Just trying to help you don't have to be like thatD4rkSektor wrote...
FemaleMageFan wrote...
Options > controls > Change them..simple as that -________-
Try reading my post before you make yourself look stupid.
Is It Just Me Or Are the Controls Terrible?
#76
Guest_FemaleMageFan_*
Posté 15 février 2012 - 12:20
Guest_FemaleMageFan_*
#77
Posté 15 février 2012 - 12:24
D4rkSektor wrote...
Just finished the demo, and had a blast, but there's one glaring problem: The controls are horrible. I found it extremely difficult and frustrating to control Shepard. He rolled when I wanted to sprint, rolled when I wanted to take cover, took cover when I wanted to activate a button, etc.
I was playing on 360 and the damned combat roll gave me hell since its mapped to the "A" button which also controls getting into cover, sprinting and damned near everything else.
At one point the Atlas Mech was lighting me up and I ended up rolling back and forth 3 times before I managed to get into cover. Now I'm sure I'll get used to the controls eventually; but honestly I don't see the combat roll adding enough to outweight the frustration it causes.
Getting into cover needs to take priority over some silly little evasive move. I can't remember having these problems in Gears of War even though that game had near identical controls. The evasive roll just isn't balanced right.
Modifié par implodinggoat, 15 février 2012 - 12:29 .
#78
Posté 15 février 2012 - 01:15
FemaleMageFan wrote...
Just trying to help you don't have to be like thatD4rkSektor wrote...
FemaleMageFan wrote...
Options > controls > Change them..simple as that -________-
Try reading my post before you make yourself look stupid.
This specific control which binds 4 commands together is a real piece of ***. I've complained my guts about it in ME2. I will complain about it in ME3. I've never played GoW, don't care about it and when I asked if this specific command could make people get stuck in a "cover" position totally exposed to open fire on GoW like it does in ME2, people said "yes" in this forum.
They will never change it though. Not for ME2 and not for ME3.
Eventually I got used to it and after over 20 full runs with ME2 it doesn't happen that often but it still happens and since playing Insanity is unforgiven of stupidity, it is as much unforgiving of stupid controls scheme. But we get used to it and learn how to avoid it or how to rapidly escape the dumb deadly situation that this particular control scheme put us at. I haven't died from it in ME2 for a long time but it still pisses me off when it happens. Something like once or twice in a 50 hours full playthrough now.
My best suggestion, if you're playing it on the PC, remmap cover/roll/sprint/interact to Alt and put the powers/weapons menu on Space. It felt a lot more natural to me.
Modifié par DragonRageGT, 15 février 2012 - 01:16 .
#79
Posté 15 février 2012 - 01:30
This specific control which binds 4 commands together is a real piece of ***.
There's a reason Gears does it. Personally I never had much of an issue with that in ME2, nor will I have it in ME3.
On the other hand, inability to map more then 10 keybinds for powers pisses me off.
#80
Posté 15 février 2012 - 01:45
At least I did.
Modifié par XmajoX, 15 février 2012 - 01:45 .
#81
Posté 15 février 2012 - 02:00
D4rkSektor wrote...
Just finished the demo, and had a blast, but there's one glaring problem: The controls are horrible. I found it extremely difficult and frustrating to control Shepard. He rolled when I wanted to sprint, rolled when I wanted to take cover, took cover when I wanted to activate a button, etc.
Hopefully, BioWare ironed out these issues in the final version, but if they didn't, they sure could learn a lesson from Warhammer 40k: Space Marine. The controls in that game are perfect. Shift to sprint, space + directional key to roll.
Shift: Sprint and enter/exit cover.
Space + Directional key: roll and context sensitive actions, like jumping over a gap.
Yep, I found the whole rolling thing horribly annoying, useless and it got me in trouble many times. Also hate it how they speeded up everything so it feels pretty arcadey and twitchy now.
Like I said, Dragon Age 2 debacle all over again.
