How do we "walk" in this game?
#26
Posté 15 février 2012 - 06:13
#27
Posté 15 février 2012 - 06:13
#28
Posté 15 février 2012 - 06:14
It's a runtime memory cost, not a disk space issue. You need those anims for the non-combat areas... so they're going to be on disk regardless.
In order to support exploration in the combat areas, you'd need to have all the anims loaded in memory... so that would be things like the 8-way walks, runs, incline anims, idles, idle twitches, male/female variant overrides, eye noise... etc.
All in all (iirc) it came out to around 2-4MB, which is relatively significant. Also, as you've guessed, yes - I'm referring to the main game (as well as the demo)."
sauce
Modifié par ediskrad327, 15 février 2012 - 06:14 .
#29
Posté 15 février 2012 - 06:15
damn you grammar!!!!
Modifié par LiZaRdChaSE, 15 février 2012 - 06:16 .
#30
Posté 15 février 2012 - 06:17
#31
Posté 15 février 2012 - 06:22
Wasn't bashing, just stating the obvious.LiZaRdChaSE wrote...
not just console, memory, you could also say because everyone doesnt have the top of the line rig, its not thier fault, but no need for console or pc bashing, i own a ps3 360 and spent 2000 on my gamming rig, im biased toward all fors of gaming XD
damn you grammar!!!!
#32
Posté 15 février 2012 - 06:22
And when we have so little to work with, failure to include trivial, yet expected features like this which are so very basic are bound to make people nervous about what else has been left out.
I know I'll definitely miss this little option, then again if he was going to walk like a disoriented pensioner again it possibly isn't worth that much anyway. Perhaps the magnitude of this task was simply over Bioware's head?
Modifié par Comsky159, 15 février 2012 - 06:29 .
#33
Posté 15 février 2012 - 06:29
LiZaRdChaSE wrote...
not just console, memory, you could also say because everyone doesnt have the top of the line rig, its not thier fault, but no need for console or pc bashing, i own a ps3 360 and spent 2000 on my gamming rig, im biased toward all fors of gaming XD
damn you grammar!!!!
Or maybe it's because of the XBOX's limitations LOL. Yes I said it.
On a serious note, quoting what someone typed in the other thread. It's kinda shocking that holstering your gun took up so much space that they removed it. It's little features like holstering your gun whenever you feel the need to, that make gameplay experiences more immersive & enjoyable. I have a feeling that ME3 will have alot of scripted things in it. Which is kinda sad, becuase this game could have been a much better RPG along with good combat also. Oh well, who cares anyway. I'm just a tiny consumer & the gaming industry will make whatever they want to make. & of course, someone will buy it & the game company will claim it's a success, regardless of the truth.
#34
Posté 15 février 2012 - 06:32
we would like to have it all, but its not physically possible with the level of tech available to devs, even though that is alot of tech, considering how far gaming as come over the past 20+ years, both good and bad.
maybe one day we will have it all!
but also it is simply but, no matter what it makes since the whole way the not be able to holster thing works.
no matter what, male or female or class wish or background wise, all of our shepards are fighting a war, and they have military training that tells them when in combat always have your weapon out and read. so that was my rant
#35
Posté 15 février 2012 - 06:33
_Prometheus_ wrote...
LiZaRdChaSE wrote...
not just console, memory, you could also say because everyone doesnt have the top of the line rig, its not thier fault, but no need for console or pc bashing, i own a ps3 360 and spent 2000 on my gamming rig, im biased toward all fors of gaming XD
damn you grammar!!!!
Or maybe it's because of the XBOX's limitations LOL. Yes I said it.
On a serious note, quoting what someone typed in the other thread. It's kinda shocking that holstering your gun took up so much space that they removed it. It's little features like holstering your gun whenever you feel the need to, that make gameplay experiences more immersive & enjoyable. I have a feeling that ME3 will have alot of scripted things in it. Which is kinda sad, becuase this game could have been a much better RPG along with good combat also. Oh well, who cares anyway. I'm just a tiny consumer & the gaming industry will make whatever they want to make. & of course, someone will buy it & the game company will claim it's a success, regardless of the truth.
lol
agreed to extend read what i posted while you were posting this,
but yeah animations for specail stuff weget to do and stuff, animations yeah
XD
sorry loosing power tired 1 30 am....physics class at 10 am uhhh
Modifié par LiZaRdChaSE, 15 février 2012 - 06:34 .
