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Add Xbox 360 Controller Support


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#26
Manloi

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Lurka wrote...

Why do you want to use a 360 controller when you have a Keyboard and Mouse? You can always just buy it for console or use a 3rd party program to map the keys to a 360 controller but seriously... why use an inferior controller?


First, if I buy it on console the Frame rate and quality will not be as high as PC. Depends on your PC rig, I have 60 Frame Per Second. The visual quality is also better.

Second, by using the 3rd party program does not work as good as what the original intended to do.

3rd, I understand that alot of PC gamers will say, why you need it, K/M is way better in every way, like aiming. But does it really hurt for them to add controller support. It's not alot of work since the 360 version has it. Many PC games today have real time UI change for controller once its plug it.

Offering gamers options is better than no option. Beside, we paid $60 dollars for the game by supporting it, is it really too much to ask for?

You like to play the game in K/M, fine, good for you. Other people who wanted to play with controller, ****ed!

It just not the way to do business. When you go to a store, they offer you different choices and options.

Even ME3 in game let you choose the style you wanted to play the game. Why the f not offer you the controller support?

It does not hurt you (K/M players) by adding controller support!

#27
wolf-13st

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Why you can not add gamepad support for the patch? release a patch for those who pre-order your game! you will make many people happy
Imagine a slogan - make pre-order now and receive support for a gamepad ... preorders will make more people.

#28
MichaelStuart

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I can play games using a keyboard but I find I end up concentrating more on what button I am pressing than whats on the screen, which is more work than fun. Now having just played the demo and concentrating more on what button I am pressing than whats on the screen, I will not be buying the full game until some form of controller support is available.
note: other than controls I liked the game.

#29
GuardianAngel470

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Guys, just use Xpadder, Pinnacle, or similar product (both free and paid).

I can't really sympathize with people when they either ignore their options or are ignorant of them. I bought Xpadder for $10 when I bought ME2 and have used it EXTENSIVELY ever since. For me it was well worth the investment.

#30
Doctor Hades

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GuardianAngel470 wrote...

Guys, just use Xpadder, Pinnacle, or similar product (both free and paid).

I can't really sympathize with people when they either ignore their options or are ignorant of them. I bought Xpadder for $10 when I bought ME2 and have used it EXTENSIVELY ever since. For me it was well worth the investment.


Not quite ideal though. You'd still have clunky digital movement, no radial wheel a la PS3/360 versions and the game would constantly refer to key and mouse controls.

http://www.eurogamer...comment-2857800

Apparently, BioWare couldn't spare the development costs of transferring the existing 360 user interface and controls over to the PC.

Yeaaaaaaaah, right...

Funny how other smaller developers who release a game across the same three formats can still manage to support two control schemes, e.g. the ones who made Kingdoms of Amalur. That game is about as barebones as PC multiformat games get in terms of extras, suggesting that they too had no time to enhance the game for the superior format, but yet it still manages to intergrate a control scheme that seamlessly switches the HUD and icons depending on whether you're using a controller or mouse/keyboard. That is also an EA published game too.

Even Bethesda managed it for Skyrim as well despite the earlier Oblivion not supporting the controller properly. At least they adapted to the demands of 21st century PC gamers.

I call bull on this one.

I think BioWare don't want to support it. They could have added it to Mass Effect 2 post-launch via a patch but didn't. They could do that for Mass Effect 3 if they wanted. It's one format and a couple of people's time at a guess
(maybe a programmer could clarify how long it takes to add Xbox 360 controller support to a typical PC game?). I
suspect the truth is that they're probably happier knowing that pro-controller gamers will buy one of the more
expensive console versions while at the same time it reduces the risk of PC gamers screaming "Console port!" if
they so much see any mention of "Press START" on the title screen.

