How do we "walk" in this game?
#1
Posté 15 février 2012 - 05:54
#2
Guest_EternalAmbiguity_*
Posté 15 février 2012 - 05:56
Guest_EternalAmbiguity_*
#3
Posté 15 février 2012 - 05:57
#4
Guest_FemaleMageFan_*
Posté 15 février 2012 - 05:58
Guest_FemaleMageFan_*
#5
Posté 15 février 2012 - 05:58
#6
Posté 15 février 2012 - 05:59
#7
Posté 15 février 2012 - 06:01
#8
Posté 15 février 2012 - 06:03
#9
Posté 15 février 2012 - 06:04
Walla Walla 06 wrote...
They had to get rid of it for memory purposes, apparently for both the demo and the retail game. There's another thread about it where it's explained.
OMG! You guys have to be kidding. We can't even holster our gun & walk normally. That is a big part of the immersive experience. That was also one of the major problems in ME2. The walking animations & motion capturing were all screwed up. Was it that hard for Bioware to keep those RPG elements from ME1 into ME3. I feel like I'm playing a lesser version of Gears of War.
Can you guys link the developers explaination thread please.
Modifié par _Prometheus_, 15 février 2012 - 06:05 .
#10
Posté 15 février 2012 - 06:05
#11
Posté 15 février 2012 - 06:06
#12
Posté 15 février 2012 - 06:06
#13
Posté 15 février 2012 - 06:06
LiZaRdChaSE wrote...
Would you walk in a combat zone without a weapon at the ready????
I guess they got rid of walking for gamers like you, that wanted a Gears of War clone.
#14
Posté 15 février 2012 - 06:07
#15
Posté 15 février 2012 - 06:07
no, they removed it because of memory issues_Prometheus_ wrote...
LiZaRdChaSE wrote...
Would you walk in a combat zone without a weapon at the ready????
I guess they got rid of walking for gamers like you, that wanted a Gears of War clone.
Modifié par ediskrad327, 15 février 2012 - 06:07 .
#16
Posté 15 février 2012 - 06:07
It doesn't make sense that they "took out walking animations for space" ...because we're not going to be walking around the normandy with our guns... so...
#17
Posté 15 février 2012 - 06:08
#18
Posté 15 février 2012 - 06:10
ediskrad327 wrote...
no, they removed it because of memory issues_Prometheus_ wrote...
LiZaRdChaSE wrote...
Would you walk in a combat zone without a weapon at the ready????
I guess they got rid of walking for gamers like you, that wanted a Gears of War clone.
and this
also the devs said something about this already on a different thread. i will try to find and link it for you.
also thanks for the insult, gamer like you, try to be nice and play around
#19
Posté 15 février 2012 - 06:10
Don't you guys know that all cover based TPS are gear of war clones? Pfft that Kill.Switch game that gave them the idea of the cover based system? That never happened._Prometheus_ wrote...
LiZaRdChaSE wrote...
Would you walk in a combat zone without a weapon at the ready????
I guess they got rid of walking for gamers like you, that wanted a Gears of War clone.
#20
Posté 15 février 2012 - 06:10
graciegrace wrote...
Why the hell would you walk around with your gun holstered in a combat zone...
It doesn't make sense that they "took out walking animations for space" ...because we're not going to be walking around the normandy with our guns... so...
Are we going to be running around in the clubs & public places also. While all the other animations are walking?
#21
Posté 15 février 2012 - 06:11
no, i'm sure you can walk normally un hub worlds_Prometheus_ wrote...
graciegrace wrote...
Why the hell would you walk around with your gun holstered in a combat zone...
It doesn't make sense that they "took out walking animations for space" ...because we're not going to be walking around the normandy with our guns... so...
Are we going to be running around in the clubs & public places also. While all the other animations are walking?
#22
Posté 15 février 2012 - 06:12
LiZaRdChaSE wrote...
ediskrad327 wrote...
no, they removed it because of memory issues_Prometheus_ wrote...
LiZaRdChaSE wrote...
Would you walk in a combat zone without a weapon at the ready????
I guess they got rid of walking for gamers like you, that wanted a Gears of War clone.
and this
also the devs said something about this already on a different thread. i will try to find and link it for you.
also thanks for the insult, gamer like you, try to be nice and play around
Good, find that link, so I can read the real story.
#23
Posté 15 février 2012 - 06:12
_Prometheus_ wrote...
graciegrace wrote...
Why the hell would you walk around with your gun holstered in a combat zone...
It doesn't make sense that they "took out walking animations for space" ...because we're not going to be walking around the normandy with our guns... so...
Are we going to be running around in the clubs & public places also. While all the other animations are walking?
In combat zones, you have the gun out. In normal places, you holster the gun.
#24
Posté 15 février 2012 - 06:12
ediskrad327 wrote...
no, i'm sure you can walk normally un hub worlds_Prometheus_ wrote...
graciegrace wrote...
Why the hell would you walk around with your gun holstered in a combat zone...
It doesn't make sense that they "took out walking animations for space" ...because we're not going to be walking around the normandy with our guns... so...
Are we going to be running around in the clubs & public places also. While all the other animations are walking?
yes walk normal in none combat areas, like hub world, normandy, other
here is link to other thread
http://social.biowar...3/index/9234315
#25
Posté 15 février 2012 - 06:12
And if you are in an area that doesn't call for a weapon then you don't have one on you at all thus no need to holster anything.littlezack wrote...
_Prometheus_ wrote...
graciegrace wrote...
Why the hell would you walk around with your gun holstered in a combat zone...
It doesn't make sense that they "took out walking animations for space" ...because we're not going to be walking around the normandy with our guns... so...
Are we going to be running around in the clubs & public places also. While all the other animations are walking?
In combat zones, you have the gun out. In normal places, you holster the gun.





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