Chozo_Hybrid wrote...
I'm not saying it isn't a problem. But do you honestly consider it a full on game breaker? I never said I spoke for you or anything like that. It's an issue, but not a massive one, and considering it's a demo and from what I have heard, not the final build. It very well may not be a problem in the full version.
For me it's a Multi-player game breaker on certain builds, other builds are perfectly doable with the default random button assignments, and other builds are just minor annoyances having a different control scheme than SP.
Just depends, certain abilities I like to have mapped to RB because I want to stay zoomed in with the LT without having to let go to activate (Concussive shot would be one), and others I'd want on the LB because I want to be able to keep shooting un-interrupted when I activate them. Really it breaks down like this for me:
LB: For powers that you want to be able to AIM and SHOOT but not care about being ZOOMED
RB: For powers that you want to be able to AIM and ZOOM but not care about SHOOTING at the same time
Y: For powers that are sparsely used or don't require AIMING
This really does apply to a lot of powers and, while it might not bother some people, it certainly makes the game cumbersome for me and others since we got used to our singleplayer control scheme.
-EDIT: And like I said, I'd be good with it being fixed in the full version, I just at least want confirmation of that from a dev.
Modifié par Captain_Brian, 15 février 2012 - 12:12 .