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Disappointed with the framerate


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#326
MegaSovereign

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Lime The Dragon wrote...

People need to remember, the single player portion of the current demo.. is the same hands-on demo present at last years E3 in June 2011.

The only thing the single player demo signifies.. is how the game existed 7 months prior to being completed.


IGN confirmed that there were frame-rate issues in the intro segment of the game. Whether or not the demo code is the same as the final is irrelevant if they have the same issues.

#327
Comsky159

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As long as it clears up for the rest of the game I'll survive. Thought the intro itself was fairly ordinary content-wise anyway.

#328
dayvancowboy1

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the real glaring problem here is the poor lip sync in conversations. if it really does persist throughout the game like the IGN review implies i doubt it can be fixed. and playing ME3 like that is more like watching an american dub on a cheap asian samurai movie than an epic sci-fi adventure that has you battle the end of the galaxy.

if you guys think you can handle that, go ahead and get it. i know i can't.

Modifié par dayvancowboy1, 26 février 2012 - 06:54 .


#329
Cjail

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There is a huge misconception going around here: the bad frame-rate is also in gameplay sequences, is not limited to cut-scenes and Digital Foundry says it very clearly.

Also, as I said, Digital Foundry proved that ME2 was running better on PS3 than ME3; read their face-off and you will find that, I quote, "The gameplay analysis confirms that the PS3 frame-rate (ME2) has definitely been capped to 30FPS".
There where fluctuations in the frame-rate during cut-scenes in ME2 on both PS3 and 360 but gamepaly-wise they were on par.

Modifié par Cjail, 26 février 2012 - 08:24 .


#330
dayvancowboy1

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i'll make this brief.

it is clear that ME3's technicalites on the playstation are a result of negligance and general marginalization of the console due to a relatively lower sales percetange than the other platforms. to me, this is fraud and not fair business practice. day 1 DLC is fair business practice, streamlining is fair business practice, hell goddamn alternate appearance packs are fair business practice. delivering a partially broken port to a crowd of customers that pays the same as other platforms and trying to cover it up with false promises and radio silence nonetheless, that's fraud.

smaller studios (rocksteady, eidos montreal and ID to name a few) have produced great multiplatform games for the PS3 that performed admirably (i'll be damned if Arkham City isn't the smoothest game i've ever played on my playstation). so it shows the PS3 is not the coding nightmare it was at launch, by now, people have gotten it down and are fully capable of properly coding for it. it's all a matter of time and money, which bioware didn't want to invest apparantly.

this will not stand by me. i'm very sorry.

Modifié par dayvancowboy1, 26 février 2012 - 12:50 .


#331
Cjail

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Now guys you know I am with you on this 1000% but we have reached the point in which frustration and stress are getting the better on us...and probably it is also my fault.
At this point I will try to stay positive and if BioWare won't say a word I will not cancel my CE pre-order but wait for Digital Foundry face-off before opening/playing the game.
If their verdict will be positive I will enjoy ME3, if not I will send it back and get a refund.

Anyway, I don't like this situation, not one bit, and I will go on fighting for a fairer treatment and still post on theses forums.

P.S.
I don't give advice, I rally don't, but I you have pre-ordered the standard edition maybe cancelling the pre-order isn't a big deal; sure you might loose the pre-order bonuses but they will inevitably come out in a few weeks.

Modifié par Cjail, 26 février 2012 - 12:38 .


#332
Valkyre4

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its about time gamers as a community -and not just ps3 users in particular- demand respect and that they show their power as consumers. And now i am not talking specifically about mass effect 3 on ps3 but gaming in general.

We as consumers have bent over quite a few times this generations and we have allowed gaming to evolve into something that is -I fear- uncontrollable.

DLCs that should be included in the game, patches, fixes, poor coding and sloppy ports, all of these are byproducts of our behaviour as consumers. We allowed the industry to treat us this way and it is about time we draw a line. I am not counting myself out of this, I was part of the problem.

But when you see all these dlcs, the constant negligence from companies to ensure parity between versions and all that crap, there should be a point where you say simply "NO".

I will support the gaming community over this whether they are playing ps3, 360 or PC. Its about time we realise we are one big community. Keep going people.let them know they cant fool you.

#333
harryandgem

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start posting ign and digital foundrys findings on facebook, the official facebook game site and to all youre friends, there are plenty of means to get this info out there, if they can not address us or this issue then they deserve to loose out, i myself will buy it 2nd hand for 360 later in the year, day 1 dlc, poor port to ps3, and quite frankly no attention given to ps3 owners, every little promotion ive seen is for 360, i mean why bother multiplat if youre going to only polish the 360 version? to many developers are doing this and its plainly wrong, parity can be achieved just look at dead space 2 or portal 2 made by developers who care as much about there reputation as they do there game.

#334
Sr.Prize

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Well, it's decision time.

Do you take the hit and purchase the game, or hold out and wait until a patch is released?

I will be purchasing the me3 simply because me2 is one of my all time favorite games. I can live with a few hiccups in order to finish this story. However, I'm not complacent on the issue. If it's possible to fix this problem then bioware needs to step up and do so. Bioware has released patches in the past which gives me some confidence that they'll work on this problem.

In the end, their reputation lies on how they handle this situation.

Modifié par Sr.Prize, 26 février 2012 - 12:44 .


#335
dayvancowboy1

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what really strikes me is how ME2 on the playstation didn't have these issues, yet ME3 a supposedly more optimized version of the engine and a second product developed in the series for the console is suddenly ripe with near game braking issues.

