Modifié par wijse, 15 février 2012 - 07:59 .
Ridiculously narrow FOV
#26
Posté 15 février 2012 - 07:59
#27
Posté 15 février 2012 - 08:03
#28
Posté 15 février 2012 - 08:46
However, that's an issue which can be fixed by tweaking easily.
Besides that: I support a FoV-setting for PC users. ME2 was a tad better ... ^^
#29
Posté 15 février 2012 - 09:28
it is sad. I mean i was playing as a Turian in multiplayer and he takes up half the screen when shooting from cover.
Game developers, especially ones with a large console market, simply refuse to achknowledge the fact that FoV is a huge issue on PC ports (lets be honest. Mass Effect is a console ported to PC in ninety percent of it's entirety)
Modifié par Davelangdon, 15 février 2012 - 09:30 .
#30
Posté 15 février 2012 - 09:52
#31
Posté 15 février 2012 - 10:01
Modifié par eshrafel, 15 février 2012 - 10:02 .
#32
Posté 15 février 2012 - 11:13
#33
Posté 15 février 2012 - 11:34
#34
Posté 15 février 2012 - 11:37
#35
Posté 15 février 2012 - 11:38
GhoXen wrote...
OSE Killer wrote...
Then buy a 27" monitor and run 2560x1080... Lol.
You have no idea how FOV works. That will only make things even worse with a narrow FOV. If FOV cannot be fixed then there can only be two solutions:
1. Get a small-sized monitor.
2. Sit much farther away from the monitor.
Ok, then you be sick playing the game, while I enjoy the crap out of it!!!
Lowering the vertical resolution will increase the FOV horizontally.
We are more susceptible to this then vertical FOV.
Againg I stick by my first saying that running at 1920x810 is 100% worth the trade off, if you won't get sick playing the game.
BTW... I do understand how FOV works and am the only member that is giving positive results with my so called tweak.
Modifié par OSE Killer, 15 février 2012 - 11:43 .
#36
Posté 15 février 2012 - 12:55
OSE Killer wrote...
GhoXen wrote...
OSE Killer wrote...
Then buy a 27" monitor and run 2560x1080... Lol.
You have no idea how FOV works. That will only make things even worse with a narrow FOV. If FOV cannot be fixed then there can only be two solutions:
1. Get a small-sized monitor.
2. Sit much farther away from the monitor.
Ok, then you be sick playing the game, while I enjoy the crap out of it!!!
Lowering the vertical resolution will increase the FOV horizontally.
We are more susceptible to this then vertical FOV.
Againg I stick by my first saying that running at 1920x810 is 100% worth the trade off, if you won't get sick playing the game.
BTW... I do understand how FOV works and am the only member that is giving positive results with my so called tweak.
Ehm, What we are asking for is a option for setting the fov we want, nothing else. We are not out to get somekind of permanent fov change which will affect everyone.
#37
Posté 15 février 2012 - 01:09
I have no problems with them making console games, but how about showing some respect to your loyal customers instead of treating us like crap?
#38
Posté 15 février 2012 - 01:15
xubz wrote...
Was possible in ME2 by modifying Coalesced.ini
Now there is a Coalesced.bin in the ME3 BioGame folder... it's in binary format and possibly encrypted because of the Multiplayer.
Well, there is a FOV flag in there. I'll try and see if anything happens when it is changed.
#39
Posté 15 février 2012 - 01:54
Modifié par lobi, 15 février 2012 - 02:09 .
#40
Posté 15 février 2012 - 02:08
#41
Posté 15 février 2012 - 02:17
#42
Posté 15 février 2012 - 02:23
Edit: I have a 23" and still have the issue myself.
Modifié par pipda, 15 février 2012 - 02:24 .
#43
Posté 15 février 2012 - 02:59
Amaranthy wrote...
Is this FOV issue present on bigger monitors? I'm only using a 19' 1366x768 monitor.
Yes. FOV is very dependent upon the size of your monitor and the distance you are viewing it from. Generally, you want your FOV on the screen to match the the size of your screen in your actual visual field of view.
I use a 40" HDTV as my monitor and sit about 5-6 feet back. The screen fills about 75% of my visual field, which for people is about 120 degrees, hence a 90 degree FOV would make it feel normal for my brain not to complain.
Sure, I COULD rearrange my room and sit farther back, so that the the FOV is correct, but on higher resolutions, its already difficult to see the tiny HUD and subtitles. Its much easier if game developers just include a simple variable in a config file that can be changed.
#44
Posté 15 février 2012 - 03:10
wijse wrote...
Don't worry TotalBiscuit is gonna come after this one for FoV too.
I am about damn ready for the ps4 and xbox 720 so my pc can have the graphical options it deserves!
Bioware-you originally were a pc developer but each new game you put out, gets worse and worse with option on pc. including swtor >_<
#45
Posté 15 février 2012 - 03:11
Modifié par Descedent, 15 février 2012 - 03:12 .
#46
Guest_makalathbonagin_*
Posté 15 février 2012 - 03:17
Guest_makalathbonagin_*
#47
Posté 15 février 2012 - 03:24
(or at least easy access and modding possibilities to the Coalesced file so we can change it there)
#48
Posté 15 février 2012 - 03:40
so please fix this til release.
#49
Posté 15 février 2012 - 04:20
#50
Posté 15 février 2012 - 04:36
Current Solutions:
1. Lower vertical resolution to get desired horivontal FOV
2. Buy a non-standard aspect ratio display
Example:
a. http://www.vizio.com...nemawide/specs/
b. http://www.bit-tech....tors_go_curvy/1
Oh and guess what... My soultions will work for almost every game made....
Modifié par OSE Killer, 15 février 2012 - 04:39 .





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