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Ridiculously narrow FOV


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#76
robertlieu

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Kandid001 wrote...

Alithinos wrote...

The ideal/natural FOV for a game is 90 degrees.
Real human vision has 180 degrees FOV,which is 90 for each eye.
Since there is only one screen,the ideal FOV would be 90,which is the same FOV as a single eye.
180 FOV would be too much for a single screen,because thanks to the lack of stereoscopy it would seem having fisheye effect.


There is no universal magic value which works for everyone.  There should be a slider to adjust the FOV, and the "ideal/natural" FOV is based on several factors like your distance to the display, aspect ratio, etc.


I have a 23' 1920x1080 monitor that sits about two feet away from me, and personally I find 90 FOV to be a bit too muchwide (objects on screen become too small and I almost feel  like I have to squint to see figures in the distance). Atleast thats how 90 FOV felt like for me in Battlefield 3 (I use 80 FOV in BF3). I'm not exactly sure if 90 FOV in one game looks the same as 90 FOV in another.

#77
GuardianAngel470

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I know what FOV is, I've seen the setting in various games, but I have never had a single problem with it. As in, never never.

I have no idea what you guys are talking about with all this feeling sick stuff. I played the demo on my 23" 1080p monitor and had zero bad experience. I did the same with ME2 and countless other games that didn't have the option.

The crazy thing is my friend says he can't play Half Life 2 or portal because he starts to feel sick but I've had no such problems ever on Xbox or PC.

#78
Erghantar

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GuardianAngel470 wrote...

I know what FOV is, I've seen the setting in various games, but I have never had a single problem with it. As in, never never.

I have no idea what you guys are talking about with all this feeling sick stuff. I played the demo on my 23" 1080p monitor and had zero bad experience. I did the same with ME2 and countless other games that didn't have the option.

The crazy thing is my friend says he can't play Half Life 2 or portal because he starts to feel sick but I've had no such problems ever on Xbox or PC.

That's because everyone is DIFFERENT. Not everyone is gonna have the exact same results like for example I can play without worries just like you but I know people who HAVE to play at a minimum of 80 degrees fov otherwise they start getting headaches and feeling sick.

#79
Shazzie

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Please, BioWare. Please. Give us some word on this.

I want to play this game. I've looked forward to finishing this series for years now.

But I will be physically unable to play unless the FoV is adjustable. The demo gave me nausea and a vicious headache.

I want to play the game, but if the FoV will not be adjustable, please let us know for certain so that I don't waste my money on a game I cannot play. :(

#80
OSE Killer

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Shazzie... And anyone that truly gets sick playing the game

Please use option 1 listed here...
http://social.biowar...4/index/9297147

Modifié par OSE Killer, 16 février 2012 - 11:32 .


#81
esmorun2

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GuardianAngel470 wrote...

I know what FOV is, I've seen the setting in various games, but I have never had a single problem with it. As in, never never.

I have no idea what you guys are talking about with all this feeling sick stuff. I played the demo on my 23" 1080p monitor and had zero bad experience. I did the same with ME2 and countless other games that didn't have the option.

The crazy thing is my friend says he can't play Half Life 2 or portal because he starts to feel sick but I've had no such problems ever on Xbox or PC.


Some people get sick when riding roller coasters, others don't. :police: Same thing goes for cars, trains and airplanes.

#82
shunjalo

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The first thing I noticed when starting the demo was how horribly narrow the FOV is. I'm one of those people who get sick from low FOV games, and the field of view in ME3 makes it borderline unplayable for me. I'm quite sure it is lower than ME2 one, which is pretty low as it is. Please Bioware, give us an option to increase it, if only for singleplayer. The game clearly supports wider FOV's (as demonstated by http://social.biowar...4/index/9297147), why impose such headache-inducing limitation upon us?

#83
midhras

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The FOV is editable. QED.

Image IPB

Modifié par midhras, 16 février 2012 - 02:29 .


#84
jotun04

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midhras wrote...

The FOV is editable. QED.

Elaborate

#85
Shazzie

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OSE Killer wrote...

Shazzie... And anyone that truly gets sick playing the game

Please use option 1 listed here...
http://social.biowar...4/index/9297147


I may very well do that, because I really DO want to finish the story...but to be quite honest, the top thought on my mind is: "Why support a studio who no longer cares about/supports me?"

I've been a BioWare fangirl for over a decade, so saying that really hurts. It's not like this is asking for much, though. I'll have to think about it, and see if any more info pops up. There's still time before release.

Modifié par Shazzie, 16 février 2012 - 02:45 .


#86
OSE Killer

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Does any game company care about its users any more?

The whole industry is in a major "ME" only attitude...

Paid DLC... $$$
Pre-order Specials... $$$
Toys with special DLC Codes... $$$
Next Xbox may not support Used games??? $$$
EA is not going to spend $$$ to help Bioware developers support PC users

The part they care about is YOUR $$$

A much better approach for developers to take would be develop for the most powerful hardware first - PC.

Then keep turning off / lowering graphic settings and lowering resolutions to make work on the consoles.

Could you guys and gals imagine mass effect with crysis 2 type high res texture / DX11 patch features?

WOW,

Modifié par OSE Killer, 16 février 2012 - 03:41 .


#87
Prom001

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Yes I could.

#88
MaximusMMIV

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jotun04 wrote...

midhras wrote...

The FOV is editable. QED.

Elaborate

He's referring to a discovery in another thread. You can set a custom resolution that is wider (for example, 1920 x 800) and the game scales appropriately. This means that it is technically possible to include an FOV option. It just hasn't been implemented.

