ME3 PC textures still look awful
#151
Posté 14 février 2012 - 10:55
According to MSI afterburner the game is only using about half of the Video RAM on my GPU so there's oodles of more room for high res textures.
PC users don't forget to use the config utility to enable 16x AF. It defaults to like 2x or 4x.
#152
Posté 14 février 2012 - 10:58
Ringo12 wrote...
PDesign wrote...
Deal with it. Best UE3 looking game.
Characters looks sooooooo good now.
Cherry picking your screenshots eh?
As for Best looking UE3 game that's laughable.
Mirror's Edge is gorgeous and obviously Arkham City.![]()
Yes Arkham City has some problems at max for some people (not me) but at least Rocksteady bothered to give us DX11, highres textures, better LOD and other stuff. Just look at Batman!![]()
![]()
You're 100% sure that second screenshot is game graphics?
#153
Posté 14 février 2012 - 11:00
#154
Posté 14 février 2012 - 11:01
Why does it bother you so much if you thought the other games in the series looked sh*t too? You still played them, and you must have liked something about them or you wouldn't be here.Ringo12 wrote...
Cherry picking your screenshots eh? The ground texture looks bad, armor textures look bad especially when in a dialogue scene. Yea the faces look good but looks like once again were getting good looking faces **** armor textures like in ME1 and ME2.
#155
Posté 14 février 2012 - 11:03
FOZ289 wrote...
What the hell do PC gamers see when they look at a PC game? I see people whining about the textures in Crysis 2, which makes no sense, and disregards that the animations are a step up from the first game. And while I can tell the difference between a PC game with no filtering and 16x AA, I don't need to stick in a second video card just so I can play force games to run at absurd, unsupported filtering levels like 32x AA.
They whined about Crysis 2 textures because they were patently worse than Crysis 1 textures, it's called consolitis. There was even some textures they used ripped directly from Crysis 1 but then down-ressed them for Crysis 2. Eventually they released a high res texture pack though.
And yes, there is an enormous difference between a game with no texture filtering or AA and a game with it enabled. I agree after 16x its very high diminishing returns.
#156
Posté 14 février 2012 - 11:05
ODST 3 wrote...
Why does it bother you so much if you thought the other games in the series looked sh*t too? You still played them, and you must have liked something about them or you wouldn't be here.Ringo12 wrote...
Cherry picking your screenshots eh? The ground texture looks bad, armor textures look bad especially when in a dialogue scene. Yea the faces look good but looks like once again were getting good looking faces **** armor textures like in ME1 and ME2.
Why the hell does it bother you PC users are complaining about a game that is being release on PC? **** you console users ****ed about the texture popin in Mass Effect 1 and Bioware decided to fix that but we can't have highres textures? It's not like they are making them after the game is out they already have them just give us a highres patch.
alex90c wrote...
You're 100% sure that second screenshot is game graphics?
Yes I'm sure just open it in a different tab and you can see some jagged edges (obviously can't happen in real life). Looks good doesn't it? Dice can make anything look good.
Modifié par Ringo12, 14 février 2012 - 11:07 .
#157
Posté 14 février 2012 - 11:09
I tried to say it better but it was word for word the same!Yuoaman wrote...
JeffZero wrote...
Disgusting pig-like pug-like low-brow low-poly badstuffs. Can't play these frightfully low-blow alias-sympathizer electronic games without sighing heavily.
Protip: Don't play BioWare games for their graphics engines. Alternatively, learn to stop worrying and love the storyline.
I couldn't have said it better myself.
#158
Posté 14 février 2012 - 11:12
#159
Posté 14 février 2012 - 11:15
Modifié par wijse, 14 février 2012 - 11:17 .
#160
Posté 14 février 2012 - 11:16
Excellent work Sir.chizow wrote...
Because the demo is free, its a handout that does cost them money in terms of bandwidth. Double/triple the bandwidth on 2GB and it does get substantial when you multiply the number of downloads by the thousands.SKiLLYWiLLY2 wrote...
And to people saying "it's the demo" how are you so? Surely Origin has no demo size limit and, therefore, they could use better textures? Would increasing the quality of some textures like these two (arguably the most important ones in the entire game) really make the size 100's of MB bigger?
