Aller au contenu

Photo

How do you re-map powers in multiplayer?


  • Veuillez vous connecter pour répondre
66 réponses à ce sujet

#26
Candidate 88766

Candidate 88766
  • Members
  • 3 422 messages
You only ever have 3 powers in MP. The ones automatically mapped to the shoulder buttons nearly always require more aiming than the unique ability of the class. It was the same in ME2 - the power mapped to Y could not be changed. Seeing as that power very rarely needs to be aimed (only one I know is charge, and that pretty much locks on for you) I don't see how this is a problem. Unless you were really struggling with ME2, I don't see how this has suddenly become an issue.

Allowing you to map the unique class power to a shoulder button would require moving one of your other powers to the Y button, and seeing as most other powers require aiming this would surely make things worse?

Modifié par Candidate 88766, 14 février 2012 - 11:52 .


#27
Chozo_Hybrid

Chozo_Hybrid
  • Members
  • 164 messages
I'm not saying it isn't a problem. But do you honestly consider it a full on game breaker? I never said I spoke for you or anything like that. It's an issue, but not a massive one, and considering it's a demo and from what I have heard, not the final build. It very well may not be a problem in the full version.

#28
Captain_Brian

Captain_Brian
  • Members
  • 171 messages
Muscle memory. I shouldn't have to get used to one control scheme in SP and then a different one in MP.

Should be like it is in Singleplayer and allow re-mapping, plain and simple.

I'm not going to bother arguing anymore as it is a matter of personal preference and isn't really debatable. It's not like the dev's adding this would be difficult nor would it deter from the game in any way. There's no reason to argue against this other than blind loyalty or just to be argumentative.

#29
Chozo_Hybrid

Chozo_Hybrid
  • Members
  • 164 messages

Captain_Brian wrote...

Muscle memory. I shouldn't have to get used to one control scheme in SP and then a different one in MP.

Should be like it is in Singleplayer and allow re-mapping, plain and simple.

I'm not going to bother arguing anymore as it is a matter of personal preference and isn't really debatable. It's not like the dev's adding this would be difficult nor would it deter from the game in any way. There's no reason to argue against this other than blind loyalty or just to be argumentative.


I never said I was against the idea of mapping, and it sucks you can't have your controls the way you would like. I play mostly a soldier class, so it's not as big an issue for me I guess, sorry about that. I was playing Vanguard a little bit and I sort of get what you mean, but I subconciously have developped a way around it as I stated what I do for it earlier.

Lets just hope they have the ability for it to do as you want in the finished product.

And for the record, I wasn't being argumentive, I was trying to discuss it from my point of view in an effort to understand what the issue was. That's all :)

Modifié par Chozo_Hybrid, 15 février 2012 - 12:06 .


#30
Captain_Brian

Captain_Brian
  • Members
  • 171 messages

Chozo_Hybrid wrote...

I'm not saying it isn't a problem. But do you honestly consider it a full on game breaker? I never said I spoke for you or anything like that. It's an issue, but not a massive one, and considering it's a demo and from what I have heard, not the final build. It very well may not be a problem in the full version.


For me it's a Multi-player game breaker on certain builds, other builds are perfectly doable with the default random button assignments, and other builds are just minor annoyances having a different control scheme than SP.


Just depends, certain abilities I like to have mapped to RB because I want to stay zoomed in with the LT without having to let go to activate (Concussive shot would be one), and others I'd want on the LB because I want to be able to keep shooting un-interrupted when I activate them.  Really it breaks down like this for me:

LB: For powers that you want to be able to AIM and SHOOT but not care about being ZOOMED
RB: For powers that you want to be able to AIM and ZOOM but not care about SHOOTING at the same time
Y:    For powers that are sparsely used or don't require AIMING

This really does apply to a lot of powers and, while it might not bother some people, it certainly makes the game cumbersome for me and others since we got used to our singleplayer control scheme.


-EDIT:  And like I said, I'd be good with it being fixed in the full version, I just at least want confirmation of that from a dev.

Modifié par Captain_Brian, 15 février 2012 - 12:12 .