#82
Posté 15 février 2012 - 02:03
#83
Posté 15 février 2012 - 02:07
#84
Posté 15 février 2012 - 02:19
#85
Posté 15 février 2012 - 02:22
#86
Posté 15 février 2012 - 02:27
#87
Guest_m14567_*
Posté 15 février 2012 - 02:33
Guest_m14567_*
#88
Posté 15 février 2012 - 02:37
(PS: Does anyone know if we're supposed to use the few weapon mods we find in part II of the demo? If we are, how can we do it? I can't find a way to do it! Help! heh)
Modifié par DragonRageGT, 15 février 2012 - 02:38 .
#89
Posté 15 février 2012 - 02:39
#90
Posté 15 février 2012 - 02:41
#91
Posté 15 février 2012 - 02:43
"Let me push that button!"
*rolls into wall*
#92
Posté 20 février 2012 - 10:44
The problem with games these days is that gamers have lowered their standards.
On a sidenote, I would like to congratulate everybody in this thread for impressive use of punctuation - I didn't notice many spots at all that had a glaring lack of capitalization or full stops. A VERY rare thing on forums these days. Maybe there's hope for humanity yet.
#93
Posté 20 février 2012 - 10:55
it not broken when other games pull it off with no problemsswashblade wrote...
I can't believe how many people are defending a clearly broken control scheme. If it takes "getting used to" even after playing with similar control schemes then it has been poorly designed. I'm just glad they delivered a demo so I had enough warning not to buy the game, desire to see the story be damned.
The problem with games these days is that gamers have lowered their standards.
On a sidenote, I would like to congratulate everybody in this thread for impressive use of punctuation - I didn't notice many spots at all that had a glaring lack of capitalization or full stops. A VERY rare thing on forums these days. Maybe there's hope for humanity yet.
as for the topic needs more wallbouncing:D
#94
Posté 20 février 2012 - 11:56
I wish their was a serperate COVER button. So tired of trying to spint and
taking cover mid stride. There are lots of tight spaces and somtimes you wanna just
run right through. But you won't because you're gonna end up in cover first.
Not the end of the world, but I wish someone would straighten this out already.
Games have had cover mechanics for a whole generation now. You'd think someone
would have down by now,
#95
Posté 20 février 2012 - 12:02
#96
Posté 20 février 2012 - 12:11
BanditGR wrote...
Darkecho666 wrote...
Yeah the game was really smooth, but bioware if you read this "A" on xbox DOES TOO MANY THINGS! This was a problem in ME2 as well and mapping roll to it is just over kill. Now i can't make a criticism without offering a solution, i would suggest making "B" the button to stick to cover. This wouldn't mess up the melee attack because you won't be using it when your trying to get into cover, and even if an enemy was in front of you the melee attack would take priority. personally i found myself reaching for "B" simply by reflex well playing the demo. Even if this is something you don't want as a default setting you could at least include a way to change it in the "XBox controller" section of the pause menu. Thanks for reading, and i'm really passionate about this topic so if anyone else has an opinion post below i would love to read it.
Sums it up nicely. The problem isn't so much with the controls but rather having everything bound to a single key (with no option to remap, whatsoever).
*sniff sniff*
Something PC and console fans can agree on!
I thought this day would never come!
#97
Posté 20 février 2012 - 12:15
I do think having a separate roll button rather than putting sprint and roll on the same one would make it easier to adjust to, however.
Modifié par Nathan Redgrave, 20 février 2012 - 12:15 .
#98
Posté 20 février 2012 - 12:19
Day 1 patch?RedPhoenix 96 wrote...
Bioware cant fix anything else the game has gone gold which means what we saw in the demo is probably what we'll get in the full game:DD4rkSektor wrote...
Just finished the demo, and had a blast, but there's one glaring problem: The controls are horrible. I found it extremely difficult and frustrating to control Shepard. He rolled when I wanted to sprint, rolled when I wanted to take cover, took cover when I wanted to activate a button, etc.
Hopefully, BioWare ironed out these issues in the final version, but if they didn't, they sure could learn a lesson from Warhammer 40k: Space Marine. The controls in that game are perfect. Shift to sprint, space + directional key to roll.
Shift: Sprint and enter/exit cover.
Space + Directional key: roll and context sensitive actions, like jumping over a gap.
#99
Posté 20 février 2012 - 03:10
#100
Posté 20 février 2012 - 03:19





Retour en haut