#36
Posté 15 février 2012 - 06:34
I know I'll definitely miss this little option, then again if he was going to walk like a disoriented pensioner again it possibly isn't worth that much anyway. Perhaps the magnitude of this task was simply over Bioware's head?[/quote]
That's exactly what I thought when I played ME2...LOL. I was like, "What happened to Shepperds realistic motion capturing?" Especially the Female Sheppered. Sheppered even had movement inertia. which they took out.
Modifié par _Prometheus_, 15 février 2012 - 06:35 .
#37
Posté 15 février 2012 - 06:34
#38
Posté 15 février 2012 - 06:36
double02 wrote...
Don't play it.
OK.
#39
Posté 15 février 2012 - 06:37
double02 wrote...
Don't play it.
cant wait for my collectors edition, I actually hope im working the launch at the gamestop i work at so the hours leading up go by while i work XD
i will have to get my copy like 30 min after midnight but o well XD
#40
Posté 15 février 2012 - 06:38
#41
Posté 15 février 2012 - 06:38
#42
Posté 15 février 2012 - 06:39
_Prometheus_ wrote...
double02 wrote...
Don't play it.
OK.
play it, you want to
demo is demo
reail is retail:devil:
#43
Posté 15 février 2012 - 06:39
littlezack wrote...
I can't really think of any instance in either Mass Effect 1 or 2 where putting away your weapon in the middle of a crowded combat would be a good idea. You could be attacked at any time.
^
#44
Posté 15 février 2012 - 06:41
ME1 and ME2 had it, but now suddenly memory issues stop it from being available? It's a triggered animation that pulls back the camera.. How is that "memory intensive"? That seriously makes zero sense, especially because so many UE3 games out on consoles have far higher res textures which is what usually takes up the bulk of system memory, from what I understand..
http://www.youtube.c...9q3c1Pxo#t=300s
Modifié par Revan312, 15 février 2012 - 06:42 .
#45
Posté 15 février 2012 - 06:44
Revan312 wrote...
Memory issues huh... makes sense.. oh wait..
ME1 and ME2 had it, but now suddenly memory issues stop it from being available? It's a triggered animation that pulls back the camera.. How is that "memory intensive"? That seriously makes zero sense, especially because so many UE3 games out on consoles have far higher res textures which is what usually takes up the bulk of system memory, from what I understand..
http://www.youtube.c...9q3c1Pxo#t=300s
You asked for an answer and they gave you an answer. Really, it's not like they have some reason to lie about it; if they say it was a memory thing, it was probably a memory thing. They even explained the details of it. Deal with it.
#46
Guest_Ericzio_*
Posté 15 février 2012 - 06:52
Guest_Ericzio_*
#47
Posté 15 février 2012 - 06:55
littlezack wrote...
You asked for an answer and they gave you an answer. Really, it's not like they have some reason to lie about it; if they say it was a memory thing, it was probably a memory thing. They even explained the details of it. Deal with it.
Just because they said it, doesn't mean it's 100% true, ya know?
The details, which I just saw, were that in combat areas, they would need to load all the animations into cache for the switching back and forth between combat animation sets and non-combat.. Yet ME1 and ME2 both had it.. so what's the freakin problem?
Did the game suddenly become that much more resource heavy? Because atm I'm not seeing where that extra oomph that would make 4mb of memory so priceless as to remove an immersive and normal feature like holstering your gun.
I know console limitations and all that.. but take Arkham City for example (another UE3 game), it looks a bajillion times crisper (much higher resolution textures) and has more varied animations than you can shake a stick at in a fight with 15 thugs and still have seemless loading within the entire outdoor section of the city.. which is huge.
Now either Bioware is bending the truth a wee bit, or they simply can't optimise for crap..
#48
Posté 15 février 2012 - 06:55
#49
Posté 15 février 2012 - 06:58
#50
Posté 15 février 2012 - 06:59
Biowares' lame ass excuse to fool you, as old fans say bioware dropped the ball once they got into EA.
Integrity of the games from them just tanked.





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