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ME3 PC textures still look awful


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#351
Koomazaz

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:ph34r:[inappropriate post removed]:ph34r:

Modifié par Stanley Woo, 19 février 2012 - 07:21 .


#352
GuardianAngel470

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Is it just me or am I the only one that doesn't care about higher resolution body textures?

When I game on PC what matters is AA, VSync, and Dynamic lighting. If I have all three of those and some passable textures, I'm good.

#353
Techlology

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GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?

#354
Stallownage

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Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?


Because it's visually very difficult to spot the difference in FPS once you go above 60 (some people can, but I for instance, cannot).

So assuming your rig has no problems maintaining 60 FPS with Vsync, and you can't tell the difference above 60 FPS, you might as well enable Vsync and avoid any screen tearing.

#355
PelterGun

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Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?


Also would like to add that if you have a 60Hz monitor, your monitor cannot refresh fast enough to VISUALLY produce past 60 fps, instead you will see the equivalent of 60fps even if Fraps (or w/e fps recording program) says you are getting like 80 fps, and you will also have screen tearing which is very annoying. It is a very good idea to turn on vsync. The only way you will be able to see higher than 60fps is to go out and buy a 120Hz monitor or use an old 75Hz CRT monitor.

With a 120Hz monitor, you can truly see the difference in framerate and it is amazing, so smooth.

Also if you have a 120Hz TV sitting around, don't bother trying to test out the framerates unless that TV has DVI in. If you use HDMI, the limitations of HDMI does not let 120Hz signal go through, it is capped at 60Hz with 1080P.

Modifié par PelterGun, 19 février 2012 - 07:43 .


#356
Kaiser Arian XVII

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Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?


The movies are 30 fps as I remember. And experimentally over 30fps is perfect. I played my last ME2 run on 50-60 FPS.

#357
Aargh12

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Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?

Because when your screen has refresh rate of 60Hz, more than 60FPS are pointless since they are rendered and not "shown" to you. Not to mention that V-Sync reduces screen-tearing.

#358
apoc_reg

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Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?


Because scree tearing is the enemy and 60 fps is more than enough.

#359
wijse

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I seriously doubt the market guys who control the mass effect twitter account knows what they are talking about.

#360
PSUHammer

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Aargh12 wrote...

Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?

Because when your screen has refresh rate of 60Hz, more than 60FPS are pointless since they are rendered and not "shown" to you. Not to mention that V-Sync reduces screen-tearing.



Amen to that...anything over 60fps is icing.  I can't stand tearing.

#361
GuardianAngel470

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Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?


Because my system can handle it and I am much more willing to deal with stuttering than screen tearing.

EDIT: To qualify, I run an average of 40fps in most games on high settings without optimization. Then I go to places like this and learn what features I can easily disable for good FPS boosts without sacrificing visual quality.

If a game still has problems, I deal with them. Some of my favorite games have essentially unavoidable stuttering and it's something I'm perfectly willing to deal with.

Of course, ME2 and 3 aren't some of those games. I manage 60fps easy without tweaking. Just put everything up to max and enjoy the show.

Modifié par GuardianAngel470, 20 février 2012 - 01:25 .


#362
Alex06

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killerteeth wrote...

Yuoaman wrote...

That screenshot isn't that high quality to begin with, so I can't tell if the details you're complaining about are from that or if they're actually in the game. And does the demo give you access to graphics options?


Here is a link to a PNG version:
Pic

The pic was taken in 1080 but photobucket resizes to 576. I'll email the picture to you if you want. The extreme blurriness you see is how it looks on full 1080p. Its BAD. I'm running the PC and Xbox demo at the same time and the xbox looks way better, maybe its a problem with the demo, it shouldn't look this bad.

Actually, it doesn't look that terrible in my game. So I'm guessing it's got something to do with your PC not being able to load the texture rapidly enough, or the drivers being out of date. Textures are first loaded in low-res, then in high-res on top in most if not all Unreal Engine games.

I mean sure, the uniform Shepard wears on Earth looks pixelated, but that's probably because he only wears it on Earth, so they (the BioWare Edmonton dev team) didn't bother making the texture too high-res to save some space.

Modifié par Alex06, 20 février 2012 - 01:33 .


#363
GuardianAngel470

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Alex06 wrote...

killerteeth wrote...

Yuoaman wrote...

That screenshot isn't that high quality to begin with, so I can't tell if the details you're complaining about are from that or if they're actually in the game. And does the demo give you access to graphics options?


