Am I alone in this, guys? So far the only thing bothering me in MP, as nitpicky as it may sound.
Those Crazy Asari Adepts
#26
Guest_BhelShep_*
Posté 16 février 2012 - 12:52
Guest_BhelShep_*
Am I alone in this, guys? So far the only thing bothering me in MP, as nitpicky as it may sound.
#27
Posté 16 février 2012 - 01:06
In single player, singularity + throw = awesome, but surely just throw isn't as effective as Sigularity + Warp/Throw. Unless you can combo throw and warp now?
I survived a whole wave 6 on my own just spamming singularity and warp.
#28
Posté 16 février 2012 - 01:11
My weapon is Avenger assault riffle with a scope - almost good as a sniper riffle
Asari adepts main goal is crowd controll. You can spam throw to weaker enemies, they fall and you and your mates can easily kill them. Stasis against heavier enemies - you can easily kill Nemesis with stasis and a few well placed shots. Throw against guardians - they will be vulnerable without their shields for a few secs, and your mates can easily kill them.
#29
Posté 16 février 2012 - 01:59
-Polite
#30
Posté 16 février 2012 - 02:08
#31
Guest_BhelShep_*
Posté 16 février 2012 - 02:16
Guest_BhelShep_*
Now, on the asari's class again: Don't y'all think Asari Commando would be way more appropriate than Justicar?
#32
Posté 16 février 2012 - 02:24
Maybe on Bronze where an inbred monkey would be OP, but not on Silver or Gold.
#33
Posté 16 février 2012 - 02:49
xKINGOFMADNESSx wrote...
this is why we cant have nice things...
Guys, its just a demo and Genshie is right. Think about it, you have to put points in to extend the range, and if your an adept you start out with some low cal. weapons. Not to say that the pistols are a lesser weapon, but compared to the long range power of a sniper rifle or velocity of an assault rifle, there in lies the balance. Plus your forgetting that this isnt PvP its PvE so when you ask them to Nerf something your hurting your own team. Why not just ask for optional harder enemies? Then the people who like it can keep it and those who don't wont need to complain about it.
My scoped and barrel-modded Carnifex heavy pistol *is* a sniper rifle. One-shot headshots all day long, with better RoF than a real sniper rifle. I use it on all my classes now, it's extremely accurate, does really high damage and has great ammo capacity. Those pesky guardians are free xp now. Anything that gets close to me either gets a shotgun to the face or some heavy melee action.
#34
Posté 16 février 2012 - 02:52
BhelShep wrote...
Now, on the asari's class again: Don't y'all think Asari Commando would be way more appropriate than Justicar?
Yea, Commando would be better... Justicar are Matriarch, Commandos are Maiden or Matrons, IMO. And the Aasari we have in MP looks quite young.
#35
Posté 16 février 2012 - 02:53
Modifié par FLGSynyster, 16 février 2012 - 02:53 .
#36
Posté 16 février 2012 - 02:53
Shadow of Terror wrote...
Throw isn't that great on it's own though is it?
In single player, singularity + throw = awesome, but surely just throw isn't as effective as Sigularity + Warp/Throw. Unless you can combo throw and warp now?
I survived a whole wave 6 on my own just spamming singularity and warp.
On Bronze one throw kills most regular enemies or will take them down so a single shot of any gun will finish them, and 2-3 will kill a nemesis or Centurion, 3-4 for a turret, the only things that take a large number of throws are the Atlas and Guardians / Phantoms, the guardians and phantoms are still easily killed by stasis field and a biotic explosion the atlas you can still kill with throw spam because throw will knock it back so it can never reach you for its big melee kill you just have to dodge its ranged attacks.
The difference between the Asari's throw in MP and Throw in SP is that in SP you cant get 200% cooldown reduction to the point where you can spam off 6 or 8 throws in the time it takes you to use warp twice
#37
Guest_BhelShep_*
Posté 16 février 2012 - 03:07
Guest_BhelShep_*
Shhhh....!!!Draconis6666 wrote...