#336
MarcsterS

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Hopefully, what IGN said is true and it only persists in the intro. Yet again, they're not exactly truthful a lot of times. I hope there won't be as much Audio de-syncs as in ME2. The voice lipsync was fine but the actual sound effects delayed about a second.

Funny thing is, the PS3 version of ME2 was supposedly running on a beta version of the ME3 engine.

#337
cynicalandbored

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What I wonder is how did this happen. Did they see how bad it looked at times and just didn't care or did they just not test it out on PS3? It's not like the problem occurs in only several PS3s.

#338
Sr.Prize

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dayvancowboy1 wrote...

what really strikes me is how ME2 on the playstation didn't have these issues, yet ME3 a supposedly more optimized version of the engine and a second product developed in the series for the console is suddenly ripe with near game braking issues.


Me2 ps3 had framerate issues, audio-sync delay(don't know exact term), texture cut outs during some cutscenes. Some people experience more problems(though I haven't). To be honest, none of these were huge game crashing bugs but they were noticeable. Bioware released a patch that made some minor improvements. You probably played the post-patched version first.

Modifié par Sr.Prize, 26 février 2012 - 04:06 .


#339
Azzanadra

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I dont get it, Bioware is a fairly copetent PS3 developer (DA2 ad DA:O were actually better on PS3), why did they screw this up?

#340
zhengyingli

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Azzanadra wrote...

I dont get it, Bioware is a fairly copetent PS3 developer (DA2 ad DA:O were actually better on PS3), why did they screw this up?


I would say ME2 was made without the PS3 in mind, unlike DA. No way am I justifying this fumble, but when I look at former exclusives such as bioshock and oblivion, I have to wonder if they really are incompetent.

#341
MegaSovereign

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Guys are you forgetting that Mass Effect runs on the Unreal Engine? This engine is known to run slightly better on the 360.

#342
Fellath

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MegaSovereign wrote...

Guys are you forgetting that Mass Effect runs on the Unreal Engine? This engine is known to run slightly better on the 360.

if this was right, the multiplayer would be laggy too.

#343
Valkyre4

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MegaSovereign wrote...

Guys are you forgetting that Mass Effect runs on the Unreal Engine? This engine is known to run slightly better on the 360.


do you consider 15-20 frames per second "slightly" worse than 30 frames per second? Cause math say that this is a 33 to 50% performance hit compared to 360 version.

#344
Azzanadra

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I would say ME2 was made without the PS3 in mind, unlike DA. No way am I
justifying this fumble, but when I look at former exclusives such as
bioshock and oblivion, I have to wonder if they really are incompetent.



Oblivion was actually better on the PS3 than the 360, despite being a port, it had better graphics, better performance and shorter loading times. I havn't played Bioshock on the consoles, I played that on PC so I cant say for that.

Modifié par Azzanadra, 26 février 2012 - 05:43 .


#345
Azzanadra

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And whats with everyone saying the unreal engine 3 is bad on the Ps3? Are you guys forgetting Unreal Tournament 3 uses the Unreal Engine 3 and is better on the PS3?

#346
MegaSovereign

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^ It was better content wise on the PS3. But in terms of general performance the 360 edged it.


"do you consider 15-20 frames per second "slightly" worse than 30
frames per second? Cause math say that this is a 33 to 50% performance
hit compared to 360 version."

You're making it sound like it runs at 15-20 FPS at all times.

Lensoftruth shows that the average FPS in the intro segment for PS3 was ~24 FPS. IGN confirmed that these framerate issues were only that serious at the part.

Modifié par MegaSovereign, 26 février 2012 - 05:59 .


#347
Valkyre4

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MegaSovereign wrote...

^ It was better content wise on the PS3. But in terms of general performance the 360 edged it.


"do you consider 15-20 frames per second "slightly" worse than 30
frames per second? Cause math say that this is a 33 to 50% performance
hit compared to 360 version."

You're making it sound like it runs at 15-20 FPS at all times.

Lensoftruth shows that the average FPS in the intro segment for PS3 was ~24 FPS. IGN confirmed that these framerate issues were only that serious at the part.


I dont think IGN "confirmed" anything to be honest. Their writting can be interpreted in different ways. It is actually vague. Why? Because if it was just that initial part, that lasts roughly 10-15 minutes tops out of a 40-50 hour game, why would he make a whole paragraph about it? What I think is happening is that the framerate issue is extremely severe at that part. But the rest of the game isnt free of this issue. Framerate problems probably still exist and they are such that are worth mentioning in a preview of a review and thats why the guy wrote about it.

It would be absolutely stupid for him to make a whole paragraph for framerate issues that are specific to just one small scene. Maybe the framerate is not 15-20 frames bad, it is 20-25 frames bad. I consider this performance unacceptable as well.5-10 frames difference out of a total of 30 is a huge difference.

Again I would love if the issue was only for that specific part, and I would love if IGN would make a comment about it explaining and reassuring PS3 users. If it only the earth part in the beggining, ok I can overlook it. If the entire game performs choppy then...no!

#348
Azzanadra

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BTW is the audio really off/out of sync? I didnt really notice it all in this demo or ME2 on the PS3 at all for that matter.

#349
MASSEFFECTfanforlife101

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The PC Version has a problem with the Frame Rate too, but only with the Main Menu and the Earth Attack Game Play at some Points. When Playing on Sur'Kesh and in MP, however, the Frame Rate is Better.

Modifié par MASSEFFECTfanforlife101, 26 février 2012 - 07:08 .


#350
Valkyre4

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^^ You didnt notice it on ME2 PS3? You really must have been one of the lucky ones. I had sound being out of sync most of the time and at some points it was so much that it looked like 1-2 seconds out of sync. I dont know how they cant make it work...