There really is no excuse not to support controller and mouse/keyboard in a PC game here in 2012 except for exclusive strategy and MMORPGs. Just about everyone else manages it... except BioWare. Mass Effect is a third-person shooter first and RPG second so is ideally suited to the controller anyway; the original game was made with that control scheme in mind.

Give people MORE choice, not just the one, even if it means you have to delay the game a few weeks. Heck, if money/resources really are so tight that you can't implement something that is already there from another version that uses the same engine then release it as an optional DLC patch at a small premium for those that want it. As long as it is reasonably priced then I'd buy it as, I'm sure, would many others. BioWare then would see how many PC gamers actually want controller support. OK, so we shouldn't have to pay for something that, IMO, should already be included in the game but if that's the only way to convince BioWare that is worthwhile then I'd pay for it.

Modifié par Doctor Hades, 16 février 2012 - 12:02 .


#31
apoc_reg

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GuardianAngel470 wrote...

Guys, just use Xpadder, Pinnacle, or similar product (both free and paid).

I can't really sympathize with people when they either ignore their options or are ignorant of them. I bought Xpadder for $10 when I bought ME2 and have used it EXTENSIVELY ever since. For me it was well worth the investment.



Pinnacle is great BUT analogue movement and vibration, that is the big advantage of immersion that a controller has and Pinnacl3e can not do that!

#32
Jonathan Br

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GuardianAngel470 wrote...

Guys, just use Xpadder, Pinnacle, or similar product (both free and paid).

I can't really sympathize with people when they either ignore their options or are ignorant of them. I bought Xpadder for $10 when I bought ME2 and have used it EXTENSIVELY ever since. For me it was well worth the investment.


Have you even tried the x360/ps3 version? The major difference is that with xpadder you still control a mouse, on a interface made for k/m.

#33
apoc_reg

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wolf-13st wrote...

Why you can not add gamepad support for the patch? release a patch for those who pre-order your game! you will make many people happy
Imagine a slogan - make pre-order now and receive support for a gamepad ... preorders will make more people.


Here here, if the team were too 'stretched' before then now the games gold surely they can spare the time?!

#34
Bendok

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My guess is the PC team was small or something and they didn't want to devote much resources to a platform that sells less. The reason bethesda added it to skyrim after people clamored for it in Oblivion is because they value PC customers equally, even though the 360 version massively outsells the PC version. Also see bethesda releasing high res texture pack for PC and mod tools. It's an unreal engine game, the editor is a breeze to use...can you imagine user made Galaxy At War maps? Would be sweet.

 I will still play ME3 to death but don't forget, not all PC players are pirates!

Modifié par Bendok, 16 février 2012 - 01:37 .


#35
Regional_Coffee

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Xpadder/Pinnacle Micro are nice in a pinch, but they just don't compare to native support. I know, I bought Pinnacle Micro and I think the guy who develops it (apparently by himself) has done some fantastic work.

But there are several drawback as opposed to native support:

1) No controller-specific button prompts. For a while when using it you're going to have to remember "Oh, E=Blue X".
2) No vibration in relation to game events. Pinnacle can give you some hacky variant where the rumble occurs whenever you press a specific button, but aside from the feedback of a gun (which won't vary based on the model as of course the gamepad emulator has no idea what's going on in your game), it's a poor substitute.
3) Hassle. Launching the emulation app, downloading the profile, tweaking the profile to get the proper response and dead zone, etc. One of the great things with native controller support is you just pick up and go, all that tweaking has been done by the developers.
4) Lack of auto-aiming. Depends on the game, but a little assist can make a great difference in success with a gamepad. Obviously if the game was designed with a mouse/keyboard it won't have this option - which btw, I agree with mouse/keyboard players when it's enabled by default for games that do have it, it should never be or only turn on when it detects a gamepad is being used.
5) As mentioned, no analog movement.  This is one of the best advantages a gamepad has over M/K (yes there are actually some!  Control schemes are more than just pinpoint accuracy folks).  As the emulator is just mapping keys to your left joystick, it basically turns it into a digital device.  

