How do you re-map powers in multiplayer?
#1
Posté 14 février 2012 - 08:18
If not, I just flat out can't play it. I'm not going to fumble around with randomly assigned mappings.
#2
Posté 14 février 2012 - 08:24
I don't see what the problem is though, they're the same three buttons you'll end up using regardless.
#3
Posté 14 février 2012 - 08:37
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right thumbstick to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
-EDIT: changed trigger to thumbstick to avoid confusion
Modifié par Captain_Brian, 14 février 2012 - 09:41 .
#4
Posté 14 février 2012 - 09:03
#5
Posté 14 février 2012 - 09:05
#6
Posté 14 février 2012 - 09:09
#7
Posté 14 février 2012 - 09:13
I played the 360 demo in multiplayer yesterday for a good ten hours. I had no problems reaching the Y button whatsoever.Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
#8
Posté 14 février 2012 - 09:21
ItsFreakinJesus wrote...
I played the 360 demo in multiplayer yesterday for a good ten hours. I had no problems reaching the Y button whatsoever.Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Then you don't care about percision, which is your preference. For those of us who would like to use our mapping from single player and actually be able to AIM and use a power simultaneously, this IS a big deal.
Not to mention a glaring oversight (or coding lazyness?) on the part of the devs, it's such a simple mechanic to implement.
#9
Posté 14 février 2012 - 09:27
#10
Posté 14 février 2012 - 09:31
RocketManSR2 wrote...
I hate to say this, but just get better at using powers in real time. I can't believe I posted that.... Anyway, use the MP as good practice for the SP.
What does that have to do with re-mapping powers?
#11
Posté 14 février 2012 - 09:33
Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Thumb on Right trigger to aim...
wait what?
I play on Default. index fingers to ads(LT)/shoot(RT)/press LB/RB, thumb on thumbsticks/move Thumb slightly up to Y, A, X and B.
Are you sure you're holding your controller properly?
Modifié par Descy_, 14 février 2012 - 09:34 .
#12
Posté 14 février 2012 - 09:39
Descy_ wrote...
Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Thumb on Right trigger to aim...
wait what?
I play on Default. index fingers to ads(LT)/shoot(RT)/press LB/RB, thumb on thumbsticks/move Thumb slightly up to Y, A, X and B.
Are you sure you're holding your controller properly?
Why bother even posting crap like this?
Obviously I meant Right Thumbstick. Yes, you move your thumb up to press Y, meaning you CAN'T AIM AND USE THAT POWER AT THE SAME TIME.
Either way, it's stupid to debate it considering it is easy to implement and is a BASIC FEATURE THAT EXISTS IN SINGLEPLAYER.
#13
Posté 14 février 2012 - 09:42
Captain_Brian wrote...
Descy_ wrote...
Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Thumb on Right trigger to aim...
wait what?
I play on Default. index fingers to ads(LT)/shoot(RT)/press LB/RB, thumb on thumbsticks/move Thumb slightly up to Y, A, X and B.
Are you sure you're holding your controller properly?
Why bother even posting crap like this?
Obviously I meant Right Thumbstick. Yes, you move your thumb up to press Y, meaning you CAN'T AIM AND USE THAT POWER AT THE SAME TIME.
Either way, it's stupid to debate it considering it is easy to implement and is a BASIC FEATURE THAT EXISTS IN SINGLEPLAYER.
Okay, hey how about this then.
Shut up and cancel your pre-order if it's so game-breaking?
#14
Posté 14 février 2012 - 09:50
Descy_ wrote...
Captain_Brian wrote...
Descy_ wrote...
Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Thumb on Right trigger to aim...
wait what?
I play on Default. index fingers to ads(LT)/shoot(RT)/press LB/RB, thumb on thumbsticks/move Thumb slightly up to Y, A, X and B.
Are you sure you're holding your controller properly?
Why bother even posting crap like this?
Obviously I meant Right Thumbstick. Yes, you move your thumb up to press Y, meaning you CAN'T AIM AND USE THAT POWER AT THE SAME TIME.
Either way, it's stupid to debate it considering it is easy to implement and is a BASIC FEATURE THAT EXISTS IN SINGLEPLAYER.
Okay, hey how about this then.
Shut up and cancel your pre-order if it's so game-breaking?
Wow, way to be civil. These forums are for player feedback, that's the point.
Obviously I'm going with option 3: Post on forums in the hope that a dev sees it and fixes the problem, or at least confirms the feature will be in the full game on release.
#15
Posté 14 février 2012 - 10:04
D Amiri wrote...
