Aller au contenu

Photo

What have you done to MY Shepard?!


  • Veuillez vous connecter pour répondre
98 réponses à ce sujet

#76
DaBozUK

DaBozUK
  • Members
  • 203 messages

spacehamsterZH wrote...

I dunno, I thought they made a big enough deal out of the vote for it to at least reach everyone that posts here. I have to agree with Hellbound555 here, it's just another case of people on this board complaining about absolutely everything, no matter what.


It's my thread, and I meant it in jest, so reckon what you like. 

#77
Matt VT Schlo

Matt VT Schlo
  • Members
  • 910 messages
Ok, so my white Shep is now a hybrid between a black, asian woman.....and that's normal?!?!?!

#78
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

Matt VT Schlo wrote...

Ok, so my white Shep is now a hybrid between a black, asian woman.....and that's normal?!?!?!



Nope.

#79
Yuoaman

Yuoaman
  • Members
  • 3 660 messages

Matt VT Schlo wrote...

Ok, so my white Shep is now a hybrid between a black, asian woman.....and that's normal?!?!?!


Face codes work differently now, when you import things will be fine.

#80
ratzerman

ratzerman
  • Members
  • 3 239 messages
Once again, I'd love to see where people are getting this "importing will work fine" stuff.

#81
Yuoaman

Yuoaman
  • Members
  • 3 660 messages

ratzerman wrote...

Once again, I'd love to see where people are getting this "importing will work fine" stuff.


Because it imports raw data, not a face code - just like in ME2.

#82
FKA_Servo

FKA_Servo
  • Members
  • 5 685 messages
I'm just wondering if we'll get the "new" versions of the hair when we import. My Shep has the old "default" hairstyle...the short one. The new version, as you can see in the screenshot, is longer and parted on the other side. I'm really not a fan. Since they are so similar, I feel like I have to assume one updates the other.

In fact, a lot of the hairstyles just *don't* seem to connect correctly to the heads. Something just seems off, and it was evident to me on the NPCs when I played the demo yesterday. I'm just assuming (and hoping) that the demo build is old enough that all these things are fixed. I'm gonna be really sad if her hair is completely changed.

Modifié par TommyServo, 15 février 2012 - 07:49 .


#83
andy6915

andy6915
  • Members
  • 6 590 messages

Yuoaman wrote...

ratzerman wrote...

Once again, I'd love to see where people are getting this "importing will work fine" stuff.


Because it imports raw data, not a face code - just like in ME2.


That's how ME2 did it? The how did I take a ME2 face code, translate it exactly onto the ME1 sliders to make them in ME1, import them, and have the character code be the same in the imported face as the actual code?

#84
ratzerman

ratzerman
  • Members
  • 3 239 messages
The fact that the importer uses saved data instead of facecodes does not mean the results will be any better.

#85
Mr.House

Mr.House
  • Members
  • 23 338 messages
Simple answer. New options in the CC change the slider numbers and orderas, thus certain things will be different. It was the same with ME2. For example,you can not make a Shepard in the CC with purple eyes, you need to do that in ME then import over. Same with ME3. There ism ore eye colours, hair colours and skin colours. That's why some Shepards will look different if you RECREATE it in the CC with the code. If you import your face and import your ME2 face like ME to ME2 no changes will happen.

#86
Mr.House

Mr.House
  • Members
  • 23 338 messages

ratzerman wrote...

The fact that the importer uses saved data instead of facecodes does not mean the results will be any better.

When you import your Shepard, it is imported with the sliders used. That's why you can still have a purple eyed SHepard in ME2 without modding by making a purple eyed SHepard in ME. Nothing will be changed, it will only look diffrent if you use your facecode since the numbers you have mgiht be assigned to a new slider value.

#87
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

andy69156915 wrote...
That's how ME2 did it? The how did I take a ME2 face code, translate it exactly onto the ME1 sliders to make them in ME1, import them, and have the character code be the same in the imported face as the actual code?


Yeah, plus it seems like the basic elements are still the same, they've just been tweaked. I seriously doubt, say, ME2 eye model #3 will suddenly show up looking the same in ME3 because you've imported a character when there's a nearly-but-not-quite identical #3 in the ME3 face creator. That doesn't make any sense.

#88
Rogue-Element

Rogue-Element
  • Members
  • 430 messages
Mentioned this issue in the feedback forum here: http://social.biowar...7/index/9292706

#89
Sora Shepard

Sora Shepard
  • Members
  • 57 messages
I started out hopeless and resorted to using faces from the ME2 Faces database, but eventually got the hang of the CC and created one that I was very, very pleased with and that I consider "mine." She is smoking hot in the first game, looks pretty much the same but a bit "sharper" in the second game, and then in the demo I went "holy crap, who the hell is that?" I've fiddled with the sliders trying to recreate her, but she still looks scary - perhaps because all of the eyes (for FemShep anyway) just seem off. I like the hairstyles just fine and think they did an especially good job revamping the various bun/pulled back styles. But the eyes are these sort of bizarre painted-on mannequin eyes, with poorly-defined edges. Even the no-makeup eyes were well-defined in previous games.

