual gameplay. Textures like those are often quickly produced on lower resolutions.
Your post is just a form of nitpicking, nothing more, nothing less.
#294
Posté 18 février 2012 - 06:48
Luc0s wrote...
-Draikin- wrote...
Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Zooming in at something that you normally see from afar in the game isn't really helping to prove your point. Developers would be dumb to spend much resources on a texture that you're not going to see from up close in the actual gameplay. Textures like those are often quickly produced on lower resolutions.
Your post is just a form of nitpicking, nothing more, nothing less.
I totally disagree. This isn't zoomed in that much. The Atlas was one of the things that stuck out as poor quality during the demo. If you don't think those textures are low res, you don't know what you are looking at. (no offense!)
Modifié par Hammer6767, 18 février 2012 - 06:52 .
#295
Posté 18 février 2012 - 06:54
GnusmasTHX wrote...
Yeah that's not what the game looks like. The person who posted that picture was playing on a terrible PC, or deliberately with terrible settings. He was just trolling.
Which pisses me off because there are legitimate complaints with the texture work.
#296
Posté 18 février 2012 - 06:56
Hammer6767 wrote...
Luc0s wrote...
-Draikin- wrote...
Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Zooming in at something that you normally see from afar in the game isn't really helping to prove your point. Developers would be dumb to spend much resources on a texture that you're not going to see from up close in the actual gameplay. Textures like those are often quickly produced on lower resolutions.
Your post is just a form of nitpicking, nothing more, nothing less.
I totally disagree. This isn't zoomed in that much. The Atlas was one of the things that stuck out as poor quality during the demo. If you don't think those textures are low res, you don't know what you are looking at. (no offense!)
Also textures are usually not created low res, they are compressed as much as they need to for the (console) engine to run smoothly. It is totally possible to provide the original textures with lower compression or no compression for the PC. There are batch processes that can quickly put everything in a neet package.
#297
Posté 18 février 2012 - 06:57
GnusmasTHX wrote...
Yeah that's not what the game looks like. The person who posted that picture was playing on a terrible PC, or deliberately with terrible settings. He was just trolling.
Here's what it really looks like, again:
Nothing wrong with that. I can't see what some are complaining about...
Sure, could look even better, but I'm not complaining.
Modifié par Sebbe1337o, 18 février 2012 - 06:58 .
#298
Guest_Luc0s_*
Posté 18 février 2012 - 07:02
Guest_Luc0s_*
Hammer6767 wrote...
Luc0s wrote...
-Draikin- wrote...
Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Zooming in at something that you normally see from afar in the game isn't really helping to prove your point. Developers would be dumb to spend much resources on a texture that you're not going to see from up close in the actual gameplay. Textures like those are often quickly produced on lower resolutions.
Your post is just a form of nitpicking, nothing more, nothing less.
I totally disagree. This isn't zoomed in that much. The Atlas was one of the things that stuck out as poor quality during the demo. If you don't think those textures are low res, you don't know what you are looking at. (no offense!)
Well, that depends on what you define as low-res. The Atlas is a big object. Naturally, a developer uses bigger resolutions for textures for bigger objects, but only up to a certain point. Although the Atlas was big, it was often pretty far away, at least in my playthrough it was.
When I played ME3, the Atlas didn't really stand out as a low-quality textured model in my eyes.
I wonder what the resolution of the Atlas texture is. What do you think? 512x512? 1024x1024? Probably not 2048x2048.
#299
Posté 18 février 2012 - 07:02

Anderson's hand.
"E.T. goes hooomeee"
#300
Guest_Luc0s_*
Posté 18 février 2012 - 07:06
Guest_Luc0s_*
DaJe wrote...
Hammer6767 wrote...
Luc0s wrote...
-Draikin- wrote...
Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Zooming in at something that you normally see from afar in the game isn't really helping to prove your point. Developers would be dumb to spend much resources on a texture that you're not going to see from up close in the actual gameplay. Textures like those are often quickly produced on lower resolutions.
Your post is just a form of nitpicking, nothing more, nothing less.
I totally disagree. This isn't zoomed in that much. The Atlas was one of the things that stuck out as poor quality during the demo. If you don't think those textures are low res, you don't know what you are looking at. (no offense!)
Also textures are usually not created low res.
That is not really true. It might be true, but it depends on the object. If an object far away in the game and is going to get a 256x256 texture in the game, then the artist is not going to paint the texture on an insanely high resolution only to compress it to 256x256 later.
Most textures are produced at twice the size that they're gonna be in the game. So a 256x256 texture is probably painted at 512x512 and then compressed to 256x256.
Modifié par Luc0s, 18 février 2012 - 07:07 .





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