Again Pinnacle is clever here in that you can create a profile where moving the left joystick past a certain point will send a key combo (eg shift+w to enage running) to approximate analog control, but it's just not the same.

So yeah, they're decent when you've got nothing else, but frankly after spending all the time tweaking the profiles to get as close to native gamepad support as I can I eventually just say "screw it" and use a wireless mouse and keyboard.

Modifié par Regional_Coffee, 16 février 2012 - 03:26 .


#36
theslynx

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I'm also hoping for gamepad support via a patch.

I understand there's a crunch time before release during which it may not be feasible to implement the laundry list of features people desire because of time constraints. But there's clearly a strong fan interest in playing this game with a gamepad on PC, and given the strong support fans have shown for the series in time and money, it would be a nice gesture to see an already existing feature patched over to PC in the days after release.

It also wouldn't surprise me if gamepad support is a deciding factor for at least some PC gamers.

#37
Paz Cadash

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I just don't understand Bioware. People have been asking over and over again for 360 controller support since the first game. It has been standard for ports for years now, and even Bioshock released 5 years ago had a dual interface implemented.

It might be hard to avoid spoilers, but I'm seriously thinking of waiting for a significant price drop before getting the game.

#38
mintis911

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Kuripakk wrote...


It might be hard to avoid spoilers, but I'm seriously thinking of waiting for a significant price drop before getting the game.

I'm thinking the same thing,100% not buying this game until bioware makes a patch with a controller support for comfortable gaming . it's not 90's and some people including me use HD TV instead of PC monitor for gaming ,and sitting few feets from screen not the best thing to do with k+m

#39
theslynx

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Kuripakk wrote...

I just don't understand Bioware. People have been asking over and over again for 360 controller support since the first game. It has been standard for ports for years now, and even Bioshock released 5 years ago had a dual interface implemented.


To be fair, BioShock 2 dropped controller support, and it's not like other titles (e.g. Call of Duty) haven't done the same thing. Gamepad support is more common now than before as interest in that particular input increases, but it's not quite 'standard' yet - though it would be nice if it was.

BioWare has also done a good job of making traditional PC players happy with a PC interface much better suited to mouse and keyboard than some supposed PC-first games of today. It isn't as if they've been entirely unresponsive to fan feedback.

I'd love to see controller support for ME3, and I think there's a not so insignificant market whose purchasing decisions will be influenced heavily by this feature (or its lack). I think it's conceivably a good business decision and a nice gesture for the fans that have clearly expressed interest in gamepad compatability. But it's not like BioWare would be horribly remiss by prevailing industry standards if it doesn't make it into the game.

#40
Regional_Coffee

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Yeah, and Bioshock's forums were quickly littered with people screaming about it, including me. It was completely bizarre when the original had the dual interfaces and full support and they take it out (and screw up mouse control in the process as well, just amazing).

To their credit, the forums mods mentioned that (after the 100 page thread of bile) that would not take this under advisement for future titles (meaning, we won't do that again).

I agree as well, that just calling the devs "lazy" will do nothing but make the poster look stupid. BioWare isn't completely indifferent to PC players or they would have never modified the GUI at all and just kept the 360 interface (KB&M players would revolt if they had to pause the game to select a power).

So, if the task to port the entire interface is too much, fine. Just give us 360 controls and we'll deal with the less-than-optimal powers screen to navigate with the d-PAD instead of a wheel, whatever. Just analog control and force feedback, I can't see how that can be so difficult to put it.

#41
Thoth_Amon

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Total support for this. My pre-order has been cancelled, although for reasons more than just the lack of controller support, but Bioware adding this would be a really nice show of goodwill and go a long way towards me re-pre-ordering the game.

The kb/m implementation in these games is bare bones at best so the "only kb/m is trooooo!" crowd needs to stand down.

