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I'm disappointed with the quaity of writing present in the demo.


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#276
CerberusSoldier

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Balek-Vriege wrote...

Gemini1179 wrote...

There needs to be a thread where all the "It's only a Demo" people sign up and all the "I don't expect the full release will be much better" crowd sign up and then after the game is released the winning group gets to make an "I told you so" thread.

Examples of terrible lines:


Most of the lines are easily explained away.  I'm actually surprised by the ones you picked:


"We've gone over your mission reports and data you've collected, but it's all just theory to us." - Anderston to Shepard 



And that is bad why exactly?  Galactic leadership does not recognize Reapers existing.  It doesn't matter if Hackett or Anderson believe Shepard.  What counts is that Alliance Command and the Council believe him/her.  They have seen the evidence and disregarded it as theory.  "We've" and "Us" refers to the Alliance.  There is nothing wrong with that sentence even when it's taken out of context.

"We've gone over your mission reports and data you've collected, but it's all just theory to us." - Anderston to Shepard

"The Reapers?" "If I knew that-" -Anderson to Shepard after Anderson's conversation with Hackett who apparently has complete control of the Alliance's Navy says he'd stake his life on the fact that the Reapers were indeed coming not 10 minutes before.


Hackett doesn't have full control of the Alliance Navy, Alliance Command and the PM does.  Hackett is in control of mobilizing the fleets to meet an unknown force heading their way.  It doesn't mean it's Reapers and even though Hackett/Anderson (moreso Hackett) think it's the Reapers, Alliance Command is just beginning to come around to that idea.  Neither Anderson or Hackett are sure.  Shepard is more sure by the time he/she gets briefed by the committee.

"This isn't about strategy or tactics, it's about survival." - ...what? Let's all run around screaming and hopefully some of us will survive.

"This, this is your plan?" - really? Noooo, actually my F****** plan was for the galaxy to prepare for the last three years!


The committee is obviously shocked and scared out of their minds with that "This, this is your plan?" and their overall hopeless mood.  They acknowledge that Shep's answer was not what they were expecting and the hopeless nature of the comment wasn't lost on them.  Your reaction to that line is definitely natural, but is doesn't make the line(s) stupid when character ingame have the same reaction.  They thought the crazy Shep who was right all along would actually have a plan but Shep is saying what you're saying:  It's basically too late, we fight or we die and hope something comes up along the way.  That something being Shep finding a way to stop them of course.  If the Reapers hadn't interrupted the committee hearing I think Shep might have gone into detail.  Like "evac everyone you can and rally somewhere else."  They basically end up doing this anyways.


"People are dying!" - oh, the humanity! (we don't actually see anyone die... or anyone at all)


Use some common sense and critical thinking here.  We see the committee get totalled, a couple buildings blown up, ships destroyed, entire fleets wiped out, fire raining from the sky, lasers going off all over the place and mutant things everywhere but no one is dieing? Again how is this back writing save for you overeacting to the line?
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"You knew the Commander?" "I used to."- Seriously? I wanted my Shep to punch Ash. Where did she get off being so high-and-mighty? 


First of all it's the military and the Commander would be jailed when he/she is trying to get some info on a possible Reaper invasion.  Punching Ash would not make sense and would be bad/childish writing.

   



Oh god I wish we could discus the leaked script more.  you have no idea how dam dumb the story gets later on in the game

#277
Genshie

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FlashedMyDrive wrote...

N7Raider wrote...

FlashedMyDrive wrote...

It's not just the lame writing, it's ALL of the writing.

-The lame kid
-The plot holes
-The vacuous characters
-The cliche missions
-The rushed plot

Let's not forget the AMAZING opening sequence:

>"Hi Shepard!"
>"Oh no rapers!" =(
>"Shep wut do???"
>"WE FIGHIT THEM!"
>Boom boom blam blam
>"The raper accidentally the kid!"
>"Imma save the unverse now, kthxbye"

Taking out the trial was the perfect decision. Who needs story development when you can just get straight to the action. You know what? Having a story is a distraction. There needs to be a mode where you just shoot stuff in a long, blank corridor, that way the gamers can focus on what really matters.

there were no plot holes in this and the trial wouldn't have developed the plot it would've only recapped what happened in ME2 that's not moving the story forward.  The missions weren't cliche either that's absurd.  
As for the writing you people obviously don't know cheesy writing when you hear it, go play Final Fantasy XIII-2, the arrow through time and river of time lines, now those are truly cringe worthy.  Or go watch the 2009 Star Trek, the "changing the past is cheating" line is just as cheesy, "you can't help me" or "more than one" are not even bad.  




