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ME3 PC textures still look awful


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#326
E-Type XR

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-Draikin- wrote...

Jarrett Lee wrote...
Even on my work PC the game looks gorgeous - which page of this thread has images to look at (so I can check it out without going through all the pages - tight on time). I'm curious.

Here's one i just took, this is a part of a screenshot from the game running at 1920x1200, everything maxed out (and it's a lossless PNG, so there are no JPG compression artifacts):

Posted Image


I think half of it stems from playing on a computer screen. On my 32" TV on the Xbox it looks maybe 100x better.

Despite how much I hate the fact PC gamers feel they should get better, despite this being originally an XBOX series, I'd have to agree, you got a bit shafted in the optimisation front.

EDIT: And to anyone who said ME1 looked better, may I just remind you. Ahem.

"TEXTURE POPS EVERYWHERE!"

Modifié par E-Type XR, 18 février 2012 - 08:55 .


#327
Atakuma

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LGTX wrote...

Fredvdp wrote...

LGTX wrote...

Maybe the devs needed some memory for, you know, behind-the-scenes stuff? Considering that ME3 is a bit heavier on stat-crunching than previous titles, and has the whole variables system running in the background. I'm just assuming here.

Because it was the same in the previous two games.

We're talking about the PC version. There's plenty of memory.


No, we're talking about a cross-platform project and a company which boasts customer equal rights.

This has nothing to do with rights, that's laughable. Consoles have a limit,  A PC doesn't, it's not fair to PC players to have games limited just because the console hardware can't take it. Each system should be taken full advantage of.

Modifié par Atakuma, 18 février 2012 - 09:01 .


#328
Zuriki

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E-Type XR wrote...
Despite how much I hate the fact PC gamers feel they should get better, despite this being originally an XBOX series, I'd have to agree, you got a bit shafted in the optimisation front.


Wow. That's just illogical. It's like crippling all the able bodied people because a few disabled people got jelous of their ability to walk. Don't get butt hurt because we have the technologically superior platform.

#329
Vez04

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Zuriki wrote...

E-Type XR wrote...
Despite how much I hate the fact PC gamers feel they should get better, despite this being originally an XBOX series, I'd have to agree, you got a bit shafted in the optimisation front.


Wow. That's just illogical. It's like crippling all the able bodied people because a few disabled people got jelous of their ability to walk. Don't get butt hurt because we have the technologically superior platform.


Nice one you just turned this into a Platform QQ thread.

....

#330
LGTX

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Atakuma wrote...

LGTX wrote...

Fredvdp wrote...

LGTX wrote...

Maybe the devs needed some memory for, you know, behind-the-scenes stuff? Considering that ME3 is a bit heavier on stat-crunching than previous titles, and has the whole variables system running in the background. I'm just assuming here.

Because it was the same in the previous two games.

We're talking about the PC version. There's plenty of memory.


No, we're talking about a cross-platform project and a company which boasts customer equal rights.

This has nothing to do with rights, that's laughable. Consoles have a limit,  A PC doesn't, it's not fair to PC players to have games limited just because the console hardware can't take it. Each system should be taken full advantage of.

I'm not talking about fairness or taking sides here, I'm just saying that based on the previous two titles, this wasn't exactly unforeseen =) that's how I see it anyway.

#331
Lucas-Shepard

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I will buy and play the game, because it's the ending of my favourite gaming franchise.

But I was dissapointed with some things in the demo, most notably the textures, non holstering and auto dialogue. I really don't feel ME2 or even ME1 looked this bad. The faces are very, very good in my opinion(texture wise, not lip sync), but it just seems to draw much more attention to the ****ty texture like the clothing because the difference is INSANE.

I hope there will be a high res texture pack or at least better textures in the full game, because it's quite distracting and detatching from the experience.

And honestly feel it would be in it's place, since they didn't mind spending time on kinect tech solely for Xbox 360 use(Not hatin' on the 360, I orginally started the franchise on it) so I don't get why we shouldn't get something to enhance our experience and make it much more fun.

#332
Zuriki

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Vez04 wrote...

Zuriki wrote...

E-Type XR wrote...
Despite how much I hate the fact PC gamers feel they should get better, despite this being originally an XBOX series, I'd have to agree, you got a bit shafted in the optimisation front.


