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Oh wow, animations are horrible now


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#476
GnusmasTHX

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Comrade Goby wrote...

Gaiden96 wrote...

VeR0se wrote...

Oblivion had better animations. 


Bullcrap.

Oblivion had terrible animations, even for the time it was made.

ME3's may have some problems but don't compare them to a game that is A) completely different from Bioware's approach to RPG's and B) is older than the presently discussed game. Like much older. Like 2006 old.


Ok. But ME2 had better animations. A sequel having worse animations than it's predecessor is unexceptable.


Lol'd

#477
Obro

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Stanley Woo wrote...

Let's take the rage-a-hol down a few notches, please. We can (and shold be able to) disagree with each other without resorting to childish behaviour and spamming the forum with off-topic links.



I agree it that was compretery crossing the rine 

#478
Jestina

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I guess ME3 is set to be a comedy RPG, because I can't stop laughing every time I see someone running.

#479
squee365

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Oh wow, this topic is horrible now

#480
kingjezza

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Turryn wrote...

kingjezza wrote...

ME1 had better animations, let alone ME2.

It's some feat for a games company to regress this far with their animations.



It's not that hard, all it takes is one top-notch offer to a couple of your artists from another company and you're essentially screwed.

Well, okay, you have to recruit/replace them with lesser beings - but 3D game art requires serious talent and ability, it's not something that just walks in off the street.

Different team - different game.  The company logo doesn't especially matter compared to the individuals and the work environment. =/


That's the thing though, Bioware should be the one making top notch offers to get the best artists in. A company of this stature shouldn't be serving up cheap, lazy assed animations like they are doing.

In the end you get what you pay for, pay peanuts, expect to get monkeys, quite literally in this case looking at the running animations.

#481
DashRunner92

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FitScotGaymer wrote...

I find this thread funny.

People saying that Shep runs/walks funny in ME3 and complaining about the animations being stiff in ME3; and comparing it to ME2 saying ME2 was better.

Lol.

1) Me3 aint out yet so we cant judge for qure quite yet.
2) Did you see Shepard walking/running like a retarded monkey in ME2?

Lol.


Are you serious? You know the animations don't change because it's a demo and please find me a clip that shows one of Shepard's walking/running animations in ME 2 that's anywhere near as bad as this.

#482
ironcreed2

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Agamo45 wrote...

ironcreed2 wrote...

At least the gameplay is faster and not quite as tank-like. As for the animations? They have never been great, so it just comes off as 'Mass Effect' for me. I enjoyed the previous two installments to no end with the same sort of issues and even worse. Remember the slow down and ungodly pop-in that was in Mass Effect 1? Still loved the hell out of it, and don't see that changing now.

It's one thing to keep things the way they are, it's another to take a huge step back. Why does ME3 look so much worse than ME2 animations-wise? It's like a completely different team was trying to develop a cheap knock-off of Mass Effect, that's how low quality it is.


It honestly did not bother me in the least. Feels and looks like Mass Effect with faster gameplay to me. I have been waiting on the conclusion since 2007 and am not going to miss it for anything, despite whatever flaws and warts may be present. To each their own.

#483
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squee365 wrote...

Oh wow, this topic is horrible now

Blame this thread on BioWare utterly failing with their running animations.

#484
zoompooky

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Turryn wrote...

kingjezza wrote...

ME1 had better animations, let alone ME2.

It's some feat for a games company to regress this far with their animations.



It's not that hard, all it takes is one top-notch offer to a couple of your artists from another company and you're essentially screwed.

Well, okay, you have to recruit/replace them with lesser beings - but 3D game art requires serious talent and ability, it's not something that just walks in off the street.

Different team - different game.  The company logo doesn't especially matter compared to the individuals and the work environment. =/


I read somewhere ("internet", go figure) that TOR basically sucked up the "A" talent leaving "B" for ME3.

Given that TOR is PC only MMO and a much larger risk than ME3, which will sell millions even if it basically turds on your doorstep, I can see Bioware's logic there.

Modifié par zoompooky, 16 février 2012 - 08:46 .


