GuardianAngel470 wrote...
Guys, just use Xpadder, Pinnacle, or similar product (both free and paid).
I can't really sympathize with people when they either ignore their options or are ignorant of them. I bought Xpadder for $10 when I bought ME2 and have used it EXTENSIVELY ever since. For me it was well worth the investment.
Not quite ideal though. You'd still have clunky digital movement, no radial wheel a la PS3/360 versions and the game would constantly refer to key and mouse controls.
http://www.eurogamer...comment-2857800Apparently, BioWare couldn't spare the development costs of transferring the existing 360 user interface and controls over to the PC.
Yeaaaaaaaah, right...
Funny how other smaller developers who release a game across the same three formats can still manage to support two control schemes, e.g. the ones who made Kingdoms of Amalur. That game is about as barebones as PC multiformat games get in terms of extras, suggesting that they too had no time to enhance the game for the superior format, but yet it still manages to intergrate a control scheme that seamlessly switches the HUD and icons depending on whether you're using a controller or mouse/keyboard. That is also an EA published game too.
Even Bethesda managed it for Skyrim as well despite the earlier Oblivion not supporting the controller properly. At least they adapted to the demands of 21st century PC gamers.
I call bull on this one.
I think BioWare don't want to support it. They could have added it to Mass Effect 2 post-launch via a patch but didn't. They could do that for Mass Effect 3 if they wanted. It's one format and a couple of people's time at a guess
(maybe a programmer could clarify how long it takes to add Xbox 360 controller support to a typical PC game?). I
suspect the truth is that they're probably happier knowing that pro-controller gamers will buy one of the more
expensive console versions while at the same time it reduces the risk of PC gamers screaming "Console port!" if
they so much see any mention of "Press START" on the title screen.
There really is no excuse not to support controller and mouse/keyboard in a PC game here in 2012 except for exclusive strategy and MMORPGs. Just about everyone else manages it... except BioWare. Mass Effect is a third-person shooter first and RPG second so is ideally suited to the controller anyway; the original game was made with that control scheme in mind.
Give people MORE choice, not just the one, even if it means you have to delay the game a few weeks. Heck, if money/resources really are so tight that you can't implement something that is already there from another version that uses the same engine then release it as an optional DLC patch at a small premium for those that want it. As long as it is reasonably priced then I'd buy it as, I'm sure, would many others. BioWare then would see how many PC gamers actually want controller support. OK, so we shouldn't have to pay for something that, IMO, should already be included in the game but if that's the only way to convince BioWare that is worthwhile then I'd pay for it.
Modifié par Doctor Hades, 16 février 2012 - 12:02 .