When I played the sp Demo I fell in love with moving charge to the bumpers so I could turn and charge, instead of always being forced to strafe and charge. I put nova on 'Y' because it doesn't need to be aimed. But once I played the MP and found that the powers are default mapped I had to go back to the ME2 style mapping, sad face. I'm now stuck with this mapping for SP in order to not get my muscle memory confused.
Yeah I know what you mean. I can't bring myself to use Y for biotic charge in singleplayer though, the right bumper is just so much better being right next to the trigger for quick follow up shots.
#16
Posté 14 février 2012 - 10:09
-Polite
#17
Posté 14 février 2012 - 10:19
#18
Posté 14 février 2012 - 10:20
#19
Posté 14 février 2012 - 10:32
Offtopic: this game seems to lack options for graphics aswell which makes me wonder if this game is gonna wind up another crappy console port
#20
Posté 14 février 2012 - 10:34
#21
Posté 14 février 2012 - 10:44
Captain_Brian wrote...
ItsFreakinJesus wrote...
I played the 360 demo in multiplayer yesterday for a good ten hours. I had no problems reaching the Y button whatsoever.Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Then you don't care about percision, which is your preference. For those of us who would like to use our mapping from single player and actually be able to AIM and use a power simultaneously, this IS a big deal.
Not to mention a glaring oversight (or coding lazyness?) on the part of the devs, it's such a simple mechanic to implement.
What power do you need that precision on? There's no Y power that needs that.
Adrenaline rush? No aim. Tech Armor? No aim. Fortification, Cloak, Marksman? No aim.
Charge? Combat drone? Reave? Barely needed. Just need to be locked on the enemy and it always has the same effect.
Singularity and Sentry Turret are the only ones that you possibly have an argument on and honestly they're not bad at all. Singularity weaves around corners a lot better than in ME2 and Sentry Turret's arc is anything but precise in the best circumstances.
There are no other powers that map to the Y button that you need to be concerned with.
Modifié par Omega-202, 14 février 2012 - 10:46 .
#22
Posté 14 février 2012 - 10:53
Omega-202 wrote...
Captain_Brian wrote...
ItsFreakinJesus wrote...
I played the 360 demo in multiplayer yesterday for a good ten hours. I had no problems reaching the Y button whatsoever.Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Then you don't care about percision, which is your preference. For those of us who would like to use our mapping from single player and actually be able to AIM and use a power simultaneously, this IS a big deal.
Not to mention a glaring oversight (or coding lazyness?) on the part of the devs, it's such a simple mechanic to implement.
What power do you need that precision on? There's no Y power that needs that.
Adrenaline rush? No aim. Tech Armor? No aim. Fortification, Cloak, Marksman? No aim.
Charge? Combat drone? Reave? Barely needed. Just need to be locked on the enemy and it always has the same effect.
Singularity and Sentry Turret are the only ones that you possibly have an argument on and honestly they're not bad at all. Singularity weaves around corners a lot better than in ME2 and Sentry Turret's arc is anything but precise in the best circumstances.
There are no other powers that map to the Y button that you need to be concerned with.
Biotic Charge.
And honestly, I'm not going to argue with you about it, I've already stated my problems with it and obviously I'm not alone in this so I don't see the point in saying it's a non-issue. If you don't have a problem with it then that's fine, that's your thing, but just saying it isn't an issue doesn't make it so.
#23
Posté 14 février 2012 - 11:19
#24
Posté 14 février 2012 - 11:24
Captain_Brian wrote...
ItsFreakinJesus wrote...
I played the 360 demo in multiplayer yesterday for a good ten hours. I had no problems reaching the Y button whatsoever.Captain_Brian wrote...
Wow. You have got to be kidding me, that's rediculous.
It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.
Then you don't care about percision, which is your preference. For those of us who would like to use our mapping from single player and actually be able to AIM and use a power simultaneously, this IS a big deal.
Not to mention a glaring oversight (or coding lazyness?) on the part of the devs, it's such a simple mechanic to implement.
When ever I use the Y button with and aimed one, my movement thumb switches to aim whilst the other presses Y for a moment.
Yes, I know it's a bit of a pain, but that is making a mountain out of a mole hill. It's a one button thing and I haven't had any issues with it, since that's how I did it in ME2.
Oh, and as for Biotic Charge, you don't have to be super accurate, as long as they are your central target, it highlights the enemy and then you press it.
Modifié par Chozo_Hybrid, 14 février 2012 - 11:26 .
#25
Posté 14 février 2012 - 11:44
You can make the argument all you want that it's not a big deal or whatever, but you're just saying it's not a big deal for YOU, and you don't speak for me or the others that take issue with this missing feature.





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