#42
Paz Cadash

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theslynx wrote...To be fair, BioShock 2 dropped controller support, and it's not like other titles (e.g. Call of Duty) haven't done the same thing. Gamepad support is more common now than before as interest in that particular input increases, but it's not quite 'standard' yet - though it would be nice if it was.

And people complained about BS2 already back then. And I would definitely say it's standard. Save for a few FPS games and Mass Effect I think almost every game I've played over the last couple of years that was released on X360 also had support for the controller on PC:

Alice Madness Returns
Batman
Bulletstorm
Dead Space
Deus Ex HR
Crysis 2
GTA IV
LA Noire
Mirror's Edge
Resident Evil 5
Skyrim

And so on. Most having native support with the X360 interface with correct button icons and all, many times even switchable on the fly, i.e. the game instantly changes interface and button/keyboard icons depending on which input method it detects. It seems to me Bioware are just lazy and unwilling to listen to its customers, save for maybe the complete fanboys/fangirls who consider any complaint to be extreme nitpicking.

#43
Thoth_Amon

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There are 275 games, from budget indie games to AAA titles, on Steam that support the controller. I'd say it's become a fairly common and expected feature.

#44
theslynx

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Kuripakk wrote...
 It seems to me Bioware are just lazy and unwilling to listen to its customers, save for maybe the complete fanboys/fangirls who consider any complaint to be extreme nitpicking.


I don't recall characterising anything as 'extreme nitpicking.' My point was that it's far from unheard of to see contemporary PC titles ship without native gamepad support. I've played several games in the last few years on PC that don't support controllers, including games like Greed Corp. and Call of Duty that also came out on consoles.

I'd love to see controller functionality in Mass Effect and think it probably would help sell the PC version (I know I won't buy it without gamepad support), but I don't see the point in calling the developers 'lazy' if they don't institute it. If a position like that meets your criteria for being a fanboy, you're confusing the normal meaning of the word.

#45
B33ker

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You do realize they've been locking every thread like this and posting comments like...

"Working as intended" (aka we didnt put controller support in)

http://social.biowar...4/index/9299974
http://social.biowar...4/index/9307313
http://social.biowar...4/index/9286247

Keep beating the dead horse if you want, but I'm guessing its a lost cause tbh.

#46
saracen16

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I support this.

#47
Bercon

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This gets my vote.

#48
Morducai

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This purly a bull**** attempt to please that portion of PC gamers that scream "DUMBED DOWN" or "CONSOLIZED" every time a console feature make their way into "their" game. This is 2012 Bioware and there's zero reason an experienced developer like you won't grasp that PC gaming means the freedom to choose which peripheral to use when playing a game. If a game like Kingdom of Amalur can have the great Kb&M/Gamepad support then theres no reason why you wouldn't.

You know how PC gamers always get accused of sticking too much to their principles. Well let me stick to mine. I won't be buying this game until you add gamepad support. Consider my pre order canceled.

#49
jorune24

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Okay forgive my technical ignorance but apparently Razer are selling an ME3 licensed gamepad controller along with a bunch of other goodies (messenger bag, keyboard, headphones, mouse, iphone cover etc) that says it can be used for Xbox or PC. So if ME3 doesn't support 360 controllers why are they selling this as seeming as though they do? Or is that Razer gamepads are different like Xpadder somehow?

#50
Thoth_Amon

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jorune24 wrote...

Okay forgive my technical ignorance but apparently Razer are selling an ME3 licensed gamepad controller along with a bunch of other goodies (messenger bag, keyboard, headphones, mouse, iphone cover etc) that says it can be used for Xbox or PC. So if ME3 doesn't support 360 controllers why are they selling this as seeming as though they do? Or is that Razer gamepads are different like Xpadder somehow?


No.  It will work on the PC, just not with any Bioware games because of "dev realities."  Those realities being they had time to make DLC bundled with a mouse but didn't have enough money to do the incredibly difficult job of adding native 360 pad support.