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Oh wow, animations are horrible now


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#76
Deganis76

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Mettyx wrote...

Maj.Pain007 wrote...

I can't put my finger on it but after playing Mass Effect 2 then going to the ME 3 demo I felt like the pacing in combat wasn't there like it was in ME 2.


Yes, everything feels awkward and wrong, but such basic stuff like animation that keeps getting worse...there is nothing like poor animation in any game that makes me not want to play it.

I don't know, Im thinking right now to delete ME2, this ME3 demo and forget about Mass Effect universe and games entirely. I had good fun with ME2, dozens of playthroughs, maybe I should just leave it at that before everything is ruined with ME3.


Thanks for your business.  Don't let the door hit ya on the way out....

#77
Maj.Pain007

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Sleek wrote...

WOW there are alot of unhappy ME fans today . Was it that bad guy ?


Personally I wouldn't go that far but Gameplay wise it took a step down from ME2. Not a deal breaker IMO but slightly disappointed.

#78
IndustrializedTaco

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Maj.Pain007 wrote...

Sleek wrote...

WOW there are alot of unhappy ME fans today . Was it that bad guy ?


Personally I wouldn't go that far but Gameplay wise it took a step down from ME2. Not a deal breaker IMO but slightly disappointed.

I have to disagree. I thought the combat was more smoother. Sure there were issues. Like the bloody A button for everything. That aside I enjoyed the combat, and the animations.

#79
AlphaJarmel

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streamlock wrote...

This point has been brought up in several other posts. I think the general consensus is that many animations/textures/dialogue was hack and slashed to minimize the download size of the demo.

Or that is the hope at least. The apparent silence on Bioware's end on these issues is disquieting however.


If the animations are this bad in the main game then the game is going to get ravaged on the score front.

#80
Xarathox

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Sinnerj117 wrote...

RiflemanUK wrote...

Sinnerj117 wrote...

Why can't people complain in silence?

<_<

Because then games get worse and worse.

Maybe. But it's best if people complain about stuff like this during development. The game is done. Therefore, there isn't much BioWare can do at this point.

:mellow:


How can someone **** about ****ty animations during development when no one could even play it? That's like ****ing about a chef cooking a horrible meal you haven't even tasted yet.

#81
Chuvvy

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Sinnerj117 wrote...

RiflemanUK wrote...

Sinnerj117 wrote...

Why can't people complain in silence?

<_<

Because then games get worse and worse.

Maybe. But it's best if people complain about stuff like this during development. The game is done. Therefore, there isn't much BioWare can do at this point.

:mellow:


I did, then the BDF called me a whiner, and said it was just a place holder.

#82
Mettyx

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DemascusSoul wrote...

Animation is horrible. In ME2 i can feel that i control the 180 pounds men (women), because animation conveys it. And in this demo it's just stupid avatar that stuck in bottom of screen. It's awful.


Yep, I just can't play it anymore, the whole thing is ruined. I just wish I could understand how is it possible that this can happen.

#83
The Executioner

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I will say this we need an answer on holstering your weapon from BioWare.

Modifié par The Executioner, 15 février 2012 - 06:28 .


#84
thatguy212

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The Executioner wrote...

I will say this we need an answer on holstering your weapon from BioWare.

they already gave an answer, no holstering weapons

#85
slimgrin

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Liamo1025 wrote...

Animation wise-it's a step back.


I agree. The weird, floaty slo-mo running animation feels less realistic than the animation we got in ME2. Some animations are so fast they look ridiculous. Running downhill is a gas though, it looks like Shepard is trying to run straight up into thin air.

#86
The Executioner

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thatguy212 wrote...

The Executioner wrote...

I will say this we need an answer on holstering your weapon from BioWare.

they already gave an answer, no holstering weapons

 What do you mean no holstering your weapon you mean it weapons out in combat zone and no weapon when just walking around talking to npc's right.

#87
ultimatekotorfan

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FluffyScarf wrote...

I laughed at how bad the animations were in Lagrim. A whole new level of crap thanks to Bethesduh.


*facepalm*

 I literally just came off a thread where you posted like 20 Skyrim hateposts.

#88
slimgrin

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thatguy212 wrote...

The Executioner wrote...

I will say this we need an answer on holstering your weapon from BioWare.

they already gave an answer, no holstering weapons


Certainly when we're on the Normandy or in civilian areas...right?