#31
Captain_Brian

Captain_Brian
  • Members
  • 171 messages

Chozo_Hybrid wrote...

Captain_Brian wrote...

Muscle memory. I shouldn't have to get used to one control scheme in SP and then a different one in MP.

Should be like it is in Singleplayer and allow re-mapping, plain and simple.

I'm not going to bother arguing anymore as it is a matter of personal preference and isn't really debatable. It's not like the dev's adding this would be difficult nor would it deter from the game in any way. There's no reason to argue against this other than blind loyalty or just to be argumentative.


I never said I was against the idea of mapping, and it sucks you can't have your controls the way you would like. I play mostly a soldier class, so it's not as big an issue for me I guess, sorry about that. I was playing Vanguard a little bit and I sort of get what you mean, but I subconciously have developped a way around it as I stated what I do for it earlier.

Lets just hope they have the ability for it to do as you want in the finished product.

And for the record, I wasn't being argumentive, I was trying to discuss it from my point of view in an effort to understand what the issue was. That's all :)


No no no, I'm sorry I didnt make it clear, but that wasn't intended for you.  You're not being argumenative at all and acutally being very civil and polite, I wrote that for all the other people who were basically telling me to shove off with my complaints.  :)

#32
Chozo_Hybrid

Chozo_Hybrid
  • Members
  • 164 messages
I never thought about it like that, I tend to use my powers seperate to scopes etc, so I see that becoming a real pain in the ass. I now have full understanding of what you mean, and I sincerely hope they changes this then, taking the powers on their own it isn't as bad, but adding zoom etc sounds like it will become a hassle.

I will experiment with this shortly to see what you mean first hand.

Ah, okay. My bad, misundertanding was all.

Modifié par Chozo_Hybrid, 15 février 2012 - 12:22 .


#33
rft

rft
  • Members
  • 286 messages
I don't have to worry about aiming with Y because i'm one of the few who learned the "claw" techneique back when Halo was relevent. :)

But yes, they should have some kind of remapping system. Maybe put it somewhere in the menus.

#34
Merci357

Merci357
  • Members
  • 1 321 messages
I played a while as an Infiltrator, unlocked a Quarian Engineer, so I tried that one for a while. So far, so good.

But, when I swapped back to my Infiltrator, Tactical Cloak was no longer mapped. So it's great to know that I can't map it again...

#35
Cutter10

Cutter10
  • Members
  • 46 messages

Skuj26 wrote...

Has anyone else playing the pc demo experienced not having your powers mapped to 1,2 and 3? In the short time I've spent with it, I've tried out several classes and after a few the powers were only accessable by holding the command bar button.


Yes, I am also having this problem.  At this point none of my new powers show up at all in any quickslot.  It's just no fun to try and use that command bar in multiplayer where the action doesn't pause.  Must. Have. Quickslots.

#36
Captain_Brian

Captain_Brian
  • Members
  • 171 messages
I'm surprised we haven't heard anything from the devs on this yet...

#37
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Captain_Brian wrote...

ItsFreakinJesus wrote...

Captain_Brian wrote...

Wow. You have got to be kidding me, that's rediculous.

It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right trigger to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.

I played the 360 demo in multiplayer yesterday for a good ten hours.  I had no problems reaching the Y button whatsoever.


Then you don't care about percision, which is your preference.   For those of us who would like to use our mapping from single player and actually be able to AIM and use a power simultaneously, this IS a big deal.

Not to mention a glaring oversight (or coding lazyness?) on the part of the devs, it's such a simple mechanic to implement.


i very much agree with this.

ive preached the active hotkeys being on the buttons is a bad idea, because it takes your thumb off your "eyes' aka the right thumb stick. theres been times where i have an enemy highlighted and lined up, but by the time i get my thumb to the Y button, the enemy has moved out of being highlighted.

i really dont know why the Dpad isnt utilized for abilities. i dont give a **** about what the eff my squad is doing. im not playing this game to have one of liaras and one of garrus's abilities hotkeyed. its a good thing the adepts abilities are so god damned redundant i only need 3 hotkeys anyways.