#485
zoompooky

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ironcreed2 wrote...
I have been waiting on the conclusion since 2007 and am not going to miss it for anything, despite whatever flaws and warts may be present.


Exactly.  That's why Bioware can put out the product and not care - they know people will buy it regardless.

#486
DiebytheSword

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The animations were supposedly improved upon with some new system, I wonder if the new system made it harder to do things because you'd have to learn something new and execute it like an old pro.

I'm not surprise, but I also don't think that they are so terrible that I'll . . . preorder cancelled!

#487
HTTP 404

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Mettyx wrote...


P.S.
Also you people who own 7 year old console hardware and buy games for it, there is a good reason to believe that ME3 deteriorated so much because they are trying to stuff so much stuff in it, there is no room for fluid detailed animations anymore.

I hope you are proud of yourselves for halting progress and actually degrading games for almost a decade now.



P.P.S I went ahead and cancelled your pre-order

P.P.P.S your welcome!

#488
ironcreed2

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zoompooky wrote...

ironcreed2 wrote...
I have been waiting on the conclusion since 2007 and am not going to miss it for anything, despite whatever flaws and warts may be present.


Exactly.  That's why Bioware can put out the product and not care - they know people will buy it regardless.


The animations were never great, but the game sure as hell was. I was not expecting everything to be completely overhauled, I just wanted more of Mass Effect, along with the conclusion I have been waiting for. The series has had technical flaws of some sort from day 1, but it did not stop people from enjoying the game itself. In which sense, you are right. As long as the game itself delivers, some of us can overlook technical shortcomings here and there. On the flip-side, apparently some can't. That is the way it goes, I guess.

#489
Mikeuicus

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Haven't played the demo, but there's no way that Anderson animation can be real...say it ain't so. If it is, come on Bioware, seriously?

#490
zoompooky

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ironcreed2 wrote...

The animations were never great, but the game sure as hell was. I was not expecting everything to be completely overhauled, I just wanted more of Mass Effect, along with the conclusion I have been waiting for. The series has had technical flaws of some sort from day 1, but it did not stop people from enjoying the game itself. In which sense, you are right. As long as the game itself delivers, some of us can overlook technical shortcomings here and there. On the flip-side, apparently some can't. That is the way it goes, I guess.


For me it's how drastic they are.  If I'm getting pulled out of the game every time I see my character run, thinking "man that looks bad"... it's impacting my fun and the game isn't delivering.

Not being able to holster your weapon and walk around - that's annoying too... basicaly the stuff revolving around character control are tricky to cut / skimp on, because they're the point of direct interaction with the user.

EDIT: An example of things I've actually overlooked - back in ME1.  Remember the hotlabs?  You enter the code and on your way out so many enemies spawned the framerate (on the 360) dropped to single digits.  But, it was an isolated incident, so I could overlook it.

Modifié par zoompooky, 16 février 2012 - 09:14 .


#491
Guest_Felidae_5_*

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Dave of Canada wrote...

 The music makes it better.


This is hilarious:lol:

#492
ajniedo

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the animations don't really catch my attention. they're not amazing and don't make me say wow, but they're not bad enough to distract me from the game like you people are saying. some of you BSN kid's get so dramatic over such small things. You really think it's affecting your gameplay? i've been playing the MP since the 13th and I've never once noticed any poor animations.

the running actually looks and feels a lot better to me really, it seems more fluid and you navigate a lot easier. The only reload animation i can recall is the sniper one since i play an infiltrator constantly and i think it actually looks pretty decent (besides taking a frustratingly long time hahaha)

#493
Reiisha

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I still can't believe how animations could have possibly gotten worse after seeing Femshep in the Kasumi DLC.

I guess just shouldn't have expected Bioware to actually learn from it. I truly wonder who is calling the shots on this stuff.

#494
squee365

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jreezy wrote...

squee365 wrote...

Oh wow, this topic is horrible now

Blame this thread on BioWare utterly failing with their running animations.


I just don't see the point in focusing so HARD on the BAD of something as small as a FEW animations. 
Its not even that big of a complaint when it comes down to the rest of the game. 