#89
ediskrad327

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here's your holstering answer
"It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo)."

sauce

Modifié par ediskrad327, 15 février 2012 - 06:34 .


#90
Xarathox

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slimgrin wrote...

thatguy212 wrote...

The Executioner wrote...

I will say this we need an answer on holstering your weapon from BioWare.

they already gave an answer, no holstering weapons


Certainly when we're on the Normandy or in civilian areas...right?


At this point? Who knows anymore.

#91
Mettyx

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The Executioner wrote...

they already gave an answer, no holstering weapons


Oh wow, so it is Dragon Age 2 all over again..."speeding" up the game, degrading all basic animations, jittery awkward feel to everything, 3 modes which inherently mutilated the design of the game..

Bioware is officially blaklisted now as far as I'm concerned.

#92
Comrade Goby

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2d sprites? Seriously guys?

Man I know it's not the biggest deal but if you're going to use sprites at least have them run in different patterns.

#93
The Executioner

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ediskrad327 wrote...

here's your holstering answer
"It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo)."

sauce

You didn't answer a  damn thing .

#94
ultimatekotorfan

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Comrade Goby wrote...

FluffyScarf wrote...

Beats non-functional combat like Dullrim. And we all knew Lagrim would take several steps back when Todd started popping up everywhere.


Brah. Who cares about Skyrim? 

How does Skyrim "sucking" change anything about Mass Effect? 

Hurr this game sucks more than this one so this one is good!

Wait. Get this.

They both suck!

Or did you think DA 2 was a triumph of gaming? 


If you hate Mass Effect 3 so much then just strip the turian from your avatar and stop complaining.

#95
ediskrad327

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The Executioner wrote...

ediskrad327 wrote...

here's your holstering answer
"It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo)."

sauce

You didn't answer a  damn thing .

you can't holster in combat zones, but you can in hub worlds

#96
Greed1914

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The Executioner wrote...

Greed1914 wrote...

The Executioner wrote...

Do we know for sure that demo is actaully part of the game or just a demo of the gameplay that isn't in the game  and not the final product.



Well, the standard line for any demo is that it "isn't the final product" but they are usually extremely indicitve, if not entirely accurate.  Granted, as others have pointed out, certain things had to be cut from the demo to keep it under the file size cap for the Xbox, but we haven't heard what those are for certain.  Obviously, they wouldn't say what bits of story were removed, but basic animations would be a strange thing to mess with. 


 I know if i was BioWare i wouldn't put out a Demo that was part of the opening sequence of the actual game.


Looks at DA2 demo.  :whistle:


The Executioner wrote...

ediskrad327 wrote...

here's your holstering answer
"It's
a runtime memory cost, not a disk space issue. You need those anims for
the non-combat areas... so they're going to be on disk regardless.

In
order to support exploration in the combat areas, you'd need to have
all the anims loaded in memory... so that would be things like the 8-way
walks, runs, incline anims, idles, idle twitches, male/female variant
overrides, eye noise... etc.

All in all (iirc) it came out to
around 2-4MB, which is relatively significant. Also, as you've guessed,
yes - I'm referring to the main game (as well as the demo)."

sauce

You didn't answer a  damn thing .


How did he not answer anything?   He provided a quote from Bioware that clearly says that manual holstering of your guns is not in the game.  Question asked.  Answer arovided

Modifié par Greed1914, 15 février 2012 - 06:44 .


#97
The Executioner

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slimgrin wrote...

thatguy212 wrote...

The Executioner wrote...

I will say this we need an answer on holstering your weapon from BioWare.

they already gave an answer, no holstering weapons


Certainly when we're on the Normandy or in civilian areas...right?

 I'm going to say yes or BioWare should be lined up and shot.

#98
slimgrin

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Comrade Goby wrote...



2d sprites? Seriously guys?

Man I know it's not the biggest deal but if you're going to use sprites at least have them run in different patterns.


That is...lord. I can't believe they did that.

#99
The Executioner

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ediskrad327 wrote...

The Executioner wrote...

ediskrad327 wrote...

here's your holstering answer
"It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.

In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.

All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo)."

sauce

You didn't answer a  damn thing .

you can't holster in combat zones, but you can in hub worlds

 Right but isn't that basically the same as ME2.

#100
Tazzmission

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animations are fine. you may just have to fix your game controlls