Disappointed with the framerate
#1001
Posté 16 mai 2012 - 12:25
#1002
Posté 16 mai 2012 - 08:56
#1003
Posté 16 mai 2012 - 09:02
#1004
Posté 16 mai 2012 - 09:09
ruiribeiro wrote...
I think they should take once and for all that this issue will never be solved!
Have faith, they took a lot longer to fix the save file corruption issues with Dragon age 2. I'm like 85% sure they'll get this problem fixed too.
#1005
Posté 16 mai 2012 - 09:12
#1006
Guest_PDesign_*
Posté 18 mai 2012 - 01:58
Guest_PDesign_*
#1007
Posté 23 mai 2012 - 03:35
#1008
Posté 23 mai 2012 - 10:52
#1009
Posté 24 mai 2012 - 10:11
Zambayoshi wrote...
Please let us know how the PS3 fix is going Bioware.
its been 3 months of "investigations"....you honestly believe they will actually do somethng about it? i doubt it....
#1010
Posté 25 mai 2012 - 10:19
Modifié par MarkakaJin, 25 mai 2012 - 10:22 .
#1011
Posté 25 mai 2012 - 06:49
#1012
Guest_PDesign_*
Posté 25 mai 2012 - 08:14
Guest_PDesign_*
Zambayoshi wrote...
I'm sure they're working on it. When have they ever let us down?
#1013
Posté 25 mai 2012 - 10:47
#1014
Posté 26 mai 2012 - 01:18
One of each! Did you guys dedicate some design resources to this? It seems almost like you're creating separate experiences.
We are. We spent six months, literally, and Ray and I would also sit in on some of the sessions – like quite a few of the sessions on interface – and we'd all play it for a week, and every week for six months we would review the changes. We had very significant resources assigned: designers, producers, programmers, artists and Edge of Reality, a whole separate team as well at the same time. So, it's a big undertaking, I think. Again, one of our goals, and every time we have multiple platforms, is that we want people to feel that it was made for them, it was made for that platform they're playing on. We never ever want to play a BioWare game of any type that feels like it is secondhand or a sacrificed experience just because they happen to choose platform A, B, or C.
#1015
Posté 27 mai 2012 - 11:09
Deemz wrote...
I was just reading this ...
One of each! Did you guys dedicate some design resources to this? It seems almost like you're creating separate experiences.
We are. We spent six months, literally, and Ray and I would also sit in on some of the sessions – like quite a few of the sessions on interface – and we'd all play it for a week, and every week for six months we would review the changes. We had very significant resources assigned: designers, producers, programmers, artists and Edge of Reality, a whole separate team as well at the same time. So, it's a big undertaking, I think. Again, one of our goals, and every time we have multiple platforms, is that we want people to feel that it was made for them, it was made for that platform they're playing on. We never ever want to play a BioWare game of any type that feels like it is secondhand or a sacrificed experience just because they happen to choose platform A, B, or C.
Oh, how accomodating! The irony is that PS3 users tend to get the worst treatment and services from most publishers out there, including Bioware.
#1016
Posté 27 mai 2012 - 11:55
Ajx- wrote...
Soon to be celebrating 4 months of fps neglect...,
3 months, the game only came out in March...
#1017
Posté 28 mai 2012 - 06:03
#1018
Posté 28 mai 2012 - 08:51
Lee80alabama wrote...
Ajx- wrote...
Soon to be celebrating 4 months of fps neglect...,
3 months, the game only came out in March...
This thread was created after the release of the single player demo. Some posters suggested it was just a demo and not representative of the final build. Clearly it was.
This came after statement's made by Bioware stating the console versions would be identical.
www.cinemablend.com/games/Mass-Effect-3-Identical-Xbox-360-PS3-Says-BioWare-33592.html
Bioware's official response:
Modifié par xandrian29, 28 mai 2012 - 08:55 .
#1019
Posté 28 mai 2012 - 01:14
#1020
Posté 30 mai 2012 - 08:19
#1021
Posté 30 mai 2012 - 11:41
The op was made -over- three months ago.. And the demo also had these fps and freezing issues. Demo was released before the game. So yeah, now 4 months and counting. These are the sort of issues that should have been fixed before launch.. Console damage posts testify to this. Back to Max payne for me. Maybe they'll get fixed eventually.. Doubt it at this point.
#1022
Posté 31 mai 2012 - 02:57
#1023
Guest_PDesign_*
Posté 07 juin 2012 - 12:48
Guest_PDesign_*
Zambayoshi wrote...
I'm sure they're working on it. When have they ever let us down?
#1024
Posté 08 juin 2012 - 05:39
#1025
Posté 09 juin 2012 - 09:53





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