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ME3 PC textures still look awful


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#301
PSUHammer

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Luc0s wrote...

Hammer6767 wrote...

Luc0s wrote...

-Draikin- wrote...

Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.

Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):



Zooming in at something that you normally see from afar in the game isn't really helping to prove your point. Developers would be dumb to spend much resources on a texture that you're not going to see from up close in the actual gameplay. Textures like those are often quickly produced on lower resolutions.

Your post is just a form of nitpicking, nothing more, nothing less.


I totally disagree.  This isn't zoomed in that much.  The Atlas was one of the things that stuck out as poor quality during the demo.  If you don't think those textures are low res, you don't know what you are looking at.  (no offense!)



Well, that depends on what you define as low-res. The Atlas is a big object. Naturally, a developer uses bigger resolutions for textures for bigger objects, but only up to a certain point. Although the Atlas was big, it was often pretty far away, at least in my playthrough it was.

When I played ME3, the Atlas didn't really stand out as a low-quality textured model in my eyes.


I wonder what the resolution of the Atlas texture is. What do you think? 512x512? 1024x1024? Probably not 2048x2048.


My guess is 512.  The main difference to me is the texture quality of faces vs. clothes.  It's as if they prioitized faces (smartly!) but had to make concessions for console's limited VRAM.  The PC port was left as is.

#302
Mettyx

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People, you should only concerns yourselves with textures ingame while you play, in multiplayer particularly you can see very low texture resolution on both armor and weapons, especially when right clicking. Cutscenes and rest are not that important considering Bioware's very low standards.

But it is completely unacceptable that playing characters and weapons have such crappy textures.
(of course, all this is for PC version, console peasants are quite used to substandard quality and they can't get anything better)

Modifié par Mettyx, 18 février 2012 - 07:15 .


#303
mauro2222

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Mettyx wrote...

(of course, all this is for PC version, console peasants are quite used to substandard quality and they can't get anything better)


You really cry for attention, don't you? Reminds me of babies.

#304
PSUHammer

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Luc0s wrote...

DaJe wrote...


Also textures are usually not created low res.


That is not really true. It might be true, but it depends on the object. If an object far away in the game and is going to get a 256x256 texture in the game, then the artist is not going to paint the texture on an insanely high resolution only to compress it to 256x256 later.

Most textures are produced at twice the size that they're gonna be in the game. So a 256x256 texture is probably painted at 512x512 and then compressed to 256x256.


I agree that some objects don't need the same texture quality as others.  But, uniforms, clothes and Armor should be top priority.  And, for PCs, should at least be an option to enable.

Again, I really don't care all that much as I will still play and enjoy this game.  Hell, I am not an MP player, generally, but I am addicted!  But, it would be nice to get the status quo of other games on the market in terms of texture quality.  Even other Bioware games (DA2).

#305
Fredvdp

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Jarrett Lee wrote...

Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.

Mass Effect 2 has the exact same problem. Faces look fine, armor and clothing look horrible. I'm just disappointed that BioWare reapeats past mistakes, even after there have been so many complaints about it in the past. The DA2 devs made a high-res texture patch and I'm willing to download one for ME2 and ME3. JeanLuc's mod is not an option for me because of stability issues with Texmod.

#306
Fredvdp

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-Draikin- wrote...

Fredvdp wrote...
Hamster, it doesn't look nearly as bad on my PC as on your screens and I have an HD 6870. Textures are bad on my PC but not that bad.

Please post the screenshots then, because my own screenshots look exactly the same as the ones from Hamster.

I was probably mistaken. Ignore my comment.

#307
skuid

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Don't know if someone notice this before but the anisotropic filtering is set by default to 2x (or 4x I don't remember exactly) and it can't be changed in game so you have to execute the MassEffect3DemoConfig.exe located in the folder \\Origin Games\\Mass Effect 3 Demo\\Binaries and change it there. That might help a bit in improving the quality, but yes, it needs HD textures.

#308
Verit

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Luc0s wrote...
Zooming in at something that you normally see from afar in the game isn't really helping to prove your point.

Except I didn't zoom in on anything, this is what you see ingame. And you can't argue the costume textures aren't visible up close. Also, while not all textures are going to be created at the same resolution, in the case of ME2 the original textures were created at a higher resolution (2048x2048). They're only downscaled for the console versions. So it's really a matter of simply making them available for the PC version.

Modifié par -Draikin-, 18 février 2012 - 07:28 .


#309
Cellander

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They already confirmed that PC players will get high resolution textures, isn't that enough?

Mass Effect Official Twitter Message

#310
Fredvdp

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Cellander wrote...

They already confirmed that PC players will get high resolution textures, isn't that enough?

Mass Effect Official Twitter Message

No, because they said high, not higher. This is a very important detail because Chris Priestly says ME2 has high-res textures and they're the same quality as ME3. So when they said the PC version will get high-res textures they could very well be referring to the exact same textures as the demo even if they're low-res.

Modifié par Fredvdp, 18 février 2012 - 07:53 .


#311
Unit-Alpha

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Why is it that the MP runs (60 FPS stable) and looks fantastic (just look at the armor texture quality), while the SP has horrid textures and inconsistent stability (40-60 FPS)?

This reeks of priorities being misplaced.

Modifié par Unit-Alpha, 18 février 2012 - 07:59 .


#312
Sarevok Synder

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All I will say on this matter; look at what Rocksteady can do with the Unreal 3 engine, Bioware need to raise their game.

#313
Cellander

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Fredvdp wrote...

Cellander wrote...

They already confirmed that PC players will get high resolution textures, isn't that enough?