The difference between the Asari's throw in MP and Throw in SP is that in SP you cant get 200% cooldown reduction to the point where you can spam off 6 or 8 throws in the time it takes you to use warp twice
No, jokes aside, I believe the MP loadouts are very well-balanced (though I haven't yet played every race/class combination). Each with their strenghts and weaknesses, encourages team work and strategies. And it's only the demo! Exceeded all my expectations! =)
Now, let's talk again about changing the asari's class to Asari Commando....
#38
Posté 16 février 2012 - 03:47
#39
Posté 16 février 2012 - 03:51
#40
Posté 16 février 2012 - 03:55
#41
Posté 16 février 2012 - 04:05
And, like someone else said, up the difficulty to silver.
#42
Posté 16 février 2012 - 04:07
asari's at higher ranks simply because of sphere stasis is what makes the class. Not only can you freeze anything that's not mechanical but you can also biotic explosion off a max rank sphere. This is why the asaris are better than humans is simply because of stasis and how powerful it is for you and the entire group. I have a feeling stasis is going to get nerfed when thr game goes live, but don't change it bioware!! Its just too good
Modifié par Octsober, 16 février 2012 - 04:09 .
#43
Posté 16 février 2012 - 04:33
Octsober wrote...
So your rotation is singularity - throw / warp depending on what % does more damage on an explosion. The throw cooldowns for both races are the same depending on your weapons (weight).
is there sn option to get an adept with singularity/throw/warp? singularity/throw/stasis would be my ideal setup if the actual game lets us pick our abilities.
#44
Posté 16 février 2012 - 04:45
BhelShep wrote...
Huh, and I thought people were going to complain that Vanguards were overpowered... O.o
Now, on the asari's class again: Don't y'all think Asari Commando would be way more appropriate than Justicar?
I think vanguard is very powerful in the hands of an experienced player who has excellent reaction times and a good grasp of the map and enemy positioning. The class has potential, but will be hard for starting players.
But from what I've read, asari adept seems to be the class that's really good even for new players.
#45
Posté 16 février 2012 - 04:47
Love this class. Love the AoE heavy melee. Stasis is a Phantom killer like no other. The dodge animation is beyond awesome.
#46
Posté 16 février 2012 - 04:53
Asari will be better at biotics then most human biotics.
and so on.
I think you just have to deal with it. If you want more of a challenge with biotics, you dont play as an Asari.
#47
Posté 16 février 2012 - 04:57
The Spamming Troll wrote...
Octsober wrote...
So your rotation is singularity - throw / warp depending on what % does more damage on an explosion. The throw cooldowns for both races are the same depending on your weapons (weight).
is there sn option to get an adept with singularity/throw/warp? singularity/throw/stasis would be my ideal setup if the actual game lets us pick our abilities.
Chooing a race alters the abilities. I don't think they degisned the game in a way were you can change the abilities, then the races would be more or less just ascetics. Having singularity and stasis would make the game explode! That would be way too strong. Think of the Y button as the race special ability
#48
Posté 16 février 2012 - 05:13
#49
Posté 16 février 2012 - 07:02
strive wrote...
Salarian Infiltrator is the best kit imo
I have to agree = at least work for me. Could solo Bronze level solo, but fail is guaranteed 50-60%
Mantis V + Predator II atm for me..
tried solo with Mattock.. didn't work that well.
Modifié par Janter1, 16 février 2012 - 07:04 .
#50
Posté 25 février 2012 - 06:15
asari adept + carnifex m6 + stasis warp and throw highly expanded = nearly unbeatable...its that simple!
in the end they make every other class totally useless...its ridiculous especially on silver or gold. one asari adept can handle a bunch of phantoms easily while three krogans struggle and that is what counts since mostly the phantoms making sure that a mission becomes a failure. end of story
fix required.
Modifié par CitadelDEA, 25 février 2012 - 10:13 .





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