Oh wow, animations are horrible now
#351
Posté 16 février 2012 - 07:02
#352
Posté 16 février 2012 - 07:02
SarunasAndSoOn wrote...
oh wow, this thread again.
#353
Posté 16 février 2012 - 07:07
some of the animations are well done. I like how the action is more dynamic like Shepard being collapsed down from a higher platform in game not cutscene. If there are more of these types of situations then I can overlook a few flaws.UKillMeLongTime wrote...
also how come the walk and running can't look like assassins creed? Its the best i've seen, by far too. From a slow walk to sprinting to climbing thats how 3rd person is done
OT about KOA Did they fix the demo bugs? I could not finsh any of the main quests as going in the inn caused DTD. Does it have offline mode because the demo was nagging about having to opt out and I only played it to get the ME3 gear. Heh finally just stayed outside and took no quests to get the 45 minuted expired.
#354
Posté 16 février 2012 - 07:20
Anyway, aside from that I do still have high hopes for this game and the demo was fun. Takes just a little getting used to I guess, but still a lot of the animations looked really off.
Modifié par Gonder999, 16 février 2012 - 07:20 .
#355
Posté 16 février 2012 - 07:20
Armass81 wrote...
Animations might be a little stiff here and there, but thats such a minor thing for me I dont really care. I care more about the story, characters, worlds, overall feel of the game. I think this game looks great still, dont know whats wrong with people here...
People have become such graphic ****s these days, when I was young we played great games with 16 colors or less. And loved them. Now a days some people just diss some great games of the past off because "the graphics look like crap"... closed minded fools.
#356
Posté 16 février 2012 - 07:25
InvincibleHero wrote...
some of the animations are well done. I like how the action is more dynamic like Shepard being collapsed down from a higher platform in game not cutscene. If there are more of these types of situations then I can overlook a few flaws..
The running sort of scares me with it's lack of movement. Only people I'd think could run that wooden and unmoving would be wearing backbraces (in which case, running might be a different issue). Aside from the combat movement though it does look somewhat better than ME2
Meh, so long as they can jam out a high-tex pack or something it'll go a good way to helping. Won't make overlooking the terribad animations easier, but they'll be prettier (and thus a little more forgiven)
OT about KOA Did they fix the demo bugs? I could not finsh any of the
main quests as going in the inn caused DTD. Does it have offline mode
because the demo was nagging about having to opt out and I only played
it to get the ME3 gear. Heh finally just stayed outside and took no
quests to get the 45 minuted expired
Pretty much all the bugs from the demo were KIA. Release KoA has very, very few bugs compared to a lot of releases lately :3 Terrible FoV and an inventory maybe worse than Skyrim (on the PC), but no real bugs (for the most part). Plus, hey, free gambling (since losing doesn't remove gold atm)
Modifié par Azjurai, 16 février 2012 - 07:25 .
#357
Posté 16 février 2012 - 07:30
wijse wrote...
Armass81 wrote...
Animations might be a little stiff here and there, but thats such a minor thing for me I dont really care. I care more about the story, characters, worlds, overall feel of the game. I think this game looks great still, dont know whats wrong with people here...
People have become such graphic ****s these days, when I was young we played great games with 16 colors or less. And loved them. Now a days some people just diss some great games of the past off because "the graphics look like crap"... closed minded fools.
But I think the major problem is not the animation, the problem is it's animated too fast. That's why it looks so weired
#358
Posté 16 février 2012 - 07:31
suntzuxi wrote...
wijse wrote...
Armass81 wrote...
Animations might be a little stiff here and there, but thats such a minor thing for me I dont really care. I care more about the story, characters, worlds, overall feel of the game. I think this game looks great still, dont know whats wrong with people here...
People have become such graphic ****s these days, when I was young we played great games with 16 colors or less. And loved them. Now a days some people just diss some great games of the past off because "the graphics look like crap"... closed minded fools.
But I think the major problem is not the animation, the problem is it's animated too fast. That's why it looks so weired
It straight up looks like that in the demo.
#359
Posté 16 février 2012 - 07:32
Really they're almost shooting themselves in the foot, after all the work making Sheprad customizable and tons of cool armors this stuff kind of defeats the point, if you are not going to care for animation or motion capture just go first person.
#360
Posté 16 février 2012 - 07:32
wijse wrote...
Armass81 wrote...
Animations might be a little stiff here and there, but thats such a minor thing for me I dont really care. I care more about the story, characters, worlds, overall feel of the game. I think this game looks great still, dont know whats wrong with people here...
People have become such graphic ****s these days, when I was young we played great games with 16 colors or less. And loved them. Now a days some people just diss some great games of the past off because "the graphics look like crap"... closed minded fools.
Yeah what about that? I agree it looks kinda funny, but is that animation going to ruin the whole game for you? I tend to look at the big picture, not get stuck on minor details.
Modifié par Armass81, 16 février 2012 - 08:04 .
#361
Posté 16 février 2012 - 07:33
Woobels wrote...
suntzuxi wrote...
wijse wrote...
Armass81 wrote...
Animations might be a little stiff here and there, but thats such a minor thing for me I dont really care. I care more about the story, characters, worlds, overall feel of the game. I think this game looks great still, dont know whats wrong with people here...
People have become such graphic ****s these days, when I was young we played great games with 16 colors or less. And loved them. Now a days some people just diss some great games of the past off because "the graphics look like crap"... closed minded fools.
But I think the major problem is not the animation, the problem is it's animated too fast. That's why it looks so weired
It straight up looks like that in the demo.
I meant the animations in the demo too.
#362
Posté 16 février 2012 - 07:38
The running bit with Anderson made the anim's feel way too cheap looking for my tastes. This isn't Alpha Protocol here.