The trial and other earlier scenes could have set the stage and tone, recapped on past events, developed the situation, and built a personal and emotional attachment to Earth and the new people you meet, making the subsequent attack more devastating.  A good writer knows how to lay down a solid foundation before tearing it all down. Creating unnecessary and blatant story devices (such as the kid) in order to make people feel bad is a clear example of bad writing. Mass effect 3's into was dull and awful. You could cut the entire thing out and it would have made no difference.

You may as well have started Mass Effect 3 on the Citadel seeing as everyone already knows that the Reapers were going to invade Earth, showing it happen is  essentially pointless by your logic.



Real quick (sorry if my post is before this one) do we know that intro in the demo is the ENTIRE intro? Like there is nothing before in the full game?

#278
FluffyScarf

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Not as dumb as Lagrim's story in the end.

#279
ArkkAngel007

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AdmiralCheez wrote...

ArkkAngel007 wrote...

I lost my old collection sadly enough...

YOU FOOL!

I don't think we can stay friends after this...

(j/k)


Haha, no, it wasn't lost by choice.  Flooding damage.  Hopefully I can replace most of it when I have the funds to do so, which won't be until I'm out of medical school.

And...why, Cheez, you consider me a friend?  Friends on BSN?  :blink:

...That's cool. ^_^

#280
nevar00

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FlashedMyDrive wrote...

N7Raider wrote...

FlashedMyDrive wrote...

It's not just the lame writing, it's ALL of the writing.

-The lame kid
-The plot holes
-The vacuous characters
-The cliche missions
-The rushed plot

Let's not forget the AMAZING opening sequence:

>"Hi Shepard!"
>"Oh no rapers!" =(
>"Shep wut do???"
>"WE FIGHIT THEM!"
>Boom boom blam blam
>"The raper accidentally the kid!"
>"Imma save the unverse now, kthxbye"

Taking out the trial was the perfect decision. Who needs story development when you can just get straight to the action. You know what? Having a story is a distraction. There needs to be a mode where you just shoot stuff in a long, blank corridor, that way the gamers can focus on what really matters.

there were no plot holes in this and the trial wouldn't have developed the plot it would've only recapped what happened in ME2 that's not moving the story forward.  The missions weren't cliche either that's absurd.  
As for the writing you people obviously don't know cheesy writing when you hear it, go play Final Fantasy XIII-2, the arrow through time and river of time lines, now those are truly cringe worthy.  Or go watch the 2009 Star Trek, the "changing the past is cheating" line is just as cheesy, "you can't help me" or "more than one" are not even bad.  



Creating unnecessary and blatant story devices (such as the kid) in order to make people feel bad is a clear example of bad writing.




I haven't played the demo as I'm waiting for ME 3, but I have to say this is probably my greatest fear.  I'm really worried this is going to be centered around a "quick save humanity/Earth" with a few side distractions just for the cheap "emotional" connection instead of turning this into the Universe-spanning threat it should be.

#281
CerberusSoldier

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Genshie wrote...

FlashedMyDrive wrote...

N7Raider wrote...

FlashedMyDrive wrote...

It's not just the lame writing, it's ALL of the writing.

-The lame kid
-The plot holes
-The vacuous characters
-The cliche missions
-The rushed plot

Let's not forget the AMAZING opening sequence:

>"Hi Shepard!"
>"Oh no rapers!" =(
>"Shep wut do???"
>"WE FIGHIT THEM!"
>Boom boom blam blam
>"The raper accidentally the kid!"
>"Imma save the unverse now, kthxbye"

Taking out the trial was the perfect decision. Who needs story development when you can just get straight to the action. You know what? Having a story is a distraction. There needs to be a mode where you just shoot stuff in a long, blank corridor, that way the gamers can focus on what really matters.

there were no plot holes in this and the trial wouldn't have developed the plot it would've only recapped what happened in ME2 that's not moving the story forward.  The missions weren't cliche either that's absurd.  
As for the writing you people obviously don't know cheesy writing when you hear it, go play Final Fantasy XIII-2, the arrow through time and river of time lines, now those are truly cringe worthy.  Or go watch the 2009 Star Trek, the "changing the past is cheating" line is just as cheesy, "you can't help me" or "more than one" are not even bad.  




The trial and other earlier scenes could have set the stage and tone, recapped on past events, developed the situation, and built a personal and emotional attachment to Earth and the new people you meet, making the subsequent attack more devastating.  A good writer knows how to lay down a solid foundation before tearing it all down. Creating unnecessary and blatant story devices (such as the kid) in order to make people feel bad is a clear example of bad writing. Mass effect 3's into was dull and awful. You could cut the entire thing out and it would have made no difference.