Also, in case anyone cares, here are links to the most thorough and understandable explanation of FOV I've ever seen. Maybe someone from Bioware will see this and see the light.
Part 1: http://youtu.be/blZUao2jTGA?hd=1
Part 2: http://youtu.be/S1XsPYPGcl0?hd=1

At any rate, I'm not usually one to complain about things like this. The FOV in a lot of today's PC action games is locked at a very low angle, and it makes me uncomfortable. Usually I just deal with it and play the game. Mass Effect 3 is something completely different though. It's so low that it makes me almost fall out of my chair with dizziness. It's obviously designed for the player to be sitting quite a distance from the monitor (which isn't usually the case for PC games).

Bioware, this is not a trivial issue. This is a big deal, and it NEEDS to be fixed. Patch it in later. I don't care. Just make sure it gets fixed. Keep in mind that as gamers upgrade to larger monitors, this issue is only going to become more and more prevalent, so you might as well start including the option in every single game. To the Cyncial Brit's point, it's more important than colorblind mode because it affects are larger part of your user base.

Modifié par MaximusMMIV, 16 février 2012 - 08:26 .


#89
USER47

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MaximusMMIV wrote...

He's referring to a discovery in another thread.

Actually, he's not. He's talking about proper FOV adjustment achieved through editing coalesced file.
http://social.biowar...4/index/9282098

Modifié par USER47, 16 février 2012 - 08:47 .


#90
OSE Killer

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Proper... He even says not to use during gameplay as it can mess up cutscenes and things within the game while playing.

FdL_Ananas wrote...

USER47 wrote...

How did you do it? I only found something like

"fovangle": [
"90.000000"
],

in 04_bioengine.json, but changes don't do anything and somehow i feel there must be more options for camera settings for aiming, running etc. But I can't find those.:/


I use different FOVs first and foremost for screenshot purposes. 
The console command for FOV changes is "FOV x" (x being the desired value) and since the ingame console doesen't appear to work (once again) I bound a set of different FOV commands to certain keys via the file "06_Bioinput".


The actual code for the bindings looks like this:

( Name="NumPadNine", Command="FOV 90" )

and you will have to add it to all "gamestates" you want to use them in - "sfxgame.sfxgamemodedefault" being normal gameplay, "sfxgame.sfxgamemodeconversation" being conversation scenes and so on.


And as in the previous games this DOES have sideeffects. The game will effectively stop to adjust the camera FOV by itself for the remainder of the scene, so one might encounter uneffective zoom in when aiming with a gun and bad looking camera angles in cutscenes and conversations...


Modifié par OSE Killer, 16 février 2012 - 08:56 .


#91
USER47

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Well, at least you don't have to sacrifice your vertical FOV...

#92
d4rkspike

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Still nothing on this? I'm actually amazed.

#93
GMoney2811

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d4rkspike wrote...

Still nothing on this? I'm actually amazed.


I'm actually worried.

And I'm also worried by the fact that 6 different actions are bound to one single button. :S

#94
esmorun2

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Did anyone else notice you cant holster your weapon in ME3? That makes it even worse, in ME2 I could at least get a little wider FOV when exploring.

#95
BraveDude8

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GuardianAngel470 wrote...

I know what FOV is, I've seen the setting in various games, but I have never had a single problem with it. As in, never never.

I have no idea what you guys are talking about with all this feeling sick stuff. I played the demo on my 23" 1080p monitor and had zero bad experience. I did the same with ME2 and countless other games that didn't have the option.

The crazy thing is my friend says he can't play Half Life 2 or portal because he starts to feel sick but I've had no such problems ever on Xbox or PC.


Its a real condition. More people suffer from nausea due to low FOV than colour-blindness, believe it or not. I'm fine with 80+, but COD makes me feel sick. Wouldn't play it regardless :police:

#96
G-Money28

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esmorun2 wrote...

Did anyone else notice you cant holster your weapon in ME3? That makes it even worse, in ME2 I could at least get a little wider FOV when exploring.


I was thinking that too. Hopefully, this game isn't just throwing the player into a combat  situation every time you leave the ship.

Another problem I had with ME3 and ME2 is I can't click and drag powers to the "Quick Slot" area properly. I don't know if anybody else has had this problem.

Modifié par G-Money28, 17 février 2012 - 09:10 .


#97
Thoth_Amon

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esmorun2 wrote...

Did anyone else notice you cant holster your weapon in ME3? That makes it even worse, in ME2 I could at least get a little wider FOV when exploring.


Current consoles holding game development back once again.  Supposedly, it's a memory issue with the new animations in combat.  There isn't enough for a separate fov and Shepard walking with a holstered gun animation set. 

#98
BraveDude8

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Thoth_Amon wrote...

esmorun2 wrote...

Did anyone else notice you cant holster your weapon in ME3? That makes it even worse, in ME2 I could at least get a little wider FOV when exploring.


Current consoles holding game development back once again.  Supposedly, it's a memory issue with the new animations in combat.  There isn't enough for a separate fov and Shepard walking with a holstered gun animation set. 


Tip for Bioware. Develop for PC's first, tone it down for consoles. Not the other way around.

Regards
     PC Gamers. <_<

#99
wijse

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Bump.

#100
truestatic

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Games that lack FOV customization on the PC, at this point, are a disgrace. It is right up there with locked mouse acceleration in displays of ignorance of or contempt for your PC market. Fix it Bioware.