Aller au contenu

Photo

Making life easy on you -> Tactics setup for Main Healer


  • Veuillez vous connecter pour répondre
16 réponses à ce sujet

#1
Fredericol

Fredericol
  • Members
  • 91 messages
There are a lot of posts here about too easy/hard etc... I'm going to post my tactics setup for my Main Healers (Wynne in this case)  and then explain the points. This setup lets me do about 95% of all the content without ever touching Wynne. This is my "Nightmare" setup.

First off: Why Wynne?
1. She starts off with a lot of tactic slots
2. She starts off with the correct specialist track (spirit healer)
3. She can make her own pots (with one point spent)

Tactics:

1: Ally Health < 25%    -> Group Heal
2: Main Tank (use whoever is tanking here) < 90% health   -> Life Ward
3: Self Health < 50%  -> Heal
4: Ally Health < 50% -> Heal
5: Self Health < 90% -> Regeneration
6: Ally Health < 90% -> Regeneration
7: Ally attacked by ranged -> Heroic Aura
8: Ally Mana or Stamina < 50% -> Rejuv
9: Self mana or stamina < 25% -> use smallest lyrium pot
10: Enemy target of Main tank -> Attack

Optionals are the Heroic aura (although it does help in archer heavy areas)

Where you have to "help"
1. After getting aoe'd, tell Wynne to use group heal
2. Curse of Mortality -> use Dispell Magic (yes get that skill ;) ) Curse of mortality is a red aura under the target.
3. Get stuff off Wynne at all times, she should never be under attack (ideally)
4. Rezzing... this setup tends to keep the tank up at all times with some collateral damage if you overpulled... by running in like a REAL tank should :D

I tend to only use "Lyrium Potion"s for my mana source as they're the best bang for the buck (imo)  My main character has all the lyrium pots on his quickbar so he can always review the current "pot balance" :)

This setup has healed me through several high end encounters without me touching anything at all (keeping stuff focused on the tank helps... a LOT)

I have forcefield, however I don't use it on the tank, its used in "oh c***" situations to either get an enemy out of the way NOW or get some squishy some safe time (can be removed with dispell so no biggy :) )

#2
Spaceweed10

Spaceweed10
  • Members
  • 498 messages
1&2 are useless in the situations you have given them.

#3
Fredericol

Fredericol
  • Members
  • 91 messages
Useless? Group heal is only used in emergencies when health drops low, life ward is used on tank if its timer is up... that way lifeward (and therefore an emergency health buffer) is just about always up when its timer is up.

#4
FedericoV

FedericoV
  • Members
  • 1 860 messages
Well, thanks for the tips, but I do agree with Spaceweed10 especially about Life Ward.

You should use it when the life counter is very low. Otherwise the spell could "evaporate" before the characther in question really need it and the spell has a long casting time. Group Healing imho should be used whenever the overall health of the group is under 75% since its effects are not that great.

Having said that when I begun to play DA:O I tried to set-up such a tactic for Winnye but she allways finished to cure the wrong charachter in the wrong time. So I disactivated her tactic and micromanage her (as any other member of the party).

I remain convinced (as I was saying in another post) that the tactical screen is a poor substitute of micromanagement and that Bioware should have thinked more about other possible solution for the gameplay.

Modifié par FedericoV, 24 novembre 2009 - 01:01 .


#5
Fredericol

Fredericol
  • Members
  • 91 messages
Life ward heals when the character buffed with it hits about 25% or thereabouts. If my tank ever goes under 25% something is seriously wrong and that will "catch" the problem.



Life ward doesn't have a long cast, it has a VERY long recast, however this timer starts ticking down right after its cast, possibly enabling it to be used as an extra heal further down the line (danger only starts happening around 20-30s into the fight, because the tank has enough end for some pbaoe stuns/knockdowns/whatnot.



Group heal is rarely ever used for exactly that reason, my tank doesn't drop under 25% and if he does he's instantly above 25% again thanks to lifeward, this stops the cooldown for group heal from ever being used unless he's being seriously banged up.



This also means that me (playing tank) when I don't see the green aura either: I'm taking practically no damage, or I'm going to have to check where I left those heal potions.



But again, that is rare :)



Oh btw... this is by no means the "efficient" way to heal or whatever, its high on mana costs but eh who cares about that currently.

#6
nicodeemus327

nicodeemus327
  • Members
  • 770 messages
Some good stuff to think about. I'm working on a group healing tactic. It includes a double statement that checks to see if both of my dps characters are getting low on health.

#7
tinfish

tinfish
  • Members
  • 94 messages
Thanks for the info, worth a look.
My first playthrough Wynne, started with no flaming mana, and never wanted to heal, not that she could cast more than one, as she would run out of mana.

This will give me some kind of foundation to base her on, seeing as she is the first character I have picked up this playthrough.

Modifié par tinfish, 25 novembre 2009 - 04:07 .


#8
Dark83

Dark83
  • Members
  • 1 532 messages
Ally Health < 10% -> Force Field is good too.



Although the only time I ever cast Force Field this playthrough was on Lloyd, who's apparently a berserker.