The other issue I have is that even though the game's been geared towards console combat; I still can't use a 360 controller on my PC with the game. That is so bonkers to me. This is 2012 and something a freaking $5 game offers me through Steam; Bioware can't give me.
#363
Posté 16 février 2012 - 07:48
#364
Posté 16 février 2012 - 07:48
Turryn wrote...
Bioware is one of the biggest names in gaming and we're getting a Michael Bay storyline with animations from 1985. All forced into EA's Steam-wannabe.
WHAT THE HECK IS GOING ON UP THERE?!
Bioware died long ago.
It's just EA-RPG now.
#365
Posté 16 février 2012 - 07:54
I just want to hear from Bioware how exactly these type of animation error slip past the dev team.
#366
Posté 16 février 2012 - 07:55
FluffyScarf wrote...
Dullrim. Fun? Spoken like a true Beth-******. At best it's a cheap knock-off from Morrowind, just without any of the good bits.
And out of focus? Apart from the fact every NPC shuffled along in every town/village/city. Yeah, they were pretty hard to ignore. Huge open world is pointless if it's shallow. Much like Dullrim.
Another nostalgia obsessed basement dweller? Morrowind was good but Skyrim improved on it by quite a bit.
Which leads me back on topic: Why does Skyrim, as a Bethesda game, have animations which are so much better than ME3's? Animations are measured in kilobytes, not megabytes - If it's about space, there's no excuse. I'd rather have one texture somewhere in a corner on some level be blurry than have a choppy and bad looking animation which i have to live with throughout the entire game/
How does Bioware set priorities? Throwing darts at the wall? If the ME3 demo is any indication of the finished game (which it is, otherwise they wouldn't have released it like this, right? Why would they release a broken demo to advertise the game with?) then i wonder where all the development went into.
Oh right, probably TOR, which didn't actually turn out like it was supposed to either.
I understand games like these are massive projects. However, that doesn't excuse glaring faults like the choppy animations you will have to live with through an entire game - As an AAA title this is one of the first things that should have been clear during QA and one of the first things that should have been fixed. There is no excuse. Having bugs is understandable. Having bugs that make the game impossible to finish is not. Having blurry textures is understandable due to some limitations. Having blurry textures EVERYWHERE however is just bad design and planning.
Excuses only go so far. Mistakes can happen but with an investment going into the millions you would expect that there wouldnt be any issues that literally everyone can see within a minute of starting the game. That's mismanagement, bad design, bad QA and whatever else you want to throw at it. It's even worse than some people here truly believe that the bigger the game the more obvious bugs have to be for it to be okay, while 1-man indie titles get smashed to pieces for having a single obscure bug somewhere in a hidden area of the game.
But i guess Bioware just goes "ah well, it'll be allright" with every single aspect of their games because the sheep which are called "fans" will happily gobble up anything Bioware releases without question, they will even defend glaring faults because obviously Bioware was doing their best, right?
Sorry for the rant, but after booting up the first Mass Effect again i just can't help but wonder what exactly happened to the people who made that game. ME2 and 3 were clearly done by different people, or maybe the same people who just didn't care anymore, which just makes it worse - ME2 and the ME3 demo just feel so inconsistent and thrown together. ME1 had it's faults - some quite big - but at least it felt like one consistent game with it's own style. ME2 started slipping down the slope of "just another GoW clone" with nice cutscenes in between which have almost no relation to anything in the first game and ME3 right now just feels like Bioware wanted to get this franchise over with so they can focus on the REAL money in TOR.
Bleh, and this morning the trains have been screwing up again too. What a day :/
#367
Posté 16 février 2012 - 07:56
#368
Posté 16 février 2012 - 07:56
#369
Posté 16 février 2012 - 07:57
Woobels wrote...
Can we not change this into some anti-EA discussion.
I just want to hear from Bioware how exactly these type of animation error slip past the dev team.
Dev team might like the sprinting animation. It looks alright to me, just looks a little funky without the armor to me.
#370
Posté 16 février 2012 - 07:59
gabe2gg wrote...
Wasn't Rocksteady's budget for Batman AA/AC much lower than this game? How come the animations are so much better?
edit: Same game engine nevermind.
Modifié par LeCavalier, 16 février 2012 - 08:02 .
#371
Posté 16 février 2012 - 08:02
#372
Posté 16 février 2012 - 08:06
zoompooky wrote...
Easy - it's an RPG (supposedly). Your character / avatar is yours to control. When you see something so blatently wrong and out of place, it rips you out of the game world. Immersion's broken, and you find yourself simply playing a bad Gears 3 clone.
Shepard has many more movement options than ever before, there is actual detail in the animations (like your turn around and the character's movements are fluid and realistisc.
I agree that they were better in ME2 but I still prefer more options to something pretty, as it should be.
And besides how does seeing sprites for a couple of seconds break imersion?
It's nothing but nit-picking.
Modifié par Gaiden96, 16 février 2012 - 08:07 .
#373
Posté 16 février 2012 - 08:12
#374
Posté 16 février 2012 - 08:18
Comrade Goby wrote...
Turryn wrote...
Bioware is one of the biggest names in gaming and we're getting a Michael Bay storyline with animations from 1985. All forced into EA's Steam-wannabe.
WHAT THE HECK IS GOING ON UP THERE?!
Bioware died long ago.
It's just EA-RPG now.
Have to agree with this.
#375
Posté 16 février 2012 - 08:23
If it is improved in the final version, than good, you all get to stop complaining about this little thing.
If not then the BSN is gonna have a storm of rage-filled posts about "Shepard walks liek a '******!" and such.





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