Here is a link to a PNG version:
Pic

The pic was taken in 1080 but photobucket resizes to 576. I'll email the picture to you if you want. The extreme blurriness you see is how it looks on full 1080p. Its BAD. I'm running the PC and Xbox demo at the same time and the xbox looks way better, maybe its a problem with the demo, it shouldn't look this bad.

Actually, it doesn't look that terrible in my game. So I'm guessing it's got something to do with your PC not being able to load the texture rapidly enough, or the drivers being out of date. Textures are first loaded in low-res, then in high-res on top in most if not all Unreal Engine games.

I mean sure, the uniform Shepard wears on Earth looks pixelated, but that's probably because he only wears it on Earth, so they (the BioWare Edmonton dev team) didn't bother making the texture too high-res to save some space.


Yeah it didn't look that bad on mine either. In fact, it doesn't look that bad in other screenshots of that sequence I've seen.

#364
CMD-Shep

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textures look fine on my PC, but much like ME2, they still don't look good when you get in close. However, despite running at 60FPS, I found the image was "jumpy". AA on or off gave me the same result. Is it possible that since the demo is older code that the engine was just not fully optimized yet?

#365
PSUHammer

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At the end of the day, most of these things (textures, etc.) are nitpicky and only a certain segment care about it. But, that's ok. I just happen to care more about graphical quality than Mordin's voice actor or same sex relationships. Everyone on these forums has their thing and if I am an elitist for wanting better textures, then so are all those people complaining about everything else.

#366
Unit-Alpha

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Jedi Sentinel Arian wrote...

Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?


The movies are 30 fps as I remember. And experimentally over 30fps is perfect. I played my last ME2 run on 50-60 FPS.


Movies are 24 to 25 FPS, actually.

#367
Unit-Alpha

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Mettyx wrote...

People, you should only concerns yourselves with textures ingame while you play, in multiplayer particularly you can see very low texture resolution on both armor and weapons, especially when right clicking. Cutscenes and rest are not that important considering Bioware's very low standards.

But it is completely unacceptable that playing characters and weapons have such crappy textures.
(of course, all this is for PC version, console peasants are quite used to substandard quality and they can't get anything better)


The multiplayer textures are better than the single player textures. Armor looks far better than the clothes we've seen on Shepard or Anderson.

#368
Fredvdp

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Unit-Alpha wrote...

Jedi Sentinel Arian wrote...

Techlology wrote...

GuardianAngel470 wrote...

When I game on PC what matters is AA, VSync, and Dynamic lighting.


Wut. Why would you gimp your game with VSync and voluntarily limit your FPS to 60 or less?


The movies are 30 fps as I remember. And experimentally over 30fps is perfect. I played my last ME2 run on 50-60 FPS.


Movies are 24 to 25 FPS, actually.

He's talking about the game's cinematics and if Fraps is to believed, they are indeed 30 fps.

And silent movies are 16 fps, just so you know. ;)

#369
Bigaddygun

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Unit-Alpha wrote...

Mettyx wrote...

People, you should only concerns yourselves with textures ingame while you play, in multiplayer particularly you can see very low texture resolution on both armor and weapons, especially when right clicking. Cutscenes and rest are not that important considering Bioware's very low standards.

But it is completely unacceptable that playing characters and weapons have such crappy textures.
(of course, all this is for PC version, console peasants are quite used to substandard quality and they can't get anything better)


The multiplayer textures are better than the single player textures. Armor looks far better than the clothes we've seen on Shepard or Anderson.


I have noticed that too, hopefully the demo size was cut down in terms of singleplayer and their textures too make room for the proper multiplayer textures - seeing as no one has played mass effect multiplayer before maybe they didn't want to disappoint. 

#370
Chaser

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Such a beautiful game marred by such low resolution textures!  I know you're better than that Bioware!

#371
Emperor Iaius I

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Had to bump a 15 day old thread when there are a bunch of current threads on the topic already?

#372
Davidicus

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Eh, the textures are still low-res in some areas, but overall they're improved from ME2 and they're not THAT bad. Even I, as a graphics ****, am okay with them. I'm focusing on the shinier post-processing effects.

#373
Chaser

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Emperor Iaius I wrote...

Had to bump a 15 day old thread when there are a bunch of current threads on the topic already?


Do you want the textures to be better?

#374
Sgt. Scoodles The Shotgun Terror

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Yea the textures on a Cerberus soldier's helmet during the Mars cutscene was so bad I checked my graphics to see if they were still on max.

It can't be too much to ask for some higher resolution textures. Bethesda gave that in Skyrim and Bioware is doing this in the Old Republic too.

#375
2484Stryker

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I'm fine with most textures...but the hand/palm textures do get on my nerves a bit. Looked like they all have some kind of skin disease...