My FemShep also looks rougher and older, but I don't have a problem with that. After being rebuilt from what looked like a used fireplace log, I wouldn't expect her to look fresh from the blender anyway. (Cerberus did rebuild her; they did not clone her, so I'd expect her to look worse afterwards rather than better as some seem to.) I was worried that Bioware had turned FemShep into a pouty teenager, which is what the new default concept art suggested, but my worries there have been alleviated.

I haven't tried recreating my ManShep yet, so can't comment on the quality of that transfer.

I realize that some might consider this a minor issue, but it would be disappointing if I don't see "my" familiar face in ME3. Then again, I'm someone who started ME over again about 20 times because my original CC creations all came out looking like Michael Jackson (after all the surgery) no matter what I did, and I just couldn't stand looking at them during dialogue scenes.

#90
FKA_Servo

FKA_Servo
  • Members
  • 5 685 messages
It's also nice to see that we still can't do a full 360 degree rotation of our characters during creation. I guess chipmunk cheeks and inadvertently fug characters are officially a "feature" of the franchise. Maybe this time I'll be able to skip the intro when I realize my Shep still has derpface.

#91
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

TommyServo wrote...

It's also nice to see that we still can't do a full 360 degree rotation of our characters during creation.


What really fascinates me is that they did actually implement the 3/4 view everyone asked for, but no proper rotation. I mean, if you're going to tweak it, why not do it right? WTF?

The lighting's better, though. The faces still somehow look different in the game, but it's closer than in ME2.

#92
DaBozUK

DaBozUK
  • Members
  • 203 messages
Looks like we have an answer on importing faces from save games into ME3. Not quite the answer I was hoping for:

"Questions about importing your Mass Effect 2 save file to Mass Effect 3"
help.ea.com/article/will-i-be-able-to-import-a-save-file-from-steam-into-mass-effect-3

Modifié par DaBozUK, 03 mars 2012 - 08:35 .


#93
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

Random Jerkface wrote...

Random Jerkface wrote...

GUUURL LEMME TELL YOU A TALE OF WOE


Posted Image

Posted Image


I know I'm late to the party..but may I just say... your posts made me crack up.

#94
DaBozUK

DaBozUK
  • Members
  • 203 messages

lightsnow13 wrote...
I know I'm late to the party..but may I just say... your posts made me crack up.

Heh, good. That was the intention of the thread, although the truth about the import limitations is disappointing. 
help.ea.com/article/will-i-be-able-to-import-a-save-file-from-steam-into-mass-effect-3

Modifié par DaBozUK, 03 mars 2012 - 08:55 .


#95
Clearly Balkan

Clearly Balkan
  • Members
  • 1 697 messages
 Whine! Whine! My FemShep isn't exactly 100% the same! Whine ! Whine!

Jesus Christ grow a backbone ..

Posted Image

#96
Legion64

Legion64
  • Members
  • 2 126 messages

Clearly Balkan wrote...

 Whine! Whine! My FemShep isn't exactly 100% the same! Whine ! Whine!

Jesus Christ grow a backbone ..

Posted Image



You'd probably whine to IF your shepard didn't look the same.

#97
DaBozUK

DaBozUK
  • Members
  • 203 messages

Clearly Balkan wrote...
Whine! Whine! My FemShep isn't exactly 100% the same! Whine ! Whine!
Jesus Christ grow a backbone ..
Posted Image


Haha, I want Babyshep in ME3.  "hey Miranda, know what you can do with those genetic enhancements?   LUNCH!"

#98
DaBozUK

DaBozUK
  • Members
  • 203 messages

Yuoaman wrote...

Matt VT Schlo wrote...

Ok, so my white Shep is now a hybrid between a black, asian woman.....and that's normal?!?!?!


Face codes work differently now, when you import things will be fine.


Hah, er yeah... not so sure on that now from the sh*tstorm over save imports.  Will see for myself on Friday when I try and import my custom Femshep save from ME2.

Boz

#99
The_Devilof_Torfan

The_Devilof_Torfan
  • Members
  • 3 messages
my femshep is not even recognized and then the variation that i've put in is vastly disappointing ive been waiting for this game for so long and sparingly play it bc the cc is out of wack, its hard to get into when your playing me3 with a complete stranger....i don't recognize my shep! (dramatic music)