#9
aidron

aidron
  • Members
  • 152 messages
I set Wynne up in a similar fashion, although I quickly removed all Tactic options for her to utilize Group Heal, LifeWard, and Regenerate because she was perpetually spamming them during exploration in spite of the set conditions not having been met.

For example, Ally: Stamina or Mana = 50% and she could spam it when everyone's stamina or mana was at 100%.

Lifeward's tactic was to be utilized at 50%, but she would spam it whenever someone's health was at 100%.


So I leave those up to me to decide now.

#10
Angeljoe

Angeljoe
  • Members
  • 139 messages
Good post, looks a bit like my setup apart from heroic aura which I only cast on the unshielded tank, so if Shale is fighting Wynne will automatically cast a heroic aura on him and noone else. As for forcefield I only use it on bosses to get rid of adds first.

#11
Dark83

Dark83
  • Members
  • 1 532 messages

aidron wrote...

I set Wynne up in a similar fashion, although I quickly removed all Tactic options for her to utilize Group Heal, LifeWard, and Regenerate because she was perpetually spamming them during exploration in spite of the set conditions not having been met.

For example, Ally: Stamina or Mana = 50% and she could spam it when everyone's stamina or mana was at 100%.

Lifeward's tactic was to be utilized at 50%, but she would spam it whenever someone's health was at 100%.


So I leave those up to me to decide now.

Are you sure you had it at <50%, not >=50%? :P

Note that some checks are messed up. For example, Enemy Status: Knockdown will check if any enemy is knocked down.

#12
aidron

aidron
  • Members
  • 152 messages

Dark83 wrote...

aidron wrote...

I set Wynne up in a similar fashion, although I quickly removed all Tactic options for her to utilize Group Heal, LifeWard, and Regenerate because she was perpetually spamming them during exploration in spite of the set conditions not having been met.

For example, Ally: Stamina or Mana = 50% and she could spam it when everyone's stamina or mana was at 100%.

Lifeward's tactic was to be utilized at 50%, but she would spam it whenever someone's health was at 100%.


So I leave those up to me to decide now.

Are you sure you had it at =50%? :P

Note that some checks are messed up. For example, Enemy Status: Knockdown will check if any enemy is knocked down.



Very sure. ;)


Some tactics do not work quite as well as they should. For example, any enemy health tactic inadvertently causes the character to stop attacking their current target and chase down the one the tactic applies to. It would be nice if the tactic would only apply once their current target's health reached the applicable state. As it is, I have to set Alistair to Enemy: Nearest Visible for all his offensive shield talents to get him to use them, and he therefore uses them back to back wasting them. Oh well.

Wynne has so far been the most grueling to work with for me when it comes to tactics. She is terrible about spamming spells so long as I have mention of them made within her tactics, regardless of the trigger I have set. Regenerate, Lifeward, Group Heal (I tried Ally and Self Health set to a very low percentage) are the most difficult for me to work with so far.

#13
Fredericol

Fredericol
  • Members
  • 91 messages
Ah yes there is one bug with lifeward, and any tactic you apply to ONE person in the group. If he dies (err goes unconcious) and she hits that tactic, she freezes.



Nearest mage/warrior/rogue tactics also don't work as advertised... at least leliana uses arrow of slaying on just about anything, but IF there is a mage the arrow does go there 1st... odd

#14
slackbheep

slackbheep
  • Members
  • 255 messages
I never had a problem using Morrigan (or Wynne) as a sole healer and a much more simple tactic setup. They use heal on anyone under 75% hp, keep heroic offense active on my warrior/rogue, use the arrow protection spell, stamina regeneration on my hero(DW Warrior) if he's under 50%, and a few offensive spells along with instructions to drink a lyrium potion if under 25% mana. Generally I only have to take control of the mage to group heal, rez, or use AoE offensive abilities that they cannot be trusted to use themselves :P

#15
Siven80

Siven80
  • Members
  • 1 505 messages
Something i do with any healer i have is never use the heal spell on themselves.

Use a lesser or normal health potion as with your magic score this will heal for a lot and save mana for other spells.

#16
Guest_Schoft_*

Guest_Schoft_*
  • Guests
Where u need wynne for :D

1. Self health 75% - use small health pot

2. Self health 50% - use great health pot

3. Self health 25% - use biggest health pot

Not that hard to get HP ingredients and make alot of pots .


#17
Taleroth

Taleroth
  • Members
  • 9 136 messages
I've found that any heal cast at < 25% is completely useless. Even if it's the first tactic slot, they will delay in casting it and your companion will die.  Even if they don't delay, your heals are now on cooldown and the companion still has very low health.

The most important part of how I set up Wynne was thus:
Ally < 50% HP -> Heal
Ally < 50% HP -> Group Heal

The distance between 50% and death is very VERY short in my experience.  What this does, is if your tank drops below 50%, he gets healed.  If that's still not good enough, he gets healed again right away by group heal.  This worked wonders for me.

Modifié par Taleroth, 25 novembre 2009 - 09:00 .