That said I do think it is a mistake to release demos with lower fidelity assets because you get threads like this. While the uproar would be justified if this was the retail version, I still think the shipping version will have much higher quality assets.
But to give some substance to my argument, I just looked at the shipping binaries to confirm my suspicions:From this we can gather the demo textures are the same for both the PC and consoles and that people's eyes are not deceiving them when they see muddy low-res rubbish for textures.
- ME2: %:OriginMass Effect 2BioGameCookedPC
- ME3 Demo: %:OriginMass Effect 3 DemoBIOGameCookedPCConsole
Looking into this more however there is hope because if you look at some of the actual game assets, you will see the files are 2-3x larger, meaning a doubling of texture resolution at minimum (512x512 to 1024x1024 or 1024x1024 to 2048x2048).I may just get a little crazy and just copy it over and see what it does.
- ME3 demo: BioH_Garrus.pcc = 2,500KB
- ME2: BioH_Garrus.pcc = 7,529KB
Ideally a Bioware rep steps in and just puts an end to all the speculation though.
You've got thousands of gamers downloading this demo, they don't want to spend hours downloading multiple GB's for 50 minutes for gameplay. Cutting down the texture filesize for a gameplay demo to create a smaller file makes sense to me. Even though I don't like looking at '99 textures these day anymore...
Modifié par Zehtuka, 14 février 2012 - 11:16 .
#161
Posté 14 février 2012 - 11:25
It's unfortunate that the reputation of a game the developers clearly worked very hard on will suffer over such petty concerns is the sum of it.Ringo12 wrote...
ODST 3 wrote...
Why does it bother you so much if you thought the other games in the series looked sh*t too? You still played them, and you must have liked something about them or you wouldn't be here.Ringo12 wrote...
Cherry picking your screenshots eh? The ground texture looks bad, armor textures look bad especially when in a dialogue scene. Yea the faces look good but looks like once again were getting good looking faces **** armor textures like in ME1 and ME2.
Why the hell does it bother you PC users are complaining about a game that is being release on PC? **** you console users ****ed about the texture popin in Mass Effect 1 and Bioware decided to fix that but we can't have highres textures? It's not like they are making them after the game is out they already have them just give us a highres patch.
#162
Posté 14 février 2012 - 11:27
ODST 3 wrote...
It's unfortunate that the reputation of a game the developers clearly worked very hard on will suffer over such petty concerns is the sum of it.
Everything is a petty concern when you don't care about it.
#163
Posté 14 février 2012 - 11:28
Modifié par wijse, 14 février 2012 - 11:28 .
#164
Posté 14 février 2012 - 11:31
wijse wrote...
Why are console players writing in threads about the PC version is what i can not fathom. Clearly they have no stakes in the PC version. Why don't they just butt out?
They really don't have a clue.
#165
Posté 14 février 2012 - 11:31
#166
Posté 14 février 2012 - 11:41
#167
Posté 14 février 2012 - 11:42
#168
Posté 14 février 2012 - 11:42
Are you guys (devs) serious? Are these textures of a 2012 game? Whats wrong with you anyway? Why you can't just create nice textures in all of your games? ME1, DA:O-A, ME2, DA2, and now ME3, all have pixelated textures!
Don't get me wrong! I support the "story>graphics" as well "gameplay>graphics", but, but THIS IS A GAME! If you play a game only for the story, then better read a book. Or if you play a game only for the gameplay, then better play with your girlfriend... A game MUST be a summation of all of these, Story, Gameplay, Graphics etc. That's what makes it unique as product.
Bioware, I'll buy Mass Effect 3, but this time the standard edition. Never again the same mistake...(DA2 SE)....
Modifié par Roronoryu, 15 février 2012 - 12:39 .
#169
Posté 14 février 2012 - 11:42
chizow wrote...
Because the demo is free, its a handout that does cost them money in terms of bandwidth. Double/triple the bandwidth on 2GB and it does get substantial when you multiply the number of downloads by the thousands.
