Ridiculously narrow FOV
#201
Posté 01 mars 2012 - 03:47
#202
Posté 02 mars 2012 - 04:54
change the crap, zoomed in + low camera angle
#203
Posté 02 mars 2012 - 11:56
Agreed, a slider to adjust FOV would be very welcome. It's difficult to see around my Turian in MP, must be awful for Krogan users.
#204
Posté 02 mars 2012 - 12:07
Flakvin wrote...
+1
Agreed, a slider to adjust FOV would be very welcome. It's difficult to see around my Turian in MP, must be awful for Krogan users.
This is fact. Krogan takes up easily 1/3 of the screen
*insert +1 & facts about narrow FoV on PC's + links to health issues here*. Bad FoV is bad, 'nuff said.
#205
Posté 02 mars 2012 - 04:30
Bioware, please give PC users the ability to change the FOV. Thank you.
#206
Posté 03 mars 2012 - 10:32
I mean, if people go ahead and do it, then it's much likely desired and/or needed.
#207
Posté 05 mars 2012 - 02:53
#208
Posté 11 mars 2012 - 06:06
#209
Posté 11 mars 2012 - 02:51
#210
Posté 11 mars 2012 - 03:36
The random headaches and dizzy spells locked small FOV creates cant be healthy.
#211
Posté 11 mars 2012 - 03:38
#212
Posté 11 mars 2012 - 03:47
Sand0 wrote...
Is people are getting banned for fixing this by their own?
I look for an answer to this question every 30 minutes. I'm itching to play the MP. Would have been nice to play before I started the final mission too.
#213
Posté 13 mars 2012 - 11:19
#214
Posté 13 mars 2012 - 11:40
#215
Posté 13 mars 2012 - 12:04
https://www.widescreenfixer.org/
Changelog...
Final version of the FIX IS NOW OUT
Features included:
- Proper scaling of menus
- Centered HUD
- Workbench fully functional
- Main Menu correctly scaled and working
- Adjustable FOV for Single Player - if you change the fov while ingame, reload the savegame.
- Disabled FOV for MultiPlayer to avoid BAN
- FOV is adaptive. No need to toggle. Cinematics are working properly.
- Recommended value for fov 85-90 - You can increase up to 120.
- SUPPORTS ONLY ORIGIN VERSION!!! IF YOU HAVE ANOTHER EXE it will NOT
work. Don't bother reporting here, nor asking me to support hcrachked
EXES
Not Fixed:
- Character Scaling in Menus.
- Probably it will not work with Eyefinity. Needs to be seen.
ACTIVATE THE FIX DURING INTRO CINEMATIC, NOT SOONER, DO NOT RUSH WITH THE ACTIVATION!!!
I really enjoyed fixing this game. Now is time to enjoy the game in GLORIOUS Surround. I hope you will like it
See pics bellow:
Best Regards,
Helifax
#216
Posté 17 avril 2012 - 05:35
#217
Posté 17 avril 2012 - 07:23
#218
Posté 17 avril 2012 - 09:38
I was on a map when i ran into an interesting issue. Another player stood to my immediate right blocking my view to my own crosshairs. My weapon did not have a scope attached so when I pulled up sights all it did was zoom in on their back.
It was a silver match so yes I can and did break cover so I could once again effectively use my weapon, but I don't like to break cover mid firefight!
#219
Posté 19 avril 2012 - 12:01
We don't even need a in game slider just give us the option to set number in the masseffect3config.
Modifié par mojo151, 19 avril 2012 - 12:02 .
#220
Posté 20 avril 2012 - 03:22
#221
Posté 21 avril 2012 - 09:10
#222
Posté 21 avril 2012 - 09:52
#223
Posté 21 avril 2012 - 11:07
#224
Posté 21 avril 2012 - 12:17
It's the Mass Effect team specifically. The Dragon Age 2 port on PC was a much better effort.TwwlX wrote...
I remember when BioWare used to be a competent PC developer. Whatever happened to that studio?
#225
Posté 22 avril 2012 - 04:39
Fredvdp wrote...
It's the Mass Effect team specifically. The Dragon Age 2 port on PC was a much better effort.TwwlX wrote...
I remember when BioWare used to be a competent PC developer. Whatever happened to that studio?
Potato, potahto.





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