Wow. That's just illogical. It's like crippling all the able bodied people because a few disabled people got jelous of their ability to walk. Don't get butt hurt because we have the technologically superior platform.


Nice one you just turned this into a Platform QQ thread.

....

Seems to me that's what this entire forum is for. Just going with the flow.

I would like confirmation that the textures in the demo are significally lower res than the final release textures. Because there is no real excuse for not including 1024 textures.

#333
E-Type XR

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Zuriki wrote...

Vez04 wrote...

Zuriki wrote...

E-Type XR wrote...
Despite how much I hate the fact PC gamers feel they should get better, despite this being originally an XBOX series, I'd have to agree, you got a bit shafted in the optimisation front.


Wow. That's just illogical. It's like crippling all the able bodied people because a few disabled people got jelous of their ability to walk. Don't get butt hurt because we have the technologically superior platform.


Nice one you just turned this into a Platform QQ thread.

....

Seems to me that's what this entire forum is for. Just going with the flow.

I would like confirmation that the textures in the demo are significally lower res than the final release textures. Because there is no real excuse for not including 1024 textures.


Maybe I came across a bit harsh, but it is fair to comment that the focus should be on the 360 version of the game, seeing as this originally was a 360 series. It's bad business in such a big market to work to the highest denominator.

ME3 will still be perfectly playable on the PC version. It would be unfair to call it "crippled".

And I agree, there is definantly something fishy about what is going on with the PC graphics.

I would like to see how this plays out. If the PC version gets a High-res pack, the 360 may even get one.

#334
Zuriki

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E-Type XR wrote...

Maybe I came across a bit harsh, but it is fair to comment that the focus should be on the 360 version of the game, seeing as this originally was a 360 series. It's bad business in such a big market to work to the highest denominator.

ME3 will still be perfectly playable on the PC version. It would be unfair to call it "crippled".

And I agree, there is definantly something fishy about what is going on with the PC graphics.

I would like to see how this plays out. If the PC version gets a High-res pack, the 360 may even get one.


I was exaggerating for emphasis of course. Also, I would definitely not expect a HR pack for 360. There simply isn't enough memory or processing power for the 360 to run the game at that level of fidelity, the main reasons the PC should definitely get it though, is because: a) texture LOD options will most likely be available in the full release anyway; B) due to the way textures are mapped to 3D objects it's possible to scale textures up and down by simply replacing the texture file (literally, no work involved at all); c) all textures are created at significantly higher fidelity than are provided with the game, they're shrunk down for the final product because of size restraints and technical limitations (PCs are powerful, but most can't manage 4096 textures just yet...).

It's kind of insulting if they decided to leave it at the current 512 scale due to how little work would actually be involved to provide HR textures.

#335
eye basher

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''Oh my god the textures in the PC are not god like say it ain't so'' oh wait i don't play PC sorry my bad and if you play games just for the graphics then i feel sorry for you your missing out.

#336
Hunter of Legends

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Fredvdp wrote...

-Draikin- wrote...

And seriously, to the people arguing there's no problem with the textures, look at Anderson's hands here: <snip>

If people don't see it, that's good for them and I envy them, but unfortunately people are being called elitists for not liking these textures as if having quality standards makes you a worse person.


I wouldn't call it elitist but you should learn to ignore things like this.

Then again, if it weren't for people like you and me who CAN notice these things gaming wouldn't produce Graphical powerhouses like Crysis in the first place.

#337
Lucas-Shepard

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eye basher wrote...

''Oh my god the textures in the PC are not god like say it ain't so'' oh wait i don't play PC sorry my bad and if you play games just for the graphics then i feel sorry for you your missing out.


Expecting them to be god is, even for the PC, pushing it a bit. I wouldn't mind godly textures though.

On a more serious note: Just because someone care about the graphics, it doesn't mean he plays the game only for the graphics. I play the game to be immersed in a, I think, amazingly fleshed out world. When the textures are of so obviously low quality as in the demo, it breaks my immersion a bit.

#338
Fredvdp

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eye basher wrote...

''Oh my god the textures in the PC are not god like say it ain't so'' oh wait i don't play PC sorry my bad and if you play games just for the graphics then i feel sorry for you your missing out.

It's not that the textures aren't godlike, it's that the textures are ass. And we don't play it just for the graphics, we play it for the oveall quality which visuals are a part of.

Having quality standards is not a crime.

