Gigamantis wrote...
At the end of the day I think most people would prefer disc swapping to overtly stressing the consoles GPU to the point where it might start hard crashing your system. It's the PS3's fault for cheaping out on the GPU and Bioware's fault for not adjusting the engine for the PS3's in-built limitations, but this is more than just an immersion issue. This kind of thing consistently happening is going to shorten the lifespan of our PS3's.MegaSovereign wrote...
Well from my understand, the Ps3 was designed around the idea that both the Cell Processor and the GPU card would work together in rendering the game's graphics. The Unreal Engine 3 is a midware engine designed around the traditional 360/PC, meaning that most PS3 games utilizing this engine don't use the Cell processor to help the graphics card render. Dragon Age 2 used a different engine, one that allowed bioware to off-load specific graphical tasks (like anti-aliasing, for example) to the cell processor, freeing up GPU time.
I'm not a programmer but that's what I think the problem might be. That and something to do with bandwidth limitations on PS3. Anyways, these framerate issues *really* aren't game-breaking. Even the demo was bearable. I think a lot of people are just mad that there isn't platform parity between the console versions. However, the platform you play it on shouldn't really affect your enjoyment of the game...at least in my humble opinion.
Remember folks the grass is always greener on the other side. If we were all 360 owners we'd be complaining about the disc swapping issues and how it's even worse than ME2's..
Hopefully it's not that bad, but I'll be waiting for feedback and others would be smart to do the same.
Lol...Performance issues aren't going to break your GPU cards. That's absurd.





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