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Level 3 of Durlag's Labyrinth


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6 réponses à ce sujet

#1
ScotGaymer

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Hey folks.

So I find myself stuck here.

Completed the challenges on level 3 of Durlags Tower Ice, Fire, Air, and Earth and the game is supposed to teleport me to a Chess set at this point; but it isnt.

Just sitting there in the Earth Chamber doing nothing.

Checked the Walkthru's and they all seem to say that killing the Polar Bear, Air Aspect, Fission Slime, and Male Phoenix Guard ought to cause the teleportation.
Done that.

And nout.

The only thing I can think of is maybe Unifinished Business broke something? or Changed something here?

Any ideas on how to get the thing to progress?

#2
Gate70

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Try this.

With the game closed enable the console (edit baldur.ini as below, case and space sensitive);
Vanilla - under Game Options add Cheats=1
Tutu/BGT - under Program Options add Debug Mode=1
If installed to program files folder on Vista/Windows 7 change the compatibility area version of the ini file too.

In the game open the console (CTRL/TAB in vanilla, CTRL/SPACE in Tutu/BGT) and type
CLUAConsole:MoveToArea("?") where ? is AR0506 in vanilla, FW0506 in Tutu or ARD006 in BGT.

#3
ScotGaymer

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Okay I skipped ahead.

Now on level 4...

But uh well I am encountering a bit of weirdness now.

Forgot to say - using Tutu.

All the enemies seem to be moving really fast (like the Ghasts and whatnot) like they are hasted.

I am assuming they arent supposed to be doing that...?

I can use ShadowKeeper to fix problems too; if someone can figure out what this is and how to fix it...

EDIT:
Never mind.

Seemed to get thru it okay.

EDIT2:
Gone back to Ulgoth's Beard.

All the enemies seemed to be moving like hasted to start but after a minute or so go back to a semi normal speed...
Very odd.

Is this WAD?

Modifié par FitScotGaymer, 15 février 2012 - 12:53 .


#4
Aigleborgne

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These are greater ghouls and crypt crawlers.
They move fast because they have a haste ring although these monsters don't exist in P&P :)

So, it's not a bug...

#5
ScotGaymer

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Okkay.

Thanks :)

#6
Bhryaen

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Mind you that some of the baddies in the Air room are invisible, so you may think you've cleared the room, but it only appears empty. That happened to me on one game where I thought I was stuck by a bug but ended up just exploring the Air room further and triggering the invisible stalker or whatever it was- not sure if the same thing happened to you...

#7
ScotGaymer

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I used detect invisibility scrolls in each room to check that. Nothing.