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How is the Lag Monster of in Mplayer? - Tamed!


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18 réponses à ce sujet

#1
DragonRageGT

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Tamed?

Is it server based like WoW/D2 or IP connect like SC2/Bf1942?
Can 4 players from very different parts of the globe get a good ping? How is the drop player system? If I lose connection, will game drop me, can other players do it or will that session get stuck for a long while? heh

Modifié par DragonRageGT, 14 février 2012 - 10:18 .


#2
ItsFreakinJesus

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I didn't experience any lag on the 360 or the PC version. It might take awhile sometimes for the game to actually start. But once it does, it was pretty smooth. You might see other players skip a few steps on occasion, but nothing in regards to the enemies. No cheap deaths due to lag for me. Just cheap deaths due to Phantoms.

You will hate Phantoms.

#3
Eyelidsz

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I just played my first and only game (PC) so far, and had no lag at all. Nice and smooth.

Modifié par GravityEyelids, 14 février 2012 - 09:28 .


#4
Guest_Imperium Alpha_*

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Didn't got lag on X360 in 10 match or so.

#5
mybudgee

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Foaming and snarling

#6
Balmung31

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ItsFreakinJesus wrote...



You will hate Phantoms.


Yeah, I saw a youtube MP match from the leaked demo a while back.  Once the group got to the first wave with a Phantom, I saw how they can instant kill you once your shields are down.  I knew then that they'd probably be the most dangerous enemy type.  At least if you're fighting Cerberus.

#7
Ghost Rider LSOV

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Lag seems to be (suprisingly) quite minimal.

I did notice warping (packet loss or something) at times, but nothing significant and not for long.

I must say I am impressed. (Until we get under the hood later on)

#8
ncknck

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I have no idea, but since it runs on UE3 engine i bet its a server-client model (like Diablo2 yes)

#9
augmented shephard

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No lag at all :) (360)
Sometimes skips a tiny bit when a new round starts, but i wouldn't call it lag.

#10
ncknck

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It is safe to assume that, like diablo2, it also uses mostly client based calculations. So you will never see any lag even on 56k. Unless you pay attention to the enemy being hit by your rocket. (or not). Diablo2 was a cheater paradise because of this, but since me3 doesnt have pvp...

#11
twistedforsaken

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no lag at all which surprised me alot

#12
Arppis

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There hasn't been any lag in the game. It's really smooth and surprised me too.

:)

#13
Jynthor

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In my game there is a very, very, VERY minor delay when I make a headshot before the head explodes, it doesn't impact gameplay at all though. Other than that, it's great.

#14
Ghost Rider LSOV

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Scratch what I said before, I did get in one game that I kept shooting at an enemy and melee-ing him (seemingly), while nothing happened. But at least it's the exception, not the norm.

#15
Mike Aus

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There is very visible lag when playing internationally (US to Australia for instance). It's not super bad, but it's certainly a whole different experience than playing more locally.

#16
wjiang

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I had terrible lag going random from New Zealand... sniping was impossible. Haven't tried a more local host. I hope they can introduce some from of geography/ping filtering to match ups...

Edit: I just got a game with no lag problems! It was excellent fun - I could even get headshots with a Mantis. Pity I lost the connection with host at wave 10...

Modifié par wjiang, 19 février 2012 - 02:04 .


#17
count_4

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I just had a single match with noticeable lag in three days now. Took a second to register any hit and stuff. Apart from that, all fine.

#18
twisty77

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I'm on the west coast of the US, and in my 3 days of playing MP, I only lagged once and disconnected once. Same match, actually. The lag is MUCH better than it is in a game such as, say, Call of Duty.

#19
N7Kopper

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The PvE nature of the game makes client-sided hit detection not just viable, but recommended - hell, almost compulsory for a good experience. Even when you play on the other side of the globe, the game is managable - you do notice your health (not shield, oddly) regeneration skipping, and enemies take a while to register your attacks on them, but you can still shoot people in the face... if you're not offput by the visual effects of the lag.

Close quarters, on the other hand... Problematic! The enemy doesn't lag ever, after all.