Mass Effect Official Twitter Message

No, because they said high, not higher. This is a very important detail because Chris Priestly says ME2 has high-res textures and they're the same quality as ME3. So when they said the PC version will get high-res textures they could very well be referring to the exact same textures as the demo even if they're low-res.


If that's the case why would they say "When full game releases.....will be built into the game"? It's like there will be different textures from what we can see in the demo right now. Otherwise they would have said something like "PC demo features high res textures for the PC version".

Probably they don't put too much resources on just a demo and use the same build for all three systems. On retail we will see the true difference I guess.

I wouldn't want to be BioWare right now, BSN is overloaded with negative responses. No one having faith in these guys?

Modifié par Cellander, 18 février 2012 - 08:04 .


#314
Fredvdp

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Unit-Alpha wrote...

Why is it that the MP runs (60 FPS stable) and looks fantastic (just look at the armor texture quality), while the SP has horrid textures and inconsistent stability (40-60 FPS)?

This reeks of priorities being misplaced.

MP has smaller maps and less detail overall. That could justify the higher framerate.

What hardware do you have? My budget PC with an AMD 6870 runs at a steady 60 fps.

Cellander wrote...

Fredvdp wrote...

Cellander wrote...

They already confirmed that PC players will get high resolution textures, isn't that enough?

Mass Effect Official Twitter Message

No, because they said high, not higher. This is a very important detail because Chris Priestly says ME2 has high-res textures and they're the same quality as ME3. So when they said the PC version will get high-res
textures they could very well be referring to the exact same textures as the demo even if they're low-res.


If that's the case why would they say "When full game releases.....will be built into the game"?

Remember when they said ME2 on PS3 runs on the Mass Effect 3 engine? That's true because all versions of both ME2 and ME3 run on the same engine. Their wording made it seem as if it was a different engine however. They strongly imply ME3 will get better textures in that tweet but I won't trust them until I see it.

Modifié par Fredvdp, 18 février 2012 - 08:07 .


#315
Verit

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quote]Cellander wrote...
If that's the case why would they say "When full game releases.....will be built into the game"? It's like there will be different textures from what we can see in the demo right now. Otherwise they would have said something like "PC demo features high res textures for the PC version".[/quote]
The message isn't clear, and all we're asking is a real confirmation from Bioware. So far we're getting radio silence, despite the fact that this is something we've been asking for since ME2.

And seriously, to the people arguing there's no problem with the textures, look at Anderson's hands here:

Image IPB

Modifié par -Draikin-, 18 février 2012 - 08:12 .


#316
Cellander

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-Draikin- wrote...

The message isn't clear, and all we're asking is a real confirmation from Bioware. So far we're getting radio silence, despite the fact that this is something we've been asking for since ME2.


I agree with that, a confirmation would be fine and if the cat is out of the bag it shouldn't be too hard to give one. However I still think the twitter message implies that we will get better textures, at least better than in the demo.

#317
Fredvdp

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-Draikin- wrote...

And seriously, to the people arguing there's no problem with the textures, look at Anderson's hands here: <snip>

If people don't see it, that's good for them and I envy them, but unfortunately people are being called elitists for not liking these textures as if having quality standards makes you a worse person.

#318
Cellander

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Worse to me are the Sur'Kesh 2d background images, they don't look good at all. I actually expected a 3d environment. At least on that distance.

#319
Zanallen

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Fredvdp wrote...

If people don't see it, that's good for them and I envy them, but unfortunately people are being called elitists for not liking these textures as if having quality standards makes you a worse person.


You guys aren't elitests. You are bigoted. Discriminating against Anderson just because he is an old man with arthritis and splotchy skin. For shame!

Modifié par Zanallen, 18 février 2012 - 08:23 .


#320
Fredvdp

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Zanallen wrote...

Fredvdp wrote...

If people don't see it, that's good for them and I envy them, but unfortunately people are being called elitists for not liking these textures as if having quality standards makes you a worse person.


You guys aren't elitests. You are bigoted. Discriminating against Anderson just because he is an old man with arthritis and splotchy skin. For shame!

Actually I don't mind the skin on his hands that much because I played Dragon Age II.

Modifié par Fredvdp, 18 février 2012 - 08:31 .


#321
Olwydd

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"@ryand86 When the full game releases, hi-res textures will be built into the game! #masseffect3"

I don't know about you, but that seems pretty clear to me. You're complaining about textures in a demo that had to be condensed to a certain size. Of course they're not going to include ultra-high bleeding edge texture packs. Go and compare your gameplay stills to actual screenshots of the full build.

#322
LGTX

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Maybe the devs needed some memory for, you know, behind-the-scenes stuff? Considering that ME3 is a bit heavier on stat-crunching than previous titles, and has the whole variables system running in the background. I'm just assuming here.

Because it was the same in the previous two games.

#323
Fredvdp

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LGTX wrote...

Maybe the devs needed some memory for, you know, behind-the-scenes stuff? Considering that ME3 is a bit heavier on stat-crunching than previous titles, and has the whole variables system running in the background. I'm just assuming here.

Because it was the same in the previous two games.

We're talking about the PC version. There's plenty of memory.

#324
GnusmasTHX

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A PC never forgets.

#325
LGTX

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Fredvdp wrote...

LGTX wrote...

Maybe the devs needed some memory for, you know, behind-the-scenes stuff? Considering that ME3 is a bit heavier on stat-crunching than previous titles, and has the whole variables system running in the background. I'm just assuming here.

Because it was the same in the previous two games.

We're talking about the PC version. There's plenty of memory.


No, we're talking about a cross-platform project and a company which boasts customer equal rights.