Demo bugs and issues
#26
Posté 18 février 2012 - 05:15
#27
Posté 18 février 2012 - 05:59
#28
Posté 18 février 2012 - 08:33
1. Enemies will try to take cover, but if you cloak they will keep moving while in a crouched, with out their legs moving.
2. Even while cloaked and not moving enemies will still fire at my location, even if they never saw me.
3. While cloaked enemy fire will still hit be, but seemingly do little to no damage.
4. The number of shoots i can fire before un-cloaking is more or less random.
#29
Guest_EternalAmbiguity_*
Posté 18 février 2012 - 08:39
Guest_EternalAmbiguity_*
ELITEAzmodan wrote...
i'd like to add freezing in the middle of a single player cut scene multiple times over to the list
This, for me.
I've tried to play the demo five times. Four out of those it has frozen, either in the cutscene, or in the CC, or even right after the intro bik. The fifth time...it blue-screened.
#30
Posté 18 février 2012 - 08:39
#31
Posté 18 février 2012 - 09:59
Example: I have Cyro Round II and Armor-Piercing II. If I get another Cyro Round II the Armor-Piercing vanishes but the Cyro stacks and stays. If I get Cyro Round I... I lose everything and only have Cyro Round I.
Please keep in mind I am NOT equipping them as I know they will disappear after one mission if I use them.
This seems to happen only when I purchase crates and only if I get ammo out of them. All other bonus', (armor and weapon), remain and seem to act correctly.
#32
Posté 18 février 2012 - 05:38
#33
Posté 18 février 2012 - 06:19
2. I'm playing multi for the 2nd time and it happend again, the game freezes while i'm in lobby, it does not respond to controller, i can only switch off xbox to recover this. Is there another bug? I've always though that such things happen only on PC
PS. I've checked the setting of the controller, it's set to default and both RB and LB should work..I've also checked the controller, it is ok as well.
Modifié par Mithril_88, 18 février 2012 - 06:35 .
#34
Posté 18 février 2012 - 07:40
Using the Quarian Engineer's flamethrower sentry, the flame sound never stops, even if the sentry gets reset. By wave 10, the ambient sound was equal to a whole lava stream. Fire sounds everywhere.
#35
Posté 18 février 2012 - 08:21
1. On Noveria, I have had movement suddenly restricted to my character in such a way that any walking, running, rolling, whatever sends me in the same direction, until I run into a piece of the environment and become hopelessly stuck there forever.
2. Also on Noveria, I have randomly been unable to obtain additional ammo. This includes both from any ammo box, as well as from using the ammo items obtained from store packs. I spent the last two rounds of my last match running around without ammo, which is mostly fine for a vanguard until those Guardians and their absolutely ridiculous shields come into play (being assaulted from the front by 3-4 people should be impossible to withstand).
#36
Posté 18 février 2012 - 09:01
#37
Posté 18 février 2012 - 10:21
squidney2k1 wrote...
I know it's a Demo, so I can't judge the whole multiplayer experience, but it seems that some of the characters are harder to unlock than others. Are they supposed to be evenly randomized? Hardly anyone has gotten a Krogan. Also, lots and lots of people are complaining about buying Veteran Kits and receiving the same 1 or 2 weapons and characters (i.e. it's always a Mantis & Human Female Soldier). It doesn't seem to be very random if you've managed to pull the same character card 7 times out of 11.
Despite how counter-intuitive it may seem, mathematically that's how truly random rolls work. The old example is that if you flip a coin enough times, you will eventually flip x heads in a row, no matter how high x is. If somebody is getting the same stuff over and over, they are just unlucky. But if it's true that few people are getting Krogan, I have no idea why that would be.
Modifié par TheLoneBolivian, 18 février 2012 - 10:27 .
#38
Posté 18 février 2012 - 10:45
Mithril_88 wrote...
1. I've got the issue concerning usage of either RB or LB in multiplayer: it simply does not work while I'm playing. It's quite annoying that I cannot use neither the power wheel nor the weapon wheel. Anyone facing the same problem? Is there a solution to this?
2. I'm playing multi for the 2nd time and it happend again, the game freezes while i'm in lobby, it does not respond to controller, i can only switch off xbox to recover this. Is there another bug? I've always though that such things happen only on PC
PS. I've checked the setting of the controller, it's set to default and both RB and LB should work..I've also checked the controller, it is ok as well.
