First off: Why Wynne?
1. She starts off with a lot of tactic slots
2. She starts off with the correct specialist track (spirit healer)
3. She can make her own pots (with one point spent)
Tactics:
1: Ally Health < 25% -> Group Heal
2: Main Tank (use whoever is tanking here) < 90% health -> Life Ward
3: Self Health < 50% -> Heal
4: Ally Health < 50% -> Heal
5: Self Health < 90% -> Regeneration
6: Ally Health < 90% -> Regeneration
7: Ally attacked by ranged -> Heroic Aura
8: Ally Mana or Stamina < 50% -> Rejuv
9: Self mana or stamina < 25% -> use smallest lyrium pot
10: Enemy target of Main tank -> Attack
Optionals are the Heroic aura (although it does help in archer heavy areas)
Where you have to "help"
1. After getting aoe'd, tell Wynne to use group heal
2. Curse of Mortality -> use Dispell Magic (yes get that skill
3. Get stuff off Wynne at all times, she should never be under attack (ideally)
4. Rezzing... this setup tends to keep the tank up at all times with some collateral damage if you overpulled... by running in like a REAL tank should
I tend to only use "Lyrium Potion"s for my mana source as they're the best bang for the buck (imo) My main character has all the lyrium pots on his quickbar so he can always review the current "pot balance"
This setup has healed me through several high end encounters without me touching anything at all (keeping stuff focused on the tank helps... a LOT)
I have forcefield, however I don't use it on the tank, its used in "oh c***" situations to either get an enemy out of the way NOW or get some squishy some safe time (can be removed with dispell so no biggy





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