You may as well have started Mass Effect 3 on the Citadel seeing as everyone already knows that the Reapers were going to invade Earth, showing it happen is  essentially pointless by your logic.



Real quick (sorry if my post is before this one) do we know that intro in the demo is the ENTIRE intro? Like there is nothing before in the full game?

  


the demo is the first part of the game . then you are forced to go to Mars and the Citadel before it even opens up for the player

#282
Atakuma

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Genshie wrote...
Real quick (sorry if my post is before this one) do we know that intro in the demo is the ENTIRE intro? Like there is nothing before in the full game?

That's the entire intro.

#283
FluffyScarf

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Just like how you're forced to go to Eden Optimus, then the Giant Metallic Phallus in ME1 before the game opens up.

#284
CerberusSoldier

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nevar00 wrote...

FlashedMyDrive wrote...

N7Raider wrote...

FlashedMyDrive wrote...

It's not just the lame writing, it's ALL of the writing.

-The lame kid
-The plot holes
-The vacuous characters
-The cliche missions
-The rushed plot

Let's not forget the AMAZING opening sequence:

>"Hi Shepard!"
>"Oh no rapers!" =(
>"Shep wut do???"
>"WE FIGHIT THEM!"
>Boom boom blam blam
>"The raper accidentally the kid!"
>"Imma save the unverse now, kthxbye"

Taking out the trial was the perfect decision. Who needs story development when you can just get straight to the action. You know what? Having a story is a distraction. There needs to be a mode where you just shoot stuff in a long, blank corridor, that way the gamers can focus on what really matters.

there were no plot holes in this and the trial wouldn't have developed the plot it would've only recapped what happened in ME2 that's not moving the story forward.  The missions weren't cliche either that's absurd.  
As for the writing you people obviously don't know cheesy writing when you hear it, go play Final Fantasy XIII-2, the arrow through time and river of time lines, now those are truly cringe worthy.  Or go watch the 2009 Star Trek, the "changing the past is cheating" line is just as cheesy, "you can't help me" or "more than one" are not even bad.  



Creating unnecessary and blatant story devices (such as the kid) in order to make people feel bad is a clear example of bad writing.




I haven't played the demo as I'm waiting for ME 3, but I have to say this is probably my greatest fear.  I'm really worried this is going to be centered around a "quick save humanity/Earth" with a few side distractions just for the cheap "emotional" connection instead of turning this into the Universe-spanning threat it should be.

  



all the reaper invasion is a plot thing but I can't say more than that

#285
Harbinger of your Destiny

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theSteeeeels wrote...

super4star wrote...

Atakuma wrote...

I knew the game was going to have it's fair share of cheese, but that demo contained some of the most ham-fisted dialougue I've ever seen in a bioware game. I mean it was just filled with dumb one liners and stilted conversations.
Is this what I can expect the rest of the game to be like?


give me 2  examples, and i will belive


"i owe you one"

".... you owe me 2" *smug smirk*


"everybodys.... DYING!!! *waaa*"


pretty much every line in this demo was cringe

that's like your opinion man

#286
ref

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Genshie wrote...

Travie wrote...

Arbiter156 wrote...

name and explain why certain lines are bad/ cheesy + back up your argument with rational reasoning rather than opinion otherwise im not gonna see your point.

honestly half of the people who complain about story/writing couldnt write to save their lives.


You don't need to be a singer to recognize bad singing.

You don't need to play the guitar to recognize a poor player.

Get this foolishness out of your head.

I like this human! HE/SHE UNDERSTANDS! I give you example A.


He can sing though, his songs are just annoying and his image.

Lady Gaga has a great voice too but I would argue it's wasted in what kind of music she does.

Modifié par Refara, 15 février 2012 - 04:09 .


#287
Gemini1179

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Balek-Vriege wrote...

Most of the lines are easily explained away.  I'm actually surprised by the ones you picked:


I'm not going to argue your arguments. Suffice to say, are you going to sit with every player and explain all this to them as they play? No? Bad writing.

#288
N7Raider

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FlashedMyDrive wrote...

N7Raider wrote...

FlashedMyDrive wrote...

It's not just the lame writing, it's ALL of the writing.