Modifié par The Spamming Troll, 15 février 2012 - 02:36 .


#38
TheLeoMan

TheLeoMan
  • Members
  • 79 messages
Well it is only a demo built off of the ME3 version before it went gold......theres plenty of time to patch these things

#39
JG The Gamer

JG The Gamer
  • Members
  • 969 messages
Adjust.
Adapt.
Evolve.

I've modified the way I hold my controller to be able to hit everything at once. With my right hand, my thumb is on the thumbstick. My index finger accesses the four button. My middle finger is on the bumper, and my ring finger on the trigger. It takes some getting used to obviously, but it's doable.

#40
daftPirate

daftPirate
  • Members
  • 887 messages
While adjusting is perfectly doable, I thoroughly support the option for power remapping.

#41
shumworld

shumworld
  • Members
  • 1 556 messages
im sure a patch will take care of this.

#42
Triple0

Triple0
  • Members
  • 59 messages
remappable skills should be standard in a rpg multiplay

stop trying to convince captain brian otherwise because he is right

#43
revitup360

revitup360
  • Members
  • 6 messages
I don't have to much of a problem with it. Though i am using a razor onza so i get two extra buttons for remapping :P

#44
RunningGargle

RunningGargle
  • Members
  • 7 messages
Doesn't bother me too much, but its kind of odd that there isn't an option for those who would like to remap their powers. Its a simple fix that would keep a lot of players happy.

#45
spirosz

spirosz
  • Members
  • 16 354 messages

Captain_Brian wrote...

Wow. You have got to be kidding me, that's rediculous.

It's a HUGE deal because the Y button is a pain to get to while you're trying to keep your thumb on the right thumbstick to aim. So any powers that need aim (most of them), are awkward to use when mapped to the Y button.


-EDIT: changed trigger to thumbstick to avoid confusion


I can still aim great while pressing Y, I guess you have to get used to it.  

#46
KainrycKarr

KainrycKarr
  • Members
  • 4 819 messages
I can't use most of my adepts abilities because they won't get on the quickslot bar.

#47
D Amiri

D Amiri
  • Members
  • 495 messages

revitup360 wrote...

I don't have to much of a problem with it. Though i am using a razor onza so i get two extra buttons for remapping :P


I wanted to get the Onza for that exact reason.  I have a MW2 360 controller with a mappable button underneath the controller you can press with you middle finger.  But I destroyed the bumpers.  I also have a FragnStein for the PS3 with the face buttons on the side of the mouse but don't use it.

Adding the ability to remap 'Y' was a great addition.  Thank you BW.  It not being available in MP means I won't be using that feature in SP  which is disappointing.  Where I disagree with the OP is that I don't feel it is in anyway game breaking.  I played an aggressive Vanguard on Insanity in ME2 and I have been playing the same on the ME3 demo. 

#48
sedaleare

sedaleare
  • Members
  • 166 messages

Skuj26 wrote...
Has anyone else playing the pc demo experienced not having your powers mapped to 1,2 and 3? In the short time I've spent with it, I've tried out several classes and after a few the powers were only accessable by holding the command bar button.

Yes, I am also having this problem. At this point none of my new powers show up at all in any quickslot. It's just no fun to try and use that command bar in multiplayer where the action doesn't pause. Must. Have. Quickslots.

Same problem here with a slight variation - Carnage is still mapped on 2, but Fortification and Inferno Grenade have dissappeared from 1/3. Its not a big deal with Fortification, but throwing grenades from the menu is hell of a pain...

Krogan soldier btw

Modifié par sedaleare, 16 février 2012 - 03:23 .


#49
teh JoBo

teh JoBo
  • Members
  • 1 messages
Same exact thing happened to my Krogan, too. Not being able to put abilities back on my bar = can't use them in combat.

#50
Ryuukishi

Ryuukishi
  • Members
  • 390 messages
Jeez people. Being able to remap the power keys to suit your personal preference is a basic feature that exists in single player and there's no reason it shouldn't exist in multiplayer too. It's like if the invert Y axis option didn't exist in multiplayer, just because. How can there possibly be an argument over this?