That said I do think it is a mistake to release demos with lower fidelity assets because you get threads like this. While the uproar would be justified if this was the retail version, I still think the shipping version will have much higher quality assets.
But to give some substance to my argument, I just looked at the shipping binaries to confirm my suspicions:From this we can gather the demo textures are the same for both the PC and consoles and that people's eyes are not deceiving them when they see muddy low-res rubbish for textures.
- ME2: %:OriginMass Effect 2BioGameCookedPC
- ME3 Demo: %:OriginMass Effect 3 DemoBIOGameCookedPCConsole
Looking into this more however there is hope because if you look at some of the actual game assets, you will see the files are 2-3x larger, meaning a doubling of texture resolution at minimum (512x512 to 1024x1024 or 1024x1024 to 2048x2048).I may just get a little crazy and just copy it over and see what it does.
- ME3 demo: BioH_Garrus.pcc = 2,500KB
- ME2: BioH_Garrus.pcc = 7,529KB
Ideally a Bioware rep steps in and just puts an end to all the speculation though.
Thanks for the reassurance. I was seriously worried that the final version would be FUBAR when it came to graphics, just based on Bioware's dismal track record.
#170
Posté 14 février 2012 - 11:44
Roronoryu wrote...
Just played the demo, just cancelled 2 Collector's Editions after playing the demo. And yes, because of the awful textures.
Read Chizow's post before you come to a conclusion. It's almost a certainty that the demo textures are not representative of the final version.
#171
Posté 14 février 2012 - 11:48
Unbannable wrote...
chizow wrote...
Because the demo is free, its a handout that does cost them money in terms of bandwidth. Double/triple the bandwidth on 2GB and it does get substantial when you multiply the number of downloads by the thousands.
That said I do think it is a mistake to release demos with lower fidelity assets because you get threads like this. While the uproar would be justified if this was the retail version, I still think the shipping version will have much higher quality assets.
But to give some substance to my argument, I just looked at the shipping binaries to confirm my suspicions:From this we can gather the demo textures are the same for both the PC and consoles and that people's eyes are not deceiving them when they see muddy low-res rubbish for textures.
- ME2: %:OriginMass Effect 2BioGameCookedPC
- ME3 Demo: %:OriginMass Effect 3 DemoBIOGameCookedPCConsole
Looking into this more however there is hope because if you look at some of the actual game assets, you will see the files are 2-3x larger, meaning a doubling of texture resolution at minimum (512x512 to 1024x1024 or 1024x1024 to 2048x2048).I may just get a little crazy and just copy it over and see what it does.
- ME3 demo: BioH_Garrus.pcc = 2,500KB
- ME2: BioH_Garrus.pcc = 7,529KB
Ideally a Bioware rep steps in and just puts an end to all the speculation though.
Thanks for the reassurance. I was seriously worried that the final version would be FUBAR when it came to graphics, just based on Bioware's dismal track record.
[*]The above is a bad comparison because The ME2 file contains multiple textures and the demo likely only contains one.
#172
Posté 14 février 2012 - 11:49
Unbannable wrote...
Roronoryu wrote...
Just played the demo, just cancelled 2 Collector's Editions after playing the demo. And yes, because of the awful textures.
Read Chizow's post before you come to a conclusion. It's almost a certainty that the demo textures are not representative of the final version.
I highly doubt it.
#173
Posté 14 février 2012 - 11:53
#174
Posté 14 février 2012 - 11:53
2.1 gigsSith Reaper wrote...
How large in terms of gigabytes is the demo, out of curiosity?
#175
Posté 14 février 2012 - 11:54
Ringo12 wrote...
Unbannable wrote...
Roronoryu wrote...
Just played the demo, just cancelled 2 Collector's Editions after playing the demo. And yes, because of the awful textures.
Read Chizow's post before you come to a conclusion. It's almost a certainty that the demo textures are not representative of the final version.
I highly doubt it.
Yup,
Once it starts to look bad for PC it usually means that they will be bad.
a High res texture pack is absolutely needed.
Too bad I pre-ordered on Origin and can't get a refund, otherwise I would.
I'm not paying full price for a half finished game.
There's indie games that look better then this crap. (hard reset for one)





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