Luc0s wrote...
Hammer6767 wrote...
Luc0s wrote...
-Draikin- wrote...
Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.
Zooming in at something that you normally see from afar in the game isn't really helping to prove your point. Developers would be dumb to spend much resources on a texture that you're not going to see from up close in the actual gameplay. Textures like those are often quickly produced on lower resolutions.
Your post is just a form of nitpicking, nothing more, nothing less.
I totally disagree. This isn't zoomed in that much. The Atlas was one of the things that stuck out as poor quality during the demo. If you don't think those textures are low res, you don't know what you are looking at. (no offense!)
Well, that depends on what you define as low-res. The Atlas is a big object. Naturally, a developer uses bigger resolutions for textures for bigger objects, but only up to a certain point. Although the Atlas was big, it was often pretty far away, at least in my playthrough it was.
When I played ME3, the Atlas didn't really stand out as a low-quality textured model in my eyes.
I wonder what the resolution of the Atlas texture is. What do you think? 512x512? 1024x1024? Probably not 2048x2048.
My guess is 512. The main difference to me is the texture quality of faces vs. clothes. It's as if they prioitized faces (smartly!) but had to make concessions for console's limited VRAM. The PC port was left as is.





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