1. I don't think the power wheel actually exists within multiplayer. Each character only has 3 powers (allocated to LB, RB and Y) so there is no need for a power wheel as all available powers to you are already mapped. I don't think there's a weapon wheel either, but I can't confirm that as I only ever carry 2 guns and just switch between them by holding X.
2. This has happened to me a few times and yes the only thing you can do is restart your xbox. It's a real pain, but hopefully stuff like this has been ironed out by Bioware in time for March.
#39
Posté 18 février 2012 - 11:13
1) Falling under the map
2) unable to move at the start, but can still shoot/melee/use powers
3) joined a game where all enemies were invisible to me and made no sound. Could still hurt the hell out of me though!
All in all, still a great multiplayer. If anyone from Bioware is checking this forum out, I've joined a few lobbies only to get disconnected from host before the match has started. This leads to all 1 use mods being used, which is fine in a demo but in the full game could get old fast! Maybe switch the used checker in the code to after the first wave?
#40
Posté 19 février 2012 - 01:10
#41
Posté 19 février 2012 - 01:18
Helnos wrote...
There is a bug that causes an xbox360 to crash when loading up multiplayer games sometimes. Confirmed on 2 different consoles
I've had this issue a couple of times also. Completely locks up and requires full system restart!
(Good god, me and the last person's avatar's could be brothers...)
Modifié par True Heresy, 19 février 2012 - 01:19 .
#42
Posté 19 février 2012 - 05:37
#43
Posté 19 février 2012 - 08:16
#44
Posté 19 février 2012 - 09:53
squidney2k1 wrote...
- On Firebase Ghost, you can spawn unable to move (but you can turn). The solution is to roll into cover behind you, and that will break the freeze, but annoying nonetheless. Confirmed from multiple people.
This one happens to me a lot, and it happens on both maps. It's especially annoying when I play my Turian, since they don't have a roll. Luckily, there's cover behind you that you can duck into without actually rolling (on both maps).
Modifié par senorfuzzylips, 19 février 2012 - 09:54 .
#45
Posté 19 février 2012 - 06:50
anakinjmt wrote...
I am unable to pull up the weapon or power wheels in the MP. Is anybody else having this issue?
Their isn't a weapon or power wheel in MP. The powers are mapped to Y, LB, & RB. To switch guns hold X. To change which 2 guns you take in each map you need to go to the weapon menu in the lobby screen. Keep in mind that the weight of the guns effect your power recharge rate.
#46
Posté 20 février 2012 - 03:16
#47
Posté 20 février 2012 - 08:02
I also do not receive xp when shooting certain enemies, like engineers.
Modifié par The Voice, 20 février 2012 - 08:09 .
#48
Posté 20 février 2012 - 09:19
Died near the far Est entrance at the bottom of the map, killed by a Cerberus Turret.
I glitched throught the map and find myself floating under (and when i mean under, it's far far under) the map forever.
Can't move, can't die, but ennemies were still able to attack me (hitbox seems strange in this case...) (when ennemys were attacking me, i was able to loose my shields and life, but was instantly revived with full health and shields)
#49
Posté 20 février 2012 - 03:43
The Voice wrote...
Medigel some times does not work, especially when you use it directly after you go down. You lose 1 medigel but it does not revive you.
I also do not receive xp when shooting certain enemies, like engineers.
I have experienced both these problems along with:
-Ops survival packs sometimes do not restore health, only shields
-While in melee range, if you get hit by a phantom's sword and have 1/10 of your health left and successfully use the OPS survival kit you will still get skewered and die permanantly.
On firebase white:
-enemies can get stuck underneath the landing platform where it curves; there was an assault trooper stuck behind a centurion
-there was an assault trooper stuck in the edge wall white could not be shot; a sticky grenage was able to kill him.
Playing as a Salarian infiltrator:
-while getting shot by an Atlas' rocket and losing only my shield I immediately used energy drain and regained my shield, however the damaged red-blood screen and beating heart sound stayed until I lost my shield twice more
-while cloaked with no shield when the round ends, I do not seem to regain my shield
-Often times, enemies will move out of cover while crouched with their backs against the cover or take cover where there's no cover! (doesn't seem to happen when I play other classes)
#50
Posté 20 février 2012 - 06:21





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