Modifié par squee365, 16 février 2012 - 09:50 .


#495
Obro

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squee365 wrote...
I just don't see the point in focusing so HARD on the BAD of something as small as a FEW animations. 
Its not even that big of a complaint when it comes down to the rest of the game. 


How is that a small thing in a game where you will be running and gunning? It's not like STALKER where running animation of your character is terrible BUT YOU'RE IN 1st PERSON.

We are in 3rd person here so watching that god awefull animation while knowing that Me1 and 2 had better is not acceptible. Since when it is acceptible to degrade in a sequel? Also no holstering is stupid stupid thing that even more removes from the immersion.

#496
squee365

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Maybe I don't think the running animation is that bad.

Or does the thought of a differing opinion scare you?

#497
olymind1

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ME1 animation: www.youtube.com/watch
ME2 animation: www.youtube.com/watch

Not sprinting, just jogging, with turning left and right. To be honest it seems ME1 has more fluent animations then 2, at least i like the first ones better.

In ME3 demo Anderson's running is funny, not doubt about it.

But the most interesting thing is (after ME1-2) that how Shepard hold his/her gun when standing still and looking around (while moving it is "normal Mass Effect behavior"), i played at least 10 times the demo, but can't quite grasp the strange feeling. Sometimes i almost feel like that i control the gun with mouse, not Shepard him/herself, but in a way it is true, because Shepard's whole body doesn't have to move with gun. It is definitely strange, not sure it is a good or bad thing, maybe i just have to get used to it.

BTW almost all of files in the CookedPCConsole directory dated to january 17th. There are almost a month between the demo and final verison. Hope some of the animations got finetuned in the final version, or they're working on a patch till release.

#498
Commander Dariush Shepard

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I think that weird running animation was just for Anderson. I mean, before we could use him as a squaddie in the intro, we could walk right through him! Also, what the guy above me said. The thing was dated to January 17th. It must have been polished in this time.

Modifié par Commander Dariush Shepard, 16 février 2012 - 11:07 .


#499
Mettyx

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olymind1 wrote...

ME1 animation: www.youtube.com/watch
ME2 animation: www.youtube.com/watch

Not sprinting, just jogging, with turning left and right. To be honest it seems ME1 has more fluent animations then 2, at least i like the first ones better.


Nice to know that someone noticed this, Shepard's animation was definitely the most fluid one in ME1, ME2 was acceptable and ME3 is bizarrely horrible.
So it got from superb in ME1, worse in ME2, and the worst in ME3, a very systematic degradation.

Also watch how Garrus and Liara walk too, literally all ingame animations are worse.
Has Bioware somewhere explained how did this happen?

I would much rather have no cutscenes at all than constantly have to play with horrible animations, which you do since you move Shepard in combat all the time. Not to mention omnitool-change ammo amazing crapola and mutilated pistol-type  reload animation.

#500
zoompooky

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Mettyx wrote...

Nice to know that someone noticed this, Shepard's animation was definitely the most fluid one in ME1, ME2 was acceptable and ME3 is bizarrely horrible.
So it got from superb in ME1, worse in ME2, and the worst in ME3, a very systematic degradation.

Also watch how Garrus and Liara walk too, literally all ingame animations are worse.
Has Bioware somewhere explained how did this happen?

I would much rather have no cutscenes at all than constantly have to play with horrible animations, which you do since you move Shepard in combat all the time. Not to mention omnitool-change ammo amazing crapola and mutilated pistol-type  reload animation.


Heck I noticed as soon as I got to control my Shep in ME2.

I remember watching my Femshep walk around in ME1 and thinking "They got the movements correct".  She moves the way females move - hips and all.

Then ME2 and suddenly she's a man.  Of course the BDF says "It's because she was rebuilt".  (yay)

Bioware says "We hear you!"

ME3 comes out, now instead of a man, she's a monkey.

yay.

One more thing - WHERE IS THE LIGHT ARMOR?  Remember the Non-Tank looking armor?  Why was it completely removed in ME2 (and now 3, it appears)

Modifié par zoompooky, 17 février 2012 - 01:57 .