Hunter of Legends wrote...
Mr. MannlyMan wrote...
Hunter of Legends wrote...
No, you "think" it's bad.
That
OPINION may or may not be correct. I'd be willing to say there is a 90%
chance anyone saying the writing is bad is full of it and needs to stop
being a drama queen.
Yeah, all you've done is admit
that your views, and everybody else's views, are invalid and therefore
not worth discussing. If you'd like to argue that the writing in ME3 is good, or that you think that
it's good, then go right ahead. Otherwise, leave that condescending
"you're not qualified to judge this material" attitude in the crapper where it belongs.
This
is a discussion forum. Working to discredit other people's views
without actually backing up your own is trademarked by Bill O'Reilly and
his FOX News associates. You don't want their lawyers banging on your
door at 3AM, do you?
Please stop it. ../../../images/forum/emoticons/heart.png
1) Has anyone had their works published in a book?
2) What were your english and rhetoric grades?
3) Do you understand basic literature and how it's structured.
Many
of these questions answers from many of you would all show just how
ignorant or bad at writing YOU are. (That was a generic you, not you
specifically).
Yeah, this will be my last response.
1.
Writing a book is not a requirement for critically evaluating a piece
of fiction, as many university professors will no doubt tell you.
Writing a scientific journal is not a requirement for understanding the
scientific method, or being able to objectively scrutinize a body of
research. Most importantly, though: being a published author in no way makes you more or less qualified to critique the writing of a nonlinear RPG. They're two different beasts.
2. Kind of irrelevant here, especially when you consider
that grade levels aren't always a reliable indicator of comprehension
(I've tutored for highschool students, so I can guarantee you that).
3. This is kind of hard when we're talking about videogames. Interactive media like RPGs sort of require their own standards of storytelling; for example, a rigidly-defined plot structure can be good for the story, but bad for interaction. I could really dig into this, but meh. Not interested in arguing with you.