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Texture is still bad in the ME3 demo!


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#26
Guest_makalathbonagin_*

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Manloi wrote...

Well the configuration is in somewhere like this:

C:Program Files (x86)Origin GamesMass Effect 3 DemoBinaries

Check it out.


fuu i totally forgot about this... it was on 2x :huh:

#27
Manloi

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The people side-walking is very LOL, man.

Oh god, Why Bioware need to treat PC gamers like Crap? Never listen, then why they ****ing need a forum. Munch of ****.

#28
GritsNGravy

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Crappy PC port, minimal improvements to the graphics, no controller support. They want the same $60 for this as the console version, they make a higher profit margin. Why are they actively trying to make me not buy this?

#29
Animositisomina

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Even worse... check out the textures on Anderson's hands:

Pic 1, pic 2, pic 3, pic 4. Did he contract leprosy between ME2 and ME3? :sick:

Modifié par Animositisomina, 15 février 2012 - 07:57 .


#30
Charsi

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I notice also those 2D graphics, even Anderson running looks so weird, texture seems not to fit!

I hoping this is just in the demo to keep demo smaller, cause if the game come out like this, sorry but I will want my money back! Bioware we are in 2012 not in the "80's games"!!! like Animositisomina said "...2D sprites look a little silly running sideways"

#31
Fredvdp

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GritsNGravy wrote...

Crappy PC port, minimal improvements to the graphics, no controller support. They want the same $60 for this as the console version, they make a higher profit margin. Why are they actively trying to make me not buy this?

I thought that in most areas PC games are significantly cheaper than console games. Where I live there's a €10 difference and in the case of ME3 it's even €15.

#32
titoarc

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I see that the graphics came at minium , 3 lights and it looks a loot better , as a think i dont like , the enemy granades hit you even throught a wall

#33
william.munden

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when i saw them little people in the demo i thought how stupid they look i thought i was playing mincraft for a minute and as for anderson he looks like freddie  kruger know.

#34
Guest_makalathbonagin_*

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look at the hands! GOTY eh... good luck with that !
Making games for 6 years old hardware must be a pain in the ass eh

#35
Heggis

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That hand makes me cry...

Why won't Bioware comment on the HD textures discussions on the forums? There have been several threads with multiple pages on this topic but we've yet to see an answer.

#36
ARustyFirePlace

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Doesn't affect console users? We don't care!

Good 'ol Bioware

#37
Guest_BNPunish_*

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PLEASE bioware LEARN from DICE.

#38
SierraGHOSTN7

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I am sorry, but not everone has enough money to have a computer that would run Battlefield 3 on highest settings... or at least at normal settings.
Wanna high textures? There will be mods done by some users and fans - download them.
But I have no problem with textures, everything looks amazing in ME3 so far.

#39
kSAntiS

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After glorious BF3 graphics this looks pathetic :(((( iam a fan of ME since 2006.Bitten 1st game 11 times 2nd 6 times and now iam looking at this and its not that great :(((((

#40
esmorun2

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Astaiir wrote...

I am sorry, but not everone has enough money to have a computer that would run Battlefield 3 on highest settings... or at least at normal settings.
Wanna high textures? There will be mods done by some users and fans - download them.
But I have no problem with textures, everything looks amazing in ME3 so far.


There probably won't be any mods for ME3 because the game will be more or less imopossible to modify, like its predecessors.

#41
SierraGHOSTN7

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@esmorun2 but there are fixes and texture mods for ME2 and ME1... And there is gibbed console for ME2.

#42
leeboi2

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You do know that there's this thing yeah, called a Polygon, right? And higher resolution, and better looking textures require more Polygons, and more Polygons require a larger download, a better CPU, a better GPU, and more work on the developers end; they can't just press a button that retextures everything at 1000% to what it previously was. Don't just post about subjects you know nothing about.

Modifié par leeboi2, 15 février 2012 - 02:36 .


#43
ARustyFirePlace

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leeboi2 wrote...

You do know that there's this thing yeah, called a Polygon, right? And higher resolution, and better looking textures require more Polygons, and more Polygons require a larger download, a better CPU, a better GPU, and more work on the developers end; they can't just press a button that retextures everything at 1000% to what it previously was. Don't just post about subjects you know nothing about.

Sorry console user, your head doesn't understand how textures work.

Go back to shooting aliens on your funbox, k?

#44
Setrah

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leeboi2 wrote...

You do know that there's this thing yeah, called a Polygon, right? And higher resolution, and better looking textures require more Polygons, and more Polygons require a larger download, a better CPU, a better GPU, and more work on the developers end; they can't just press a button that retextures everything at 1000% to what it previously was. Don't just post about subjects you know nothing about.

You clearly don't know the story about ME2 textures, when fan community discovered that there actually were higher-rez textures inside the game itself, they just weren't used. So they made a small patch that fixed it. I guess Bioware decided to go that way again, just let the players figure it out and concentrate on more important problems, whatever those are.

#45
leeboi2

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ARustyFirePlace wrote...

leeboi2 wrote...

You do know that there's this thing yeah, called a Polygon, right? And higher resolution, and better looking textures require more Polygons, and more Polygons require a larger download, a better CPU, a better GPU, and more work on the developers end; they can't just press a button that retextures everything at 1000% to what it previously was. Don't just post about subjects you know nothing about.

Sorry console user, your head doesn't understand how textures work.

Go back to shooting aliens on your funbox, k?


I understand a hell of a lot more than you do, since I'm actually a 3d modeller...And I'm more than likely positive my pc is better than yours, so try again after you've finished school, k?

#46
Takuat

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This is why developers should make the game for PC and port it down to console and not the other way around.

#47
mauro2222

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leeboi2 wrote...

You do know that there's this thing yeah, called a Polygon, right? And higher resolution, and better looking textures require more Polygons, and more Polygons require a larger download, a better CPU, a better GPU, and more work on the developers end; they can't just press a button that retextures everything at 1000% to what it previously was. Don't just post about subjects you know nothing about.


Who the hell makes textures in low resolution when developing a game?

#48
leeboi2

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mauro2222 wrote...

leeboi2 wrote...

You do know that there's this thing yeah, called a Polygon, right? And higher resolution, and better looking textures require more Polygons, and more Polygons require a larger download, a better CPU, a better GPU, and more work on the developers end; they can't just press a button that retextures everything at 1000% to what it previously was. Don't just post about subjects you know nothing about.


Who the hell makes textures in low resolution when developing a game?


They're not in low resolution, they're just not uber uber high.

#49
Arvuti

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leeboi2 wrote...

You do know that there's this thing yeah, called a Polygon, right? And higher resolution, and better looking textures require more Polygons, and more Polygons require a larger download, a better CPU, a better GPU, and more work on the developers end; they can't just press a button that retextures everything at 1000% to what it previously was. Don't just post about subjects you know nothing about.


Why are you even bringing up 3d polygons in a texture discussion ? The models look fine, the textures just look pretty bad. The reason why they look so bad is because the higher resolution textures were compressed and downscaled so that the 360 wouldn't have any problems running it (considering how the hardware is more than 7 years old ), that's okay. But considering that high end computers are more than 7-8 times more powerful than consoles, why not let us play with higher resolution textures ?

Modifié par Arvuti, 15 février 2012 - 04:34 .


#50
Arni90

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I'm sitting here wondering how much time they must have spent downscaling all those textures.
How much would it have cost Bioware to downscale all the textures in the game to 512x512 or higher and implement them as a "High Resolution Textures" in the options?