-The lame kid
-The plot holes
-The vacuous characters
-The cliche missions
-The rushed plot

Let's not forget the AMAZING opening sequence:

>"Hi Shepard!"
>"Oh no rapers!" =(
>"Shep wut do???"
>"WE FIGHIT THEM!"
>Boom boom blam blam
>"The raper accidentally the kid!"
>"Imma save the unverse now, kthxbye"

Taking out the trial was the perfect decision. Who needs story development when you can just get straight to the action. You know what? Having a story is a distraction. There needs to be a mode where you just shoot stuff in a long, blank corridor, that way the gamers can focus on what really matters.

there were no plot holes in this and the trial wouldn't have developed the plot it would've only recapped what happened in ME2 that's not moving the story forward.  The missions weren't cliche either that's absurd.  
As for the writing you people obviously don't know cheesy writing when you hear it, go play Final Fantasy XIII-2, the arrow through time and river of time lines, now those are truly cringe worthy.  Or go watch the 2009 Star Trek, the "changing the past is cheating" line is just as cheesy, "you can't help me" or "more than one" are not even bad.  




The trial and other earlier scenes could have set the stage and tone, recapped on past events, developed the situation, and built a personal and emotional attachment to Earth and the new people you meet, making the subsequent attack more devastating.  A good writer knows how to lay down a solid foundation before tearing it all down. Creating unnecessary and blatant story devices (such as the kid) in order to make people feel bad is a clear example of bad writing. Mass effect 3's into was dull and awful. You could cut the entire thing out and it would have made no difference.

You may as well have started Mass Effect 3 on the Citadel seeing as everyone already knows that the Reapers were going to invade Earth, showing it happen is  essentially pointless by your logic.



The trial wouldn't have set the tone for anything, all it would've done would be recap ME2 that's it, it wouldn't develop the situation because the reapers wouldn't be on earth during the trial it wouldn't have built an emotional attachement to earth how the hell would it have done that?  The only new people you meet are those 3 alliance counselors you're saying a trial would've made you feel emotionally attached to these new nameless characters?  The whole thing with the kid is ridiculous, it's not meant to make you cry or elicite an emotional response it's supposed to show you what you're fighting for.  Some people are really overreacting to the whole scene where he dies, he's not even the focus of that scene.  
Learn to read, my point was that a trial wouldn't move the story forward, now just starting the game on the citadel when the reapers have aparantly already invaded earth would be bad writing and bad pacing.  

#289
AlanC9

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I'm still a bit shocked at how popular the trial idea seems to be.

#290
LenaMarie

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I think some people missed the memo, Mass Effect isnt about story, its about awesome scifi action! duh! Push a button, Awesome happens? Ring a bell?

Note: Thats Sarcasm.

On Topic, the writing has been taking a back stage to the action for awhile now over at Bioware. Market Research shows most people dont care too much apparently.

Modifié par LenaMarie, 15 février 2012 - 04:15 .


#291
super4star

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#292
Gemini1179

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AlanC9 wrote...

I'm still a bit shocked at how popular the trial idea seems to be.


It's kind of simple really. You are asked to come to earth to be the star of a witch hunt. Would you want an opportunity to justify your actions?

#293
ArkkAngel007

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FluffyScarf wrote...

Not as dumb as Lagrim's story in the end.


Ok...I'm not going to make any assumptions about you, but here's the thing:  Lay off the Skyrim stuff (what's with the Lagrim tag anyways?) for a while.  If you are doing it because you think it's funny, then please stop, because it isn't. 

I'm not saying don't mention it at all...just not in every other to every post you make.  It gets old and it just doesn't add anything to the discussion except people getting agitated towards you.  It doesn't help that Skyrim has nothing to do with this game, and I don't care for another Argonian Persona running around just doing things to stir people up.  We have enough of those around here.

Ok, that's out of the way.

#294
FluffyScarf

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Push a button in Lagrim. Shouts! Decapitation! Game crashes!

I'll lay off Dullrim when ME3 gets GOTY. If that turd received it, no reason why ME3 won't.

Modifié par FluffyScarf, 15 février 2012 - 04:17 .


#295
Balek-Vriege

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FlashedMyDrive wrote...


The trial and other earlier scenes could have set the stage and tone, recapped on past events, developed the situation, and built a personal and emotional attachment to Earth and the new people you meet, making the subsequent attack more devastating.  A good writer knows how to lay down a solid foundation before tearing it all down. Creating unnecessary and blatant story devices (such as the kid) in order to make people feel bad is a clear example of bad writing. Mass effect 3's into was dull and awful. You could cut the entire thing out and it would have made no difference.

You may as well have started Mass Effect 3 on the Citadel seeing as everyone already knows that the Reapers were going to invade Earth, showing it happen is  essentially pointless by your logic.