#339
Hunter of Legends

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Fredvdp wrote...

eye basher wrote...

''Oh my god the textures in the PC are not god like say it ain't so'' oh wait i don't play PC sorry my bad and if you play games just for the graphics then i feel sorry for you your missing out.

It's not that the textures aren't godlike, it's that the textures are ass. And we don't play it just for the graphics, we play it for the oveall quality which visuals are a part of.

Having quality standards is not a crime.


No but some of the PC optimization ones are.

Not being able to holster your gun is the biggest offender.

#340
Eclipse merc

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It's funny how the PCers think they have it bad "Oh no, my super amazing ultra PC doesn't twice as good textures as those lowly consoles."

Personally I feel sorry for the PS3ers.

#341
Hunter of Legends

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Eclipse merc wrote...

It's funny how the PCers think they have it bad "Oh no, my super amazing ultra PC doesn't twice as good textures as those lowly consoles."

Personally I feel sorry for the PS3ers.


I do too.

Their own company hates their consumers. :P

#342
mauro2222

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Is not just us, the PS3 version has horrible framerates, they play the demo at 20 fps LOL!

And then bioware says, we're developing the game separately for each platform.

Horrible work or lazy port.

#343
acewings

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I agree with Garrett, it seems like a decent improvement over ME2...are you sure it's not your video card? I almost get dizzy when playing for longer then an hour.

#344
Kalms

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Jesus, come on you people.

The PC crowd has a valid texture complaint. They're not trolling or bashing BioWare. They are asking for the inclusion of high-res textures; textures that the artists already created.

There is absolutely no harm in wanting to enjoy the game at its fullest - and not some watered down console port. If I had a capable Mac/PC, I'd sure as hell want the best version possible too. I'm not holding my breath for better X360 textures, since it's already having frame rate issues. But the game don't need to suffer on different and more capable platforms.

Stop bashing, start supporting.

#345
Travie

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eye basher wrote...

''Oh my god the textures in the PC are not god like say it ain't so'' oh wait i don't play PC sorry my bad and if you play games just for the graphics then i feel sorry for you your missing out.


Some people care equally about all aspects of a game.

If the story or animations were bad people would complain too.

Oh wait, that already happened.

Modifié par Travie, 19 février 2012 - 12:37 .


#346
Mendelevosa

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[quote]-Draikin- wrote...

quote]Cellander wrote...
If that's the case why would they say "When full game releases.....will be built into the game"? It's like there will be different textures from what we can see in the demo right now. Otherwise they would have said something like "PC demo features high res textures for the PC version".[/quote]
The message isn't clear, and all we're asking is a real confirmation from Bioware. So far we're getting radio silence, despite the fact that this is something we've been asking for since ME2.

And seriously, to the people arguing there's no problem with the textures, look at Anderson's hands here:

Posted Image[/quote]
Is that really a gamebreaking element?

#347
Revan312

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Some recent UE3 games.. 

Arkham City
http://assets.ign.co...14031445103.jpg


Bioshock Infinite
http://i.imgur.com/YsVNa.jpg

Tera
http://www.multiplay...RA_Western2.jpg

Mass Effect 3
http://h11.abload.de...2012-04akq7.png

Just posting for comparison's sake and to promote more discussion

Personally I wouldn't find them to be that bad if Mass Effect wasn't such a close up series.. So many converations and character close ups that it makes it pretty obvious how low res the textures are..

Modifié par Revan312, 19 février 2012 - 03:46 .


#348
LaxeCas

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Bioware should get the new frostbite from DICE and finally make a great looking mass effect with destruction

and it would work on consoles without the need to remove stuff like crouching or weapon holstering like on current ME engine

Modifié par LaxeCas, 19 février 2012 - 04:19 .


#349
Revan312

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LaxeCas wrote...

Bioware should get the new frostbite from DICE and finally make a great looking mass effect with destruction

and it would work on consoles without the need to remove stuff like crouching or weapon holstering like on current ME engine


The only reason they "have to remove" such features is because of poor software optimization on their part. Play Arkham City on Xbox or PS3 and see how ridiculous the "we had engine limitations" argument actually is. Arkham city looks 10 times better and has 10 times the animation sets/complex action on screen.

#350
Takamori The Templar

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:ph34r:[inappropriate post removed]:ph34r:

Modifié par Stanley Woo, 19 février 2012 - 07:20 .