It could have but was obviously never planned that way.  The trial could have actually presented more problems and I know the very same people complaining about writing would be saying:  "The writing sucks. You guys condensed what should realistically be weeks of hearings into 3 minutes." "Answers in the trial seemed forced." "Why all the auto dialogue!?" "The appearances and tesimony of past squad members is sooo cheesy!" "The trial is way too long!  I have to skip through 5 minutes of convos to get to the action!" and the list goes on.  Not to mention new players could get lost real fast when going into so much detail about Shep's past.  Very challenging to implement but would have been awsome if done perfectly (and probably would have gained more critism regardless than the current intro).

What Bioware did do was make a streamlined intro to explain the basicsof both storyt and combat, leaving the details for later with Squad/NPC interaction on the Normandy.  The player and new players don't need to know everything right a way.  That's bad writing the same way writers give the player characters false amnesia so NPCs can explain away the plot of a previous installment:  "Don't you remember, we took on the Geth and killed a Reaper?"  Hopefully we see none of that in ME3.

The kid is a non issue.  If you saw a kid playing on a roof, an alien invasion occured, you tried to escape the city and met the kid again, tried to help him but he got away, got on a helicopter and saw the kid's evac truck get blown up by said aliens you would have reacted the same way Shep did.  It's your opinion that writing in the kid in was bad, but Bioware isn't hiding his purpose.  They already stated they did so to tug on player emotions.

  My rule of thumb is I play the scenes out in my head and how something would happen in real life or how I would have responded if I was in that situation.  If it works out the writing is good.  If it seems unrealistic or lacking common sense it's not good (like horror movie logic and staying in a haunted house when you just say a ghost).

Modifié par Balek-Vriege, 15 février 2012 - 04:18 .


#296
CerberusSoldier

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the trial would have did not one dam thing for the story or making us care anything . I mean whats the point of him being locked up any way when he speaks to the defense committee the reapers attack . this makes no sense at all . I am starting to think Mass Effect has no real story at all

#297
Marta Rio

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I'm neither disappointed nor wowed by the writing of the demo.  It was passable.  It could have been much much worse, and I'll reserve judgement until we actually get actual lengthy conversations between characters, rather than just one liners (and I for one I loved the Wrex/Garrus chitchat).

As far as the "missing trial" goes, does anyone remember all the furor that erupted months ago, where everyone was whining about how an Alliance trial should be held on Arcturus station, not Earth? Or that Shep shouldn't be beholden to the Alliance anyway because of his Spectre status, and the trial should be held on the Citadel?  Well, the Bioware writers stuck to their guns about starting ME3 on Earth, but then dropped the trial part because (as us fans pointed out) it doesn't make sense from a lore standpoint.  (See, this is what you get for complaining, folks.)

As far as the kid goes, yeah, it's a bit cheap, but I wonder if there would be less kvetching if we hadn't seen the scene over and over (as early as the E3 demo, as I recall).  I know the first time I saw it I was all :crying:, but now I'm just <_< because I've seen it like 10 ten times.  And I'm guessing they put the kid in to begin with because they wanted an emotional scene but they didn't want to kill off characters we actually care about 15 minutes into the game.  Imagine the nonsense that would be going on in the forums if they killed off Anderson/Chakwas/Ken/Gabby etc. in the same way, thereby granting everyone an "earned" emotional scene.  It would be tons and tons of "[insert character here] died for nothinnnng!!!!"

Modifié par Marta Rio, 15 février 2012 - 04:24 .


#298
bennyjammin79

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Boring....

#299
CerberusSoldier

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Gemini1179 wrote...

AlanC9 wrote...

I'm still a bit shocked at how popular the trial idea seems to be.


It's kind of simple really. You are asked to come to earth to be the star of a witch hunt. Would you want an opportunity to justify your actions?

  


The whole point of arrival was so the alliance could set shepard up so they could arrest him and steal the SR 2 from him . Its clear now Hackett was lieing in about a trial . there never was gtoing to be one at all . it was a plan by the alliance to make shepard pay for being resurected by Cerberus and working with Cerberus in 2 .

#300
Gemini1179

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CerberusSoldier wrote...

The whole point of arrival was so the alliance could set shepard up so they could arrest him and steal the SR 2 from him . Its clear now Hackett was lieing in about a trial . there never was gtoing to be one at all . it was a plan by the alliance to make shepard pay for being resurected by Cerberus and working with Cerberus in 2 .


And I saw that a mile away and told Hackett he could shove it at the end of Arrival. Oh, somehow my Shepard ended up back on Earth.